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[Fix] (Texture): cube-map-array shape rules on glTexImage3D, GL_TEXTURE_SHARED_SIZE, and the unimplemented glCopyTexSubImage1D/3D
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@@ -20,6 +20,13 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
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Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType);
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Bool ValidateTextureLevelNumber(Int level);
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Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height);
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// The two shape rules a cube-map-array level owes (GL 4.6 core 8.5): its faces are square, and
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// its depth counts whole cubes. Both are GL_INVALID_VALUE. This used to be spelled inline in
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// glTexStorage3D only, which is why glTexImage3D let both violations through - every entry
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// point that DEFINES a cube-array level calls this now, so the two cannot drift again. A
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// non-cube-array upload target answers true untouched.
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Bool ValidateCubeMapArrayShape(TextureUploadTarget target, GLsizei width, GLsizei height, GLsizei depth,
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const char* caller);
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Bool ValidateTextureSizeRange(Int width, Int height, Int depth);
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Bool ValidateTextureInternalFormat(TextureInternalFormat format);
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Bool ValidateTextureBorderNumber(Int border);
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