name: chanora_flutter
description: "Chanora — cross-platform voice client for TeamSpeak-compatible servers."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev

# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 0.3.0+100

environment:
  sdk: ^3.11.5

# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
  flutter:
    sdk: flutter
  flutter_localizations:
    sdk: flutter
  intl: any

  flutter_rust_bridge: 2.12.0
  freezed_annotation: ^3.1.0
  connectivity_plus: ^7.1.1
  path_provider: ^2.1.4
  # audio_session 0.2.3 (MIT, Ryan Heise, 865k downloads) gives us
  # programmatic access to AVAudioSession on iOS + AudioManager on
  # Android. We use:
  #
  #   * AVAudioSession.availableInputs \u2014 enumerate real input ports
  #     (Built-in Mic, Bluetooth HFP, wired headset, USB).
  #   * AVAudioSession.currentRoute \u2014 inputs + outputs of the
  #     active route.
  #   * AVAudioSession.setPreferredInput(port) \u2014 switch input
  #     (also drives matching output for HFP devices).
  #   * AVAudioSession.overrideOutputAudioPort(speaker|none) \u2014
  #     toggle the built-in receiver/earpiece vs speakerphone.
  #   * AVAudioSession.routeChangeStream \u2014 live notifications when
  #     the user plugs / unplugs / connects a device.
  #
  # This is the right primitive for a VoIP-style 'pick speaker /
  # receiver / AirPods / wired' picker. Discord, WhatsApp, FaceTime
  # all do exactly this. We previously tried audio_router 1.1.1
  # whose iOS path is AVRoutePickerView (the AirPlay button) \u2014 the
  # wrong UI: only lists AirPlay output destinations, not the
  # speaker/receiver/Bluetooth choices we actually want.
  audio_session: ^0.2.3
  # package_info_plus 8.x (Flutter Community Plus, BSD-3, ~3M
  # downloads) exposes the platform-canonical app version + build
  # number at runtime so the About dialog (and any future
  # diagnostic export) can display "v1.0.0-rc.8+60" sourced from
  # the SAME pubspec.yaml field that drives CFBundleShortVersionString
  # + CFBundleVersion on iOS and versionName + versionCode on
  # Android. Single source of truth means the version on the
  # iPhone screen always matches the commit that built it; no
  # more "am I testing the right build?" question during the
  # iOS audio test cycle.
  package_info_plus: ^10.1.0
  # Touch-only PTT feedback for mobile voice UX (P0 voice basics,
  # DEC-003 iOS 13 floor; haptic_kit supports iOS 12+).
  haptic_kit: ^1.0.0
  flutter_foreground_task: ^9.2.2
  url_launcher: ^6.3.2
  shared_preferences: ^2.5.5
  share_plus: ^13.1.0

dev_dependencies:
  flutter_test:
    sdk: flutter

  # The "flutter_lints" package below contains a set of recommended lints to
  # encourage good coding practices. The lint set provided by the package is
  # activated in the `analysis_options.yaml` file located at the root of your
  # package. See that file for information about deactivating specific lint
  # rules and activating additional ones.
  flutter_lints: ^6.0.0
  freezed: ^3.2.5
  build_runner: ^2.15.0

# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec

# The following section is specific to Flutter packages.
flutter:

  # Generate localization bindings from lib/l10n/*.arb at build time.
  # Per DEC-015 (register v0.9.5) Chanora ships English + Chinese
  # Simplified at MVP with an i18n-ready architecture for additional
  # languages.
  generate: true

  # The following line ensures that the Material Icons font is
  # included with your application, so that you can use the icons in
  # the material Icons class.
  uses-material-design: true

  assets:
    - assets/models/silero_vad.onnx

  # An image asset can refer to one or more resolution-specific "variants", see
  # https://flutter.dev/to/resolution-aware-images

  # For details regarding adding assets from package dependencies, see
  # https://flutter.dev/to/asset-from-package

  # To add custom fonts to your application, add a fonts section here,
  # in this "flutter" section. Each entry in this list should have a
  # "family" key with the font family name, and a "fonts" key with a
  # list giving the asset and other descriptors for the font. For
  # example:
  # fonts:
  #   - family: Schyler
  #     fonts:
  #       - asset: fonts/Schyler-Regular.ttf
  #       - asset: fonts/Schyler-Italic.ttf
  #         style: italic
  #   - family: Trajan Pro
  #     fonts:
  #       - asset: fonts/TrajanPro.ttf
  #       - asset: fonts/TrajanPro_Bold.ttf
  #         weight: 700
  #
  # For details regarding fonts from package dependencies,
  # see https://flutter.dev/to/font-from-package
