mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Fix] (MG_Impl/GLImpl, MG_State, MG_Backend): validate image uniform state
This commit is contained in:
@@ -216,6 +216,25 @@ namespace MobileGL::MG_Impl::GLImpl {
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return false;
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}
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GLint GetOpaqueUniformUnitLimit(const glslang::TType* type) {
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const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
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if (type && type->isImage()) return dynamicParameters.MaxImageUnits;
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if (type && type->isTexture()) return dynamicParameters.MaxCombinedTextureImageUnits;
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return 0;
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}
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bool ValidateOpaqueUniformUnit(const char* functionName, const glslang::TType* type, GLint unit) {
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const GLint limit = GetOpaqueUniformUnitLimit(type);
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if (unit < 0 || unit >= limit) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"Opaque uniform unit is out of range."));
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return false;
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}
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return true;
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}
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void AttachShader_State(GLuint program, GLuint shader) {
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auto& programObject = TryToGetProgramObject(program);
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if (!programObject) return;
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@@ -776,12 +795,19 @@ namespace MobileGL::MG_Impl::GLImpl {
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Memcpy((char*)programObject.MapUBO() + offset + byteOffsetInsideUniform, value, ItemCount * sizeof(T));
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} else {
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auto* ttype = programObject.GetUniformTType(location);
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if (ttype->isTexture() || ttype->isImage()) {
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MGLOG_D("%s: program = %d, opaque uniform location = %d, name = '%s', unit = %d", __func__,
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programObject.GetExternalIndex(), location, programObject.GetUniformName(location).c_str(),
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static_cast<Int>(*value));
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programObject.SetUniformSamplerOrImageUnitIndex(location, *value);
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if (!ttype->isTexture() && !ttype->isImage()) return;
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if constexpr (!std::is_same_v<std::remove_cv_t<T>, GLint> || ItemCount != 1) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"Opaque uniforms can only be set with Uniform1i/Uniform1iv."));
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return;
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}
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if (!ValidateOpaqueUniformUnit(__func__, ttype, *value)) return;
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MGLOG_D("%s: program = %d, opaque uniform location = %d, name = '%s', unit = %d", __func__,
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programObject.GetExternalIndex(), location, programObject.GetUniformName(location).c_str(),
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static_cast<Int>(*value));
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programObject.SetUniformSamplerOrImageUnitIndex(location, *value);
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}
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}
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@@ -1033,6 +1059,34 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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}
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void UniformMatrixNonSquarefv_State(const char* caller, GLint location, GLsizei count) {
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if (location == -1) return;
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auto& programObject = MG_State::pGLContext->GetCurrentProgram();
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if (programObject == nullptr) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "There is no current program object."));
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return;
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}
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for (GLint i = 0; i < count; i++) {
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if (!programObject->IsValidUniformLocation(location + i)) {
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RecordInvalidUniformLocationError(caller, location + i, "the current program object");
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return;
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}
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if (programObject->IsUniformOpaqueAtLocation(location + i)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
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"Opaque uniforms cannot be set with matrix Uniform calls."));
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return;
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}
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}
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// TODO: Implement non-square matrix uniform uploads for non-opaque uniforms.
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}
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void ProgramUniformMatrix2fv_State(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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if (location == -1) return;
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@@ -1127,6 +1181,37 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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}
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void ProgramUniformMatrixNonSquarefv_State(const char* caller, GLuint program, GLint location, GLsizei count) {
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if (location == -1) return;
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auto& programObject = TryToGetProgramObject(program);
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if (!programObject) return;
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if (!programObject->GetLinkStatus()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
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"program " + std::to_string(program) + " is not linked."));
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return;
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}
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for (GLint i = 0; i < count; i++) {
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if (!programObject->IsValidUniformLocation(location + i)) {
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RecordInvalidUniformLocationError(caller, location + i, "program " + std::to_string(program));
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return;
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}
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if (programObject->IsUniformOpaqueAtLocation(location + i)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
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"Opaque uniforms cannot be set with matrix Uniform calls."));
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return;
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}
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}
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// TODO: Implement non-square matrix uniform uploads for non-opaque uniforms.
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}
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GLuint GetUniformBlockIndex_State(GLuint program, const GLchar* uniformBlockName) {
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const auto& programObject = TryToGetProgramObject(program);
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if (!programObject) return GL_INVALID_INDEX;
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@@ -1576,6 +1661,30 @@ namespace MobileGL::MG_Impl::GLImpl {
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UniformMatrix4fv_State(location, count, transpose, value);
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}
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void UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
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UniformMatrixNonSquarefv_State(__func__, location, count);
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}
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void UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
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UniformMatrixNonSquarefv_State(__func__, location, count);
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}
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void UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
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UniformMatrixNonSquarefv_State(__func__, location, count);
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}
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void UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
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UniformMatrixNonSquarefv_State(__func__, location, count);
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}
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void UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
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UniformMatrixNonSquarefv_State(__func__, location, count);
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}
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void UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
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UniformMatrixNonSquarefv_State(__func__, location, count);
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}
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void ProgramUniform1f(GLuint program, GLint location, GLfloat v0) {
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ProgramUniform1fv(program, location, 1, &v0);
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}
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@@ -1696,6 +1805,36 @@ namespace MobileGL::MG_Impl::GLImpl {
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ProgramUniformMatrix4fv_State(program, location, count, transpose, value);
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}
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void ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count);
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}
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void ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count);
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}
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void ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count);
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}
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void ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count);
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}
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void ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count);
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}
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void ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count);
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}
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GLuint GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) {
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return GetUniformBlockIndex_State(program, uniformBlockName);
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}
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