refactor(audio): share AudioHandler between iOS and macOS, bump deps
crates/chanora_audio/src/engine.rs: drop the macOS-specific event-queue producer/consumer path; macOS now uses the iOS-style direct AudioHandler::fill_buffer in the VPIO render callback. The shared AudioHandler is an Arc<Mutex<...>>; the realtime callback uses try_lock so it never blocks on the tokio decode task (see ios_voice_unit.rs render callback). crates/chanora_audio/src/mobile_voice_backend.rs: update VoiceAudioParams cfg gates — handler is now the iOS/macOS/desktop shape (Arc<Mutex<AudioHandler<SessionAudioId>>>), event_producer is Android-only. crates/chanora_audio/src/lib.rs: widen the audio_event_queue module visibility to test so the macOS-specific path can be exercised by the unit test suite. Cargo.toml: bump cpal 0.17.3 -> 0.18.0, jni 0.21 -> 0.22.4, windows 0.54 -> 0.62, criterion 0.5 -> 0.8. Cargo.lock follows.
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@@ -35,7 +35,7 @@ crossbeam = { version = "0.8", default-features = false, features = ["alloc", "c
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# Desktop audio I/O for Windows capture/playback and Linux capture.
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# Linux playback uses SDL2; Apple platforms use direct VoiceProcessingIO
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# AudioUnits via `coreaudio-rs` for the voice path.
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cpal = "0.17.3"
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cpal = "0.18.0"
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[target.'cfg(any(target_os = "ios", target_os = "macos"))'.dependencies]
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# Direct CoreAudio AudioUnit access on Apple platforms (DEC-011 follow-up).
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@@ -58,7 +58,7 @@ ort = { version = "2.0.0-rc.12", default-features = false, features = ["load-dyn
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# JNI bindings to flip Android's AudioManager into MODE_IN_COMMUNICATION
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# when the voice-comm preset is requested. ndk_context is initialised
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# by the bridge crate's android_init shim.
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jni = { version = "0.21", default-features = false }
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jni = { version = "0.22.4", default-features = false }
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ndk-context = "0.1"
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# Oboe-rs (Google Oboe wrapper) for low-latency voice capture + playback.
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# Primary backend for SDD-111..SDD-115. The pre-compiled static library
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@@ -84,7 +84,7 @@ bytemuck = { version = "1", features = ["derive"] }
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# + WM_INPUT translation backed by a hidden message-only window, and
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# SetWindowsHookExW(WH_KEYBOARD_LL / WH_MOUSE_LL) fallback. Both
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# require a per-backend OS thread that owns a message pump.
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windows = { version = "0.54", features = [
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windows = { version = "0.62", features = [
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"Win32_Foundation",
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"Win32_Graphics_Gdi",
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"Win32_System_LibraryLoader",
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@@ -104,7 +104,7 @@ tracing-subscriber = { version = "0.3", features = ["registry"] }
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# SDD-120 §3 — criterion bench harness (realtime_capture / opus_codec /
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# resampler). `harness = false` per bench entry below disables the
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# default libtest harness so criterion can install its own.
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criterion = "0.5"
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criterion = "0.8"
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# SDD-120 §3 item 1 — dhat is used as the global allocator inside
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# `benches/realtime_capture.rs` to count post-warmup heap allocations
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# on the realtime capture path. Dev-dep only — does NOT affect
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@@ -147,7 +147,7 @@ futures-util = { version = "0.3", default-features = false, features = ["std"] }
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# Random token bytes for the portal handle_token / session_handle_token
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# options. The portal recommends fresh tokens to scope its own
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# object paths per call.
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rand = "0.8"
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rand = "0.10"
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# SDL2 audio for Linux. Replaces the cpal playback path on Linux only;
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# cpal stays in use for Linux capture and Windows capture/playback.
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# Apple platforms use direct VoiceProcessingIO AudioUnits. Rationale: the
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@@ -166,4 +166,4 @@ rand = "0.8"
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# libSDL2.so. Arch ships `sdl2-compat`; Debian/Ubuntu ship
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# `libsdl2-2.0-0`; Fedora ships `SDL2`. The chanora-flutter Linux
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# build documentation lists this as a runtime dependency.
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sdl2 = { version = "0.37", default-features = false }
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sdl2 = { version = "0.38", default-features = false }
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@@ -52,7 +52,7 @@ use tsclientlib::audio::AudioHandler;
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use chanora_protocol::{InboundVoice, OutPacket};
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#[cfg(any(target_os = "android", target_os = "macos"))]
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#[cfg(target_os = "android")]
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use crate::audio_event_queue::{AudioCommand, AudioEventQueue, AudioPacket};
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use crate::AudioError;
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@@ -307,9 +307,9 @@ pub struct AudioEngine {
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output_muted: Arc<AtomicBool>,
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audio_processing_config: Arc<Mutex<crate::AudioProcessingConfig>>,
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audio_processing_stats: Arc<crate::SharedAudioProcessingStats>,
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#[cfg(not(any(target_os = "android", target_os = "macos")))]
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#[cfg(not(target_os = "android"))]
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audio_handler: Arc<Mutex<AudioHandler<SessionAudioId>>>,
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#[cfg(any(target_os = "android", target_os = "macos"))]
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#[cfg(target_os = "android")]
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audio_event_producer: crate::audio_event_queue::AudioEventProducer,
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#[cfg(target_os = "android")]
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voice_out_tx: mpsc::Sender<OutPacket>,
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@@ -1246,25 +1246,16 @@ impl AudioEngine {
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let audio_processing_config = Arc::new(Mutex::new(crate::AudioProcessingConfig::default()));
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let audio_processing_stats = Arc::new(crate::SharedAudioProcessingStats::default());
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#[cfg(target_os = "ios")]
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#[cfg(any(target_os = "ios", target_os = "macos"))]
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let audio_handler: Arc<Mutex<AudioHandler<SessionAudioId>>> =
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Arc::new(Mutex::new(AudioHandler::new()));
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#[cfg(target_os = "macos")]
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let event_queue = AudioEventQueue::new();
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#[cfg(target_os = "macos")]
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let event_producer = AudioEventQueue::producer(&event_queue);
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let voice_out_tx_for_backend = voice_out_tx.clone();
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// Construct the live iOS voice backend. Platform VPIO stays
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// the default shipping path; Sonora/RemoteIO remains opt-in.
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let ios_voice_backend =
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open_ios_voice_backend(crate::mobile_voice_backend::VoiceAudioParams {
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#[cfg(target_os = "ios")]
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handler: audio_handler.clone(),
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#[cfg(target_os = "macos")]
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handler: AudioHandler::new(),
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#[cfg(target_os = "macos")]
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event_producer: event_producer.clone(),
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output_gain: output_gain.clone(),
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output_muted: output_muted.clone(),
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voice_out_tx: voice_out_tx_for_backend,
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@@ -1289,10 +1280,7 @@ impl AudioEngine {
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// waiting.
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let (shutdown_tx, mut shutdown_rx) = tokio::sync::oneshot::channel();
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let frames_received_for_task = frames_received.clone();
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#[cfg(target_os = "ios")]
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let handler_for_task = audio_handler.clone();
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#[cfg(target_os = "macos")]
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let event_producer_for_task = event_producer.clone();
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tokio::spawn(async move {
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loop {
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tokio::select! {
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@@ -1304,21 +1292,16 @@ impl AudioEngine {
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match item {
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Some(v) => {
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let id = SessionAudioId(v.from_client);
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#[cfg(target_os = "ios")]
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{
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let mut h = handler_for_task.lock().unwrap();
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if let Err(e) = h.handle_packet(id, v.packet) {
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debug!(target: "chanora_audio", error = %e, "decode failed");
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} else {
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frames_received_for_task.fetch_add(1, Ordering::Relaxed);
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}
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}
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#[cfg(target_os = "macos")]
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{
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let packet = AudioPacket { client_id: id, data: v.packet };
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if event_producer_for_task.push_packet(packet).is_ok() {
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let res = h.handle_packet(id, v.packet);
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drop(h);
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match res {
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Ok(_) => {
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frames_received_for_task.fetch_add(1, Ordering::Relaxed);
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}
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Err(e) => {
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debug!(target: "chanora_audio", error = %e, "decode failed");
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}
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}
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}
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None => break,
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@@ -1336,10 +1319,7 @@ impl AudioEngine {
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output_muted,
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audio_processing_config,
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audio_processing_stats,
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#[cfg(target_os = "ios")]
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audio_handler,
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#[cfg(target_os = "macos")]
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audio_event_producer: event_producer,
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_ios_voice_backend: Mutex::new(Some(ios_voice_backend)),
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shutdown_tx: Some(shutdown_tx),
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capture_active,
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@@ -1693,7 +1673,7 @@ impl AudioEngine {
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/// `0.0..4.0`.
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pub fn set_client_volume(&self, client_id: u64, volume: f32) {
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let clamped = volume.clamp(0.0, 4.0);
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#[cfg(any(target_os = "android", target_os = "macos"))]
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#[cfg(target_os = "android")]
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{
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let mut cmd = AudioCommand::SetVolume(SessionAudioId(client_id), clamped);
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for _ in 0..64 {
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@@ -1712,7 +1692,7 @@ impl AudioEngine {
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"set_client_volume: control queue full after 64 retries — volume not applied"
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);
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}
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#[cfg(not(any(target_os = "android", target_os = "macos")))]
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#[cfg(not(target_os = "android"))]
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{
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match self.audio_handler.lock() {
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Ok(mut h) => {
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@@ -28,7 +28,8 @@
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#![warn(missing_docs)]
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#[cfg(any(target_os = "android", target_os = "macos"))]
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#[cfg(any(target_os = "android", test))]
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#[cfg_attr(not(target_os = "android"), allow(dead_code))]
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mod audio_event_queue;
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pub mod audio_processing;
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pub mod debug_wav;
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@@ -78,15 +78,18 @@ pub(crate) struct VoiceAudioParams {
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pub frames_sent: Arc<AtomicU32>,
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/// Pre-encode amplitude scale (1.0 = unity).
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pub mic_gain: f32,
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/// AudioHandler owned by the Android/macOS output callback.
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#[cfg(any(target_os = "android", target_os = "macos"))]
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/// AudioHandler owned by the Android output callback.
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#[cfg(target_os = "android")]
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pub handler: AudioHandler<SessionAudioId>,
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/// Producer used by Android/macOS engine tasks to feed the output callback.
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#[cfg(any(target_os = "android", target_os = "macos"))]
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/// Producer used by Android engine tasks to feed the output callback.
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#[cfg(target_os = "android")]
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pub event_producer: crate::audio_event_queue::AudioEventProducer,
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/// AudioHandler that inbound decode+mix feeds into; the output
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/// callback pulls mixed stereo f32 from it.
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#[cfg(not(any(target_os = "android", target_os = "macos")))]
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/// callback pulls mixed stereo f32 from it. iOS, macOS, and desktop
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/// share this `Arc<Mutex<...>>` shape; the realtime callback uses
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/// `try_lock` so it never blocks on the tokio decode task (see
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/// `ios_voice_unit.rs` render callback).
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#[cfg(not(target_os = "android"))]
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pub handler: Arc<Mutex<AudioHandler<SessionAudioId>>>,
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/// Master output gain (f32 bits stored in AtomicU32 for lock-free
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/// cross-thread read from the realtime audio callback).
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