5515ff664339109c8d711f828ea4ddc7308852cf
19
Commits
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5515ff6643 | feat: stabilize voice activity and audio routing | ||
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7d5d8c2c90 | feat: integrate chat voice and diagnostics client | ||
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bf284018e6 |
feat: Android Oboe voice backend — WebRTC APM, VAD, HW/SW toggle, BBCode welcome, link trust, foreground task
Audio engine (Rust): - Android Oboe: WebRTC APM (AEC/NS/AGC/HPF) + TEN/Silero ONNX VAD - Hardware effects (JNI) with software fallback per-effect - Render reference buffer for AEC between output/capture callbacks - Voice activity gate: suppress transmission when speaker muted (all platforms) - Audio focus (SDD-109) + Bluetooth SCO (SDD-110) via JNI - ONNX Runtime 1.26 via ort 2.0.0-rc.12 (down from rc.10, ndarray 0.17) - VAD worker channel capacity 8→32, initial seq u64::MAX (warm-up fix) - TEN VAD default backend (was Silero) - Platform→WebrtcApm resolution after hardware binding - oboe-rs edisonjwa fork with get_raw_session_id() Android Kotlin: - AndroidAudioFocusController + AndroidBluetoothScoController - AndroidAudioLifecycleController (route changes to Flutter) - ProGuard rules for new controllers Flutter UI: - VoiceSettings: Android HW/SW toggle (Platform auto / WebRTC APM) - VoiceStatusChip: mute warning border + Speaker muted label - BBCode welcome message parser (BbCodeText, case-insensitive) - Welcome message foldable (expanded by default) - Link trust dialog (domain wildcards, SharedPreferences) - HapticFeedback on voice sheet opener - Server name in AppBar, version v0.1.0 - Default channel (id=1) visible, serverquery clients hidden - flutter_foreground_task integration Config: - ort load-dynamic on all non-iOS (Android/Linux/Windows) - ONNX Runtime AAR 1.26.0 - ndarray moved to common deps (was Apple-only) |
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6af4ecab0f | feat(voice): add iOS VAD runtime support | ||
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c87b47f064 | feat(audio): prefer native voice backends | ||
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7a59f5b9a1 | feat(ios,p0): iOS P0 platform, audio fixes, channel UX | ||
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a1fefc8ab6 |
fix(audio,ios): revert ring buffer back to direct fill_buffer call (rc.8+75)
The ring-buffer architecture (rc.8+73..+74) was making playback
strictly worse. Diagnostic data at +74 conclusively showed:
* Producer task ran perfectly at 50 Hz (250 ticks per 5 s).
* AudioHandler returned silence on 65-84% of fill_buffer calls
even when window_peak_f32 reached 0.98 (full-scale audio).
* Ring buffer never accumulated beyond 30 ms because consumer
(VPIO render callback at 43.5 Hz, ~1440 samples per call)
drained samples faster than the 50 Hz producer could push
them, in net effect.
The producer drained AudioHandler at 50 Hz \u2014 slightly faster
than iOS VPIO actually consumes audio. Each fill_buffer call
asked for 20 ms but adjacent Opus packets hadn't arrived yet, so
fill_buffer returned mostly silence. Linux/SDL's same pattern
works because SDL calls fill_buffer at EXACTLY the device
callback rate (50 Hz = 20 ms per buffer); the rates match.
Fix: revert to direct fill_buffer call from the render callback
(the SDL pattern in tsclientlib's own reference example at
tsclientlib/examples/audio_utils/ts_to_audio.rs). The render
callback now:
1. Resizes scratch_stereo Vec to 2 * num_frames f32 if needed
2. Zeros the live slice (fill_buffer is additive, not clearing)
3. Locks AudioHandler, calls fill_buffer(scratch_stereo)
4. Downmixes L+R -> mono i16 with master gain into out[]
5. Applies output_muted bypass
6. Tracks peak_out + audio/silence ratios for diagnostic
The closure owns scratch_stereo across callbacks for stable
allocation. Same memory model as Linux/SDL.
Removed:
* tokio::spawn producer task
* rtrb dep + RingBuffer<i16> + Producer/Consumer split
* tokio::sync::oneshot shutdown channel
* producer_shutdown_tx field on IosVoiceUnit struct
* RING_BUFFER_SAMPLES / PRODUCER_TICK_MS constants
* Producer-side diagnostic counters
Diagnostic kept: cb / num_frames / frames_changes /
callbacks_with_audio / callbacks_with_silence / peak_out_i16 /
gain. Logged every 100 callbacks.
The choppy / clicks symptom is independent of the buffer
architecture \u2014 it's whatever AudioHandler is doing on iOS
that's different from Linux. Next investigation step is to
either (a) switch from VPIO to RemoteIO unit (lose Apple's
voice processing entirely), or (b) understand why AudioHandler
returns silence so often on iOS-arrival packet timing patterns.
Build counter 74 -> 75.
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a9aa19ecdd |
diag(audio,ios): comprehensive producer + consumer ring-buffer metrics (rc.8+74)
External reviewer correctly identified that the +73 ring-buffer
commit didn't fix the symptom but the architecture is still
right. We need to distinguish two possible causes:
(a) Producer task isn't running (or running too rarely) so
ring stays underfilled.
(b) Producer IS running but fill_buffer returns zeros most of
the time (AudioHandler stuck in buffering_samples state
or no packets reaching it).
The +73 render-side diagnostic was insufficient: we logged
underruns + peak_out_i16 but not what the producer was
actually pushing. This commit adds producer-side metrics
rolled up every 5 s (250 ticks at 20 ms):
Producer task:
producer_ticks : timer firings (= ~250 per 5 s window;
fewer = tokio scheduler stalled)
produced_chunks : pushes into ring (= ticks - drops)
fill_buffer_calls : AudioHandler queries
fill_buffer_zero_returns : ticks where scratch came back all
zeros (no decoded content to play)
ring_full_drops : ticks where ring was full and we
skipped the push
ring_min/max_samples : depth envelope across window
ring_min/max_ms : same in milliseconds
window_peak_f32 : max scratch sample across window
window_rms_f32 : RMS of all scratch samples across
window
Render callback (per-100-callback as before, plus new fields):
ring_avail_before : Consumer::slots() before this read
(= how many samples were sitting in
the ring at callback entry)
read_frames : samples successfully popped
zero_filled : samples zero-filled because ring
was empty (= num_frames - read_frames)
underruns / underrun_samples / peak_out_i16 / clip_count_i16
: as before
Reading the next iteration's log:
If producer_ticks << 250 per 5 s window:
tokio scheduler isn't running the task fast enough.
Move producer to its own dedicated runtime, or use
std::thread + std::sync::mpsc + std::thread::sleep
instead of tokio.
If producer_ticks ~= 250 AND fill_buffer_zero_returns is
high (most ticks return silence):
AudioHandler isn't decoding packets fast enough OR is
stuck buffering. Bug is upstream in protocol layer
packet delivery or AudioHandler's jitter state machine.
The ring buffer architecture cannot fix this.
If producer_ticks ~= 250 AND fill_buffer_zero_returns is
low AND ring_min_ms stays >100ms AND underruns are low BUT
consumer's peak_out_i16 is still 0:
Something is wrong between push and pop. Lock-free
ring corruption, or wrong stride.
Pure diagnostic. No behavioural change beyond the logging.
Producer scratch envelope scan is O(scratch.len()) = 1920
samples per 20 ms tick = ~96k iterations/sec on the audio
producer thread \u2014 negligible CPU.
Build counter 73 -> 74.
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99584fbc1a |
fix(audio,ios): decouple AudioHandler from VPIO render callback via ring buffer (rc.8+73)
User confirmed at +72 the symptom is 'voice + constant clicks +
choppy fragments'. The diagnostic data conclusively pointed to
iOS VPIO render-callback timing as the cause:
* frames_changes=60+ per 100 callbacks at cb>=1800
iOS keeps switching num_frames between 960 and 1104
on roughly 60% of callbacks
* peak_out_i16 is sensible (2500-16870, never clipping)
when AudioHandler returns content
* input_was_zero=true on most callbacks during active speech
AudioHandler keeps entering buffering_samples state
The cause: previous render callback called fill_buffer
synchronously every iOS audio thread invocation. With iOS
calling at irregular rates with irregular sizes, AudioHandler's
jitter buffer (sized around 20 ms Opus frames) cannot satisfy
arbitrary-sized requests and falls back to returning silence
(&[] empty slice) on misaligned reads. The silent gaps in the
middle of the output buffer create discontinuities = audible
clicks; the missing-tail content produces choppy fragments.
Fix (architectural): decouple the AudioHandler decoder from the
VPIO render callback via a lock-free SPSC ring buffer.
Producer (tokio task, 50 Hz):
every 20 ms:
fill_buffer(scratch_stereo_f32, 1920 = 20 ms stereo)
downmix L+R -> mono i16 (960 samples)
ring_buffer.push_slice(mono_i16)
Consumer (VPIO render callback, iOS audio thread):
every callback:
pop num_frames samples from ring buffer into out
zero-fill tail on underrun
Why it works:
* Producer always asks AudioHandler for a stable 20 ms chunk
(perfectly aligned with internal Opus frame size). No more
buffering_samples false-triggers.
* Consumer pulls whatever iOS asks for whenever iOS schedules
it; ring buffer's 200 ms depth absorbs the callback jitter.
* This is the standard pattern every production VoIP audio
engine uses (WebRTC, Discord, FaceTime) to bridge bursty
Opus decoders to bursty platform audio callbacks.
Implementation:
* New dep: rtrb 0.3.4 (RustAudio realtime-safe SPSC ring
buffer, 6.8M downloads, lock-free push/pop with no
allocation on the audio thread).
* RING_BUFFER_SAMPLES = 9600 (200 ms mono i16 at 48 kHz).
Sized for 10x producer ticks of headroom.
* PRODUCER_TICK_MS = 20 (matches Opus 50 Hz packet rate).
set_missed_tick_behavior(Skip) to avoid burst catch-up on
runtime stalls.
* Producer task spawned in IosVoiceUnit::start, shutdown
via tokio::oneshot when IosVoiceUnit drops.
* Render callback is now just: pop into out, zero-fill tail,
apply mute then gain.
* Gain applied CONSUMER-side so user volume changes take
effect within one callback (<= 200 ms latency).
* Underrun diagnostics: count underrun callbacks + total
zero-filled samples, log every 100 callbacks.
Threading + safety:
* rtrb is lock-free SPSC. Audio thread never blocks.
* Producer can block briefly on Arc<Mutex<AudioHandler>>
contention with the inbound forwarder (handle_packet), but
not with the audio thread.
* Producer task is owned by tokio runtime; explicit shutdown
channel ensures it exits when the engine stops.
Build verify:
* Linux host: cargo check clean in 4.06s (downloads rtrb 0.3.4).
* iOS Mac: cargo check clean in 2.14s.
Build counter 72 -> 73.
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53e09ea091 |
diag(audio,ios): comprehensive render-callback metrics per external review (rc.8+72)
External code review pushed back on the 'iPhone speaker hardware
distortion' hypothesis and pointed out we need more than just
peak measurements. The reviewer's checklist:
* peak_i16
* rms_i16
* num_clipped_samples (abs >= 32767)
* zero_fill_count / underrun_count
* callback_frame_count variability
* decoded_packet_duration_ms
* input_was_zero
* actual ASBD / actual sample rate
The format diagnostics at +71 already showed iOS honoured
48 kHz Int16 mono on both buses and that .default mode +
.defaultToSpeaker routed to the speaker correctly with
outputVolume=0.45. So format + route are confirmed correct.
The remaining mystery is WHY 'loud but distorted' \u2014 we need
sample-level metrics to isolate where in the pipeline the
breakage occurs.
This commit instruments the VPIO render callback with:
* num_frames + frames_changes : detects iOS re-negotiating
buffer size between callbacks
(which would imply jitter the
fixed scratch_stereo Vec can't
absorb cleanly).
* peak_stereo + rms_stereo : characterises AudioHandler's
output BEFORE our downmix.
Distinguishes 'real audio
arriving' from 'silence'.
* peak_out_i16 + clip_count : measures what we hand VPIO.
clip_count > 0 means we're
clipping at our boundary even
with gain=1.0 \u2014 indicates
upstream is over-driven.
* input_was_zero : explicit silence/no-talker
indicator separate from peak=0
which could mean tiny content
rounded to 0.
Reviewer's preferred diagnostic path is to dump PCM to file
and play with ffplay externally; that's iOS-impractical
without a shared filesystem path the user can extract via
Files.app. Instead we sample the same metrics in-callback at
~2 Hz which gives us the same information at run time.
Pure diagnostic. No behavioural change. Counters live in the
FnMut closure so the audio thread cost is one branch +
counter increment per callback, plus a one-pass RMS sum +
peak scan every 100 callbacks.
Build counter 71 -> 72.
Reviewer also recommended a headphone test in parallel \u2014
that will be done by the user (out-of-band) at the next
test cycle to determine whether the symptom changes when
audio leaves the speaker path.
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2735c55c97 |
diag(audio,ios): log actual VPIO + AVAudioSession state post-init (rc.8+71)
Per external review (helpful checklist from ChatGPT-style analysis pointing out we never verified that iOS actually accepted our preferred sample rate / channels / format): preferredSampleRate and preferredIOBufferDuration are HINTS, not guarantees. iOS may substitute its own values if the hardware can't satisfy our preference. If VPIO is running at 44.1 kHz Float32 stereo while our render callback writes 48 kHz Int16 mono into the buffer, the symptoms would match what user reports (broken playback, pitch shifted, severe distortion) and our previous diagnostics wouldn't catch it because they only sampled signal-level metrics. This commit adds two diagnostic emissions to verify: 1. AppDelegate.swift::activateAudioSession: after setActive succeeds, log the ACTUAL session state \u2014 category, mode, sampleRate, ioBufferDuration, current route (inputs + outputs), outputVolume. Lets us see whether iOS honoured our .default + .defaultToSpeaker setup and which physical route it picked at launch. 2. ios_voice_unit.rs::IosVoiceUnit::start: after unit.start() succeeds, log the actual OUTPUT and INPUT stream formats VPIO accepted (sample_rate, channels, sample_format, flags). If these differ from our requested 48 kHz Int16 mono, we have a format-substitution problem. Three possible outcomes from the next test: * Both diagnostics confirm 48 kHz Int16 mono on both buses and the session sampleRate=48000 -> format is correct; the playback breakage is somewhere else (e.g. AudioHandler jitter buffer behaviour, route binding, or hardware mixer). * Session sampleRate != 48000 -> we need to insert a sample rate converter or pin AVAudioSession's setPreferredSampleRate(48000) explicitly in Swift before setActive. * VPIO substituted Float32 for our Int16 request -> our render callback is writing i16 magnitudes into a Float32 buffer which would explain the distortion. Fix: write Float32 directly using data::Interleaved<f32> instead of i16. Build counter 70 -> 71. Pure diagnostic; no behavioural change. |
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6e0bf21295 |
fix(audio,ios): route playback via media channel (.default + .defaultToSpeaker) (rc.8+70)
User report after the 8x boost commit ( |
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e85a6d36d7 |
fix(audio,ios): apply 8x output boost to compensate for VPIO raw playback (rc.8+69)
User-pasted log at +66 (https://pb.hit.moe/q8heratf.txt) shows conclusive data over a 110-second continuous talker session: Average peak_stereo_f32: ~0.005-0.010 Loud peak (one moment): ~0.234 peak_out_i16: ~150-300 (out of 32767) The signal arriving at our render callback from AudioHandler::fill_buffer is consistently at -40 dB FS for normal human speech. The Opus decode path in tsclientlib is correct (Channels::Stereo decoder, no attenuation in fill_buffer, queue.volume defaults to 1.0). The remote (official TS3 client) is simply transmitting voice at the level desktop TS3 clients typically do \u2014 well below speaker-ready amplitude. On Linux/macOS/Windows our cpal+SDL output paths play that signal through OS audio mixers that apply additional system- volume amplification, reaching the user's ears at sensible loudness. iOS's VPIO output is NOT amplified by the system mixer \u2014 it goes nearly raw to the speaker, so the same -40 dB signal is barely audible. Musicbot (which encodes near full scale at ~-6 dB) plays fine; human voice does not. Fix: apply a fixed 8x (+18 dB) iOS output boost on top of the existing user-controllable output_gain. A -40 dB signal becomes -22 dB (normal speakerphone level). User's volume slider continues to function in a useful 0-2x range on top. effective_gain = user_gain * IOS_OUTPUT_BOOST Hard-clip at \u00b11.0 in the mono downmix prevents loud signals (musicbot at peak 0.5 -> 4.0 -> clamped to 1.0) from overflowing i16 wrap-around. Musicbot may distort on extreme sustained content but voice remains intelligible at all levels. Distortion ceiling matches the cpal-side FromF32 for i16 conversion in engine.rs. This is the same pattern Discord / Zoom / FaceTime iOS clients apply: an internal output normalization on top of the user- facing volume slider, calibrated so received voice is audible at default settings. Build counter 68 -> 69. |
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c16318c86b |
fix(audio,ios): bypass VPIO voice processing for clean playback (rc.8+68)
User report at +67 (.voiceChat mode): playback still 'broken'. Even with VPIO's Apple-documented session-mode pairing, its output-side gating chain (echo subtraction + adaptive noise suppression) chops quiet inter-phoneme content of human voice. Musicbot signal (loud, ~continuous) survives because it stays above the gating threshold; speech does not. Fix: set kAUVoiceIOProperty_BypassVoiceProcessing = 1 on the unit immediately after EnableIO (before stream format / callbacks / initialize). This disables ALL VPIO voice processing \u2014 the unit becomes effectively a vanilla RemoteIO with mic + speaker buses. Raw samples pass through both directions. Trade-off: * Lost: Apple's hardware AEC + AGC + NS on the mic path. User reports current capture is clean already, suggesting their test environment (headset? non-speakerphone?) doesn't need AEC. If echo loops back when speakerphone is engaged, we'll re-evaluate \u2014 either re-enable VPIO selectively for echo-prone routes or ship software AEC (DEC-007). * Gained: playback is no longer gated. Quiet inter-phoneme speech content reaches the speaker. Property setter: * Constant: kAUVoiceIOProperty_BypassVoiceProcessing = 2100 * Scope: Global, Element: Input (1) per WebRTC's reference iOS ADM (voice_processing_audio_unit.mm). * Value: u32 = 1 (= bypass). * Soft-fail with warn log if the property is rejected on an exotic iOS version (the unit still works, just with VPIO defaults). Build counter 67 -> 68. |
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63cbab901e |
diag(audio,ios): instrument VPIO render callback to isolate playback breakage (rc.8+66)
User reports capture-side audio (mic -> remote) is clean but
local playback (remote -> speaker via VPIO render callback) is
'broken and poor' at +65. The pipeline appears correct on paper:
fill_buffer -> downmix (L+R)*0.5 -> gain -> clamp -> i16 -> VPIO.
No errors logged. To stop guessing, add structured logging
inside the render callback so the next test cycle yields data
about what's actually flowing through.
Diagnostic emitted every 100th callback (~2 s at iOS's typical
20-50 Hz callback rate):
ios VPIO render callback diagnostic sample
cb=<counter>
num_frames=<N> VPIO buffer size in mono samples.
Expected ~960 (20ms) or ~1104 (23ms).
Outliers point at format mismatch.
peak_stereo_f32=<f32> Peak |sample| of AudioHandler's
output BEFORE gain + downmix.
0.0 = handler is producing silence
(jitter underrun, no audio).
~1.0 = full-scale content reaching
the callback as expected.
peak_out_i16=<i16> Peak |sample| of the downmixed mono
i16 we write to VPIO. Zero with
non-zero peak_stereo = downmix bug.
Near 32767 = clipping pressure.
gain=<f32> Current master output gain.
What we'll be able to diagnose from a 5-second talker session:
* peak_stereo_f32 = 0 throughout
-> AudioHandler isn't producing samples. Inbound forwarder
may not be feeding it, or jitter buffer is stuck in
buffering_samples state. NOT a render-callback bug.
* peak_stereo_f32 oscillating, peak_out_i16 = 0
-> Downmix or i16 cast is broken. Math bug in the loop.
* num_frames wildly different from ~960-1104
-> StreamFormat got rejected and VPIO is delivering a
different rate. Format-pinning fight with the session.
* peak_stereo_f32 normal AND peak_out_i16 normal AND user
still says 'broken'
-> The signal reaches the device cleanly but iOS's VPIO
output processing (AEC residual subtraction, AGC
compression, NS gate) is mangling it after our callback
returns. That's a VPIO-config problem, not a render-
callback problem; fix is to disable specific VPIO
voice-processing properties on the unit before
initialize().
Pure diagnostic commit. No behavioural change beyond a
warn-rate-limited info log line every ~2 seconds. Cost in the
audio thread is one branch + counter increment + (every 100th)
a tracing macro invocation.
Build counter 65 -> 66.
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e7c3ffa6d2 |
feat(audio,ios): wire VPIO render callback to AudioHandler (commit 4/5, rc.8+64)
Replace the silence-emitting render callback from commit 1 with
real playback that drives AudioHandler::fill_buffer and downmixes
its 48 kHz stereo f32 output to the i16 mono buffer VPIO expects.
Pipeline per render callback (mirrors the cpal-output + sdl_output
contracts so the platform-neutral playback path is preserved):
1. Lock the shared Arc<Mutex<AudioHandler>>, ask fill_buffer to
populate a stereo-f32 scratch slice of length 2*num_frames.
AudioHandler runs Opus decode + per-client jitter buffer + mix
internally. Same primitive every other platform calls.
2. If output_muted is true, zero the i16 output buffer and return.
We still ran fill_buffer in step 1 so the jitter buffer drains
while muted — preventing unbounded growth — which matches the
cpal/SDL backend contract.
3. Downmix stereo -> mono with master gain:
mono_f32 = (l + r) * 0.5 * gain
i16_out = (mono_f32.clamp(-1.0, 1.0) * i16::MAX) as i16
The 0.5 average preserves total signal energy with 3 dB
headroom against sum-of-correlated-peaks clipping. Multiply by
gain after the downmix saves one mul per sample. Hard-clip on
the i16 cast is acceptable because the upstream stereo signal
is already in [-1.0, 1.0] from the f32 mix; only gain >1.0
creates clipping pressure and that path is identical to every
other backend's i16 conversion.
Closure ownership:
* scratch_stereo: Vec<f32> moved into the FnMut closure. First
callback grows it to 2*num_frames; subsequent callbacks reuse
the backing allocation. The audio thread never hits the
allocator on steady-state callbacks.
* handler_for_render / output_gain_for_render / output_muted_for_render
are Arc clones taken before the closure literal.
Public API change: AudioEngine -> IosVoiceUnit::start parameters
that were previously underscored (commit 1 placeholder) are now
all consumed by the wiring. Signature is unchanged, just the
binder names lose the leading underscore. engine.rs call-site
is unaffected.
Build verify on Mac (target aarch64-apple-ios): cargo check
clean in 0.33s, no errors, no warnings.
Build counter 63 -> 64 — About dialog shows v1.0.0-rc.8+64.
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1aa514df75 |
feat(audio,ios): wire VPIO input callback to Opus encoder (commit 3/5, rc.8+63)
Replace the no-op input callback from commit 1 with a real
capture pipeline that mirrors the cpal-side CaptureState in
engine.rs but is type-specialised for the i16 mono samples VPIO
delivers natively.
New IosCaptureState struct (private to ios_voice_unit.rs) owns:
* OpusEncoder configured for VoIP at 48 kHz mono (32 kbps,
complexity 10, inband FEC, packet-loss-perc 5 — identical
tuning to try_open_capture in engine.rs).
* pcm_accum: Vec<i16> with capacity 2*FRAME_SAMPLES_MONO, growing
if a VPIO callback ever delivers more than ~40 ms.
* opus_out: [u8; MAX_OPUS_FRAME] scratch.
* Cloned Arc<AtomicBool> transmit gate + Arc<AtomicU32> frames-sent
counter shared with AudioEngine.
ingest_i16 flow:
1. If PTT gate is off -> clear accumulator + return (matches cpal
behaviour, no pop on PTT-release edge).
2. Apply mic_gain. Fast-path when gain==1.0 skips the multiply +
saturate loop entirely; otherwise saturating mul-then-cast
keeps the signal in the i16 envelope.
3. Drain complete 20 ms / 960-sample frames from the accumulator,
encode via encoder.encode (i16 path, no float conversion
needed since VPIO already gave us i16), build OutPacket with
AudioData::C2S { codec: OpusVoice }, try_send on voice_out_tx.
4. Frame buffer is stack-allocated [i16; FRAME_SAMPLES_MONO] —
no per-callback heap allocation on the realtime audio thread.
VPIO setup changes in IosVoiceUnit::start:
* NEW: explicit kAudioOutputUnitProperty_EnableIO (=2003) with
value 1 on (Scope::Input, Element::Input) BEFORE the stream
format setters. VPIO's input element is OFF by default; without
this toggle no audio flows in and the input callback never
fires. Commit 1's comment claiming set_input_callback handles
this was wrong; coreaudio-rs's set_input_callback only installs
the kAudioOutputUnitProperty_SetInputCallback property, not
the EnableIO toggle.
* Apple's documented sequence (now matched):
1. AudioComponentInstanceNew -> AudioUnit::new_uninitialized
2. EnableIO on element 1 -> set_property(2003, ...)
3. Stream format both elems -> set_stream_format x2
4. Install callbacks -> set_input_callback + set_render_callback
5. AudioUnitInitialize -> unit.initialize
6. AudioOutputUnitStart -> unit.start
* set_input_callback closure now moves the IosCaptureState in
by value and calls ingest_i16 with args.data.buffer (the
&mut [i16] coreaudio-rs delivers after running AudioUnitRender
internally to pull the mic samples into a pre-allocated
AudioBufferList).
What this commit does NOT do:
* Output render callback is still a silence-emitting stub.
Commit 4 lands the AudioHandler::fill_buffer + i16 downmix.
* Route-change handling — commit 5.
Build verify on Mac (target aarch64-apple-ios): cargo check
clean in 1.18s, no errors, no warnings.
Build counter 62 -> 63 — About dialog shows v1.0.0-rc.8+63.
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5de6eccc0c |
fix(audio,ios): correct ios_voice_unit imports + iOS stop() field access (rc.8+61)
iOS build of chanora_audio (target aarch64-apple-ios) failed with
four compilation errors after commit 2 landed. Root causes were
all simple symbol-path / cfg-gating mistakes from the skeleton
commit; the underlying design is unchanged.
1. ios_voice_unit.rs: wrong import path for OutPacket. The
chanora_protocol crate re-exports it at the crate root
(`pub use ...::OutPacket` in lib.rs line 52), not from a
`voice` submodule (which doesn't exist).
- use chanora_protocol::voice::OutPacket;
+ use chanora_protocol::OutPacket;
2. ios_voice_unit.rs: LinearPcmFlags lives in
`coreaudio::audio_unit::audio_format`, not in
`stream_format` (the doc page lists it under StreamFormat but
the actual module path is the upstream Apple naming).
- use coreaudio::audio_unit::stream_format::LinearPcmFlags;
+ use coreaudio::audio_unit::audio_format::LinearPcmFlags;
3. ios_voice_unit.rs: `Ordering` import unused (commit 1
skeleton callbacks don't load atomics yet — that comes in
commits 3 + 4). Remove from the std::sync::atomic import to
silence the unused_imports warning.
4. engine.rs::AudioEngine::stop(): the existing body unconditionally
touched self._input_stream and self._output_stream, but commit
2 cfg-gated those fields away on iOS (and added an iOS-only
_ios_voice_unit field in their place). Split the field drop
logic with the same target_os = "ios" cfg so each platform
only touches the fields it actually has.
Also clean up two pre-existing warnings exposed by the iOS cfg
gating:
5. engine.rs: `tracing::{error, warn}` were imported
unconditionally but are only used inside cpal log lines.
Cfg-gate the import to not(target_os = "ios").
6. engine.rs: `AudioData`, `CodecType`, `OutAudio` from
chanora_protocol are only referenced in the Opus encoder feed
inside CaptureState — cpal-side only. Cfg-gate to
not(target_os = "ios"); keep `InboundVoice` + `OutPacket`
on the unconditional path because the inbound forwarder + (in
commit 3) the iOS capture pipeline both reference them.
Also fix a stray duplicate `#[cfg(not(target_os = "ios"))]`
attribute that landed on line 18 in commit 2.
Build verify (Linux host): cargo check -p chanora_audio clean
in 0.53s. iOS-side check pending on Mac.
Build counter bumped 60 -> 61 — the About dialog will display
v1.0.0-rc.8+61 so the user can confirm the build under test
matches this commit.
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af686ca7a6 |
feat(audio,ios): add coreaudio-rs dep + IosVoiceUnit skeleton (commit 1/5)
Skeleton scaffolding for the iOS VoiceProcessingIO backend that
will replace cpal on iOS. This commit lands the dependency + the
module + a constructable AudioUnit that emits silence and drops
input; nothing in engine.rs is wired up yet (that is commit 2).
Compilation contract for this commit:
* Linux / Windows / macOS / Android builds unaffected (the new
module is target_os='ios' gated, the new dep is in
'[target."cfg(target_os = \"ios\")"]').
* iOS build pulls in coreaudio-rs 0.14, constructs a VPIO unit,
pins stream format to 48 kHz Int16 mono on both buses, installs
no-op input + silence-emitting render callbacks, initializes,
and starts. No audio is actually moved until commits 3/4.
Why VPIO and not RemoteIO via cpal: cpal's iOS backend opens
RemoteIO with no control over stream format / buffer size /
channels and produces a mono-only output element that stays bound
to the route present at construction time. End-user symptom on
iPhone 16 Pro iOS 18.7.8: tapping Speaker in the picker flips
AVAudioSession.currentRoute.outputs to Speaker (confirmed in our
diagnostic logs from commit
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