Files
chanora/apps/chanora_flutter/pubspec.yaml
T
EdisonJwa c89acacc74 fix(ios,audio): pair VPIO with AVAudioSession mode .voiceChat (rc.8+67)
User report at +66: capture (mic -> remote) is clean, but local
playback (remote -> speaker) is 'broken and poor', particularly
for human voice. Musicbot audio (loud, near-continuous) plays
correctly; human voice (peaks ~-6 dB, average ~-40 dB, classic
20 dB peak-to-average ratio) sounds gated out so most inter-
phoneme content is unintelligible.

Diagnostic at +66 (render callback peak sampling every 100
callbacks during a 60-second talker session) showed peak_stereo
values in the 0.005-0.01 range with occasional 0.13-0.49 spikes
\u2014 i.e. the signal is REAL and reaching the device, but VPIO's
output-side voice processing chain is gating the average-level
content.

Root cause: AVAudioSession mode .default + VPIO is a mismatched
pairing. Under .default mode the VPIO unit's internal AGC/NS
thresholds are tuned wrong for telephony-style speech and treat
quiet inter-phoneme content as noise to gate out.

Fix: switch back to mode .voiceChat which is Apple's documented
pair for VoiceProcessingIO. WebRTC's reference iOS audio device
manager (chromium googlesource voice_processing_audio_unit.mm)
also uses this pair. VPIO under .voiceChat tunes its processing
chain for speech and passes quiet content through cleanly.

The original 'speaker/receiver toggle is silent under .voiceChat'
bug was caused by cpal's RemoteIO unit binding to a stale
physical transducer at construction time, not by .voiceChat
itself. After migrating to VPIO at commits 1-4 (af686ca through
e7c3ffa) the route binding is correct under either mode because
VPIO natively re-binds on overrideOutputAudioPort \u2014 it IS the
canonical voice unit. So .default lost its only benefit and we
revert to the Apple-documented pairing.

Category options unchanged: .allowBluetoothHFP +
.allowBluetoothA2DP \u2014 BT headsets still permitted in both
directions regardless of mode.

Build counter 66 -> 67.
2026-05-17 01:44:05 +08:00

138 lines
6.0 KiB
YAML

name: chanora_flutter
description: "Chanora — cross-platform voice client for TeamSpeak-compatible servers."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0-rc.8+67
environment:
sdk: ^3.11.5
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
flutter_localizations:
sdk: flutter
intl: any
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8
flutter_rust_bridge: 2.12.0
freezed_annotation: ^3.1.0
connectivity_plus: ^6.1.0
path_provider: ^2.1.4
# audio_session 0.2.3 (MIT, Ryan Heise, 865k downloads) gives us
# programmatic access to AVAudioSession on iOS + AudioManager on
# Android. We use:
#
# * AVAudioSession.availableInputs \u2014 enumerate real input ports
# (Built-in Mic, Bluetooth HFP, wired headset, USB).
# * AVAudioSession.currentRoute \u2014 inputs + outputs of the
# active route.
# * AVAudioSession.setPreferredInput(port) \u2014 switch input
# (also drives matching output for HFP devices).
# * AVAudioSession.overrideOutputAudioPort(speaker|none) \u2014
# toggle the built-in receiver/earpiece vs speakerphone.
# * AVAudioSession.routeChangeStream \u2014 live notifications when
# the user plugs / unplugs / connects a device.
#
# This is the right primitive for a VoIP-style 'pick speaker /
# receiver / AirPods / wired' picker. Discord, WhatsApp, FaceTime
# all do exactly this. We previously tried audio_router 1.1.1
# whose iOS path is AVRoutePickerView (the AirPlay button) \u2014 the
# wrong UI: only lists AirPlay output destinations, not the
# speaker/receiver/Bluetooth choices we actually want.
audio_session: ^0.2.3
# package_info_plus 8.x (Flutter Community Plus, BSD-3, ~3M
# downloads) exposes the platform-canonical app version + build
# number at runtime so the About dialog (and any future
# diagnostic export) can display "v1.0.0-rc.8+60" sourced from
# the SAME pubspec.yaml field that drives CFBundleShortVersionString
# + CFBundleVersion on iOS and versionName + versionCode on
# Android. Single source of truth means the version on the
# iPhone screen always matches the commit that built it; no
# more "am I testing the right build?" question during the
# iOS audio test cycle.
package_info_plus: ^8.0.0
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^6.0.0
freezed: ^3.2.5
build_runner: ^2.15.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# Generate localization bindings from lib/l10n/*.arb at build time.
# Per DEC-015 (register v0.9.5) Chanora ships English + Chinese
# Simplified at MVP with an i18n-ready architecture for additional
# languages.
generate: true
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/to/font-from-package