Two distinct fixes prompted by user reports from the iPhone build:
1. 'strange text on Chanora (RFLOWED BY)' \u2014 the Flutter debug
overlay's 'OVERFLOWED BY N PIXELS' strip was appearing next to
the AppBar title because the title Row ('Chanora' + channel
pill) plus 5-6 trailing IconButton actions exceeded a typical
iPhone AppBar width. User saw the strip clipped to '...RFLOWED
BY...' since only its end fit on screen.
_AppBarTitle now drops the 'Chanora' label on narrow widths
(<840 dp). Title shows only the channel pill when in voice
channel; the user already knows they're in Chanora because
they just opened it. Wide widths (tablet/desktop, >= 840 dp)
keep the full 'Chanora \u00b7 #channel-pill' title because there's
room. Eliminates the overflow.
Note: the OVERFLOWED-BY strip only renders in debug builds
anyway; release builds suppress the overlay. But the
underlying Row overflow was a real layout bug worth fixing.
2. First-tap TextField still failed on iPhone after the earlier
FocusNode + TextField.onTap fix. Root cause: TextField.onTap
fires AFTER the gesture-arena resolves, so if the enclosing
SingleChildScrollView wins the arena (which it does on iOS
for the very first tap), the focus request never fires.
Wrap each connect-form TextField in a Listener with
HitTestBehavior.translucent and onPointerDown: requestFocus.
Listener fires synchronously on PointerDownEvent BEFORE arena
resolution, so even if the scrollable would have won the arena
we have already grabbed focus. Translucent means the pointer
ALSO propagates down to the TextField so its normal touch
handling still runs (text selection / cursor placement).
_focusOnTap helper added; wraps all three TextFields
(host, nick, password).
flutter analyze: clean (6 pre-existing Radio.groupValue infos).
flutter build ios --release --no-codesign: 18.4 s, Runner.app
30.0 MB.