fix(voice): preserve mute owners and release touch ptt

This commit is contained in:
Edison Jwa
2026-06-08 18:00:32 +09:00
parent e4fdf8414a
commit d83539436e
7 changed files with 158 additions and 25 deletions
@@ -0,0 +1,31 @@
class HardMuteOwners {
const HardMuteOwners({
this.manual = false,
this.permission = false,
this.talkPower = false,
});
final bool manual;
final bool permission;
final bool talkPower;
bool get effective => manual || permission || talkPower;
HardMuteOwners withBridgeManualMute(bool muted) {
return copyWith(
manual: muted && (manual || !permission && !talkPower),
);
}
HardMuteOwners copyWith({
bool? manual,
bool? permission,
bool? talkPower,
}) {
return HardMuteOwners(
manual: manual ?? this.manual,
permission: permission ?? this.permission,
talkPower: talkPower ?? this.talkPower,
);
}
}
@@ -37,6 +37,10 @@ class IosAudioSessionController {
// exception to the event handler would be noise. The Rust
// engine remains alive and will produce silence until the
// next route change or a manual leave/rejoin.
} on MissingPluginException {
// Test hosts and mispackaged builds may not have registered
// the iOS channel. Keep event dispatch alive rather than
// surfacing an unhandled async error.
}
}
@@ -49,6 +53,9 @@ class IosAudioSessionController {
// Worst case the session stays in .playAndRecord until the
// app is backgrounded — at which point iOS reclaims the
// session automatically.
} on MissingPluginException {
// Same rationale as activate(): missing channel should not
// break bridge event handling.
}
}
}