fix(voice): preserve mute owners and release touch ptt
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@@ -0,0 +1,31 @@
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class HardMuteOwners {
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const HardMuteOwners({
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this.manual = false,
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this.permission = false,
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this.talkPower = false,
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});
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final bool manual;
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final bool permission;
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final bool talkPower;
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bool get effective => manual || permission || talkPower;
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HardMuteOwners withBridgeManualMute(bool muted) {
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return copyWith(
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manual: muted && (manual || !permission && !talkPower),
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);
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}
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HardMuteOwners copyWith({
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bool? manual,
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bool? permission,
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bool? talkPower,
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}) {
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return HardMuteOwners(
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manual: manual ?? this.manual,
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permission: permission ?? this.permission,
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talkPower: talkPower ?? this.talkPower,
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);
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}
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}
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@@ -37,6 +37,10 @@ class IosAudioSessionController {
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// exception to the event handler would be noise. The Rust
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// engine remains alive and will produce silence until the
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// next route change or a manual leave/rejoin.
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} on MissingPluginException {
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// Test hosts and mispackaged builds may not have registered
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// the iOS channel. Keep event dispatch alive rather than
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// surfacing an unhandled async error.
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}
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}
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@@ -49,6 +53,9 @@ class IosAudioSessionController {
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// Worst case the session stays in .playAndRecord until the
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// app is backgrounded — at which point iOS reclaims the
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// session automatically.
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} on MissingPluginException {
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// Same rationale as activate(): missing channel should not
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// break bridge event handling.
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}
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}
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}
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