feat(voice): add iOS VAD runtime support

This commit is contained in:
Edison Jwa
2026-05-21 20:51:45 +09:00
parent 171baf6e41
commit 6af4ecab0f
73 changed files with 11529 additions and 1249 deletions
+39 -28
View File
@@ -22,39 +22,50 @@ import 'package:flutter_test/flutter_test.dart';
import 'package:chanora_flutter/src/rust/api.dart' as rust;
import 'package:chanora_flutter/src/rust/frb_generated.dart';
const _runE2e = bool.fromEnvironment('CHANORA_RUN_E2E');
const _skipReason =
'Set --dart-define=CHANORA_RUN_E2E=true with a built native bridge to run '
'network end-to-end acceptance.';
void main() {
setUpAll(() async {
if (!_runE2e) return;
await RustLib.init();
});
test('connect/snapshot/disconnect against cn.teamspeak.app', () async {
// Defensive: in case a previous test left a connection open.
try {
test(
'connect/snapshot/disconnect against cn.teamspeak.app',
() async {
// Defensive: in case a previous test left a connection open.
try {
await rust.disconnect();
} catch (_) {}
final snap = await rust.connect(
host: 'cn.teamspeak.app',
nickname: 'ChanoraAlphaTest',
password: '',
);
expect(snap.serverName, isNotEmpty);
expect(snap.channels, isNotEmpty);
// Welcome message is allowed to be empty on some servers; just
// assert it's a String type (which it always is — this is more a
// smoke than a real assertion).
expect(snap.welcomeMessage, isA<String>());
// Re-fetch the snapshot; should still succeed.
final snap2 = await rust.snapshot();
expect(snap2.serverName, snap.serverName);
final connectedBefore = await rust.isConnected();
expect(connectedBefore, isTrue);
await rust.disconnect();
} catch (_) {}
final snap = await rust.connect(
host: 'cn.teamspeak.app',
nickname: 'ChanoraAlphaTest',
password: '',
);
expect(snap.serverName, isNotEmpty);
expect(snap.channels, isNotEmpty);
// Welcome message is allowed to be empty on some servers; just
// assert it's a String type (which it always is — this is more a
// smoke than a real assertion).
expect(snap.welcomeMessage, isA<String>());
// Re-fetch the snapshot; should still succeed.
final snap2 = await rust.snapshot();
expect(snap2.serverName, snap.serverName);
final connectedBefore = await rust.isConnected();
expect(connectedBefore, isTrue);
await rust.disconnect();
final connectedAfter = await rust.isConnected();
expect(connectedAfter, isFalse);
}, timeout: const Timeout(Duration(seconds: 30)));
final connectedAfter = await rust.isConnected();
expect(connectedAfter, isFalse);
},
timeout: const Timeout(Duration(seconds: 30)),
skip: _runE2e ? false : _skipReason,
);
}