Files
chanora/apps
EdisonJwa f3320715ea feat(audio,ios): AVAudioSession PlayAndRecord+voiceChat in AppDelegate
iOS AVAudioSession must be configured BEFORE Flutter starts its
audio pipeline; the canonical place is application(_:didFinishLaunching\
WithOptions:) in AppDelegate.swift. This commit:

apps/chanora_flutter/ios/Runner/AppDelegate.swift:
  * import AVFoundation
  * In application(_:didFinishLaunchingWithOptions:), call
    AVAudioSession.sharedInstance().setCategory(.playAndRecord,
      mode: .voiceChat,
      options: [.defaultToSpeaker, .allowBluetooth, .allowBluetoothA2DP])
    followed by setActive(true). Failures are NSLogged but do not
    block app launch — cpal's CoreAudio backend will still come up
    against the default iOS routing.

  This shape:
   * routes the receiver/speaker like a phone call (.playAndRecord +
     .voiceChat),
   * engages on-device AEC / NS where supported,
   * defaults to speaker so users don't have to hold the phone to
     their ear,
   * permits Bluetooth headsets (AirPods et al. just work).

crates/chanora_audio/src/engine.rs:
  * Replace the iOS engine-start placeholder log line ('binding
    pending — Chanora iOS audio is documented-only for Beta') with
    an honest acknowledgment that the AVAudioSession configuration
    lives Swift-side. The Rust engine acknowledges the request, then
    cpal opens its CoreAudio streams against the session.

iOS-only Rust code is #[cfg(target_os = "ios")]-gated so this commit
is no-op on every other platform.

SRS-197: iOS/macOS audio routing contract. DEC-025: iOS officially
in scope for P0 (Focused PTT only — Apple's sandbox model has no
global PTT analogue).
2026-05-16 13:50:43 +08:00
..