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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (Getter): close the review findings - six-stage combined uniform blocks, bounded uniform-block bindings, honest vertex-stream count, per-format sample ceilings
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@@ -693,6 +693,24 @@ namespace MobileGL::MG_Impl::GLImpl {
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// frontend would accept a count it had advertised globally - but on Adreno and Mali the
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// integer path is genuinely one sample, and accepting four only moved the failure from an
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// honest INVALID_OPERATION here to a silently under-allocated renderbuffer.
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// The head of the per-format renderbuffer sample list the backend probed, or 0 when nothing
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// was probed for it. Same shape as GetProbedMaxTextureSamples in GL_Texture.cpp, and reads
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// the same cache glGetInternalformativ(GL_RENDERBUFFER, ..., GL_SAMPLES) answers from.
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static Int GetProbedMaxRenderbufferSamples(TextureInternalFormat format) {
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if (MG_Backend::pActiveBackendObject == nullptr) {
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return 0;
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}
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const SizeT targetIndex = MG_Backend::GetRenderbufferFormatCapabilityTargetIndex();
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const SizeT formatIndex = static_cast<SizeT>(format);
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if (targetIndex >= MG_Backend::kFormatCapabilityTargetCount ||
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formatIndex >= MG_Backend::kFormatCapabilityFormatCount) {
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return 0;
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}
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const auto& sampleCounts =
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MG_Backend::pActiveBackendObject->GetFormatCapabilities().SampleCounts[targetIndex][formatIndex];
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return sampleCounts.empty() ? 0 : sampleCounts.front();
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}
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Int GetMaxRenderbufferSamplesForFormat_State(TextureInternalFormat format) {
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if (MG_Backend::pActiveBackendObject == nullptr) {
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return std::numeric_limits<Int>::max();
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@@ -707,6 +725,19 @@ namespace MobileGL::MG_Impl::GLImpl {
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&normalizedType);
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const Bool isIntegerFormat = normalizedFormat == GL_RED_INTEGER || normalizedFormat == GL_RG_INTEGER ||
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normalizedFormat == GL_RGB_INTEGER || normalizedFormat == GL_RGBA_INTEGER;
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// The per-format probe first, for the same reason the texture path takes it first: GL 4.6
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// core 9.2.4 words the error as "samples is greater than the maximum number of samples
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// supported for internalformat (see GetInternalformativ)", and
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// glGetInternalformativ(GL_RENDERBUFFER, ..., GL_SAMPLES) is answered from exactly this
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// list. It was never consulted here - the TODO that deferred it was written before the
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// query was backed and had gone stale - so a format whose multisample probes fail inside
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// a category that allows four was accepted at four, quietly allocated at one by
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// ClampSamplesToBackendSupport, and then reported as four by
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// glGetRenderbufferParameteriv(GL_RENDERBUFFER_SAMPLES).
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const Int probedMaxSamples = GetProbedMaxRenderbufferSamples(format);
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if (probedMaxSamples > 0) {
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return probedMaxSamples;
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}
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if (!isIntegerFormat) {
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return GetMaxRenderbufferSamples_State();
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}
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@@ -743,8 +774,10 @@ namespace MobileGL::MG_Impl::GLImpl {
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return false;
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}
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// TODO: Resolve the remaining per-internalformat renderbuffer sample limits once
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// glGetInternalformativ is backed; integer formats are handled below.
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// Per-internalformat, from the probe list glGetInternalformativ answers with, falling back
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// to the format's category pname where nothing was probed. (This carried a TODO deferring
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// the per-format resolution "once glGetInternalformativ is backed"; it has been backed for
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// both renderbuffers and multisample textures since, so the deferral was collected.)
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const Int maxSamples = GetMaxRenderbufferSamplesForFormat_State(format);
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if (samples > maxSamples) {
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// GL 4.6 core 9.2.4 makes asking for more samples than the format supports
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