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[Feat] (...): Add ProgramState while implementing these gl functions. Rename some functions in MG_State.
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@@ -84,7 +84,7 @@ namespace MG_GL::GL {
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void GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params) {
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MG_Util::Debug::LogD("glGetTexLevelParameteriv, target: %d, level: %d, pname: %d, params: %p",
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target, level, pname, params);
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GLenum result = MG_State::GetTextureLevelPropertyIntVector(target, level, pname, params);
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GLenum result = MG_State::QueryTextureLevelPropertyIntVector(target, level, pname, params);
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if (result == GL_NO_ERROR)
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return;
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MG_State::SetError(result);
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