# MobileGL recorder golden (MG_Test/Pipe/RecorderGoldenTest.cpp). One record per line:
# index call bytes hash. Regenerate deliberately: MOBILEGL_RECORDER_GOLDEN_WRITE=1.
0 ResourceCreate 88 71558ae14496671c
1 ResourceRespecify 88 88017539bd1a0af0
2 SetTextureParams 40 3d2a5c32ef71aff7
3 ResourceRespecify 88 aef432663d91fb51
4 ResourceRespecify 88 c598f22b9a64c4f6
5 SetTextureParams 40 d8c2913291025e86
6 CreateSamplerState 132 d745c6a533207b8c
7 SetTextureParams 40 893f0d59d249d3c9
8 CreateSamplerState 132 c96bbb5d56ab4a6c
9 SetTextureParams 40 730fe69e44ae8894
10 ResourceCreate 88 d5372ec2536746dc
11 ResourceRespecify 88 66936501de8dd97f
12 ResourceSubData 136 04cd08ec9b6759f3
13 ResourceCreate 88 68bf4e03f1c5b264
14 ResourceRespecify 88 d6d1bac1d1f5f777
15 SetFramebufferState 304 bfa746aeca933905
16 CreateShaderState 200 14fd5a1b4872f269
17 SetProgramBindings 32 55a48f4f0bc79772
18 BindShaderState 16 0e00bb8e4477d0c8
19 SetDrawProgram 16 0e00bb8e4477d0c8
20 SetDispatchProgram 16 0e00bb8e4477d0c8
21 ResourceSubData 104 592591476e1de3eb
22 ResourceRespecify 88 d2ea8273d6969816
23 CreateSamplerView 36 92735167665158b2
24 SetSamplerViews 40 cdfff376ce9850d7
25 BindSamplerStates 24 c15219323b7a40b1
26 SetGlobalConstants 56 3a08c059ed3fb509
27 CreateRenderState 444 cbaa7e1b0c8f56b0
28 BindRenderState 12 2df0851678bfe6a3
29 SetDynamicState 804 feeb3db4dd9979e1
30 SetPixelPackState 28 78c6269e722f3497
31 SetPatchState 40 0307120c1ada1890
32 SetVertexAttribDefaults 1800 007a2317a881dd1f
33 SetContextValues 96 8d24acac68829781
34 CreateVertexElements 1320 1e6a49d992827735
35 BindVertexElements 16 b110667323a9f265
36 SetVertexBuffers 56 776e3b47bef003ea
37 SetIndexBuffer 24 8b038a41009b3de1
38 DrawVbo 68 f68b4c81a25b7c80
39 DrawVbo 68 bfcdfb6905f6a2e0
40 DrawVbo 68 1dc574eef36ac0b5
41 CreateRenderState 444 640a0ca7f8c372cf
42 BindRenderState 12 588ef79fccfb799e
43 SetDynamicState 32 8d8e0f37b78b17a7
44 DrawVbo 68 f1244468aa18a333
