[Fix] (MG_Util/ShaderTranspiler): blank block comments lexically instead of erasing them - a '//*** banner ***' line opened a comment the old scanner never closed, so it deleted the rest of the shader, and a commented-out builtin definition renamed every genuine call to a name nothing defines

This commit is contained in:
2026-07-20 21:06:37 -04:00
parent 6eb5ff51c5
commit 05260d1262
2 changed files with 147 additions and 13 deletions
@@ -96,6 +96,77 @@ namespace {
return masked;
}
// Blank out block comments in place, leaving line comments and every other byte where it is.
//
// The passes that follow scan the source as raw text, so block comments have to stop being
// visible to them - but they must not be *deleted*: replacing the bytes with spaces keeps every
// later offset valid and keeps newlines, so glslang's diagnostics still point at the line the
// application wrote. It also has to be lexically aware. A banner line such as
//
// //*** lighting pass ***
//
// contains "/*" one byte in, and a naive search for that opener treats the rest of the file as
// an unterminated comment.
void BlankBlockComments(MobileGL::String& source) {
enum class Region { Code, SingleLineComment, MultiLineComment, QuotedText };
Region region = Region::Code;
char quote = '\0';
bool escaped = false;
for (SizeT pos = 0; pos < source.size(); pos++) {
const char ch = source[pos];
const char next = pos + 1 < source.size() ? source[pos + 1] : '\0';
if (region == Region::Code) {
if (ch == '/' && next == '/') {
pos++;
region = Region::SingleLineComment;
} else if (ch == '/' && next == '*') {
source[pos] = ' ';
source[pos + 1] = ' ';
pos++;
region = Region::MultiLineComment;
} else if (ch == '"' || ch == '\'') {
quote = ch;
escaped = false;
region = Region::QuotedText;
}
continue;
}
if (region == Region::SingleLineComment) {
if (ch == '\n' || ch == '\r') region = Region::Code;
continue;
}
if (region == Region::MultiLineComment) {
if (ch == '*' && next == '/') {
source[pos] = ' ';
source[pos + 1] = ' ';
pos++;
region = Region::Code;
} else if (ch != '\n' && ch != '\r') {
source[pos] = ' ';
}
continue;
}
// GLSL has no multi-line string literals, so a quote that reaches end of line was never
// a literal to begin with - most likely an apostrophe in a #error or #pragma message.
// Ending the region here keeps one stray apostrophe from swallowing the rest of the file.
if (ch == '\n' || ch == '\r') {
region = Region::Code;
} else if (escaped) {
escaped = false;
} else if (ch == '\\') {
escaped = true;
} else if (ch == quote) {
region = Region::Code;
}
}
}
struct CodeToken {
String text;
SizeT begin = 0;
@@ -686,7 +757,10 @@ namespace {
void RenameBuiltinShadowingFunction(MobileGL::String& source, const char* from, const char* to) {
const MobileGL::String fromName = from;
if (!HasSingleLineFunctionDefinition(source, fromName)) {
// Decide from a comment-free view. A commented-out definition is not a definition, and
// acting on one renames every genuine call to the builtin to a name nothing defines - which
// then fails to resolve. Line comments survive BlankBlockComments, so this matters.
if (!HasSingleLineFunctionDefinition(MaskCommentsAndQuotedText(source), fromName)) {
return;
}
@@ -1078,18 +1152,7 @@ namespace MobileGL {
const ShaderLanguageInfo originalLanguage = InspectShaderLanguage(source);
NormalizeVersionDirective(source, originalLanguage);
// remove multi-line comment
size_t commentStartPos = source.find("/*");
while (commentStartPos != String::npos) {
size_t commentEndPos = source.find("*/", commentStartPos);
if (commentEndPos == String::npos) {
source.erase(commentStartPos);
break;
}
// + length of "*/"
source = source.replace(commentStartPos, commentEndPos - commentStartPos + 2, "");
commentStartPos = source.find("/*", commentStartPos);
}
BlankBlockComments(source);
// remove #line directives
SizeT linedirPos = source.find("#line");