cmake_minimum_required(VERSION 3.22.1)

project("MobileGL")

option(MOBILEGL_BUILD_TEST        "Build MobileGL tests"                             ON )
option(MOBILEGL_BUILD_BENCHMARK   "Build MobileGL benchmarks"                        ON )
option(MOBILEGL_FORCE_RELEASE_OPT "Enable Release optimization flags in Debug build" ON )
option(MOBILEGL_ENABLE_TRACY      "Enable tracy for profiling"                       OFF)

if (ANDROID)
    set(MOBILEGL_BUILD_TEST       OFF CACHE BOOL "Build MobileGL tests"      FORCE)
    set(MOBILEGL_BUILD_BENCHMARK  OFF CACHE BOOL "Build MobileGL benchmarks" FORCE)
endif()

if (NOT CMAKE_BUILD_TYPE STREQUAL "Debug" OR MOBILEGL_FORCE_RELEASE_OPT)
    # Check if ThinLTO or LTO is suppported
    include(CheckIPOSupported)
    include(CheckCCompilerFlag)
    include(CheckCXXCompilerFlag)

    check_ipo_supported(RESULT LTOSupported OUTPUT LTOError)

    check_c_compiler_flag("-flto" HAS_LTO_C)
    check_cxx_compiler_flag("-flto" HAS_LTO_CXX)

    if (LTOSupported OR (HAS_LTO_C AND HAS_LTO_CXX))
        # Check ThinLTO
        check_c_compiler_flag("-flto=thin" HAS_THINLTO_C)
        check_cxx_compiler_flag("-flto=thin" HAS_THINLTO_CXX)
        if (HAS_THINLTO_C AND HAS_THINLTO_CXX)
            message(STATUS "ThinLTO supported, using -flto=thin")

            add_compile_options(-flto=thin)
            add_link_options(-flto=thin)
        else()
            # ThinLTO is not supported
            message(STATUS "ThinLTO not available, fallback to CMAKE IPO")
            set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
        endif()
    else()
        message(STATUS "IPO not supported: ${LTOError}")
    endif()

    if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang" AND NOT MATCHES "AppleClang")
        add_compile_options(-O3 -ffunction-sections -fdata-sections)
        add_link_options(-Wl,--gc-sections)
    elseif (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
#        add_compile_options(/O2)
    else ()
        add_compile_options(-O2)
    endif()
endif()

if (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
    add_compile_options(/Zc:preprocessor)
    add_compile_options(/Zc:__cplusplus)
endif()

enable_language(CXX)

set(CMAKE_CXX_STANDARD 23)

set(CMAKE_CXX_STANDARD_REQUIRED ON)

set(CMAKE_EXPORT_COMPILE_COMMANDS ON)

set(CMAKE_POSITION_INDEPENDENT_CODE ON)

if (MSVC)
    set(CMAKE_CXX_FLAGS "/EHsc ${CMAKE_CXX_FLAGS}")
endif()

# Generate MGGitHash.h
execute_process(
    COMMAND git rev-parse HEAD
    WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
    OUTPUT_VARIABLE GIT_COMMIT_HASH_FULL
    OUTPUT_STRIP_TRAILING_WHITESPACE
)

string(SUBSTRING "${GIT_COMMIT_HASH_FULL}" 0 7 GIT_COMMIT_HASH_SHORT)

configure_file(
    ${CMAKE_SOURCE_DIR}/MobileGL/MG_Util/Miscellany/MGGitHash.h.in
    ${CMAKE_BINARY_DIR}/generated/MGGitHash.h
    @ONLY
)

include_directories(${CMAKE_BINARY_DIR}/generated)

set(ENABLE_RTTI                ON  CACHE BOOL "Enables RTTI (will be took by glslang)" FORCE)

set(ENABLE_GLSLANG_BINARIES    OFF CACHE BOOL "Enable glslangValidator/spirv-remap" FORCE)
set(ENABLE_SPVREMAPPER         OFF CACHE BOOL "Enable SPVRemapper" FORCE)
set(ENABLE_OPT                 ON  CACHE BOOL "Enable SPIRV-Tools opt usage in glslang" FORCE)
set(BUILD_EXTERNAL             ON  CACHE BOOL "Build external deps in External/" FORCE)
set(ENABLE_GLSLANG_INSTALL     OFF CACHE BOOL "Install glslang targets" FORCE)

set(SPIRV_CROSS_C_API          ON  CACHE BOOL "Enable C API" FORCE)
set(SPIRV_CROSS_ENABLE_GLSL    ON  CACHE BOOL "Enable GLSL backend" FORCE)
set(SPIRV_CROSS_ENABLE_HLSL    OFF CACHE BOOL "Disable HLSL backend" FORCE)
set(SPIRV_CROSS_ENABLE_MSL     OFF CACHE BOOL "Disable MSL backend" FORCE)
set(SPIRV_CROSS_ENABLE_CPP     OFF CACHE BOOL "Disable C++ API target" FORCE)
set(SPIRV_CROSS_CLI            OFF CACHE BOOL "Disable CLI binary" FORCE)
set(SPIRV_CROSS_STATIC         ON  CACHE BOOL "Prefer static libs" FORCE)

# add_subdirectory(3rdparty/DiligentCore)
add_subdirectory(3rdparty/glslang)
add_subdirectory(3rdparty/SPIRV-Cross)

set(XXHASH_BUILD_XXHSUM OFF)
option(BUILD_SHARED_LIBS OFF)
add_subdirectory(3rdparty/xxHash/build/cmake xxhash_build EXCLUDE_FROM_ALL)

set(TRACY_ENABLE ${MOBILEGL_ENABLE_TRACY} CACHE BOOL "Enable Tracy, this is an internal variable" FORCE)

if (TRACY_ENABLE)
    set(TRACY_ON_DEMAND            ON  CACHE BOOL "Enable profiling only connected" FORCE)
    set(TRACY_NO_EXIT              OFF CACHE BOOL "Don't exit Tracy until connected" FORCE)
    set(TRACY_DELAYED_INIT         ON  CACHE BOOL "Don't init Tracy on library load" FORCE)
    set(TRACY_MANUAL_LIFETIME      ON  CACHE BOOL "Manually control Tracy lifetime" FORCE)
    set(TRACY_NO_CRASH_HANDLER     ON  CACHE BOOL "Disable crash handling" FORCE)

    add_subdirectory(3rdparty/tracy)
endif ()

set(SOURCE_FILES
    MobileGL/Init.cpp
    MobileGL/GlobalObjects.cpp

    MobileGL/MG_Util/Debug/Log.cpp

    MobileGL/MG_Util/Math/VectorTypes.cpp
    MobileGL/MG_Util/Metrics/TextureMetrics.cpp

    MobileGL/MG_Util/Metrics/BufferMetrics.cpp

    MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
    MobileGL/MG_Util/Converters/EGLToStr/EGLEnumConverter.cpp
    MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
    MobileGL/MG_Util/Converters/MGToStr/RenderStateEnumConverter.cpp
    MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
    MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
    MobileGL/MG_Util/Converters/MGToStr/FramebufferEnumConverter.cpp
    MobileGL/MG_Util/Converters/MGToStr/TextureEnumConverter.cpp
    MobileGL/MG_Util/Converters/GLToGlslang/ProgramEnumConverter.cpp
    MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
    MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
    MobileGL/MG_Util/Converters/MGToGL/FramebufferEnumConverter.cpp
    MobileGL/MG_Util/Converters/MGToGL/TextureEnumConverter.cpp
    MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
    MobileGL/MG_Util/Converters/MGToGL/RenderStateEnumConverter.cpp
    MobileGL/MG_Util/Converters/MGToGL/ProgramEnumConverter.cpp
    MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
    MobileGL/MG_Util/Converters/GLToMG/FramebufferEnumConverter.cpp
    MobileGL/MG_Util/Converters/GLToMG/TextureEnumConverter.cpp
    MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
    MobileGL/MG_Util/Converters/GLToMG/RenderStateEnumConverter.cpp
    MobileGL/MG_Util/Converters/GLToMG/ProgramEnumConverter.cpp
    MobileGL/MG_Util/Converters/MGToMG/TextureEnumConverter.cpp

    MobileGL/MG_Util/Classifiers/TextureEnumClassifier.cpp

    MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
    MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
    MobileGL/MG_Util/ShaderTranspiler/ShaderSourceProcessor.cpp
    MobileGL/MG_Util/ShaderTranspiler/glslang/TMglGlslIoResolver.cpp
    MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EliminateFloatEqualsZeroPass.cpp

    MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.cpp
    MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp

    MobileGL/MG_Util/Texture/PixelStoreProcessor.cpp
    MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp

    MobileGL/MG_Impl/GLXImpl/Exporting/Definitions.cpp
    MobileGL/MG_Impl/GLXImpl/LookUp/LookUp.cpp

    MobileGL/MG_Impl/EGLImpl/Exporting/Definitions.cpp
    MobileGL/MG_Impl/EGLImpl/EGLImpl.cpp
    
    # @INSERTION_POINT:SOURCE_FILE_GLIMPL@ #
    MobileGL/MG_Impl/GLImpl/Sampler/Validators.cpp
    MobileGL/MG_Impl/GLImpl/Sampler/GL_Sampler.cpp
    MobileGL/MG_Impl/GLImpl/Drawing/GL_Drawing.cpp
    MobileGL/MG_Impl/GLImpl/RenderState/GL_RenderState.cpp
    MobileGL/MG_Impl/GLImpl/Framebuffer/Validators.cpp
    MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp
    MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
    MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
    MobileGL/MG_Impl/GLImpl/Texture/Validators.cpp
    MobileGL/MG_Impl/GLImpl/Texture/ProxyTexture.cpp
    MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
    MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
    MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
    MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
    MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
    MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
    MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp

    MobileGL/MG_Impl/Init.cpp
    MobileGL/MG_Impl/GetProcAddress.cpp

    MobileGL/MG_Backend/Init.cpp
    MobileGL/MG_Backend/BackendObject.cpp

    MobileGL/MG_Backend/DirectGLES/DirectGLES.cpp
    MobileGL/MG_Backend/DirectGLES/BackendObject_DirectGLES.cpp
    MobileGL/MG_Backend/DirectGLES/Utils.cpp
    MobileGL/MG_Backend/DirectGLES/Managers.cpp

    MobileGL/MG_Backend/DirectVulkanTMP/DirectVulkanTMP.cpp
    MobileGL/MG_Backend/DirectVulkanTMP/TmpImpl.cpp
    MobileGL/MG_Backend/DirectVulkanTMP/BackendObject_DirectVulkanTMP.cpp
    MobileGL/MG_Backend/DirectVulkanTMP/Renderer/VulkanContext.cpp
    MobileGL/MG_Backend/DirectVulkanTMP/Renderer/SwapchainManager.cpp
    MobileGL/MG_Backend/DirectVulkanTMP/Renderer/PipelineManager.cpp
    MobileGL/MG_Backend/DirectVulkanTMP/Renderer/FrameContext.cpp
    MobileGL/MG_Backend/DirectVulkanTMP/Managers/ProgramManager.cpp

    MobileGL/MG_State/GLState/Core.cpp
    MobileGL/MG_State/GLState/ErrorState/Error.cpp
    MobileGL/MG_State/GLState/BufferState/BufferState.cpp
    MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
    MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
    MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
    MobileGL/MG_State/GLState/TextureState/MipmapStorage.cpp
    MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
    MobileGL/MG_State/GLState/TextureState/TextureObject1D.cpp
    MobileGL/MG_State/GLState/TextureState/TextureObject2D.cpp
    MobileGL/MG_State/GLState/TextureState/TextureObject2DCube.cpp
    MobileGL/MG_State/GLState/TextureState/TextureObject3D.cpp
    MobileGL/MG_State/GLState/TextureState/TextureObjectBuffer.cpp
    MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
    MobileGL/MG_State/GLState/TextureState/TextureState.cpp
    MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
    MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
    MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
    MobileGL/MG_State/GLState/RenderState/RenderState.cpp
    MobileGL/MG_State/GLState/FramebufferState/FramebufferObject.cpp
    MobileGL/MG_State/GLState/FramebufferState/FramebufferState.cpp
    MobileGL/MG_State/GLState/SamplerState/SamplerObject.cpp
    MobileGL/MG_State/GLState/SamplerState/SamplerState.cpp
    MobileGL/MG_State/GLState/RenderbufferState/RenderbufferObject.cpp
    MobileGL/MG_State/GLState/RenderbufferState/RenderbufferState.cpp
)

set(MOBILEGL_LINK_LIBRARIES
        glslang::glslang
        spirv-cross-c
        SPIRV-Tools-opt
        SPIRV-Tools
        xxHash::xxhash
)

set(MOBILEGL_INCLUDE_DIR
        ${CMAKE_SOURCE_DIR}/include
        ${CMAKE_SOURCE_DIR}/MobileGL
        ${spirv-tools_SOURCE_DIR}
        ${spirv-tools_SOURCE_DIR}/include
        ${spirv-tools_BINARY_DIR}
        ${SPIRV-Headers_SOURCE_DIR}/include
)

add_library(${CMAKE_PROJECT_NAME} SHARED 
    ${SOURCE_FILES}
)

if (CMAKE_BUILD_TYPE STREQUAL "Debug")
    set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES
        C_VISIBILITY_PRESET default
        CXX_VISIBILITY_PRESET default
        VISIBILITY_INLINES_HIDDEN OFF
    )
else()
    set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES
        C_VISIBILITY_PRESET hidden
        CXX_VISIBILITY_PRESET hidden
        VISIBILITY_INLINES_HIDDEN ON
    )
endif()

target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC
    ${MOBILEGL_INCLUDE_DIR}
)

target_link_libraries(${CMAKE_PROJECT_NAME}
    PRIVATE
    ${MOBILEGL_LINK_LIBRARIES}
)

if(NOT ANDROID)
    add_library(${CMAKE_PROJECT_NAME}_s STATIC 
        ${SOURCE_FILES}
    )

    if (CMAKE_BUILD_TYPE STREQUAL "Debug")
        set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
            C_VISIBILITY_PRESET default
            CXX_VISIBILITY_PRESET default
            VISIBILITY_INLINES_HIDDEN OFF
        )
    else()
        set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
            C_VISIBILITY_PRESET hidden
            CXX_VISIBILITY_PRESET hidden
            VISIBILITY_INLINES_HIDDEN ON
        )
    endif()

    target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC
        ${MOBILEGL_INCLUDE_DIR}
    )

    target_link_libraries(${CMAKE_PROJECT_NAME}_s
        PRIVATE
        ${MOBILEGL_LINK_LIBRARIES}
    )
endif()

if (TRACY_ENABLE)
    target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC Tracy::TracyClient)
    target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC Tracy::TracyClient)
    target_compile_definitions(${CMAKE_PROJECT_NAME} PUBLIC -DTRACY_ENABLE)
    target_compile_definitions(${CMAKE_PROJECT_NAME}_s PUBLIC -DTRACY_ENABLE)
endif ()

if (ANDROID)
    target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC
        android
        log
        vulkan
    )
endif()

if (NOT ANDROID)
    find_package(Vulkan)
    if (Vulkan_FOUND)
        target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC Vulkan::Vulkan Vulkan::Headers)
        target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC Vulkan::Vulkan Vulkan::Headers)
        target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC ${Vulkan_INCLUDE_DIR})
        target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC ${Vulkan_INCLUDE_DIR})
    endif ()

    if (MOBILEGL_BUILD_TEST)
        add_subdirectory(MobileGL/MG_Test)
    endif()

    if (MOBILEGL_BUILD_BENCHMARK)
        add_subdirectory(MobileGL/MG_Benchmark)
    endif()
endif()
