docs/codebase-analysis-v2
198
Commits
| Author | SHA1 | Message | Date | |
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bc70da51df | fix(android): derive current channel from snapshot | ||
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3ae8e1ab77 | fix(android): adapt fold layout and diagnostics | ||
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30ff955439 | fix(android): clear permission-owned hard mute | ||
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eb1f4b895e | fix(android): remove cpal product wording | ||
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210a6a0e11 | fix(android): unblock mic permission startup | ||
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d6763787aa | feat(android): initialise Oboe runtime context | ||
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8c253f1d4d | feat(voice): harden Android audio and channel joins | ||
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477394d83e |
fix(android,build): restore multi-ABI build via cmake-rs patch (DEC-032 exit)
Closes DEC-032. Restores the canonical Android ABI set
{arm64-v8a, armeabi-v7a, x86_64} per SDD-073 item 4 / SDD-118 item 3.
Root cause was the audiopus_sys + cmake-rs + NDK toolchain-file gap:
cargo-ndk 4.x sets ANDROID_ABI / ANDROID_PLATFORM as env vars per
invocation, but upstream cmake-rs 0.x does not forward them to the
child cmake invocation as -D variables, so armeabi-v7a and x86_64
configure steps fell through to the toolchain-file default and
failed to build.
Fix:
- Cargo.toml: add a workspace [patch.crates-io] stanza pinning the
cmake crate to fork pr2502/cmake-rs @ commit
bdad5edc569d82151922c5c6c4685b1563f12aa1 (branch android-build),
which carries cmake-rs PR #257
(https://github.com/rust-lang/cmake-rs/pull/257). The patch is a
9-line addition that forwards ANDROID_ABI and ANDROID_PLATFORM
from the env to the child cmake as -D variables.
- Cargo.lock: regenerated by 'cargo update -p cmake'; the lone
cmake entry now points at the fork rev.
- apps/chanora_flutter/android/app/build.gradle.kts: restore
abiFilters to {arm64-v8a, armeabi-v7a, x86_64}; remove the
TODO(x86_64/armv7 follow-up) comment.
- docs/governance/product-decision-register.md: mark DEC-032 as
Resolved (2026-05-18) with the resolution mechanism, update the
§3 / §7 rows, and append a 0.9.8.1 change-history entry.
Verification (host: Linux):
cargo update -p cmake -> pulled fork rev
cargo check --workspace --all-targets -> PASS
cargo test --workspace -> PASS (no regressions)
cargo ndk --platform 28 -t arm64-v8a build -p chanora_bridge -> PASS
cargo ndk --platform 28 -t armeabi-v7a build -p chanora_bridge -> PASS
cargo ndk --platform 28 -t x86_64 build -p chanora_bridge -> PASS
Upstream tracking: re-evaluate the [patch.crates-io] override once
cmake-rs PR #257 merges and a fresh cmake release lands on
crates.io; at that point switch to a plain dep bump and remove the
override.
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a77a9b2ef2 |
docs(sdd-119)+feat(macos): consolidate deployment-target SoT (SDD-119 amendment v0.9.17)
Resolve the macOS half of the SDD-119 item 3 single-source-of-truth follow-up. The chanora_bridge cdylib macOS deployment-target floor ('10.15') was previously hard-coded at 7 sites across Podfile and chanora_bridge.podspec; this commit collapses them to a single Ruby constant declaration in a new SoT file.
Selected Option B (Ruby constant) over Option A (.xcconfig — rejected because the podspec prepare_command runs before any xcconfig is applied) and Option C (versioned text file — rejected as overkill given both consumers are already Ruby). Realizes SAD-087(a)'s 'single macOS build-configuration location' mandate.
Out of scope: the pbxproj 'MACOSX_DEPLOYMENT_TARGET = 10.15' lines (565/666/717) belong to the PBXProject default config and are independently overridden to '11.0' at the Runner PBXNativeTarget level; they are the Runner app's floor, not the bridge cdylib's floor. The iOS half (IPHONEOS_DEPLOYMENT_TARGET=13.0) remains an open follow-up.
Files: new apps/chanora_flutter/macos/macos_deployment_target.rb (MACOS_BRIDGE_DEPLOYMENT_TARGET = '10.15'.freeze); Podfile + chanora_bridge.podspec require_relative the constant and consume it at 7 sites; docs/architecture/sdd.md SDD-119 item 3 rewritten + Notes bullet updated + v0.9.17 changelog entry.
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4c19410556 |
test+diag: SWE.4 unit tests for Rust paths, Dart service tests, diagnostics audio.android section
Verification + diagnostics: - apps/chanora_flutter/test/services/back_intent_policy_test.dart: 8-case truth table for the BackIntentPolicy pure function (SWE4-UV-042). - apps/chanora_flutter/test/services/back_intent_service_test.dart: 5 channel-routing tests (SWE4-UV-042, SWE5-IV-019 unit slice). - apps/chanora_flutter/test/services/android_permissions_service_test.dart: 12 tests covering inbound channel events, outbound requests, state-machine transitions, and non-Android short-circuit (SWE4-UV-041). - SDD/SRS trace headers added to alpha_e2e_test.dart, beta_e2e_test.dart, widget_test.dart so the existing test ↔ ID mapping is discoverable by grep. - chanora_diagnostics: extends DiagnosticExport with android_audio: Option<String> for the SDD-116 evidence schema (requested / achieved performance mode + sharing mode + input preset + sample rate + frames per burst, per-effect engagement, latency tier). The bridge's export_diagnostics() now embeds the Android section when current_android_audio_diagnostics() returns Some. All 93 workspace Rust tests and 26 Dart test/services tests pass. Trace: SDD-090, SDD-112, SDD-113, SDD-116, SWE4-UV-041, SWE4-UV-042, SWE4-UV-045, SWE4-UV-047, SWE4-UV-048, SWE4-UV-049, SWE4-UV-051, SWE4-UV-052, SWE5-IV-019. |
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c4145a8727 |
feat(flutter,android): permission state banner + AndroidPermissionsService + voice-join gate
Dart consumer for the Android permission state pipeline. New AndroidPermissionsService listens on the app.chanora/android_permissions MethodChannel and exposes a ValueListenable for the UI. The voice-join flow in main.dart calls ensureRecordAudio() before rust.voiceJoin and clamps to listen-only via setHardMute on denial. A non-modal banner above the VoiceBar surfaces the Grant / Open Settings action depending on whether the state is Denied or PermanentlyDenied. On non-Android hosts the service short-circuits to granted; the banner is never built. Also adds the BackIntentService Dart consumer (back_intent_policy + back_intent_service) which the Kotlin BackIntentBridge invokes via MethodChannel for deterministic route-pop ordering. Trace: SDD-028, SDD-106, SRS-163, SRS-209. |
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0dc8297568 |
feat(android,p0): foreground service, permission requester, application class, build automation
Android P0 platform shell:
- ChanoraApplication: early System.loadLibrary("c++_shared") +
System.loadLibrary("chanora_bridge") so JNI is hot before
MainActivity.onCreate.
- MainActivity: configureFlutterEngine + onResume/onDestroy wiring
for BackIntentBridge and AndroidPermissionRequester; publishes
permission-state changes through both the MethodChannel (Dart UI)
and the JNI hook (Rust audio engine).
- AndroidVoiceForegroundService: microphone-type foreground service
with notification channel chanora.voice.session per SDD-107.
- AndroidPermissionRequester: RECORD_AUDIO state machine with
persisted "has-ever-requested" flag so PermanentlyDenied is
correctly distinguished from never-asked across cold launches.
- BackIntentBridge: API 33+ OnBackInvokedCallback + pre-33
OnBackPressedDispatcher with deterministic Dart-side policy.
- MethodChannels: centralized constants for app.chanora/*.
- build.gradle.kts: SDD-118 Gradle automation that auto-builds the
Rust cdylib via cargo-ndk with per-ABI Exec tasks, minimal-env
isolation, CMAKE_TOOLCHAIN_FILE pinning, libc++_shared.so staging,
release-inspection assertion. abiFilters temporarily reduced to
arm64-v8a only per DEC-032 (multi-ABI restoration pending).
- AndroidManifest.xml: INTERNET, RECORD_AUDIO, FOREGROUND_SERVICE,
FOREGROUND_SERVICE_MICROPHONE, POST_NOTIFICATIONS,
MODIFY_AUDIO_SETTINGS, BLUETOOTH_CONNECT permissions; service
declaration with foregroundServiceType=microphone.
- proguard-rules.pro: keep rules for JNI native methods + Flutter
plugin entry points + FRB bindings.
Trace: SDD-073, SDD-105, SDD-106, SDD-107, SDD-108, SDD-110, SDD-118,
SRS-111, SRS-119, SRS-163, SRS-187, SRS-209, SRS-215.
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7966a7c8c6 |
feat(bridge,android): BridgeEvent::PermissionState + JNI publish hook + c++_shared link
Per SDD-106 §5 add BridgeEvent::PermissionState{permission, state}
with the PermissionStateKind enum (Granted, Denied, PermanentlyDenied,
Unknown). The Kotlin side publishes mid-session permission changes
through a new JNI entry point Java_app_chanora_chanora_1flutter
_MainActivity_publishPermissionState routed by the new
permission_jni.rs module; the Rust audio engine subscribes and
authoritatively clamps the transmit gate (see SDD-106 §6).
Adds crates/chanora_bridge/build.rs to emit
cargo:rustc-link-lib=dylib=c++_shared on Android so libchanora_bridge
.so carries DT_NEEDED libc++_shared.so; this is required by Android
API 24+ per-library linker namespaces to resolve __cxa_pure_virtual
and friends at System.loadLibrary time.
Includes the FRB-regenerated Dart counterparts so each commit is
independently buildable.
Trace: SDD-105, SDD-106 §5, SDD-118 item 6 (extended).
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dc9c5c0a4e |
feat: multi-platform bug fixes, Android audio path, and build tooling
Flutter UI fixes: - Fix stale channel badge/speaker when moved by others (derive current channel from ownClientId instead of optimistic local state) - Fix Linux PTT via focused fallback key handler - Distinguish ServerQuery clients with terminal icon in client list - Reduce duplicate current-channel badge display - Prevent PTT key-bind save from permanently closing voice settings - Fix Linux GTK reopen-after-close (quit app on window destroy) - Fix focused PTT: consume key events, release held keys on disconnect/leave-channel/mode/backend changes, suppress stale errors Flutter Rust bridge: - Thread is_server_query flag through protocol→bridge→Dart - Add own_client_id to BridgeSnapshot DTO - Add log_file_path_str() for platform log path queries Rust protocol: - Add ServerQuery test coverage (query_client_type_maps_to_server_query_flag) - Split reqwest TLS: native-tls for desktop/iOS, rustls for Android Rust audio: - Upgrade cpal 0.16→0.17.3 with API adjustments (SampleRate, description()) - Suppress Android-only dead-code warnings (open_log_file, keyring_account) Android build tooling: - tools/build-opus-android.sh: NDK auto-discovery, correct CMake Android variables (ANDROID_ABI, ANDROID_PLATFORM), portable baseline - tools/build-android-rust.sh: build+copy Rust cdylib for arm64-v8a, armeabi-v7a, x86_64 into android/app/src/main/jniLibs/ - Add jniLibs/ to .gitignore Rust bridge: - Guard open_log_file() on non-Android (Android uses logcat) |
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00692b76a2 |
fix(macOS): enable Hardened Runtime + outgoing network for all configs
Debug and Profile had ENABLE_OUTGOING_NETWORK_CONNECTIONS = NO which blocked outbound TCP. All three configs now have: - ENABLE_HARDENED_RUNTIME = YES - ENABLE_OUTGOING_NETWORK_CONNECTIONS = YES This was the root cause of the 'Operation not permitted' connection failure on macOS Sequoia. |
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72c6e14797 |
feat: modern macOS window chrome + Linux build script
macOS: - Transparent title bar with hidden title, full-size content view - macOS: inline Row header (no AppBar) with 56px traffic-light pad - Other platforms: standard Material AppBar unchanged - App name 'Chanora' in CFBundleName/CFBundleDisplayName (iOS + macOS) - NSLocalNetworkUsageDescription added to both platforms Linux: - tools/build-linux.sh: builds Rust .so + Flutter bundle + tarball - Verifies GTK3, libopus dev headers, Rust target - Copies libchanora_bridge.so into bundle/lib/ |
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63b102ed27 |
feat: add NSLocalNetworkUsageDescription to iOS and macOS Info.plist
Required for local network privacy prompt on macOS 15+ and iOS 14+. App appears in System Settings → Local Network after connecting to a LAN server. Internet-hosted servers only need network.client entitlement. |
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4ecea09bbc |
feat: add permission-denied dialog for macOS network/mic access
When macOS denies network access (PermissionDenied), show a localized dialog explaining how to grant permission in System Settings, with an 'Open System Settings' button that opens directly to the Local Network privacy pane. Also adds author info (Edison Jwa) to About dialog and moves diagnostics button from AppBar into About dialog. |
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b97cc9589b |
chore: upgrade dependencies to fix low-severity vulnerability
- connectivity_plus 6.1.5 → 7.1.1 - package_info_plus 8.3.1 → 10.1.0 - package_info_plus_platform_interface 3.2.1 → 4.1.0 - win32 5.15.0 → 6.2.0 - json_annotation 4.11.0 → 4.12.0 - ffi_leak_tracker added (0.1.2) |
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618b6930fe | feat: add macOS bridge podspec, Windows project, sync versions to 0.2.0-beta.1 | ||
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7a59f5b9a1 | feat(ios,p0): iOS P0 platform, audio fixes, channel UX | ||
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a1fefc8ab6 |
fix(audio,ios): revert ring buffer back to direct fill_buffer call (rc.8+75)
The ring-buffer architecture (rc.8+73..+74) was making playback
strictly worse. Diagnostic data at +74 conclusively showed:
* Producer task ran perfectly at 50 Hz (250 ticks per 5 s).
* AudioHandler returned silence on 65-84% of fill_buffer calls
even when window_peak_f32 reached 0.98 (full-scale audio).
* Ring buffer never accumulated beyond 30 ms because consumer
(VPIO render callback at 43.5 Hz, ~1440 samples per call)
drained samples faster than the 50 Hz producer could push
them, in net effect.
The producer drained AudioHandler at 50 Hz \u2014 slightly faster
than iOS VPIO actually consumes audio. Each fill_buffer call
asked for 20 ms but adjacent Opus packets hadn't arrived yet, so
fill_buffer returned mostly silence. Linux/SDL's same pattern
works because SDL calls fill_buffer at EXACTLY the device
callback rate (50 Hz = 20 ms per buffer); the rates match.
Fix: revert to direct fill_buffer call from the render callback
(the SDL pattern in tsclientlib's own reference example at
tsclientlib/examples/audio_utils/ts_to_audio.rs). The render
callback now:
1. Resizes scratch_stereo Vec to 2 * num_frames f32 if needed
2. Zeros the live slice (fill_buffer is additive, not clearing)
3. Locks AudioHandler, calls fill_buffer(scratch_stereo)
4. Downmixes L+R -> mono i16 with master gain into out[]
5. Applies output_muted bypass
6. Tracks peak_out + audio/silence ratios for diagnostic
The closure owns scratch_stereo across callbacks for stable
allocation. Same memory model as Linux/SDL.
Removed:
* tokio::spawn producer task
* rtrb dep + RingBuffer<i16> + Producer/Consumer split
* tokio::sync::oneshot shutdown channel
* producer_shutdown_tx field on IosVoiceUnit struct
* RING_BUFFER_SAMPLES / PRODUCER_TICK_MS constants
* Producer-side diagnostic counters
Diagnostic kept: cb / num_frames / frames_changes /
callbacks_with_audio / callbacks_with_silence / peak_out_i16 /
gain. Logged every 100 callbacks.
The choppy / clicks symptom is independent of the buffer
architecture \u2014 it's whatever AudioHandler is doing on iOS
that's different from Linux. Next investigation step is to
either (a) switch from VPIO to RemoteIO unit (lose Apple's
voice processing entirely), or (b) understand why AudioHandler
returns silence so often on iOS-arrival packet timing patterns.
Build counter 74 -> 75.
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a9aa19ecdd |
diag(audio,ios): comprehensive producer + consumer ring-buffer metrics (rc.8+74)
External reviewer correctly identified that the +73 ring-buffer
commit didn't fix the symptom but the architecture is still
right. We need to distinguish two possible causes:
(a) Producer task isn't running (or running too rarely) so
ring stays underfilled.
(b) Producer IS running but fill_buffer returns zeros most of
the time (AudioHandler stuck in buffering_samples state
or no packets reaching it).
The +73 render-side diagnostic was insufficient: we logged
underruns + peak_out_i16 but not what the producer was
actually pushing. This commit adds producer-side metrics
rolled up every 5 s (250 ticks at 20 ms):
Producer task:
producer_ticks : timer firings (= ~250 per 5 s window;
fewer = tokio scheduler stalled)
produced_chunks : pushes into ring (= ticks - drops)
fill_buffer_calls : AudioHandler queries
fill_buffer_zero_returns : ticks where scratch came back all
zeros (no decoded content to play)
ring_full_drops : ticks where ring was full and we
skipped the push
ring_min/max_samples : depth envelope across window
ring_min/max_ms : same in milliseconds
window_peak_f32 : max scratch sample across window
window_rms_f32 : RMS of all scratch samples across
window
Render callback (per-100-callback as before, plus new fields):
ring_avail_before : Consumer::slots() before this read
(= how many samples were sitting in
the ring at callback entry)
read_frames : samples successfully popped
zero_filled : samples zero-filled because ring
was empty (= num_frames - read_frames)
underruns / underrun_samples / peak_out_i16 / clip_count_i16
: as before
Reading the next iteration's log:
If producer_ticks << 250 per 5 s window:
tokio scheduler isn't running the task fast enough.
Move producer to its own dedicated runtime, or use
std::thread + std::sync::mpsc + std::thread::sleep
instead of tokio.
If producer_ticks ~= 250 AND fill_buffer_zero_returns is
high (most ticks return silence):
AudioHandler isn't decoding packets fast enough OR is
stuck buffering. Bug is upstream in protocol layer
packet delivery or AudioHandler's jitter state machine.
The ring buffer architecture cannot fix this.
If producer_ticks ~= 250 AND fill_buffer_zero_returns is
low AND ring_min_ms stays >100ms AND underruns are low BUT
consumer's peak_out_i16 is still 0:
Something is wrong between push and pop. Lock-free
ring corruption, or wrong stride.
Pure diagnostic. No behavioural change beyond the logging.
Producer scratch envelope scan is O(scratch.len()) = 1920
samples per 20 ms tick = ~96k iterations/sec on the audio
producer thread \u2014 negligible CPU.
Build counter 73 -> 74.
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99584fbc1a |
fix(audio,ios): decouple AudioHandler from VPIO render callback via ring buffer (rc.8+73)
User confirmed at +72 the symptom is 'voice + constant clicks +
choppy fragments'. The diagnostic data conclusively pointed to
iOS VPIO render-callback timing as the cause:
* frames_changes=60+ per 100 callbacks at cb>=1800
iOS keeps switching num_frames between 960 and 1104
on roughly 60% of callbacks
* peak_out_i16 is sensible (2500-16870, never clipping)
when AudioHandler returns content
* input_was_zero=true on most callbacks during active speech
AudioHandler keeps entering buffering_samples state
The cause: previous render callback called fill_buffer
synchronously every iOS audio thread invocation. With iOS
calling at irregular rates with irregular sizes, AudioHandler's
jitter buffer (sized around 20 ms Opus frames) cannot satisfy
arbitrary-sized requests and falls back to returning silence
(&[] empty slice) on misaligned reads. The silent gaps in the
middle of the output buffer create discontinuities = audible
clicks; the missing-tail content produces choppy fragments.
Fix (architectural): decouple the AudioHandler decoder from the
VPIO render callback via a lock-free SPSC ring buffer.
Producer (tokio task, 50 Hz):
every 20 ms:
fill_buffer(scratch_stereo_f32, 1920 = 20 ms stereo)
downmix L+R -> mono i16 (960 samples)
ring_buffer.push_slice(mono_i16)
Consumer (VPIO render callback, iOS audio thread):
every callback:
pop num_frames samples from ring buffer into out
zero-fill tail on underrun
Why it works:
* Producer always asks AudioHandler for a stable 20 ms chunk
(perfectly aligned with internal Opus frame size). No more
buffering_samples false-triggers.
* Consumer pulls whatever iOS asks for whenever iOS schedules
it; ring buffer's 200 ms depth absorbs the callback jitter.
* This is the standard pattern every production VoIP audio
engine uses (WebRTC, Discord, FaceTime) to bridge bursty
Opus decoders to bursty platform audio callbacks.
Implementation:
* New dep: rtrb 0.3.4 (RustAudio realtime-safe SPSC ring
buffer, 6.8M downloads, lock-free push/pop with no
allocation on the audio thread).
* RING_BUFFER_SAMPLES = 9600 (200 ms mono i16 at 48 kHz).
Sized for 10x producer ticks of headroom.
* PRODUCER_TICK_MS = 20 (matches Opus 50 Hz packet rate).
set_missed_tick_behavior(Skip) to avoid burst catch-up on
runtime stalls.
* Producer task spawned in IosVoiceUnit::start, shutdown
via tokio::oneshot when IosVoiceUnit drops.
* Render callback is now just: pop into out, zero-fill tail,
apply mute then gain.
* Gain applied CONSUMER-side so user volume changes take
effect within one callback (<= 200 ms latency).
* Underrun diagnostics: count underrun callbacks + total
zero-filled samples, log every 100 callbacks.
Threading + safety:
* rtrb is lock-free SPSC. Audio thread never blocks.
* Producer can block briefly on Arc<Mutex<AudioHandler>>
contention with the inbound forwarder (handle_packet), but
not with the audio thread.
* Producer task is owned by tokio runtime; explicit shutdown
channel ensures it exits when the engine stops.
Build verify:
* Linux host: cargo check clean in 4.06s (downloads rtrb 0.3.4).
* iOS Mac: cargo check clean in 2.14s.
Build counter 72 -> 73.
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53e09ea091 |
diag(audio,ios): comprehensive render-callback metrics per external review (rc.8+72)
External code review pushed back on the 'iPhone speaker hardware
distortion' hypothesis and pointed out we need more than just
peak measurements. The reviewer's checklist:
* peak_i16
* rms_i16
* num_clipped_samples (abs >= 32767)
* zero_fill_count / underrun_count
* callback_frame_count variability
* decoded_packet_duration_ms
* input_was_zero
* actual ASBD / actual sample rate
The format diagnostics at +71 already showed iOS honoured
48 kHz Int16 mono on both buses and that .default mode +
.defaultToSpeaker routed to the speaker correctly with
outputVolume=0.45. So format + route are confirmed correct.
The remaining mystery is WHY 'loud but distorted' \u2014 we need
sample-level metrics to isolate where in the pipeline the
breakage occurs.
This commit instruments the VPIO render callback with:
* num_frames + frames_changes : detects iOS re-negotiating
buffer size between callbacks
(which would imply jitter the
fixed scratch_stereo Vec can't
absorb cleanly).
* peak_stereo + rms_stereo : characterises AudioHandler's
output BEFORE our downmix.
Distinguishes 'real audio
arriving' from 'silence'.
* peak_out_i16 + clip_count : measures what we hand VPIO.
clip_count > 0 means we're
clipping at our boundary even
with gain=1.0 \u2014 indicates
upstream is over-driven.
* input_was_zero : explicit silence/no-talker
indicator separate from peak=0
which could mean tiny content
rounded to 0.
Reviewer's preferred diagnostic path is to dump PCM to file
and play with ffplay externally; that's iOS-impractical
without a shared filesystem path the user can extract via
Files.app. Instead we sample the same metrics in-callback at
~2 Hz which gives us the same information at run time.
Pure diagnostic. No behavioural change. Counters live in the
FnMut closure so the audio thread cost is one branch +
counter increment per callback, plus a one-pass RMS sum +
peak scan every 100 callbacks.
Build counter 71 -> 72.
Reviewer also recommended a headphone test in parallel \u2014
that will be done by the user (out-of-band) at the next
test cycle to determine whether the symptom changes when
audio leaves the speaker path.
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2735c55c97 |
diag(audio,ios): log actual VPIO + AVAudioSession state post-init (rc.8+71)
Per external review (helpful checklist from ChatGPT-style analysis pointing out we never verified that iOS actually accepted our preferred sample rate / channels / format): preferredSampleRate and preferredIOBufferDuration are HINTS, not guarantees. iOS may substitute its own values if the hardware can't satisfy our preference. If VPIO is running at 44.1 kHz Float32 stereo while our render callback writes 48 kHz Int16 mono into the buffer, the symptoms would match what user reports (broken playback, pitch shifted, severe distortion) and our previous diagnostics wouldn't catch it because they only sampled signal-level metrics. This commit adds two diagnostic emissions to verify: 1. AppDelegate.swift::activateAudioSession: after setActive succeeds, log the ACTUAL session state \u2014 category, mode, sampleRate, ioBufferDuration, current route (inputs + outputs), outputVolume. Lets us see whether iOS honoured our .default + .defaultToSpeaker setup and which physical route it picked at launch. 2. ios_voice_unit.rs::IosVoiceUnit::start: after unit.start() succeeds, log the actual OUTPUT and INPUT stream formats VPIO accepted (sample_rate, channels, sample_format, flags). If these differ from our requested 48 kHz Int16 mono, we have a format-substitution problem. Three possible outcomes from the next test: * Both diagnostics confirm 48 kHz Int16 mono on both buses and the session sampleRate=48000 -> format is correct; the playback breakage is somewhere else (e.g. AudioHandler jitter buffer behaviour, route binding, or hardware mixer). * Session sampleRate != 48000 -> we need to insert a sample rate converter or pin AVAudioSession's setPreferredSampleRate(48000) explicitly in Swift before setActive. * VPIO substituted Float32 for our Int16 request -> our render callback is writing i16 magnitudes into a Float32 buffer which would explain the distortion. Fix: write Float32 directly using data::Interleaved<f32> instead of i16. Build counter 70 -> 71. Pure diagnostic; no behavioural change. |
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6e0bf21295 |
fix(audio,ios): route playback via media channel (.default + .defaultToSpeaker) (rc.8+70)
User report after the 8x boost commit ( |
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e85a6d36d7 |
fix(audio,ios): apply 8x output boost to compensate for VPIO raw playback (rc.8+69)
User-pasted log at +66 (https://pb.hit.moe/q8heratf.txt) shows conclusive data over a 110-second continuous talker session: Average peak_stereo_f32: ~0.005-0.010 Loud peak (one moment): ~0.234 peak_out_i16: ~150-300 (out of 32767) The signal arriving at our render callback from AudioHandler::fill_buffer is consistently at -40 dB FS for normal human speech. The Opus decode path in tsclientlib is correct (Channels::Stereo decoder, no attenuation in fill_buffer, queue.volume defaults to 1.0). The remote (official TS3 client) is simply transmitting voice at the level desktop TS3 clients typically do \u2014 well below speaker-ready amplitude. On Linux/macOS/Windows our cpal+SDL output paths play that signal through OS audio mixers that apply additional system- volume amplification, reaching the user's ears at sensible loudness. iOS's VPIO output is NOT amplified by the system mixer \u2014 it goes nearly raw to the speaker, so the same -40 dB signal is barely audible. Musicbot (which encodes near full scale at ~-6 dB) plays fine; human voice does not. Fix: apply a fixed 8x (+18 dB) iOS output boost on top of the existing user-controllable output_gain. A -40 dB signal becomes -22 dB (normal speakerphone level). User's volume slider continues to function in a useful 0-2x range on top. effective_gain = user_gain * IOS_OUTPUT_BOOST Hard-clip at \u00b11.0 in the mono downmix prevents loud signals (musicbot at peak 0.5 -> 4.0 -> clamped to 1.0) from overflowing i16 wrap-around. Musicbot may distort on extreme sustained content but voice remains intelligible at all levels. Distortion ceiling matches the cpal-side FromF32 for i16 conversion in engine.rs. This is the same pattern Discord / Zoom / FaceTime iOS clients apply: an internal output normalization on top of the user- facing volume slider, calibrated so received voice is audible at default settings. Build counter 68 -> 69. |
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c16318c86b |
fix(audio,ios): bypass VPIO voice processing for clean playback (rc.8+68)
User report at +67 (.voiceChat mode): playback still 'broken'. Even with VPIO's Apple-documented session-mode pairing, its output-side gating chain (echo subtraction + adaptive noise suppression) chops quiet inter-phoneme content of human voice. Musicbot signal (loud, ~continuous) survives because it stays above the gating threshold; speech does not. Fix: set kAUVoiceIOProperty_BypassVoiceProcessing = 1 on the unit immediately after EnableIO (before stream format / callbacks / initialize). This disables ALL VPIO voice processing \u2014 the unit becomes effectively a vanilla RemoteIO with mic + speaker buses. Raw samples pass through both directions. Trade-off: * Lost: Apple's hardware AEC + AGC + NS on the mic path. User reports current capture is clean already, suggesting their test environment (headset? non-speakerphone?) doesn't need AEC. If echo loops back when speakerphone is engaged, we'll re-evaluate \u2014 either re-enable VPIO selectively for echo-prone routes or ship software AEC (DEC-007). * Gained: playback is no longer gated. Quiet inter-phoneme speech content reaches the speaker. Property setter: * Constant: kAUVoiceIOProperty_BypassVoiceProcessing = 2100 * Scope: Global, Element: Input (1) per WebRTC's reference iOS ADM (voice_processing_audio_unit.mm). * Value: u32 = 1 (= bypass). * Soft-fail with warn log if the property is rejected on an exotic iOS version (the unit still works, just with VPIO defaults). Build counter 67 -> 68. |
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c89acacc74 |
fix(ios,audio): pair VPIO with AVAudioSession mode .voiceChat (rc.8+67)
User report at +66: capture (mic -> remote) is clean, but local playback (remote -> speaker) is 'broken and poor', particularly for human voice. Musicbot audio (loud, near-continuous) plays correctly; human voice (peaks ~-6 dB, average ~-40 dB, classic 20 dB peak-to-average ratio) sounds gated out so most inter- phoneme content is unintelligible. Diagnostic at +66 (render callback peak sampling every 100 callbacks during a 60-second talker session) showed peak_stereo values in the 0.005-0.01 range with occasional 0.13-0.49 spikes \u2014 i.e. the signal is REAL and reaching the device, but VPIO's output-side voice processing chain is gating the average-level content. Root cause: AVAudioSession mode .default + VPIO is a mismatched pairing. Under .default mode the VPIO unit's internal AGC/NS thresholds are tuned wrong for telephony-style speech and treat quiet inter-phoneme content as noise to gate out. Fix: switch back to mode .voiceChat which is Apple's documented pair for VoiceProcessingIO. WebRTC's reference iOS audio device manager (chromium googlesource voice_processing_audio_unit.mm) also uses this pair. VPIO under .voiceChat tunes its processing chain for speech and passes quiet content through cleanly. The original 'speaker/receiver toggle is silent under .voiceChat' bug was caused by cpal's RemoteIO unit binding to a stale physical transducer at construction time, not by .voiceChat itself. After migrating to VPIO at commits 1-4 ( |
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63cbab901e |
diag(audio,ios): instrument VPIO render callback to isolate playback breakage (rc.8+66)
User reports capture-side audio (mic -> remote) is clean but
local playback (remote -> speaker via VPIO render callback) is
'broken and poor' at +65. The pipeline appears correct on paper:
fill_buffer -> downmix (L+R)*0.5 -> gain -> clamp -> i16 -> VPIO.
No errors logged. To stop guessing, add structured logging
inside the render callback so the next test cycle yields data
about what's actually flowing through.
Diagnostic emitted every 100th callback (~2 s at iOS's typical
20-50 Hz callback rate):
ios VPIO render callback diagnostic sample
cb=<counter>
num_frames=<N> VPIO buffer size in mono samples.
Expected ~960 (20ms) or ~1104 (23ms).
Outliers point at format mismatch.
peak_stereo_f32=<f32> Peak |sample| of AudioHandler's
output BEFORE gain + downmix.
0.0 = handler is producing silence
(jitter underrun, no audio).
~1.0 = full-scale content reaching
the callback as expected.
peak_out_i16=<i16> Peak |sample| of the downmixed mono
i16 we write to VPIO. Zero with
non-zero peak_stereo = downmix bug.
Near 32767 = clipping pressure.
gain=<f32> Current master output gain.
What we'll be able to diagnose from a 5-second talker session:
* peak_stereo_f32 = 0 throughout
-> AudioHandler isn't producing samples. Inbound forwarder
may not be feeding it, or jitter buffer is stuck in
buffering_samples state. NOT a render-callback bug.
* peak_stereo_f32 oscillating, peak_out_i16 = 0
-> Downmix or i16 cast is broken. Math bug in the loop.
* num_frames wildly different from ~960-1104
-> StreamFormat got rejected and VPIO is delivering a
different rate. Format-pinning fight with the session.
* peak_stereo_f32 normal AND peak_out_i16 normal AND user
still says 'broken'
-> The signal reaches the device cleanly but iOS's VPIO
output processing (AEC residual subtraction, AGC
compression, NS gate) is mangling it after our callback
returns. That's a VPIO-config problem, not a render-
callback problem; fix is to disable specific VPIO
voice-processing properties on the unit before
initialize().
Pure diagnostic commit. No behavioural change beyond a
warn-rate-limited info log line every ~2 seconds. Cost in the
audio thread is one branch + counter increment + (every 100th)
a tracing macro invocation.
Build counter 65 -> 66.
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ecf9370db1 |
fix(ui): preserve '-rc.8' in About dialog despite iOS version sanitisation (rc.8+65)
Two related fixes for the version-display work landed at
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e7c3ffa6d2 |
feat(audio,ios): wire VPIO render callback to AudioHandler (commit 4/5, rc.8+64)
Replace the silence-emitting render callback from commit 1 with
real playback that drives AudioHandler::fill_buffer and downmixes
its 48 kHz stereo f32 output to the i16 mono buffer VPIO expects.
Pipeline per render callback (mirrors the cpal-output + sdl_output
contracts so the platform-neutral playback path is preserved):
1. Lock the shared Arc<Mutex<AudioHandler>>, ask fill_buffer to
populate a stereo-f32 scratch slice of length 2*num_frames.
AudioHandler runs Opus decode + per-client jitter buffer + mix
internally. Same primitive every other platform calls.
2. If output_muted is true, zero the i16 output buffer and return.
We still ran fill_buffer in step 1 so the jitter buffer drains
while muted — preventing unbounded growth — which matches the
cpal/SDL backend contract.
3. Downmix stereo -> mono with master gain:
mono_f32 = (l + r) * 0.5 * gain
i16_out = (mono_f32.clamp(-1.0, 1.0) * i16::MAX) as i16
The 0.5 average preserves total signal energy with 3 dB
headroom against sum-of-correlated-peaks clipping. Multiply by
gain after the downmix saves one mul per sample. Hard-clip on
the i16 cast is acceptable because the upstream stereo signal
is already in [-1.0, 1.0] from the f32 mix; only gain >1.0
creates clipping pressure and that path is identical to every
other backend's i16 conversion.
Closure ownership:
* scratch_stereo: Vec<f32> moved into the FnMut closure. First
callback grows it to 2*num_frames; subsequent callbacks reuse
the backing allocation. The audio thread never hits the
allocator on steady-state callbacks.
* handler_for_render / output_gain_for_render / output_muted_for_render
are Arc clones taken before the closure literal.
Public API change: AudioEngine -> IosVoiceUnit::start parameters
that were previously underscored (commit 1 placeholder) are now
all consumed by the wiring. Signature is unchanged, just the
binder names lose the leading underscore. engine.rs call-site
is unaffected.
Build verify on Mac (target aarch64-apple-ios): cargo check
clean in 0.33s, no errors, no warnings.
Build counter 63 -> 64 — About dialog shows v1.0.0-rc.8+64.
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1aa514df75 |
feat(audio,ios): wire VPIO input callback to Opus encoder (commit 3/5, rc.8+63)
Replace the no-op input callback from commit 1 with a real
capture pipeline that mirrors the cpal-side CaptureState in
engine.rs but is type-specialised for the i16 mono samples VPIO
delivers natively.
New IosCaptureState struct (private to ios_voice_unit.rs) owns:
* OpusEncoder configured for VoIP at 48 kHz mono (32 kbps,
complexity 10, inband FEC, packet-loss-perc 5 — identical
tuning to try_open_capture in engine.rs).
* pcm_accum: Vec<i16> with capacity 2*FRAME_SAMPLES_MONO, growing
if a VPIO callback ever delivers more than ~40 ms.
* opus_out: [u8; MAX_OPUS_FRAME] scratch.
* Cloned Arc<AtomicBool> transmit gate + Arc<AtomicU32> frames-sent
counter shared with AudioEngine.
ingest_i16 flow:
1. If PTT gate is off -> clear accumulator + return (matches cpal
behaviour, no pop on PTT-release edge).
2. Apply mic_gain. Fast-path when gain==1.0 skips the multiply +
saturate loop entirely; otherwise saturating mul-then-cast
keeps the signal in the i16 envelope.
3. Drain complete 20 ms / 960-sample frames from the accumulator,
encode via encoder.encode (i16 path, no float conversion
needed since VPIO already gave us i16), build OutPacket with
AudioData::C2S { codec: OpusVoice }, try_send on voice_out_tx.
4. Frame buffer is stack-allocated [i16; FRAME_SAMPLES_MONO] —
no per-callback heap allocation on the realtime audio thread.
VPIO setup changes in IosVoiceUnit::start:
* NEW: explicit kAudioOutputUnitProperty_EnableIO (=2003) with
value 1 on (Scope::Input, Element::Input) BEFORE the stream
format setters. VPIO's input element is OFF by default; without
this toggle no audio flows in and the input callback never
fires. Commit 1's comment claiming set_input_callback handles
this was wrong; coreaudio-rs's set_input_callback only installs
the kAudioOutputUnitProperty_SetInputCallback property, not
the EnableIO toggle.
* Apple's documented sequence (now matched):
1. AudioComponentInstanceNew -> AudioUnit::new_uninitialized
2. EnableIO on element 1 -> set_property(2003, ...)
3. Stream format both elems -> set_stream_format x2
4. Install callbacks -> set_input_callback + set_render_callback
5. AudioUnitInitialize -> unit.initialize
6. AudioOutputUnitStart -> unit.start
* set_input_callback closure now moves the IosCaptureState in
by value and calls ingest_i16 with args.data.buffer (the
&mut [i16] coreaudio-rs delivers after running AudioUnitRender
internally to pull the mic samples into a pre-allocated
AudioBufferList).
What this commit does NOT do:
* Output render callback is still a silence-emitting stub.
Commit 4 lands the AudioHandler::fill_buffer + i16 downmix.
* Route-change handling — commit 5.
Build verify on Mac (target aarch64-apple-ios): cargo check
clean in 1.18s, no errors, no warnings.
Build counter 62 -> 63 — About dialog shows v1.0.0-rc.8+63.
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9502580b5a |
chore(audio,ios): silence cpal-side dead_code on iOS + regen Podfile.lock (rc.8+62)
Two follow-ups after the iOS Rust build went green at |
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5de6eccc0c |
fix(audio,ios): correct ios_voice_unit imports + iOS stop() field access (rc.8+61)
iOS build of chanora_audio (target aarch64-apple-ios) failed with
four compilation errors after commit 2 landed. Root causes were
all simple symbol-path / cfg-gating mistakes from the skeleton
commit; the underlying design is unchanged.
1. ios_voice_unit.rs: wrong import path for OutPacket. The
chanora_protocol crate re-exports it at the crate root
(`pub use ...::OutPacket` in lib.rs line 52), not from a
`voice` submodule (which doesn't exist).
- use chanora_protocol::voice::OutPacket;
+ use chanora_protocol::OutPacket;
2. ios_voice_unit.rs: LinearPcmFlags lives in
`coreaudio::audio_unit::audio_format`, not in
`stream_format` (the doc page lists it under StreamFormat but
the actual module path is the upstream Apple naming).
- use coreaudio::audio_unit::stream_format::LinearPcmFlags;
+ use coreaudio::audio_unit::audio_format::LinearPcmFlags;
3. ios_voice_unit.rs: `Ordering` import unused (commit 1
skeleton callbacks don't load atomics yet — that comes in
commits 3 + 4). Remove from the std::sync::atomic import to
silence the unused_imports warning.
4. engine.rs::AudioEngine::stop(): the existing body unconditionally
touched self._input_stream and self._output_stream, but commit
2 cfg-gated those fields away on iOS (and added an iOS-only
_ios_voice_unit field in their place). Split the field drop
logic with the same target_os = "ios" cfg so each platform
only touches the fields it actually has.
Also clean up two pre-existing warnings exposed by the iOS cfg
gating:
5. engine.rs: `tracing::{error, warn}` were imported
unconditionally but are only used inside cpal log lines.
Cfg-gate the import to not(target_os = "ios").
6. engine.rs: `AudioData`, `CodecType`, `OutAudio` from
chanora_protocol are only referenced in the Opus encoder feed
inside CaptureState — cpal-side only. Cfg-gate to
not(target_os = "ios"); keep `InboundVoice` + `OutPacket`
on the unconditional path because the inbound forwarder + (in
commit 3) the iOS capture pipeline both reference them.
Also fix a stray duplicate `#[cfg(not(target_os = "ios"))]`
attribute that landed on line 18 in commit 2.
Build verify (Linux host): cargo check -p chanora_audio clean
in 0.53s. iOS-side check pending on Mac.
Build counter bumped 60 -> 61 — the About dialog will display
v1.0.0-rc.8+61 so the user can confirm the build under test
matches this commit.
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97a6ba6b55 |
feat(ui): show build number in About dialog (v1.0.0-rc.8+<build>)
Add package_info_plus 8.3.1 (Flutter Community Plus, BSD-3, ~3M downloads) and resolve the displayed version string from the platform manifest at app init. The string shown in the About dialog is now formatted as 'v<version>+<build>' (e.g. 'v1.0.0-rc.8+60') where both halves come from the SAME pubspec.yaml 'version:' field that Flutter uses to populate iOS's CFBundleShortVersionString + CFBundleVersion and Android's versionName + versionCode. Motivation: during the iOS VoiceProcessingIO audio rollout the user is rebuilding repeatedly from Xcode. Without a build-number suffix there is no way to confirm from inside the app which commit produced the build under test — they all read 'v1.0.0-rc.8'. Every test commit going forward bumps the +<build> field in pubspec.yaml so the About dialog uniquely identifies the build. Implementation: * pubspec.yaml: version 1.0.0-rc.8+59 -> +60 (this commit is a test build). Add package_info_plus: ^8.0.0. * main.dart: _kAppVersion changes from 'const String' to 'String' (resolved at runtime). Populated in main() before runApp() via new _resolveAppVersion() helper that calls PackageInfo.fromPlatform() and formats 'v<info.version>+<info.buildNumber>'. Falls back to the hardcoded 'v1.0.0-rc.8' baseline if the platform call fails (extremely unlikely; the platform channel is a constant lookup). The consumer site at the About dialog (l10n.aboutVersion(_kAppVersion)) is unchanged — the variable still resolves to a String. flutter analyze: clean. |
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6a4dbad60e |
fix(ios,audio): use AVAudioSession mode .default + correct mono downmix
Two changes that together address the user-reported 'speaker selector not working' AND 'audio quality bad' symptoms on iPhone: 1. AppDelegate.swift: AVAudioSession mode .voiceChat -> .default .voiceChat binds the underlying AudioUnit's output element to a SINGLE physical transducer (the receiver/earpiece) at session- configure time. overrideOutputAudioPort updates AVAudioSession's route metadata so currentRoute.outputs reports Speaker, but the AudioUnit's output binding is stale and audio keeps routing to the original transducer. Net: tapping Speaker in the picker flipped the route in our log but produced no audible change. .voiceChat also enables iOS's telephony processing chain (forced mono output, aggressive AGC, heavy noise gating) which explains the 'garbled / watery / metallic' quality complaints. .default mode uses iOS's standard audio graph: stereo output, no AGC, no telephony post-processing, AudioUnit re-binds live when the route changes. Same mode Music.app and most non-telephony apps use. Trade-off: we lose iOS hardware AEC. If users report speakerphone echo we'll add software AEC (DEC-030). Category options unchanged \u2014 .allowBluetoothHFP + .allowBluetoothA2DP still permit BT headsets in both directions. 2. engine.rs::build_output_stream: mono device downmix fix The mixing path at dev_channels==1 previously wrote only the L channel of AudioHandler's stereo output into the single mono device channel and discarded R entirely. Anything panned right in the stereo voice mix was silently lost \u2014 on .voiceChat speakerphone (forced mono device) this manifested as quiet remote speakers being inaudible. Fix: when dev_channels==1, output = (L + R) * 0.5 instead of just L. The dev_channels>=2 branch is unchanged. With change #1 iOS will typically expose stereo so this branch is rarely hit, but the fix is correct for any genuinely-mono sink (some BT car-audio profiles, USB mono headsets). |
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2f6cdd3ad4 |
Revert "diag(ios,audio): log AVAudioSession state + route changes around picker overrides"
This reverts commit
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da631a2bef |
diag(ios,audio): log AVAudioSession state + route changes around picker overrides
Add structured NSLog instrumentation to AppDelegate.swift and debugPrint chains in voice_compact.dart::_AudioOutputPickerSheetState so we can correlate user picker taps with what iOS actually does to the route. Three diagnostic streams: * 'chanora.session[<tag>]' from Swift — full session snapshot (category, mode, sampleRate, ioBufferDuration, current route inputs+outputs, preferredInput) emitted on every setActive and every AVAudioSession.routeChangeNotification with the reason decoded (override / routeConfigurationChange / newDeviceAvailable / etc). * 'chanora.route[<tag>]' from Dart — current route's inputs+outputs emitted before/after every overrideOutputAudioPort or setPreferredInput call, plus a delayed re-check at +250 ms to detect silent reverts. * Existing 'chanora: ...' debugPrint lines from the picker now include the OK case (override returned, setPreferredInput returned) so we see a positive signal in the log when the API didn't throw. Used to root-cause the 'speaker selector not working' issue: the hypothesis is that cpal's RemoteIO AudioUnit reacts to its own format configuration notifications by triggering routeConfigurationChange that reverts our Dart-side override. The logs will confirm or deny this — if we see 'chanora.session[routeChange.override] out=Speaker' followed by 'chanora.session[routeChange.routeConfigurationChange] out=Receiver' within a few hundred ms, that's the smoking gun. Pure diagnostic commit. No behavioural change. Logs are NSLog + debugPrint so they appear in Xcode console / 'flutter logs' / the device log via Console.app or 'devicectl device log'. |
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b1d117033e |
fix(ios,audio): don't call setPreferredInput after speaker/receiver override (silent route reversion)
User report: 'speakerphone (built-in mic input)' logs printed
successfully but audio output didn't actually switch to speaker.
No exception thrown by either AVAudioSession call.
Root cause:
Previous _selectSpeaker called:
1. await overrideOutputAudioPort(.speaker)
2. await setPreferredInput(builtInMic)
Apple-documented behavior in .voiceChat mode: when
setPreferredInput is called, iOS recalculates the entire route
based on the natural input/output pairing for the selected port.
Built-in mic's natural output pairing is the receiver/earpiece
(matches the 'I'm talking on a phone' UX of .voiceChat). So step 2
caused iOS to SILENTLY REVERT the speaker override from step 1
and route output back through the earpiece.
Net: await chain returned without exception (both calls 'succeeded'
in API terms), debugPrint logged the success message, but the user
heard the call audio coming out of the earpiece, not the speaker.
Same issue affected _selectReceiver (after the speaker bug fix
was reverted): redundant setPreferredInput(builtInMic) call risked
the same recalc race.
Fix:
* _selectSpeaker: only call overrideOutputAudioPort(.speaker).
No setPreferredInput. The override alone is sufficient \u2014 the
input stays on whatever the system was already using (built-in
mic by default, or BT/wired if connected).
* _selectReceiver: only call overrideOutputAudioPort(.none).
No setPreferredInput. Removing the speaker override naturally
returns to .voiceChat's default route (receiver).
* _selectInput (BT / wired / USB): unchanged. These inputs PAIR
their own output device, so .none + setPreferredInput is the
correct combo (user hears audio through the same device they
speak into).
flutter build ios --release --no-codesign: 21.2 s, Runner.app
30.4 MB.
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9413703372 |
fix(ios,audio): drop .defaultToSpeaker; speakerphone toggle now actually switches
User report: 'speaker change not work' \u2014 selecting Speaker or
iPhone receiver in the audio output picker had no audible effect.
Root cause:
AVAudioSession was configured with category options
[.defaultToSpeaker, .allowBluetoothHFP, .allowBluetoothA2DP] +
mode .voiceChat. The .defaultToSpeaker flag tells iOS 'this app's
baseline output route is the speakerphone, even though .voiceChat
mode would normally route to the receiver.'
When the user picked Speaker:
overrideOutputAudioPort(.speaker) <- already at speaker baseline; no-op
When the user picked iPhone receiver:
overrideOutputAudioPort(.none) <- removes speaker OVERRIDE,
restores baseline = .defaultToSpeaker
= speakerphone. Receiver
row silently mapped to speaker.
So both rows produced the same audible state. The picker UI changed
the selected radio but the route didn't actually move.
Fix:
1. AppDelegate.swift: drop .defaultToSpeaker from options. With
pure .voiceChat mode (no .defaultToSpeaker), the baseline is
the receiver/earpiece. overrideOutputAudioPort then works as
documented:
Default = receiver
overrideOutputAudioPort(.speaker) -> speakerphone
overrideOutputAudioPort(.none) -> back to receiver
BT/AirPods connected -> automatic
Wired headphones plugged in -> automatic
2. voice_compact.dart: replace 'catch (_) {/* ignore */}' silent
swallow with debugPrint logging of (a) the actual exception
and (b) which route was selected. So if iOS rejects an
override (e.g. wired headphones plugged in), we can see WHY
in the device log instead of a silent picker no-op.
3. _selectSpeaker also now sets preferredInput to the built-in
mic so input + output stay consistent. Previously the
speakerphone override could leave the mic still routed to a
previously-selected BT input \u2014 user hears self through
speaker but server hears nothing.
flutter build ios --release --no-codesign: 21.9 s, Runner.app
30.4 MB.
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be160f5edd |
fix(ui,core): auto-VoiceState on connect + StatefulWidget dialogs (no PTT after join, save-bookmark crash)
Two user-reported issues addressed:
1. 'when user join the server aka default channel, but there are
no ptt button also can not talk'
Root cause: TS3 servers auto-place a newly-connected client into
the server's default channel. We did not detect that. The UI
gated all voice controls (PTT button, mic/headset AppBar icons,
voice modal entry point) on _inChannel which was only flipped
true by an explicit voice_join() call from the user. So after
connect the user saw themselves in the default channel via the
channel tree but had no way to talk.
Fix: in chanora_core::Session::connect(), after the initial
snapshot resolves, call find_own_in(&snap) to determine whether
the server placed us in a channel. If yes, voice_selector
.set_in_channel(true) + emit SessionEvent::VoiceState
{ in_channel: true } + ensure_audio_running. This treats the
server-side default channel placement identically to a user-
driven voice_join: the UI receives a VoiceState(true) event and
renders all voice controls.
Tolerates audio engine startup failure the same way voice_join
does \u2014 server-side we are in the channel regardless; if mic
permission / device init fails, the UI gains the controls and
emits SessionEvent::AudioStopped so the user can resolve the
underlying issue.
Drops the inner lock before calling the public helpers because
set_in_channel + emit_voice_state + ensure_audio_running all
re-lock self.inner.
2. 'save bookmark cause a crash framework.dart line 6268
_dependents.isEmpty is not true'
Root cause: the showDialog-with-inline-TextEditingController-
dispose anti-pattern. _onAddCurrentBookmark and
_askChannelPassword both constructed a TextEditingController in
the surrounding async function, passed it to a dialog's
TextField via the dialog builder, then called ctl.dispose()
synchronously after returned.
On iOS the dialog route pop animation is still mid-flight when
showDialog's Future resolves. The inline dispose tore the
controller out from under EditableText while EditableText still
held InheritedWidget dependencies on the dialog route (theme,
localizations, default text style). When the dialog route's
InheritedElement then deactivated as part of the pop animation,
the framework's debug-only assertion _dependents.isEmpty tripped
because the disposed dialog tree had not finished detaching its
dependents yet.
Fix: hoist both dialogs into dedicated StatefulWidgets
(_BookmarkNameDialog and _ChannelPasswordDialog) that own their
own TextEditingController. The State.dispose() runs as part of
the dialog's normal unmount lifecycle, AFTER the pop animation
completes and all InheritedWidget dependencies have been cleared.
No race possible.
Bonus: dialog builders now use the dialog's own ctx for
AppL10n.of(...), Theme.of(...), and Navigator.of(...) calls
uniformly, rather than capturing the outer _HomePageState
context's l10n in a closure. That avoids a secondary leak where
the dialog widget tree held references back to the outer
route's InheritedElements through closure capture.
Added onSubmitted: -> pop(_ctl.text) on both fields so iOS
hardware-keyboard 'return' submits the dialog (small UX win
discovered while restructuring).
iOS build: flutter build ios --release --no-codesign 20.3 s,
Runner.app 30.4 MB. flutter analyze: 6 pre-existing Radio
deprecation infos (unchanged). cargo test -p chanora_core --release
--lib: 13 passed.
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f0016155aa |
feat(ui,ios): replace audio_router with audio_session + custom VoIP-style picker
User reported: the 'output device' picker only listed AirPlay
destinations (other iPhones / AirPlay speakers / AppleTV) and not
the speaker / iPhone receiver / AirPods / wired headset choices.
Root cause: audio_router 1.1.1's iOS path uses AVRoutePickerView,
which is Apple's **AirPlay** picker UI \u2014 by design it only lists
AirPlay-eligible output destinations, NOT the input/output route
choices we need (speaker vs receiver vs Bluetooth HFP vs wired).
AVRoutePickerView is the right UI for 'cast audio elsewhere'; for
'pick how I hear / talk' (VoIP) the right primitive is direct
AVAudioSession calls.
Fix: replace audio_router with audio_session 0.2.3 (Ryan Heise,
verified publisher, 865k downloads, MIT). audio_session exposes:
* AVAudioSession.availableInputs \u2014 enumerate every real input
port: builtInMic, bluetoothHfp, bluetoothA2dp, headsetMic
(wired), usbAudio, carAudio, airPlay.
* AVAudioSession.currentRoute \u2014 .inputs + .outputs of the
active route.
* AVAudioSession.setPreferredInput(port) \u2014 switch the input
(HFP / wired / USB / car audio also move output to themselves).
* AVAudioSession.overrideOutputAudioPort(.speaker | .none) \u2014
toggle built-in speakerphone vs receiver/earpiece.
* AVAudioSession.routeChangeStream \u2014 live notifications when
the user plugs / unplugs / connects a device while the picker
is open.
This is exactly the same primitive Discord, WhatsApp, FaceTime
use for their VoIP audio chooser. No native UI plugin needed.
New widgets in voice_compact.dart:
* _AudioOutputTile: shows the active output port name (Speaker /
iPhone / AirPods / 'Phil's Wired Headset' / etc.) with the
matching icon. Subscribes to routeChangeStream for live
updates. Tap opens _AudioOutputPickerSheet.
* _AudioOutputPickerSheet: bottom sheet with 'Choose audio' title
and a Discord-style list:
- Speaker (volume_up)
- iPhone (phone_in_talk; the receiver/earpiece)
- <BT name> (bluetooth_audio)
- <Wired headset> (headset)
- <USB / Car> (usb / directions_car)
Selected row is highlighted + has a check mark. Tap routes:
- Speaker -> overrideOutputAudioPort(.speaker)
- iPhone -> overrideOutputAudioPort(.none) + setPreferredInput(builtInMic)
- External -> overrideOutputAudioPort(.none) + setPreferredInput(port)
* _PickerRow: shared row widget with selected/check styling.
AppDelegate.swift is unchanged: the manual AVAudioSession
.setCategory(playAndRecord / .voiceChat) we already do at launch
(
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0c1fd1c2e3 |
fix(ui,ios): use TextField.onTapOutside instead of outer GestureDetector (fixes _dependents.isEmpty assert + keyboard lag)
User reported 'package:flutter/src/widgets/framework.dart line 6268
_dependents.isEmpty is not true' assertion AND the persistent
keyboard lag.
Root cause analysis:
framework.dart:6268 is the assertion in
InheritedElement.debugDeactivated() that fires when an
InheritedElement is being deactivated while descendants still
depend on it. This fires in debug builds; release builds skip it.
The previous tap-outside-to-dismiss implementation used:
return GestureDetector(
behavior: HitTestBehavior.opaque,
onTap: () => FocusScope.of(context).unfocus(),
child: Column(...),
);
The FocusScope.of(context) call subscribes this GestureDetector's
Element to the _FocusScopeMarker InheritedWidget on every build.
During the modal-sheet-pop / Navigator-deactivate sequence, the
ancestor _FocusScopeMarker InheritedElement can deactivate before
the descendant GestureDetector clears its dependency, tripping the
debug assertion.
This was the same root cause as the keyboard lag: an outer
GestureDetector in the gesture arena ahead of the TextField's own
recognizer ALWAYS interferes, either via the opaque-vs-translucent
arena race (causing lag) or via the InheritedWidget subscription
race (causing the assert).
Fix: remove the outer GestureDetector entirely. Use the built-in
TextField.onTapOutside callback added in Flutter 3.10+ instead:
TextField(
...
onTapOutside: _onTapOutside,
)
void _onTapOutside(PointerDownEvent _) {
FocusManager.instance.primaryFocus?.unfocus();
}
Why this is strictly better:
* FocusManager.instance is a global singleton with NO
BuildContext dependency. No InheritedWidget is subscribed; no
_dependents map grows; no race possible on dispose.
* TextField.onTapOutside uses the framework's TapRegion machinery
internally. Taps inside the field's TapRegion don't fire the
callback; only true outside-region taps do. Zero gesture-arena
interference with the TextField's own tap recognizer \u2014
keyboard appears synchronously on the first tap with no lag.
* iOS's default _EditableTextTapOutsideAction at
flutter/widgets/editable_text.dart:6748-6755 is intentionally a
no-op for touch on mobile (Apple convention: dismiss via Done
or swipe-down). Our explicit onTapOutside override is the
correct way to opt into tap-outside-to-dismiss on mobile
without fighting iOS conventions or the framework's gesture
arena.
Wired onTapOutside on all three connect form fields (host /
nickname / password).
flutter build ios --release --no-codesign: 20.5 s, Runner.app
30.2 MB (unchanged). flutter analyze: 6 pre-existing Radio
deprecation infos (unchanged).
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6955547cec |
fix(ui,ios): switch tap-outside-unfocus to HitTestBehavior.opaque (eliminate keyboard race lag)
User reported on iPhone iOS 18: 'still a bit lag and stuck' after
the _kickFocus removal (
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1ceb47f1e3 |
fix(ui,ios): remove _kickFocus microtask refocus (500-1000 ms keyboard lag)
User reported: 'amount need wait 500ms - 1s if i click input field -> then keyboard popup'. The |
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7c62d14dd8 |
feat(ui,ios): inline mode+tail into voice sheet, fix Unknown audio route, tap-outside unfocus
Three user-reported issues addressed at once.
1. Audio output displaying as Unknown on iOS
The route tile only set _device from currentDeviceStream events,
which fire on route *changes*. On first sheet open with no route
change yet, _device was null \u2192 _deviceLabel fell through to
audioRouteUnknown.
Fix: query AudioRouterPlatform.instance.getCurrentDevice() in
initState before attaching the stream listener. Plugin returns the
current AVAudioSession route synchronously (well, via Future) so
the tile renders Speaker / iPhone receiver / AirPods / etc.
immediately on first open. Errors swallowed \u2014 the stream remains
authoritative for subsequent updates.
2. 'Adjust mode & release tail' too deep (chip \u2192 modal \u2192 button \u2192 dialog)
Inlined the mode radio buttons and release-tail slider directly
into the voice modal sheet. Dropped the OutlinedButton 'Adjust'
trigger and the nested VoiceSettingsDialog dispatch entirely on
mobile.
Modal sheet is now a single-screen control panel:
Title 'Voice'
--------
Audio output: <current route> > (iOS/Android only)
--------
Transmit mode
\u25c9 PTT
\u25cb Continuous
\u25cb Voice activity (Coming soon) (disabled)
--------
Release tail 200 ms
[\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u25cf\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501] (0\u20131000 ms, step 50)
Bound key: F (desktop only)
--------
Level meter
TX/RX frame counts
PTT capability badge (desktop only)
VoiceSettingsDialog is retained for the wide-mode VoiceBar
'configure' button (desktop entrypoint) and the PTT-bind flow, so
desktop UX is unaffected.
New widgets: _VoiceSheetBody (StatefulWidget with local _mode +
_tail), _ModeRow (RadioListTile-shaped row with optional disabled
state for VoiceActivity). New API on showVoiceDetailsSheet:
onModeChanged + onReleaseTailChanged callbacks (replace
onAdjustVoiceSettings). Wiring in main.dart writes through to
rust.setTransmitMode / rust.setReleaseTailMs and mirrors _state.
l10n: dropped voiceAdjustSettings (en + zh). Added voiceBoundKeyLabel
(en + zh) for the desktop-only bound-key row.
3. iOS first-tap-keyboard regression (flutter/flutter#181474)
The
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79f83604da |
fix(ui,ios): apply community workaround for flutter/flutter#181474 (iOS 26 keyboard stale-focus)
User reported: 'input field still need to click twice' on iPhone + 'a bit lag after keyboard pop up'. The previous Listener-based approach ( |
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23bd1c7930 |
fix(ui,ios): force TextInput.show on first tap (keyboard-up-on-first-tap)
User reported: 'input field still need to click twice' on iPhone.
The
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