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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (Getter): close the review findings - six-stage combined uniform blocks, bounded uniform-block bindings, honest vertex-stream count, per-format sample ceilings
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@@ -139,6 +139,49 @@ namespace MGITest {
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<< relation.blocksName << " = " << blocks << " exceeds " << relation.bindingsName << " = "
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<< bindings << "; a shader may declare more blocks than there are binding points to bind them to";
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}
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// THE MIDDLE TERM, which the relation quoted above always had and this case never
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// checked. It is the one that actually broke: widening the binding-point array to 84
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// raised what every PER-STAGE count clamps to, while the combined value was a
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// five-stage sum of 70 - so a device reporting descriptor-indexing-scale uniform
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// buffers (Adreno: maxPerStageDescriptorUniformBuffers = 16777216) advertised 84
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// compute uniform blocks inside a combined limit of 70. Per-stage <= combined is
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// exactly the assertion that says so, and it costs one glGetIntegerv per row.
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struct StageAgainstCombined {
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GLenum stage;
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const char* stageName;
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GLenum combined;
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const char* combinedName;
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};
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const StageAgainstCombined stageRelations[] = {
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{GL_MAX_COMPUTE_UNIFORM_BLOCKS, "GL_MAX_COMPUTE_UNIFORM_BLOCKS", GL_MAX_COMBINED_UNIFORM_BLOCKS,
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"GL_MAX_COMBINED_UNIFORM_BLOCKS"},
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{GL_MAX_VERTEX_UNIFORM_BLOCKS, "GL_MAX_VERTEX_UNIFORM_BLOCKS", GL_MAX_COMBINED_UNIFORM_BLOCKS,
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"GL_MAX_COMBINED_UNIFORM_BLOCKS"},
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{GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS",
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GL_MAX_COMBINED_UNIFORM_BLOCKS, "GL_MAX_COMBINED_UNIFORM_BLOCKS"},
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{GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS",
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GL_MAX_COMBINED_UNIFORM_BLOCKS, "GL_MAX_COMBINED_UNIFORM_BLOCKS"},
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{GL_MAX_GEOMETRY_UNIFORM_BLOCKS, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS", GL_MAX_COMBINED_UNIFORM_BLOCKS,
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"GL_MAX_COMBINED_UNIFORM_BLOCKS"},
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{GL_MAX_FRAGMENT_UNIFORM_BLOCKS, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", GL_MAX_COMBINED_UNIFORM_BLOCKS,
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"GL_MAX_COMBINED_UNIFORM_BLOCKS"},
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{GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS",
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GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"},
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{GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS",
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GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"},
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};
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for (const StageAgainstCombined& relation : stageRelations) {
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GLint stage = -1;
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GLint combined = -1;
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glGetIntegerv(relation.stage, &stage);
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glGetIntegerv(relation.combined, &combined);
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ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR)) << relation.stageName;
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EXPECT_LE(stage, combined)
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<< relation.stageName << " = " << stage << " exceeds " << relation.combinedName << " = "
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<< combined << "; GL 4.6 table 23.64 orders MAX_*_BUFFER_BINDINGS >= MAX_COMBINED_*_BLOCKS >= "
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"every per-stage count, and a single-stage program may use its whole per-stage allowance";
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}
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}
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// KHR-GL44.multi_bind.functional_bind_buffers_range sizes each of an indexed target's
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@@ -217,7 +260,12 @@ namespace MGITest {
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{GL_MAX_VARYING_VECTORS, "GL_MAX_VARYING_VECTORS", 15, 256},
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{GL_MAX_VERTEX_UNIFORM_VECTORS, "GL_MAX_VERTEX_UNIFORM_VECTORS", 256, 1 << 20},
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{GL_MAX_VARYING_COMPONENTS, "GL_MAX_VARYING_COMPONENTS", 60, 1 << 20},
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{GL_MAX_VERTEX_STREAMS, "GL_MAX_VERTEX_STREAMS", 4, 64},
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// GL_MAX_VERTEX_STREAMS is deliberately absent. GL 4.5 requires 4 and MobileGL
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// answers 1, which is a KNOWN non-conformance rather than an oversight: raising
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// the number un-gates two transform-feedback CTS cases per package across
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// KHR-GL40..GL46 that then fail, because no part of the shader pipeline supports
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// layout(stream = N). See the GL_MAX_VERTEX_STREAMS case in GL_Getter.cpp. Adding
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// a row here would pin a number the implementation cannot back.
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{GL_MAX_GEOMETRY_SHADER_INVOCATIONS, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS", 32, 256},
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{GL_MAX_SUBROUTINES, "GL_MAX_SUBROUTINES", 256, 1 << 20},
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{GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS", 1024, 1 << 20},
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