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chanora/crates
Edison Jwa 484dad1072 fix(audio): eliminate Android output stutter via Oboe config + lock-free callback
Phase 1 — Oboe configuration:
- Change output stream from Usage::VoiceCommunication to Usage::Game with
  ContentType::Sonification to avoid forcing the Legacy (OpenSL ES) data
  path on most devices (Oboe issue #2075)
- Switch output format from i16 Mono to f32 Stereo, matching Qint's proven
  configuration and eliminating per-callback downmix conversion
- Set buffer size to 2x burst after stream open, reducing default buffer
  from 8-20x burst to 2x burst for lower latency
- Remove scratch Mutex<Vec<f32>>; callback writes directly to Oboe buffer

Phase 2 — Lock-free output callback:
- Add audio_event_queue.rs: lock-free SPSC bridge using crossbeam ArrayQueue
  with separate packet (lossy) and control (reliable) channels
- OutputCallback now owns AudioHandler directly (no Arc<Mutex<>> on Android)
- Inbound forwarder pushes packets via AudioEventProducer (no mutex)
- set_client_volume pushes control commands via event queue on Android
- iOS/desktop Arc<Mutex<AudioHandler>> path unchanged
2026-06-04 00:51:25 +09:00
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