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https://github.com/MobileGL-Dev/MobileGL
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[Fix, Test] (MG_Backend/DirectVulkan, MG_IntegrationTest): a declined descriptor must refuse the draw, not just leave the layout - a multi-dimensional sampler array otherwise faulted in the shader
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@@ -86,8 +86,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Vector<Uint32> activeBindings;
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Vector<Uint32> dynamicBindings;
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Vector<Int> uniformBlockIndexByBinding;
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// Descriptor count per binding (1 except for UBO instance arrays, which occupy one
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// binding with descriptorCount = N).
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// Descriptor count per binding (1 except for a descriptor ARRAY - a UBO or storage
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// block instance array, an image uniform array or a sampler uniform array - each of
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// which occupies one binding with descriptorCount = N).
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Vector<Uint16> bindingDescriptorCounts;
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// Per-element GL uniform block indices for arrayed UBO bindings (count > 1);
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// element 0 of a non-arrayed binding stays in uniformBlockIndexByBinding.
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@@ -103,6 +104,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// Set once during ReflectLayout so the per-draw path can skip the whole
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// storage-image preparation for the overwhelming majority of programs.
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Bool hasStorageImages = false;
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// ReflectLayout found a descriptor it cannot describe and dropped it from the
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// layout. That leaves a layout the shader disagrees with, so this program must
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// never reach a draw: BindProgramUniformBuffers refuses outright, and the draw
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// setup skips the draw exactly as it does for any other bind failure. Dropping the
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// binding WITHOUT refusing the draw is what a shader reading an undeclared
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// descriptor looks like, and lavapipe segfaults inside the JIT-ed shader on it.
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// The reason was logged at MGLOG_I when the binding was declined.
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Bool declinedDescriptors = false;
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Int globalUboBinding = -1;
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Uint32 activeVertexInputLocationMask = 0;
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Array<GLenum, kMaxVertexInputLocations> vertexInputTypes{};
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@@ -147,6 +156,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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storageBlockNameByBinding = std::move(other.storageBlockNameByBinding);
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storageBlockIndexByBinding = std::move(other.storageBlockIndexByBinding);
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hasStorageImages = other.hasStorageImages;
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declinedDescriptors = other.declinedDescriptors;
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globalUboBinding = other.globalUboBinding;
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activeVertexInputLocationMask = other.activeVertexInputLocationMask;
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vertexInputTypes = other.vertexInputTypes;
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@@ -161,6 +171,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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other.descriptorSetLayout = VK_NULL_HANDLE;
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other.pipelineLayout = VK_NULL_HANDLE;
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other.hasStorageImages = false;
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other.declinedDescriptors = false;
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other.globalUboBinding = -1;
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other.activeVertexInputLocationMask = 0;
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other.activeFragmentOutputLocationMask = 0;
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@@ -196,6 +207,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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storageBlockNameByBinding = std::move(other.storageBlockNameByBinding);
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storageBlockIndexByBinding = std::move(other.storageBlockIndexByBinding);
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hasStorageImages = other.hasStorageImages;
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declinedDescriptors = other.declinedDescriptors;
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globalUboBinding = other.globalUboBinding;
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activeVertexInputLocationMask = other.activeVertexInputLocationMask;
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vertexInputTypes = other.vertexInputTypes;
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@@ -210,6 +222,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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other.descriptorSetLayout = VK_NULL_HANDLE;
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other.pipelineLayout = VK_NULL_HANDLE;
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other.hasStorageImages = false;
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other.declinedDescriptors = false;
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other.globalUboBinding = -1;
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other.activeVertexInputLocationMask = 0;
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other.activeFragmentOutputLocationMask = 0;
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