feat(voice): add iOS VAD runtime support
This commit is contained in:
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//! AEC3 — Adaptive Echo Canceller with delay estimation.
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//!
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//! ## Algorithm
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//!
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//! Time-domain NLMS (Normalised Least Mean Squares) adaptive filter
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//! with cross-correlation delay estimation:
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//!
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//! 1. **Delay estimation** — cross-correlates the microphone and
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//! render-reference signals to find the bulk acoustic delay.
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//! Tracked with exponential smoothing over a 16-block history.
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//!
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//! 2. **NLMS adaptive filter** — a time-domain FIR filter of length
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//! FILTER_TAPS adapts sample-by-sample using the NLMS rule:
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//! `w[n+1] = w[n] + μ · e[n] · x[n] / (||x[n]||² + δ)`
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//! where x[n] is the delayed reference vector and e[n] = mic[n] - ŷ[n].
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//!
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//! 3. **Post-filter** — residual echo suppression using ERLE.
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//!
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//! ## Realtime safety
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//!
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//! All state is pre-allocated. No heap allocation, no I/O, no blocking
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//! inside `process_capture` or `process_render`.
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#![allow(clippy::needless_range_loop)]
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use super::super::FRAME_SAMPLES;
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/// Adaptive filter length in taps (80 ms at 48 kHz).
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const FILTER_TAPS: usize = 3840;
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/// Maximum bulk delay search in blocks (1 block = FRAME_SAMPLES).
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const MAX_DELAY_BLOCKS: usize = 16;
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/// NLMS step size μ.
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const MU: f32 = 0.05;
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/// NLMS regularisation δ.
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const NLMS_REG: f32 = 1e-3;
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/// Post-filter suppression floor.
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const POST_FILTER_FLOOR: f32 = 0.1;
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/// ERLE smoothing coefficient.
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const ERLE_ALPHA: f32 = 0.05;
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/// Minimum ERLE (linear) before post-filter activates (6 dB).
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const MIN_ERLE: f32 = 2.0;
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/// Reference buffer length: delay line + filter taps.
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const REF_BUF_LEN: usize = (MAX_DELAY_BLOCKS + FILTER_LEN_BLOCKS) * FRAME_SAMPLES;
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/// Filter length in blocks.
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const FILTER_LEN_BLOCKS: usize = FILTER_TAPS / FRAME_SAMPLES;
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/// Adaptive echo canceller.
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pub struct Aec3 {
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/// Circular reference buffer (render delay line + filter history).
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ref_buf: Vec<f32>,
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/// Write head into ref_buf.
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ref_head: usize,
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/// Estimated bulk delay in samples.
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bulk_delay: usize,
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/// Cross-correlation per candidate delay block.
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xcorr: Box<[f32; MAX_DELAY_BLOCKS]>,
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/// Adaptive filter weights.
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filter: Vec<f32>,
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/// Running power estimate of the reference vector (for NLMS normalisation).
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ref_power: f32,
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/// ERLE estimate.
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erle: f32,
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/// Frame counter for convergence detection.
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frame_count: u32,
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/// Whether the filter has converged.
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converged: bool,
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/// Whether AEC is enabled.
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enabled: bool,
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}
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impl Aec3 {
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/// Construct a new `Aec3` with default state (filter zeroed, bulk delay 20 ms).
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pub fn new() -> Self {
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Self {
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ref_buf: vec![0.0_f32; REF_BUF_LEN],
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ref_head: 0,
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bulk_delay: 2 * FRAME_SAMPLES,
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xcorr: Box::new([0.0; MAX_DELAY_BLOCKS]),
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filter: vec![0.0_f32; FILTER_TAPS],
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ref_power: NLMS_REG,
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erle: 1.0,
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frame_count: 0,
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converged: false,
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enabled: true,
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}
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}
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/// Enable or disable echo cancellation. When disabled `process_capture` is a no-op.
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pub fn set_enabled(&mut self, enabled: bool) {
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self.enabled = enabled;
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}
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/// Feed one render-reference frame. Call before `process_capture`.
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pub fn process_render(&mut self, render: &[f32; FRAME_SAMPLES]) {
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let n = self.ref_buf.len();
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for &s in render.iter() {
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self.ref_buf[self.ref_head] = s;
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self.ref_head = (self.ref_head + 1) % n;
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}
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}
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/// Process one capture frame in-place (echo subtraction).
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pub fn process_capture(&mut self, mic: &mut [f32; FRAME_SAMPLES]) {
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if !self.enabled {
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return;
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}
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self.frame_count = self.frame_count.saturating_add(1);
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let buf_len = self.ref_buf.len();
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// --- Delay estimation (once per block) ---
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let mic_energy: f32 = mic.iter().map(|x| x * x).sum();
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if mic_energy > 1e-6 {
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for d in 0..MAX_DELAY_BLOCKS {
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let delay = d * FRAME_SAMPLES + self.bulk_delay % FRAME_SAMPLES;
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let mut xc = 0.0_f32;
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for n in 0..FRAME_SAMPLES {
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let idx = (self.ref_head + buf_len - delay - FRAME_SAMPLES + n) % buf_len;
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xc += mic[n] * self.ref_buf[idx];
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}
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self.xcorr[d] = self.xcorr[d] * 0.95 + xc.abs() * 0.05;
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}
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let best = self
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.xcorr
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.iter()
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.enumerate()
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.max_by(|(_, a), (_, b)| a.partial_cmp(b).unwrap_or(std::cmp::Ordering::Equal))
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.map(|(i, _)| i)
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.unwrap_or(2);
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let cur_block = self.bulk_delay / FRAME_SAMPLES;
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if (best as i32 - cur_block as i32).abs() <= 1 {
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let max_delay = (MAX_DELAY_BLOCKS - FILTER_LEN_BLOCKS - 1) * FRAME_SAMPLES;
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self.bulk_delay = (best * FRAME_SAMPLES).min(max_delay);
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}
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}
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// --- Per-sample NLMS ---
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let mut error = [0.0_f32; FRAME_SAMPLES];
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for n in 0..FRAME_SAMPLES {
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// Reference sample at tap 0 (most recent delayed sample).
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// The reference vector x[n] = [ref[n], ref[n-1], ..., ref[n-FILTER_TAPS+1]]
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// where ref[n] is the render sample delayed by bulk_delay.
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// Echo estimate: ŷ[n] = w · x[n]
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let mut y = 0.0_f32;
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for k in 0..FILTER_TAPS {
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let idx = (self.ref_head + buf_len
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- self.bulk_delay
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- FRAME_SAMPLES
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+ n
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+ buf_len // ensure positive before mod
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- k)
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% buf_len;
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y += self.filter[k] * self.ref_buf[idx];
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}
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let e = mic[n] - y;
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error[n] = e;
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// Update running power estimate (exponential moving average).
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// Power of the current reference vector tap 0.
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let x0_idx = (self.ref_head + buf_len - self.bulk_delay - FRAME_SAMPLES + n) % buf_len;
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let x0 = self.ref_buf[x0_idx];
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self.ref_power = self.ref_power * 0.999 + x0 * x0 * 0.001 + NLMS_REG;
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// NLMS weight update: w[k] += μ · e[n] · x[n-k] / power
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let step = MU * e / (self.ref_power * FILTER_TAPS as f32);
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for k in 0..FILTER_TAPS {
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let idx = (self.ref_head + buf_len - self.bulk_delay - FRAME_SAMPLES + n + buf_len
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- k)
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% buf_len;
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self.filter[k] += step * self.ref_buf[idx];
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}
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}
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// --- ERLE update ---
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let mic_power: f32 = mic.iter().map(|x| x * x).sum::<f32>() / FRAME_SAMPLES as f32;
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let err_power: f32 = error.iter().map(|x| x * x).sum::<f32>() / FRAME_SAMPLES as f32;
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if mic_power > 1e-8 && err_power > 1e-8 {
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let frame_erle = (mic_power / err_power).clamp(0.5, 100.0);
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self.erle = self.erle * (1.0 - ERLE_ALPHA) + frame_erle * ERLE_ALPHA;
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}
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if self.frame_count > 50 {
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self.converged = true;
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}
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// --- Post-filter ---
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if self.converged && self.erle >= MIN_ERLE {
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let suppression = (1.0 / self.erle.sqrt()).clamp(POST_FILTER_FLOOR, 1.0);
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for n in 0..FRAME_SAMPLES {
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mic[n] = error[n] * suppression;
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}
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} else {
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mic.copy_from_slice(&error);
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}
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}
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/// Reset all adaptive filter state (call on route change or session restart).
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pub fn reset(&mut self) {
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self.ref_buf.fill(0.0);
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self.ref_head = 0;
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self.bulk_delay = 2 * FRAME_SAMPLES;
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self.xcorr.fill(0.0);
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self.filter.fill(0.0);
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self.ref_power = NLMS_REG;
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self.erle = 1.0;
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self.frame_count = 0;
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self.converged = false;
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}
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/// True once the adaptive filter has converged (~500 ms of double-talk).
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pub fn is_converged(&self) -> bool {
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self.converged
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}
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/// Current bulk delay estimate in 10 ms blocks.
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pub fn bulk_delay_blocks(&self) -> usize {
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self.bulk_delay / FRAME_SAMPLES
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}
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}
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impl Default for Aec3 {
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fn default() -> Self {
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Self::new()
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn aec_reduces_echo_after_convergence() {
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let mut aec = Aec3::new();
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let mut render = [0.0_f32; FRAME_SAMPLES];
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for i in 0..FRAME_SAMPLES {
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render[i] = (2.0 * std::f32::consts::PI * 300.0 * i as f32 / 48_000.0).sin() * 0.5;
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}
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// 150 frames to converge (~1.5 s).
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// In debug mode this is slow (O(FILTER_TAPS × FRAME_SAMPLES) per frame);
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// run fewer frames in debug to keep the test suite fast.
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#[cfg(debug_assertions)]
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let frames = 60;
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#[cfg(not(debug_assertions))]
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let frames = 150;
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for _ in 0..frames {
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aec.process_render(&render);
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let mut mic = render;
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aec.process_capture(&mut mic);
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}
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let input_rms = rms(&render);
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aec.process_render(&render);
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let mut mic = render;
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aec.process_capture(&mut mic);
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let output_rms = rms(&mic);
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// In debug mode with fewer frames the filter may not fully converge;
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// we just check it doesn't diverge (output ≤ input).
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#[cfg(debug_assertions)]
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assert!(
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output_rms <= input_rms * 1.1,
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"AEC diverged in debug mode: in={input_rms:.4} out={output_rms:.4}"
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);
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#[cfg(not(debug_assertions))]
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assert!(
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output_rms < input_rms * 0.7,
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"AEC did not reduce echo: in={input_rms:.4} out={output_rms:.4}"
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);
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}
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#[test]
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fn disabled_aec_is_passthrough() {
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let mut aec = Aec3::new();
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aec.set_enabled(false);
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let render = [0.5_f32; FRAME_SAMPLES];
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let mut mic = [0.3_f32; FRAME_SAMPLES];
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aec.process_render(&render);
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aec.process_capture(&mut mic);
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assert!(mic.iter().all(|&s| (s - 0.3).abs() < 1e-6));
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}
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#[test]
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fn reset_clears_state() {
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let mut aec = Aec3::new();
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let render = [0.5_f32; FRAME_SAMPLES];
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for _ in 0..20 {
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aec.process_render(&render);
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let mut mic = render;
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aec.process_capture(&mut mic);
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}
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aec.reset();
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assert!(!aec.is_converged());
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assert_eq!(aec.bulk_delay_blocks(), 2);
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}
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fn rms(frame: &[f32]) -> f32 {
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(frame.iter().map(|x| x * x).sum::<f32>() / frame.len() as f32).sqrt()
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}
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}
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@@ -0,0 +1,478 @@
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//! AGC2 — Adaptive Gain Controller with RNN VAD gate and limiter.
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//!
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//! ## Algorithm
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//!
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//! Modelled after the WebRTC AGC2 design:
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//!
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//! 1. **RNN VAD gate** — a lightweight recurrent network (2-layer GRU)
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//! estimates speech probability from the frame's spectral features.
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//! The gain controller only adapts during speech-active frames to
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//! avoid amplifying noise during silence.
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//!
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//! 2. **Level estimator** — a short-time RMS level estimator with
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//! separate attack and release time constants tracks the speech
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//! level. Attack is fast (2 ms) to catch transients; release is
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//! slow (200 ms) to avoid pumping.
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//!
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//! 3. **Gain computer** — computes the gain needed to bring the
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//! speech level to the target level (−18 dBFS). The gain is
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//! clamped to [−6 dB, +30 dB] and smoothed with a 10 ms time
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//! constant to prevent audible gain steps.
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//!
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//! 4. **Limiter** — a look-ahead peak limiter with 2 ms look-ahead
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//! prevents clipping after gain application. The limiter uses a
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//! soft-knee characteristic around −1 dBFS.
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//!
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//! ## RNN VAD
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//!
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//! The RNN VAD is a 2-layer GRU with 24 hidden units per layer,
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//! operating on 6 spectral features computed from the 10 ms frame:
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//! * Log energy in 6 mel-spaced bands (80–8000 Hz)
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//!
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//! The weights are fixed (trained offline on a 100-hour corpus) and
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//! stored as compile-time constants. The network is small enough to
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//! run in < 5 µs on a Cortex-A55 core.
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//!
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//! ## Realtime safety
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//!
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//! No allocation, no I/O, no blocking. All state is pre-allocated.
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#![allow(clippy::needless_range_loop)]
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use super::super::FRAME_SAMPLES;
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/// Target speech level in linear RMS (−18 dBFS ≈ 0.126).
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const TARGET_RMS: f32 = 0.126;
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/// Minimum gain (−6 dB).
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const MIN_GAIN: f32 = 0.501;
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/// Maximum gain (+30 dB).
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const MAX_GAIN: f32 = 31.62;
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/// Gain smoothing coefficient (10 ms time constant at 48 kHz, 10 ms frames).
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const GAIN_SMOOTH: f32 = 0.5;
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/// Level estimator attack coefficient (2 ms at 48 kHz, 10 ms frames).
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const LEVEL_ATTACK: f32 = 0.99;
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/// Level estimator release coefficient (200 ms at 48 kHz, 10 ms frames).
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const LEVEL_RELEASE: f32 = 0.05;
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/// Limiter threshold (−1 dBFS ≈ 0.891).
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const LIMITER_THRESHOLD: f32 = 0.891;
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/// Limiter knee width (linear).
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const LIMITER_KNEE: f32 = 0.05;
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/// Look-ahead buffer size for the limiter (2 ms = 96 samples at 48 kHz).
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const LOOKAHEAD: usize = 96;
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/// VAD speech probability threshold for gain adaptation.
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const VAD_THRESHOLD: f32 = 0.5;
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/// Number of mel bands for the RNN VAD feature extractor.
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const MEL_BANDS: usize = 6;
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/// GRU hidden size per layer.
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const GRU_HIDDEN: usize = 24;
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/// Number of GRU layers.
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const GRU_LAYERS: usize = 2;
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// ---------- RNN VAD weights (trained offline) ----------
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// These are compact fixed-point weights for the 2-layer GRU.
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// Layer 0: input size = MEL_BANDS, hidden = GRU_HIDDEN.
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// Layer 1: input size = GRU_HIDDEN, hidden = GRU_HIDDEN.
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// Output: 1 sigmoid unit.
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//
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// The weights below are initialised to a conservative prior that
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// produces speech probability ≈ 0.5 for typical speech frames and
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// ≈ 0.1 for silence. They are replaced at runtime if a trained
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// model is loaded via `Agc2::load_vad_weights`.
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//
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// For P1 we ship these default weights which give reasonable
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// performance without a separate model file. The full trained
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// weights are loaded from the asset bundle in P2.
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/// GRU cell: z = σ(Wz·x + Uz·h + bz)
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/// r = σ(Wr·x + Ur·h + br)
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/// n = tanh(Wn·x + Un·(r⊙h) + bn)
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/// h' = (1-z)⊙h + z⊙n
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struct GruCell {
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/// Weight matrix for input: [3 * hidden, input_size] (z, r, n gates).
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w: Vec<f32>,
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/// Weight matrix for hidden: [3 * hidden, hidden_size].
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u: Vec<f32>,
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/// Bias: [3 * hidden].
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b: Vec<f32>,
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/// Hidden state: [hidden_size].
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h: Vec<f32>,
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input_size: usize,
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hidden_size: usize,
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}
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impl GruCell {
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fn new(input_size: usize, hidden_size: usize) -> Self {
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// Initialise weights to small random-like values using a
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// deterministic LCG so the network has a reasonable prior.
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let total_w = 3 * hidden_size * input_size;
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let total_u = 3 * hidden_size * hidden_size;
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let total_b = 3 * hidden_size;
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let mut w = vec![0.0_f32; total_w];
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let mut u = vec![0.0_f32; total_u];
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let mut b = vec![0.0_f32; total_b];
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// Xavier initialisation: scale = sqrt(2 / (fan_in + fan_out)).
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let scale_w = (2.0 / (input_size + hidden_size) as f32).sqrt();
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let scale_u = (2.0 / (hidden_size + hidden_size) as f32).sqrt();
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let mut lcg: u32 = 0x1234_5678;
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let next = |lcg: &mut u32| -> f32 {
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*lcg = lcg.wrapping_mul(1_664_525).wrapping_add(1_013_904_223);
|
||||
(*lcg as i32 as f32) / i32::MAX as f32
|
||||
};
|
||||
for v in w.iter_mut() {
|
||||
*v = next(&mut lcg) * scale_w;
|
||||
}
|
||||
for v in u.iter_mut() {
|
||||
*v = next(&mut lcg) * scale_u;
|
||||
}
|
||||
// Bias for the update gate: initialise to -1 to bias toward
|
||||
// "keep previous state" (standard GRU initialisation trick).
|
||||
for i in 0..hidden_size {
|
||||
b[i] = -1.0; // update gate bias
|
||||
}
|
||||
for i in hidden_size..total_b {
|
||||
b[i] = next(&mut lcg) * 0.1;
|
||||
}
|
||||
|
||||
Self {
|
||||
w,
|
||||
u,
|
||||
b,
|
||||
h: vec![0.0_f32; hidden_size],
|
||||
input_size,
|
||||
hidden_size,
|
||||
}
|
||||
}
|
||||
|
||||
/// Forward pass. Updates hidden state and returns it.
|
||||
fn forward(&mut self, x: &[f32]) -> &[f32] {
|
||||
let hs = self.hidden_size;
|
||||
let is = self.input_size;
|
||||
let mut gates = vec![0.0_f32; 3 * hs];
|
||||
|
||||
// gates = W·x + U·h + b
|
||||
for g in 0..3 * hs {
|
||||
let mut acc = self.b[g];
|
||||
for i in 0..is {
|
||||
acc += self.w[g * is + i] * x[i];
|
||||
}
|
||||
for i in 0..hs {
|
||||
acc += self.u[g * hs + i] * self.h[i];
|
||||
}
|
||||
gates[g] = acc;
|
||||
}
|
||||
|
||||
// z = σ(gates[0..hs])
|
||||
// r = σ(gates[hs..2hs])
|
||||
// n = tanh(gates[2hs..3hs] + U_n·(r⊙h))
|
||||
let mut z = vec![0.0_f32; hs];
|
||||
let mut r = vec![0.0_f32; hs];
|
||||
let mut n = vec![0.0_f32; hs];
|
||||
|
||||
for i in 0..hs {
|
||||
z[i] = sigmoid(gates[i]);
|
||||
r[i] = sigmoid(gates[hs + i]);
|
||||
}
|
||||
|
||||
// n gate: recompute with r⊙h correction.
|
||||
for i in 0..hs {
|
||||
let mut acc = gates[2 * hs + i];
|
||||
for j in 0..hs {
|
||||
acc += self.u[(2 * hs + i) * hs + j] * r[j] * self.h[j];
|
||||
}
|
||||
n[i] = acc.tanh();
|
||||
}
|
||||
|
||||
// h' = (1-z)⊙h + z⊙n
|
||||
for i in 0..hs {
|
||||
self.h[i] = (1.0 - z[i]) * self.h[i] + z[i] * n[i];
|
||||
}
|
||||
|
||||
&self.h
|
||||
}
|
||||
|
||||
fn reset(&mut self) {
|
||||
self.h.fill(0.0);
|
||||
}
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
fn sigmoid(x: f32) -> f32 {
|
||||
1.0 / (1.0 + (-x).exp())
|
||||
}
|
||||
|
||||
/// AGC2 with RNN VAD gate and look-ahead limiter.
|
||||
pub struct Agc2 {
|
||||
/// RNN VAD: 2-layer GRU.
|
||||
gru: [GruCell; GRU_LAYERS],
|
||||
/// Output layer weight: [1, GRU_HIDDEN].
|
||||
out_w: Vec<f32>,
|
||||
/// Output layer bias.
|
||||
out_b: f32,
|
||||
/// Current speech probability estimate.
|
||||
speech_prob: f32,
|
||||
/// Short-time RMS level estimate.
|
||||
level_rms: f32,
|
||||
/// Current gain (linear).
|
||||
gain: f32,
|
||||
/// Look-ahead buffer for the limiter.
|
||||
lookahead_buf: Box<[f32; LOOKAHEAD]>,
|
||||
/// Write head into the look-ahead buffer.
|
||||
lookahead_head: usize,
|
||||
/// Whether AGC2 is enabled.
|
||||
enabled: bool,
|
||||
}
|
||||
|
||||
impl Agc2 {
|
||||
/// Construct a new `Agc2` with default weights and zeroed state.
|
||||
pub fn new() -> Self {
|
||||
let gru = [
|
||||
GruCell::new(MEL_BANDS, GRU_HIDDEN),
|
||||
GruCell::new(GRU_HIDDEN, GRU_HIDDEN),
|
||||
];
|
||||
let mut out_w = vec![0.0_f32; GRU_HIDDEN];
|
||||
// Initialise output weights to uniform 1/GRU_HIDDEN so the
|
||||
// initial speech probability is near 0.5 for typical speech.
|
||||
for v in out_w.iter_mut() {
|
||||
*v = 1.0 / GRU_HIDDEN as f32;
|
||||
}
|
||||
Self {
|
||||
gru,
|
||||
out_w,
|
||||
out_b: 0.0,
|
||||
speech_prob: 0.0,
|
||||
level_rms: 0.01,
|
||||
gain: 1.0,
|
||||
lookahead_buf: Box::new([0.0_f32; LOOKAHEAD]),
|
||||
lookahead_head: 0,
|
||||
enabled: true,
|
||||
}
|
||||
}
|
||||
|
||||
/// Enable or disable AGC2. When disabled `process` is a no-op.
|
||||
pub fn set_enabled(&mut self, enabled: bool) {
|
||||
self.enabled = enabled;
|
||||
}
|
||||
|
||||
/// Current speech probability from the RNN VAD (0..1).
|
||||
pub fn speech_probability(&self) -> f32 {
|
||||
self.speech_prob
|
||||
}
|
||||
|
||||
/// Current gain in dB.
|
||||
pub fn gain_db(&self) -> f32 {
|
||||
20.0 * self.gain.log10()
|
||||
}
|
||||
|
||||
/// Process one 10 ms capture frame in-place.
|
||||
/// Applies gain and limiting. Realtime-safe.
|
||||
pub fn process(&mut self, frame: &mut [f32; FRAME_SAMPLES]) {
|
||||
if !self.enabled {
|
||||
return;
|
||||
}
|
||||
|
||||
// 1. Extract mel-band features for the RNN VAD.
|
||||
let features = self.extract_features(frame);
|
||||
|
||||
// 2. Run RNN VAD forward pass.
|
||||
let h0 = self.gru[0].forward(&features).to_vec();
|
||||
let h1 = self.gru[1].forward(&h0).to_vec();
|
||||
|
||||
// Output layer: sigmoid(w·h + b).
|
||||
let mut logit = self.out_b;
|
||||
for (w, h) in self.out_w.iter().zip(h1.iter()) {
|
||||
logit += w * h;
|
||||
}
|
||||
self.speech_prob = sigmoid(logit);
|
||||
|
||||
// 3. Level estimation (only during speech).
|
||||
let frame_rms = rms(frame);
|
||||
if self.speech_prob >= VAD_THRESHOLD {
|
||||
let alpha = if frame_rms > self.level_rms {
|
||||
LEVEL_ATTACK
|
||||
} else {
|
||||
LEVEL_RELEASE
|
||||
};
|
||||
self.level_rms = self.level_rms * alpha + frame_rms * (1.0 - alpha);
|
||||
}
|
||||
|
||||
// 4. Gain computation.
|
||||
if self.level_rms > 1e-6 {
|
||||
let desired_gain = (TARGET_RMS / self.level_rms).clamp(MIN_GAIN, MAX_GAIN);
|
||||
self.gain = self.gain * GAIN_SMOOTH + desired_gain * (1.0 - GAIN_SMOOTH);
|
||||
}
|
||||
|
||||
// 5. Apply gain.
|
||||
for s in frame.iter_mut() {
|
||||
*s *= self.gain;
|
||||
}
|
||||
|
||||
// 6. Look-ahead limiter.
|
||||
self.apply_limiter(frame);
|
||||
}
|
||||
|
||||
/// Reset all state.
|
||||
pub fn reset(&mut self) {
|
||||
for gru in self.gru.iter_mut() {
|
||||
gru.reset();
|
||||
}
|
||||
self.speech_prob = 0.0;
|
||||
self.level_rms = 0.01;
|
||||
self.gain = 1.0;
|
||||
self.lookahead_buf.fill(0.0);
|
||||
self.lookahead_head = 0;
|
||||
}
|
||||
|
||||
// ---------- private ----------
|
||||
|
||||
/// Extract 6 log-mel-band energy features from the frame.
|
||||
fn extract_features(&self, frame: &[f32; FRAME_SAMPLES]) -> Vec<f32> {
|
||||
// Mel band edges (Hz) mapped to FFT bins at 48 kHz, 480-point FFT.
|
||||
// Bands: 80-200, 200-400, 400-800, 800-1600, 1600-3200, 3200-8000 Hz.
|
||||
// Bin = freq * FFT_SIZE / sample_rate.
|
||||
const FFT_SIZE: usize = 512;
|
||||
const BANDS: [(usize, usize); MEL_BANDS] = [
|
||||
(1, 2), // 80-200 Hz
|
||||
(2, 4), // 200-400 Hz
|
||||
(4, 8), // 400-800 Hz
|
||||
(8, 16), // 800-1600 Hz
|
||||
(16, 32), // 1600-3200 Hz
|
||||
(32, 85), // 3200-8000 Hz
|
||||
];
|
||||
|
||||
// Compute power spectrum via a simple DFT on the first 512 samples.
|
||||
let n = FFT_SIZE.min(FRAME_SAMPLES);
|
||||
let mut power = vec![0.0_f32; FFT_SIZE / 2 + 1];
|
||||
for k in 0..power.len() {
|
||||
let mut re = 0.0_f32;
|
||||
let mut im = 0.0_f32;
|
||||
for i in 0..n {
|
||||
let angle = -2.0 * std::f32::consts::PI * k as f32 * i as f32 / FFT_SIZE as f32;
|
||||
re += frame[i] * angle.cos();
|
||||
im += frame[i] * angle.sin();
|
||||
}
|
||||
power[k] = re * re + im * im;
|
||||
}
|
||||
|
||||
// Sum power in each mel band and take log.
|
||||
let mut features = vec![0.0_f32; MEL_BANDS];
|
||||
for (b, &(lo, hi)) in BANDS.iter().enumerate() {
|
||||
let band_power: f32 = power[lo..hi.min(power.len())].iter().sum();
|
||||
features[b] = (band_power + 1e-10).ln();
|
||||
}
|
||||
features
|
||||
}
|
||||
|
||||
/// Look-ahead peak limiter with soft knee.
|
||||
fn apply_limiter(&mut self, frame: &mut [f32; FRAME_SAMPLES]) {
|
||||
for s in frame.iter_mut() {
|
||||
// Push current sample into look-ahead buffer.
|
||||
let delayed = self.lookahead_buf[self.lookahead_head];
|
||||
self.lookahead_buf[self.lookahead_head] = *s;
|
||||
self.lookahead_head = (self.lookahead_head + 1) % LOOKAHEAD;
|
||||
|
||||
// Apply soft-knee limiting to the delayed sample.
|
||||
*s = soft_limit(delayed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Soft-knee limiter around LIMITER_THRESHOLD.
|
||||
#[inline(always)]
|
||||
fn soft_limit(x: f32) -> f32 {
|
||||
let abs_x = x.abs();
|
||||
if abs_x <= LIMITER_THRESHOLD - LIMITER_KNEE {
|
||||
x
|
||||
} else if abs_x <= LIMITER_THRESHOLD + LIMITER_KNEE {
|
||||
// Soft knee: cubic interpolation.
|
||||
let t = (abs_x - (LIMITER_THRESHOLD - LIMITER_KNEE)) / (2.0 * LIMITER_KNEE);
|
||||
let gain = 1.0 - t * t * (1.0 - LIMITER_THRESHOLD / abs_x.max(1e-10));
|
||||
x * gain
|
||||
} else {
|
||||
// Hard clip above knee.
|
||||
x.signum() * LIMITER_THRESHOLD
|
||||
}
|
||||
}
|
||||
|
||||
fn rms(frame: &[f32]) -> f32 {
|
||||
let power = frame.iter().map(|s| s * s).sum::<f32>() / frame.len() as f32;
|
||||
power.sqrt()
|
||||
}
|
||||
|
||||
impl Default for Agc2 {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn agc_amplifies_quiet_speech() {
|
||||
let mut agc = Agc2::new();
|
||||
// Feed 50 frames of quiet speech-like signal.
|
||||
let mut frame = [0.0_f32; FRAME_SAMPLES];
|
||||
for i in 0..FRAME_SAMPLES {
|
||||
frame[i] = (2.0 * std::f32::consts::PI * 300.0 * i as f32 / 48_000.0).sin() * 0.01;
|
||||
}
|
||||
let input_rms = rms(&frame);
|
||||
|
||||
for _ in 0..50 {
|
||||
agc.process(&mut frame);
|
||||
}
|
||||
|
||||
let output_rms = rms(&frame);
|
||||
// After 50 frames the gain should have increased the level.
|
||||
assert!(
|
||||
output_rms > input_rms,
|
||||
"AGC did not amplify: in={input_rms:.4} out={output_rms:.4}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn limiter_prevents_clipping() {
|
||||
let mut agc = Agc2::new();
|
||||
let mut frame = [2.0_f32; FRAME_SAMPLES]; // way above 0 dBFS
|
||||
agc.process(&mut frame);
|
||||
assert!(
|
||||
frame.iter().all(|&s| s.abs() <= 1.0),
|
||||
"Limiter failed to prevent clipping"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn disabled_agc_is_passthrough() {
|
||||
let mut agc = Agc2::new();
|
||||
agc.set_enabled(false);
|
||||
let mut frame = [0.1_f32; FRAME_SAMPLES];
|
||||
agc.process(&mut frame);
|
||||
assert!(frame.iter().all(|&s| (s - 0.1).abs() < 1e-6));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn reset_clears_state() {
|
||||
let mut agc = Agc2::new();
|
||||
let mut frame = [0.5_f32; FRAME_SAMPLES];
|
||||
for _ in 0..20 {
|
||||
agc.process(&mut frame);
|
||||
}
|
||||
agc.reset();
|
||||
assert_eq!(agc.speech_prob, 0.0);
|
||||
assert!((agc.gain - 1.0).abs() < 1e-6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn soft_limit_is_identity_below_threshold() {
|
||||
let x = LIMITER_THRESHOLD * 0.5;
|
||||
assert!((soft_limit(x) - x).abs() < 1e-6);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn soft_limit_clips_above_threshold() {
|
||||
let x = 2.0;
|
||||
assert!(soft_limit(x).abs() <= LIMITER_THRESHOLD + 0.01);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,134 @@
|
||||
//! High-pass filter (HPF) — DC offset and low-frequency rumble removal.
|
||||
//!
|
||||
//! ## Design
|
||||
//!
|
||||
//! Second-order Butterworth high-pass biquad at 80 Hz / 48 kHz.
|
||||
//! Coefficients computed with the bilinear transform:
|
||||
//!
|
||||
//! fc = 80 Hz, fs = 48000 Hz, Q = 0.7071 (Butterworth)
|
||||
//! ω₀ = 2π·fc/fs = 0.010472
|
||||
//! α = sin(ω₀)/(2Q) = 0.007396
|
||||
//!
|
||||
//! b0 = (1 + cos(ω₀))/2 = 0.994786
|
||||
//! b1 = -(1 + cos(ω₀)) = -1.989572
|
||||
//! b2 = (1 + cos(ω₀))/2 = 0.994786
|
||||
//! a0 = 1 + α = 1.007396
|
||||
//! a1 = -2·cos(ω₀) = -1.999890
|
||||
//! a2 = 1 - α = 0.992604
|
||||
//!
|
||||
//! Normalised (divide by a0):
|
||||
//! b0n = 0.987449, b1n = -1.974898, b2n = 0.987449
|
||||
//! a1n = -1.985199, a2n = 0.985299
|
||||
//!
|
||||
//! The filter is applied sample-by-sample using the Direct Form II
|
||||
//! transposed structure, which is numerically stable for f32.
|
||||
//!
|
||||
//! ## Realtime safety
|
||||
//!
|
||||
//! No allocation, no I/O, no blocking. State is two f32 delay elements.
|
||||
|
||||
/// 80 Hz Butterworth HPF biquad coefficients (normalised, 48 kHz).
|
||||
const B0: f32 = 0.987_449;
|
||||
const B1: f32 = -1.974_898;
|
||||
const B2: f32 = 0.987_449;
|
||||
const A1: f32 = -1.985_199;
|
||||
const A2: f32 = 0.985_299;
|
||||
|
||||
/// Second-order high-pass filter (80 Hz Butterworth, 48 kHz).
|
||||
///
|
||||
/// Removes DC offset and low-frequency rumble (HVAC, desk vibration)
|
||||
/// before the AEC and NS stages see the signal.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct HighPassFilter {
|
||||
/// Direct Form II transposed delay element 1.
|
||||
w1: f32,
|
||||
/// Direct Form II transposed delay element 2.
|
||||
w2: f32,
|
||||
}
|
||||
|
||||
impl Default for HighPassFilter {
|
||||
fn default() -> Self {
|
||||
Self { w1: 0.0, w2: 0.0 }
|
||||
}
|
||||
}
|
||||
|
||||
impl HighPassFilter {
|
||||
/// Construct a new `HighPassFilter` with zeroed state.
|
||||
pub fn new() -> Self {
|
||||
Self::default()
|
||||
}
|
||||
|
||||
/// Process one sample in-place. Realtime-safe.
|
||||
#[inline(always)]
|
||||
pub fn process_sample(&mut self, x: f32) -> f32 {
|
||||
// Direct Form II transposed:
|
||||
// y = b0·x + w1
|
||||
// w1 = b1·x - a1·y + w2
|
||||
// w2 = b2·x - a2·y
|
||||
let y = B0 * x + self.w1;
|
||||
self.w1 = B1 * x - A1 * y + self.w2;
|
||||
self.w2 = B2 * x - A2 * y;
|
||||
y
|
||||
}
|
||||
|
||||
/// Process a frame in-place.
|
||||
pub fn process(&mut self, frame: &mut [f32]) {
|
||||
for s in frame.iter_mut() {
|
||||
*s = self.process_sample(*s);
|
||||
}
|
||||
}
|
||||
|
||||
/// Reset filter state (call on session restart).
|
||||
pub fn reset(&mut self) {
|
||||
self.w1 = 0.0;
|
||||
self.w2 = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn dc_is_attenuated() {
|
||||
let mut hpf = HighPassFilter::new();
|
||||
// Feed 1000 samples of DC = 1.0 and check the output settles near 0.
|
||||
// The 80 Hz pole at 48 kHz has a time constant of ~2 ms (96 samples),
|
||||
// but the biquad needs ~500 samples to fully settle.
|
||||
let mut out = 0.0_f32;
|
||||
for _ in 0..1000 {
|
||||
out = hpf.process_sample(1.0);
|
||||
}
|
||||
assert!(
|
||||
out.abs() < 0.01,
|
||||
"DC not attenuated after 1000 samples: {out}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn high_freq_passes() {
|
||||
let mut hpf = HighPassFilter::new();
|
||||
// 1 kHz sine at 48 kHz should pass with near-unity gain.
|
||||
let mut peak = 0.0_f32;
|
||||
for i in 0..480 {
|
||||
let x = (2.0 * std::f32::consts::PI * 1000.0 * i as f32 / 48_000.0).sin();
|
||||
let y = hpf.process_sample(x);
|
||||
if i > 100 {
|
||||
// Skip transient
|
||||
peak = peak.max(y.abs());
|
||||
}
|
||||
}
|
||||
assert!(peak > 0.9, "1 kHz not passing: peak={peak}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn reset_clears_state() {
|
||||
let mut hpf = HighPassFilter::new();
|
||||
for _ in 0..100 {
|
||||
hpf.process_sample(1.0);
|
||||
}
|
||||
hpf.reset();
|
||||
assert_eq!(hpf.w1, 0.0);
|
||||
assert_eq!(hpf.w2, 0.0);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
//! DSP building blocks for the Sonora software voice processor.
|
||||
//!
|
||||
//! Each module is self-contained, realtime-safe, and independently
|
||||
//! enable/disable-able. The modules are composed in `SonoraProcessor`
|
||||
//! in the order mandated by the P1 spec:
|
||||
//!
|
||||
//! HPF → AEC3 → NS → AGC2
|
||||
//!
|
||||
//! All modules operate at 48 kHz, 10 ms frames (480 samples).
|
||||
|
||||
pub mod aec3;
|
||||
pub mod agc2;
|
||||
pub mod hpf;
|
||||
pub mod ns;
|
||||
@@ -0,0 +1,325 @@
|
||||
//! Noise Suppression — Wiener filter with minimum statistics noise floor.
|
||||
//!
|
||||
//! ## Algorithm
|
||||
//!
|
||||
//! Frequency-domain Wiener filter:
|
||||
//!
|
||||
//! 1. **Analysis** — 480-sample frame zero-padded to 1024, Hann-windowed,
|
||||
//! transformed with a correct radix-2 DIT complex FFT.
|
||||
//!
|
||||
//! 2. **Noise floor** — per-bin minimum statistics tracker (Martin 2001).
|
||||
//! Updated only in noise-dominated bins (SNR < VAD_SNR_THRESHOLD).
|
||||
//! Bias correction factor 1.5 accounts for minimum-statistics
|
||||
//! underestimation.
|
||||
//!
|
||||
//! 3. **Wiener gain** — G(k) = max(SNR(k)/(SNR(k)+1), GAIN_FLOOR).
|
||||
//! Floor at −20 dB prevents musical noise artefacts.
|
||||
//!
|
||||
//! 4. **Synthesis** — gain-weighted spectrum → IFFT → overlap-add.
|
||||
//!
|
||||
//! ## Realtime safety
|
||||
//!
|
||||
//! All buffers pre-allocated. No heap allocation in the hot path.
|
||||
|
||||
#![allow(clippy::needless_range_loop)]
|
||||
|
||||
use super::super::FRAME_SAMPLES;
|
||||
|
||||
const NS_FFT: usize = 1024;
|
||||
const NS_BINS: usize = NS_FFT / 2 + 1;
|
||||
/// Wiener gain floor (−20 dB).
|
||||
const GAIN_FLOOR: f32 = 0.1;
|
||||
/// Noise PSD smoothing (per-frame IIR).
|
||||
const NOISE_ALPHA: f32 = 0.98;
|
||||
/// Bias correction for minimum-statistics underestimation.
|
||||
const BIAS: f32 = 1.5;
|
||||
/// Bins with SNR below this are treated as noise-only.
|
||||
const VAD_SNR_THRESHOLD: f32 = 1.5;
|
||||
|
||||
/// Wiener filter noise suppressor.
|
||||
pub struct NoiseSuppressor {
|
||||
/// Per-bin noise PSD estimate.
|
||||
noise_psd: Box<[f32; NS_BINS]>,
|
||||
/// Overlap-add tail from the previous frame.
|
||||
ola_tail: Box<[f32; FRAME_SAMPLES]>,
|
||||
/// Hann window (NS_FFT length).
|
||||
hann: Box<[f32; NS_FFT]>,
|
||||
/// Complex FFT scratch buffer: interleaved [re0, im0, re1, im1, ...].
|
||||
/// Length = 2 * NS_FFT.
|
||||
fft_buf: Vec<f32>,
|
||||
enabled: bool,
|
||||
frame_count: u32,
|
||||
}
|
||||
|
||||
impl NoiseSuppressor {
|
||||
/// Construct a noise suppressor with the P1 default estimator state.
|
||||
pub fn new() -> Self {
|
||||
let mut hann = Box::new([0.0_f32; NS_FFT]);
|
||||
for (i, h) in hann.iter_mut().enumerate() {
|
||||
*h = 0.5 * (1.0 - (2.0 * std::f32::consts::PI * i as f32 / NS_FFT as f32).cos());
|
||||
}
|
||||
Self {
|
||||
noise_psd: Box::new([1e-6_f32; NS_BINS]),
|
||||
ola_tail: Box::new([0.0_f32; FRAME_SAMPLES]),
|
||||
hann,
|
||||
fft_buf: vec![0.0_f32; 2 * NS_FFT],
|
||||
enabled: true,
|
||||
frame_count: 0,
|
||||
}
|
||||
}
|
||||
|
||||
/// Enable or disable noise suppression. When disabled `process` is a no-op.
|
||||
pub fn set_enabled(&mut self, enabled: bool) {
|
||||
self.enabled = enabled;
|
||||
}
|
||||
|
||||
/// Process one 10 ms capture frame in-place. Realtime-safe.
|
||||
pub fn process(&mut self, frame: &mut [f32; FRAME_SAMPLES]) {
|
||||
if !self.enabled {
|
||||
return;
|
||||
}
|
||||
self.frame_count = self.frame_count.saturating_add(1);
|
||||
|
||||
// Build complex analysis buffer: real = windowed frame, imag = 0.
|
||||
// Zero-pad from FRAME_SAMPLES to NS_FFT.
|
||||
for i in 0..NS_FFT {
|
||||
let re = if i < FRAME_SAMPLES {
|
||||
frame[i] * self.hann[i]
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
self.fft_buf[2 * i] = re;
|
||||
self.fft_buf[2 * i + 1] = 0.0;
|
||||
}
|
||||
|
||||
// Forward FFT.
|
||||
fft_complex_forward(&mut self.fft_buf, NS_FFT);
|
||||
|
||||
// Compute per-bin power spectrum from complex output.
|
||||
let mut power = [0.0_f32; NS_BINS];
|
||||
for k in 0..NS_BINS {
|
||||
let re = self.fft_buf[2 * k];
|
||||
let im = self.fft_buf[2 * k + 1];
|
||||
power[k] = re * re + im * im;
|
||||
}
|
||||
|
||||
// Cold-start: accumulate noise floor for 20 frames without suppression.
|
||||
if self.frame_count <= 20 {
|
||||
for k in 0..NS_BINS {
|
||||
self.noise_psd[k] =
|
||||
self.noise_psd[k] * NOISE_ALPHA + power[k] * (1.0 - NOISE_ALPHA);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Compute Wiener gain and update noise floor.
|
||||
let mut gain = [0.0_f32; NS_BINS];
|
||||
for k in 0..NS_BINS {
|
||||
let noise = self.noise_psd[k] * BIAS;
|
||||
let snr = ((power[k] - noise) / noise.max(1e-10)).max(0.0);
|
||||
gain[k] = (snr / (snr + 1.0)).max(GAIN_FLOOR);
|
||||
// Update noise PSD only in noise-dominated bins.
|
||||
if snr < VAD_SNR_THRESHOLD {
|
||||
self.noise_psd[k] =
|
||||
self.noise_psd[k] * NOISE_ALPHA + power[k] * (1.0 - NOISE_ALPHA);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply gain to the complex spectrum.
|
||||
// Bins 0..NS_BINS are the positive-frequency half.
|
||||
// Mirror to the negative-frequency half (conjugate symmetry).
|
||||
for k in 0..NS_BINS {
|
||||
self.fft_buf[2 * k] *= gain[k];
|
||||
self.fft_buf[2 * k + 1] *= gain[k];
|
||||
}
|
||||
// Mirror: bin k maps to bin NS_FFT - k.
|
||||
for k in 1..NS_BINS - 1 {
|
||||
let mirror = NS_FFT - k;
|
||||
self.fft_buf[2 * mirror] = self.fft_buf[2 * k];
|
||||
self.fft_buf[2 * mirror + 1] = -self.fft_buf[2 * k + 1]; // conjugate
|
||||
}
|
||||
|
||||
// Inverse FFT.
|
||||
fft_complex_inverse(&mut self.fft_buf, NS_FFT);
|
||||
|
||||
// Overlap-add: output = IFFT real part + previous tail.
|
||||
for i in 0..FRAME_SAMPLES {
|
||||
frame[i] = self.fft_buf[2 * i] + self.ola_tail[i];
|
||||
}
|
||||
// Save tail for next frame.
|
||||
for i in 0..FRAME_SAMPLES {
|
||||
self.ola_tail[i] = if i + FRAME_SAMPLES < NS_FFT {
|
||||
self.fft_buf[2 * (i + FRAME_SAMPLES)]
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// Reset all state.
|
||||
pub fn reset(&mut self) {
|
||||
self.noise_psd.fill(1e-6);
|
||||
self.ola_tail.fill(0.0);
|
||||
self.fft_buf.fill(0.0);
|
||||
self.frame_count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for NoiseSuppressor {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
// ── Correct radix-2 DIT complex FFT ──────────────────────────────────────
|
||||
//
|
||||
// Buffer layout: interleaved [re0, im0, re1, im1, ..., re_{n-1}, im_{n-1}].
|
||||
// Length of buf must be 2*n where n is a power of 2.
|
||||
|
||||
fn fft_complex_forward(buf: &mut [f32], n: usize) {
|
||||
debug_assert_eq!(buf.len(), 2 * n);
|
||||
debug_assert!(n.is_power_of_two());
|
||||
bit_reverse_permute_complex(buf, n);
|
||||
let mut len = 2usize;
|
||||
while len <= n {
|
||||
let half = len / 2;
|
||||
let angle = -2.0 * std::f32::consts::PI / len as f32;
|
||||
let (wre, wim) = (angle.cos(), angle.sin());
|
||||
let mut start = 0;
|
||||
while start < n {
|
||||
let (mut cur_re, mut cur_im) = (1.0_f32, 0.0_f32);
|
||||
for j in 0..half {
|
||||
let u_re = buf[2 * (start + j)];
|
||||
let u_im = buf[2 * (start + j) + 1];
|
||||
let v_re = buf[2 * (start + j + half)];
|
||||
let v_im = buf[2 * (start + j + half) + 1];
|
||||
// twiddle * v
|
||||
let tv_re = v_re * cur_re - v_im * cur_im;
|
||||
let tv_im = v_re * cur_im + v_im * cur_re;
|
||||
buf[2 * (start + j)] = u_re + tv_re;
|
||||
buf[2 * (start + j) + 1] = u_im + tv_im;
|
||||
buf[2 * (start + j + half)] = u_re - tv_re;
|
||||
buf[2 * (start + j + half) + 1] = u_im - tv_im;
|
||||
// advance twiddle
|
||||
let new_re = cur_re * wre - cur_im * wim;
|
||||
let new_im = cur_re * wim + cur_im * wre;
|
||||
cur_re = new_re;
|
||||
cur_im = new_im;
|
||||
}
|
||||
start += len;
|
||||
}
|
||||
len *= 2;
|
||||
}
|
||||
}
|
||||
|
||||
fn fft_complex_inverse(buf: &mut [f32], n: usize) {
|
||||
// Conjugate input.
|
||||
for k in 0..n {
|
||||
buf[2 * k + 1] = -buf[2 * k + 1];
|
||||
}
|
||||
fft_complex_forward(buf, n);
|
||||
// Conjugate output and scale by 1/n.
|
||||
let scale = 1.0 / n as f32;
|
||||
for k in 0..n {
|
||||
buf[2 * k] *= scale;
|
||||
buf[2 * k + 1] = -buf[2 * k + 1] * scale;
|
||||
}
|
||||
}
|
||||
|
||||
fn bit_reverse_permute_complex(buf: &mut [f32], n: usize) {
|
||||
let bits = n.trailing_zeros() as usize;
|
||||
for i in 0..n {
|
||||
let j = reverse_bits(i, bits);
|
||||
if j > i {
|
||||
buf.swap(2 * i, 2 * j);
|
||||
buf.swap(2 * i + 1, 2 * j + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn reverse_bits(mut x: usize, bits: usize) -> usize {
|
||||
let mut r = 0usize;
|
||||
for _ in 0..bits {
|
||||
r = (r << 1) | (x & 1);
|
||||
x >>= 1;
|
||||
}
|
||||
r
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn fft_roundtrip() {
|
||||
// FFT then IFFT of a known signal should recover the original.
|
||||
let mut buf = vec![0.0_f32; 2 * 8];
|
||||
// Input: [1, 2, 3, 4, 0, 0, 0, 0] (real only)
|
||||
for i in 0..4 {
|
||||
buf[2 * i] = (i + 1) as f32;
|
||||
}
|
||||
let original: Vec<f32> = buf.iter().step_by(2).take(8).copied().collect();
|
||||
fft_complex_forward(&mut buf, 8);
|
||||
fft_complex_inverse(&mut buf, 8);
|
||||
for i in 0..8 {
|
||||
assert!(
|
||||
(buf[2 * i] - original[i]).abs() < 1e-4,
|
||||
"roundtrip failed at {i}: got {} expected {}",
|
||||
buf[2 * i],
|
||||
original[i]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ns_reduces_stationary_noise() {
|
||||
let mut ns = NoiseSuppressor::new();
|
||||
let mut rng: u32 = 0xDEAD_BEEF;
|
||||
let noise_frame = |rng: &mut u32| -> [f32; FRAME_SAMPLES] {
|
||||
let mut f = [0.0_f32; FRAME_SAMPLES];
|
||||
for s in f.iter_mut() {
|
||||
*rng = rng.wrapping_mul(1_664_525).wrapping_add(1_013_904_223);
|
||||
*s = (*rng as i32 as f32) / i32::MAX as f32 * 0.05;
|
||||
}
|
||||
f
|
||||
};
|
||||
// Warm up noise floor (20 frames cold-start + 10 more to converge).
|
||||
for _ in 0..30 {
|
||||
let mut frame = noise_frame(&mut rng);
|
||||
ns.process(&mut frame);
|
||||
}
|
||||
let mut frame = noise_frame(&mut rng);
|
||||
let before = rms(&frame);
|
||||
ns.process(&mut frame);
|
||||
let after = rms(&frame);
|
||||
assert!(
|
||||
after < before * 0.8,
|
||||
"NS did not suppress noise: before={before:.4} after={after:.4}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ns_disabled_is_passthrough() {
|
||||
let mut ns = NoiseSuppressor::new();
|
||||
ns.set_enabled(false);
|
||||
let mut frame = [0.1_f32; FRAME_SAMPLES];
|
||||
ns.process(&mut frame);
|
||||
assert!(frame.iter().all(|&s| (s - 0.1).abs() < 1e-6));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn reset_clears_state() {
|
||||
let mut ns = NoiseSuppressor::new();
|
||||
for _ in 0..30 {
|
||||
let mut frame = [0.05_f32; FRAME_SAMPLES];
|
||||
ns.process(&mut frame);
|
||||
}
|
||||
ns.reset();
|
||||
assert_eq!(ns.frame_count, 0);
|
||||
assert!(ns.ola_tail.iter().all(|&s| s == 0.0));
|
||||
}
|
||||
|
||||
fn rms(frame: &[f32]) -> f32 {
|
||||
(frame.iter().map(|s| s * s).sum::<f32>() / frame.len() as f32).sqrt()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
//! Realtime-safe audio processors for platform and software voice paths.
|
||||
|
||||
pub mod dsp;
|
||||
pub mod noop;
|
||||
pub mod platform;
|
||||
pub mod sonora;
|
||||
|
||||
pub use noop::NoopProcessor;
|
||||
pub use platform::PlatformVoiceProcessor;
|
||||
pub use sonora::SonoraProcessor;
|
||||
|
||||
/// 10 ms mono f32 processing frame at 48 kHz (480 samples).
|
||||
pub const FRAME_SAMPLES: usize = 480;
|
||||
|
||||
/// Realtime-safe audio processor backend.
|
||||
///
|
||||
/// Implementations MUST be `Send` and MUST NOT allocate, block, or
|
||||
/// perform I/O inside `process_capture` or `process_render`.
|
||||
pub trait AudioProcessor: Send {
|
||||
/// Process one 10 ms capture frame in-place.
|
||||
fn process_capture(&mut self, frame: &mut [f32; FRAME_SAMPLES]);
|
||||
|
||||
/// Feed one 10 ms render-reference frame (decoded remote PCM
|
||||
/// before playout). Required by software AEC backends; no-op
|
||||
/// for platform and noop backends.
|
||||
fn process_render(&mut self, frame: &[f32; FRAME_SAMPLES]);
|
||||
|
||||
/// Return true if this backend performs acoustic echo cancellation
|
||||
/// so the engine can enforce INV_009 / INV_010.
|
||||
fn has_aec(&self) -> bool;
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
//! Processor backend that intentionally leaves audio unchanged.
|
||||
|
||||
use super::{AudioProcessor, FRAME_SAMPLES};
|
||||
|
||||
/// No-op audio processor for debug/headset routes.
|
||||
pub struct NoopProcessor;
|
||||
|
||||
impl AudioProcessor for NoopProcessor {
|
||||
fn process_capture(&mut self, _frame: &mut [f32; FRAME_SAMPLES]) {}
|
||||
|
||||
fn process_render(&mut self, _frame: &[f32; FRAME_SAMPLES]) {}
|
||||
|
||||
fn has_aec(&self) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
//! Platform-owned voice processing backend.
|
||||
|
||||
use super::{AudioProcessor, FRAME_SAMPLES};
|
||||
|
||||
/// Marker backend for the platform VoiceProcessingIO path.
|
||||
/// All DSP (AEC/NS/AGC) is handled by the hardware voice processor;
|
||||
/// Rust-side processing is a no-op. `has_aec` returns true so the
|
||||
/// engine enforces INV_009/INV_010 and never enables Rust AEC
|
||||
/// simultaneously.
|
||||
pub struct PlatformVoiceProcessor;
|
||||
|
||||
impl AudioProcessor for PlatformVoiceProcessor {
|
||||
fn process_capture(&mut self, _frame: &mut [f32; FRAME_SAMPLES]) {}
|
||||
|
||||
fn process_render(&mut self, _frame: &[f32; FRAME_SAMPLES]) {}
|
||||
|
||||
fn has_aec(&self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,353 @@
|
||||
//! Sonora software voice processor — full DSP chain.
|
||||
//!
|
||||
//! Composes the four P1 DSP stages in the order mandated by the spec:
|
||||
//!
|
||||
//! **HPF → AEC3 → NS → AGC2**
|
||||
//!
|
||||
//! Each stage is independently enable/disable-able via
|
||||
//! [`SonoraConfig`]. The default configuration matches the P1 spec:
|
||||
//! all stages enabled, AEC3 disabled when no render reference is
|
||||
//! available (INV_011).
|
||||
//!
|
||||
//! ## Stage descriptions
|
||||
//!
|
||||
//! | Stage | Module | Description |
|
||||
//! |-------|--------|-------------|
|
||||
//! | HPF | `dsp::hpf` | 80 Hz Butterworth biquad, removes DC and rumble |
|
||||
//! | AEC3 | `dsp::aec3` | Adaptive filter echo canceller with delay estimation |
|
||||
//! | NS | `dsp::ns` | Wiener filter noise suppressor with min-statistics floor |
|
||||
//! | AGC2 | `dsp::agc2` | RNN VAD-gated gain controller with look-ahead limiter |
|
||||
//!
|
||||
//! ## Realtime safety
|
||||
//!
|
||||
//! All state is pre-allocated. `process_capture` and `process_render`
|
||||
//! never allocate, block, or perform I/O (INV_007).
|
||||
//!
|
||||
//! ## INV_009 / INV_010 enforcement
|
||||
//!
|
||||
//! `has_aec()` returns `true` when AEC3 is enabled. The engine uses
|
||||
//! this to enforce the invariant that platform AEC and Rust AEC are
|
||||
//! never active simultaneously.
|
||||
|
||||
use super::dsp::{aec3::Aec3, agc2::Agc2, hpf::HighPassFilter, ns::NoiseSuppressor};
|
||||
use super::{AudioProcessor, FRAME_SAMPLES};
|
||||
|
||||
/// Per-stage enable flags for the Sonora processor.
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub struct SonoraConfig {
|
||||
/// High-pass filter (80 Hz Butterworth). Default: enabled.
|
||||
pub hpf: bool,
|
||||
/// AEC3 adaptive echo canceller. Default: disabled until render
|
||||
/// reference is confirmed available (INV_011).
|
||||
pub aec3: bool,
|
||||
/// Wiener filter noise suppressor. Default: enabled.
|
||||
pub ns: bool,
|
||||
/// AGC2 gain controller + limiter. Default: enabled.
|
||||
pub agc2: bool,
|
||||
}
|
||||
|
||||
impl Default for SonoraConfig {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
hpf: true,
|
||||
// AEC3 is disabled by default: it requires a render reference
|
||||
// (INV_011). The engine enables it only when the render
|
||||
// reference path is confirmed active.
|
||||
aec3: false,
|
||||
ns: true,
|
||||
agc2: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl SonoraConfig {
|
||||
/// Configuration for the Sonora experimental mode with AEC3 enabled.
|
||||
/// Only valid when a render reference is available (INV_011).
|
||||
pub fn with_aec3() -> Self {
|
||||
Self {
|
||||
hpf: true,
|
||||
aec3: true,
|
||||
ns: true,
|
||||
agc2: true,
|
||||
}
|
||||
}
|
||||
|
||||
/// Minimal configuration: HPF + AGC2 only (no AEC, no NS).
|
||||
/// Suitable for wired headset routes where AEC is not needed.
|
||||
pub fn headset() -> Self {
|
||||
Self {
|
||||
hpf: true,
|
||||
aec3: false,
|
||||
ns: false,
|
||||
agc2: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Full Sonora DSP chain: HPF → AEC3 → NS → AGC2.
|
||||
pub struct SonoraProcessor {
|
||||
hpf: HighPassFilter,
|
||||
aec3: Aec3,
|
||||
ns: NoiseSuppressor,
|
||||
agc2: Agc2,
|
||||
config: SonoraConfig,
|
||||
}
|
||||
|
||||
impl SonoraProcessor {
|
||||
/// Construct with the default configuration (AEC3 disabled).
|
||||
pub fn new() -> Self {
|
||||
let config = SonoraConfig::default();
|
||||
let mut aec3 = Aec3::new();
|
||||
aec3.set_enabled(config.aec3);
|
||||
let mut ns = NoiseSuppressor::new();
|
||||
ns.set_enabled(config.ns);
|
||||
let mut agc2 = Agc2::new();
|
||||
agc2.set_enabled(config.agc2);
|
||||
Self {
|
||||
hpf: HighPassFilter::new(),
|
||||
aec3,
|
||||
ns,
|
||||
agc2,
|
||||
config,
|
||||
}
|
||||
}
|
||||
|
||||
/// Construct with a specific configuration.
|
||||
pub fn with_config(config: SonoraConfig) -> Self {
|
||||
let mut aec3 = Aec3::new();
|
||||
aec3.set_enabled(config.aec3);
|
||||
let mut ns = NoiseSuppressor::new();
|
||||
ns.set_enabled(config.ns);
|
||||
let mut agc2 = Agc2::new();
|
||||
agc2.set_enabled(config.agc2);
|
||||
Self {
|
||||
hpf: HighPassFilter::new(),
|
||||
aec3,
|
||||
ns,
|
||||
agc2,
|
||||
config,
|
||||
}
|
||||
}
|
||||
|
||||
/// Apply a new configuration at runtime. Resets stages whose
|
||||
/// enable state changed to avoid state contamination.
|
||||
pub fn apply_config(&mut self, new_config: SonoraConfig) {
|
||||
if new_config.hpf != self.config.hpf {
|
||||
self.hpf.reset();
|
||||
}
|
||||
if new_config.aec3 != self.config.aec3 {
|
||||
self.aec3.reset();
|
||||
self.aec3.set_enabled(new_config.aec3);
|
||||
}
|
||||
if new_config.ns != self.config.ns {
|
||||
self.ns.reset();
|
||||
self.ns.set_enabled(new_config.ns);
|
||||
}
|
||||
if new_config.agc2 != self.config.agc2 {
|
||||
self.agc2.reset();
|
||||
self.agc2.set_enabled(new_config.agc2);
|
||||
}
|
||||
self.config = new_config;
|
||||
}
|
||||
|
||||
/// Current configuration.
|
||||
pub fn config(&self) -> &SonoraConfig {
|
||||
&self.config
|
||||
}
|
||||
|
||||
/// Reset all DSP state (call on route change or session restart).
|
||||
pub fn reset_all(&mut self) {
|
||||
self.hpf.reset();
|
||||
self.aec3.reset();
|
||||
self.ns.reset();
|
||||
self.agc2.reset();
|
||||
}
|
||||
|
||||
/// Current AEC3 bulk delay estimate in blocks (1 block = 10 ms).
|
||||
pub fn aec3_bulk_delay_blocks(&self) -> usize {
|
||||
self.aec3.bulk_delay_blocks()
|
||||
}
|
||||
|
||||
/// True if AEC3 has converged.
|
||||
pub fn aec3_converged(&self) -> bool {
|
||||
self.aec3.is_converged()
|
||||
}
|
||||
|
||||
/// Current AGC2 speech probability from the RNN VAD.
|
||||
pub fn agc2_speech_probability(&self) -> f32 {
|
||||
self.agc2.speech_probability()
|
||||
}
|
||||
|
||||
/// Current AGC2 gain in dB.
|
||||
pub fn agc2_gain_db(&self) -> f32 {
|
||||
self.agc2.gain_db()
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for SonoraProcessor {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl AudioProcessor for SonoraProcessor {
|
||||
/// Process one 10 ms capture frame in-place.
|
||||
///
|
||||
/// Pipeline: HPF → AEC3 → NS → AGC2.
|
||||
fn process_capture(&mut self, frame: &mut [f32; FRAME_SAMPLES]) {
|
||||
// Stage 1: High-pass filter (DC removal, rumble suppression).
|
||||
if self.config.hpf {
|
||||
self.hpf.process(frame);
|
||||
}
|
||||
|
||||
// Stage 2: AEC3 (echo cancellation).
|
||||
// AEC3 reads the render reference that was fed via process_render.
|
||||
// INV_011: only runs when aec3 is enabled (render reference available).
|
||||
self.aec3.process_capture(frame);
|
||||
|
||||
// Stage 3: Noise suppression (Wiener filter).
|
||||
self.ns.process(frame);
|
||||
|
||||
// Stage 4: AGC2 (gain control + limiter).
|
||||
self.agc2.process(frame);
|
||||
}
|
||||
|
||||
/// Feed one 10 ms render-reference frame (decoded remote PCM
|
||||
/// before playout). Required by AEC3 (INV_012).
|
||||
fn process_render(&mut self, frame: &[f32; FRAME_SAMPLES]) {
|
||||
self.aec3.process_render(frame);
|
||||
}
|
||||
|
||||
/// True when AEC3 is enabled (enforces INV_009 / INV_010).
|
||||
fn has_aec(&self) -> bool {
|
||||
self.config.aec3
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn default_config_has_aec3_disabled() {
|
||||
let p = SonoraProcessor::new();
|
||||
assert!(!p.has_aec(), "AEC3 must be disabled by default (INV_010)");
|
||||
assert!(p.config().hpf);
|
||||
assert!(p.config().ns);
|
||||
assert!(p.config().agc2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn with_aec3_config_enables_aec() {
|
||||
let p = SonoraProcessor::with_config(SonoraConfig::with_aec3());
|
||||
assert!(p.has_aec());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn process_capture_does_not_panic_on_silence() {
|
||||
let mut p = SonoraProcessor::new();
|
||||
let mut frame = [0.0_f32; FRAME_SAMPLES];
|
||||
p.process_capture(&mut frame);
|
||||
assert!(frame.iter().all(|s| s.is_finite()));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn process_capture_does_not_panic_on_loud_signal() {
|
||||
let mut p = SonoraProcessor::new();
|
||||
let mut frame = [1.0_f32; FRAME_SAMPLES];
|
||||
p.process_capture(&mut frame);
|
||||
assert!(frame.iter().all(|s| s.is_finite()));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hpf_removes_dc() {
|
||||
let mut p = SonoraProcessor::with_config(SonoraConfig {
|
||||
hpf: true,
|
||||
aec3: false,
|
||||
ns: false,
|
||||
agc2: false,
|
||||
});
|
||||
// Feed 200 frames of DC = 0.5.
|
||||
let mut frame = [0.5_f32; FRAME_SAMPLES];
|
||||
for _ in 0..200 {
|
||||
p.process_capture(&mut frame);
|
||||
}
|
||||
// After convergence, DC should be near zero.
|
||||
let mean: f32 = frame.iter().sum::<f32>() / FRAME_SAMPLES as f32;
|
||||
assert!(mean.abs() < 0.01, "DC not removed: mean={mean}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn apply_config_resets_changed_stages() {
|
||||
let mut p = SonoraProcessor::new();
|
||||
// Run some frames to build up state.
|
||||
let mut frame = [0.1_f32; FRAME_SAMPLES];
|
||||
for _ in 0..10 {
|
||||
p.process_capture(&mut frame);
|
||||
}
|
||||
// Enable AEC3 — should reset AEC3 state.
|
||||
p.apply_config(SonoraConfig::with_aec3());
|
||||
assert!(p.has_aec());
|
||||
assert!(!p.aec3_converged()); // reset clears convergence
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn suppresses_stationary_noise() {
|
||||
let mut p = SonoraProcessor::with_config(SonoraConfig {
|
||||
hpf: false,
|
||||
aec3: false,
|
||||
ns: true,
|
||||
agc2: false,
|
||||
});
|
||||
let mut rng: u32 = 0xABCD_1234;
|
||||
let noise_frame = |rng: &mut u32| -> [f32; FRAME_SAMPLES] {
|
||||
let mut f = [0.0_f32; FRAME_SAMPLES];
|
||||
for s in f.iter_mut() {
|
||||
*rng = rng.wrapping_mul(1_664_525).wrapping_add(1_013_904_223);
|
||||
*s = (*rng as i32 as f32) / i32::MAX as f32 * 0.05;
|
||||
}
|
||||
f
|
||||
};
|
||||
// Warm up noise floor.
|
||||
for _ in 0..30 {
|
||||
let mut frame = noise_frame(&mut rng);
|
||||
p.process_capture(&mut frame);
|
||||
}
|
||||
let mut frame = noise_frame(&mut rng);
|
||||
let before = rms(&frame);
|
||||
p.process_capture(&mut frame);
|
||||
let after = rms(&frame);
|
||||
assert!(
|
||||
after < before,
|
||||
"NS did not suppress noise: {before:.4} → {after:.4}"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn agc_amplifies_quiet_signal() {
|
||||
let mut p = SonoraProcessor::with_config(SonoraConfig {
|
||||
hpf: false,
|
||||
aec3: false,
|
||||
ns: false,
|
||||
agc2: true,
|
||||
});
|
||||
let mut frame = [0.0_f32; FRAME_SAMPLES];
|
||||
for (i, sample) in frame.iter_mut().enumerate() {
|
||||
*sample = (2.0 * std::f32::consts::PI * 300.0 * i as f32 / 48_000.0).sin() * 0.01;
|
||||
}
|
||||
let before = rms(&frame);
|
||||
for _ in 0..50 {
|
||||
p.process_capture(&mut frame);
|
||||
}
|
||||
let after = rms(&frame);
|
||||
assert!(
|
||||
after > before,
|
||||
"AGC did not amplify: {before:.4} → {after:.4}"
|
||||
);
|
||||
}
|
||||
|
||||
fn rms(frame: &[f32]) -> f32 {
|
||||
let power = frame.iter().map(|s| s * s).sum::<f32>() / frame.len() as f32;
|
||||
power.sqrt()
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user