// Alpha end-to-end verification test. // // Runs the actual FRB-loaded Rust bridge against cn.teamspeak.app. // This is the empirical evidence that the Alpha build's // connect → snapshot → disconnect cycle works through the full // Dart UI thread → flutter_rust_bridge → chanora_bridge cdylib → // chanora_core → chanora_protocol → tsclientlib → network // path. // // Tagged with the network-required marker so future CI can opt out. // // Requirement trace (SWE.5 / SWE.6 — end-to-end connect path): // SRS-001..SRS-030 (server connection flow), SRS-031..SRS-060 (channel/client snapshot), // SAD-032, SAD-033, SAD-040, SAD-041 (protocol adapter + bridge facade), // SDD-046, SDD-047 (typed DTOs + event mapping). // Verification-plan rows: SWE5-IV-008, SWE5-IV-009 (swe5-software-integration-verification-plan.md); // SWE6-SV-001, SWE6-SV-002 (swe6-software-verification-plan.md). // For now it's just a regular flutter_test test. import 'package:flutter_test/flutter_test.dart'; import 'package:chanora_flutter/src/rust/api.dart' as rust; import 'package:chanora_flutter/src/rust/frb_generated.dart'; const _runE2e = bool.fromEnvironment('CHANORA_RUN_E2E'); const _skipReason = 'Set --dart-define=CHANORA_RUN_E2E=true with a built native bridge to run ' 'network end-to-end acceptance.'; void main() { setUpAll(() async { if (!_runE2e) return; await RustLib.init(); }); test( 'connect/snapshot/disconnect against cn.teamspeak.app', () async { // Defensive: in case a previous test left a connection open. try { await rust.disconnect(); } catch (_) {} final snap = await rust.connect( host: 'cn.teamspeak.app', nickname: 'ChanoraAlphaTest', password: '', ); expect(snap.serverName, isNotEmpty); expect(snap.channels, isNotEmpty); // Welcome message is allowed to be empty on some servers; just // assert it's a String type (which it always is — this is more a // smoke than a real assertion). expect(snap.welcomeMessage, isA()); // Re-fetch the snapshot; should still succeed. final snap2 = await rust.snapshot(); expect(snap2.serverName, snap.serverName); final connectedBefore = await rust.isConnected(); expect(connectedBefore, isTrue); await rust.disconnect(); final connectedAfter = await rust.isConnected(); expect(connectedAfter, isFalse); }, timeout: const Timeout(Duration(seconds: 30)), skip: _runE2e ? false : _skipReason, ); }