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[Fix, Test] (GLImpl, DirectVulkan, MG_IntegrationTest): record glVertexAttribLFormat's state and drop the array at draw
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@@ -514,10 +514,15 @@ namespace MobileGL::MG_Impl::GLImpl {
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// recorded DataType is always Float64 - what IsLong adds is that this is the *unconverted* form,
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// as opposed to VertexAttribFormat(GL_DOUBLE), which asks for a float conversion.
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//
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// Whether the backend can feed it is detected, not assumed: DirectVulkan needs shaderFloat64,
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// and DirectGLES can never have it at all. A backend without it declines here, loudly - GL error
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// plus a log line naming the reason - rather than accepting state no draw could honour and
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// rendering garbage. The matching startup POST row is in MG_Util/SelfTest/DriverPost.cpp.
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// Whether the backend can FEED it is detected, not assumed: DirectVulkan needs shaderFloat64,
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// and DirectGLES can never have it at all. What that costs is the ARRAY, not the call: GL 4.6
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// core 10.3.2 defines no error for a well-formed glVertexAttribLFormat, and a GL 4.3 context
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// has 64-bit attributes in core, so declining the call would be non-conformant and would make
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// the four pure state queries (VERTEX_ATTRIB_ARRAY_SIZE / _TYPE / _LONG / _RELATIVE_OFFSET)
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// unanswerable (KHR-GL43.vertex_attrib_binding.basic-state1/3). The format is therefore
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// RECORDED here and the enabled array is dropped at draw instead - loudly, once, naming the
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// reason. The matching startup POST row is in MG_Util/SelfTest/DriverPost.cpp; the draw-side
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// drop is DirectGLES/Managers.cpp and, on DirectVulkan, VertexInputStateFactory's Float64 case.
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static void VertexAttribLFormatSeparate_State(const SharedPtr<MG_State::GLState::VertexArrayObject>& vao,
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GLuint attribindex, GLint size, GLenum type,
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GLuint relativeoffset) {
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@@ -528,14 +533,11 @@ namespace MobileGL::MG_Impl::GLImpl {
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if (!MG_Backend::pActiveBackendObject ||
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!MG_Backend::pActiveBackendObject->GetDynamicParameters().SupportsFloat64VertexAttributes) {
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MGLOG_W_ONCE("VertexAttribLFormat: attribute %u asked for a 64-bit (GL_DOUBLE) format, but this "
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"backend has no double-precision vertex attribute support - see the "
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"\"64-bit vertex attributes\" / \"shaderFloat64\" POST row for what that costs",
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"backend has no double-precision vertex attribute support - the format is recorded "
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"and queryable, but the array will be DROPPED at draw and the attribute will read "
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"its generic current value; see the \"64-bit vertex attributes\" / \"shaderFloat64\" "
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"POST row for what that costs",
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attribindex);
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribLFormat",
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"64-bit vertex attributes are not supported by this backend."));
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return;
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}
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vao->SetAttributeFormatSeparate(attribindex, size, MG_Util::ConvertGLEnumToDataType(type),
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