mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-18 00:58:30 +09:00
[Fix] (ShaderTranspiler): lower gl_NumSamples onto a reserved global-UBO uniform, restore ES preamble extension macros, tolerate a repeated #version
This commit is contained in:
@@ -34,8 +34,12 @@ namespace MobileGL::MG_Impl::GLImpl {
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return true;
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}
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static Bool ValidateCurrentProgramForExecution(const char* functionName) {
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const auto& currentProgram = MG_State::pGLContext->GetProgramForDraw();
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// Takes the ALREADY-RESOLVED draw program rather than looking it up: GLContext::GetProgramForDraw
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// is not a plain getter (it settles the program's link and SPIR-V jobs so every version a
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// backend samples during this draw describes the program it is drawing), so the draw funnel
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// below resolves it exactly once and hands it to both users.
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static Bool ValidateResolvedProgramForDraw(const SharedPtr<MG_State::GLState::ProgramObject>& currentProgram,
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const char* functionName) {
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if (!ValidateProgramForExecution(currentProgram, functionName)) return false;
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// GL 4.6 core 7.4.1, the pipeline validation rule every vertex-transferring command
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@@ -52,8 +56,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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// deliberately NOT rejected: the rule above names the three pre-rasterization stages, and
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// nothing else here should start refusing draws GL accepts.
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//
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// Only ValidateCurrentProgramForExecution, never ValidateProgramForExecution itself, so a
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// dispatch - which shares that helper and legitimately has no vertex stage - is untouched.
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// On the DRAW path only, never in ValidateProgramForExecution itself, so a dispatch -
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// which shares that helper and legitimately has no vertex stage - is untouched.
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const Bool hasPreRasterizationStage = currentProgram->HasLinkedShaderStage(ShaderStage::Geometry) ||
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currentProgram->HasLinkedShaderStage(ShaderStage::TessControl) ||
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currentProgram->HasLinkedShaderStage(ShaderStage::TessEval);
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@@ -69,6 +73,35 @@ namespace MobileGL::MG_Impl::GLImpl {
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return true;
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}
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// gl_NumSamples has no SPIR-V built-in, so the source pipeline lowers it onto a reserved
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// default-block uniform (see InjectNumSamplesBuiltinShim). This is where that uniform is paid
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// for: the value is a property of the DRAW FRAMEBUFFER, not of the program, so one program
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// drawn into a 4x target and then into the default framebuffer must see 4 and then 1 - which
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// rules out baking it at link time.
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//
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// Per draw rather than on framebuffer changes because the pair (program, framebuffer) is what
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// decides the value and either half can move between draws. It costs a phase-A flag read for
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// every program that has no shim, and a 4-byte compare for the ones that do: the write only
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// bumps the UBO content version when the number actually changes, so a run of draws into one
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// framebuffer re-uploads nothing.
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static void PublishDrawFramebufferSampleCount(const SharedPtr<MG_State::GLState::ProgramObject>& program) {
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if (!program || !program->UsesReservedNumSamples()) return;
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// GL 4.6 core 15.2.2: gl_NumSamples is the number of samples in the framebuffer, or ONE
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// when the target is not multisampled - where glGetIntegerv(GL_SAMPLES) answers zero.
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program->WriteReservedNumSamples(static_cast<Int>(std::max<GLint>(ResolveDrawFramebufferSampleCount(), 1)));
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}
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// The one funnel every drawing command passes through. Order is load-bearing: validate first
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// (a rejected draw must leave state alone), then publish the sample count - which reads the
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// DRAW FRAMEBUFFER binding, so it has to run after the caller's framebuffer state is settled
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// and before the backend consumes the program's UBO content version.
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static Bool PrepareCurrentProgramForDraw(const char* functionName) {
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const auto& currentProgram = MG_State::pGLContext->GetProgramForDraw();
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if (!ValidateResolvedProgramForDraw(currentProgram, functionName)) return false;
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PublishDrawFramebufferSampleCount(currentProgram);
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return true;
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}
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// A dispatch resolves its program through the DISPATCH accessor: with a pipeline bound
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// that is the pipeline's compute stage program, not the graphics composite a draw would
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// build - which no longer contains a compute stage to find at all.
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@@ -828,14 +861,14 @@ namespace MobileGL::MG_Impl::GLImpl {
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void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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MultiDrawElementsIndirect_Backend(mode, type, indirect, drawcount, stride);
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}
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void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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MultiDrawArraysIndirect_Backend(mode, indirect, drawcount, stride);
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}
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@@ -913,7 +946,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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// NegativeApiErrorsTest.IndirectParameterDrawsCheckBothBuffers pins the INVALID_VALUE
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// they produce for a call made with no program bound. Same precedence decision, and
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// the same reason, as DispatchComputeIndirect above.
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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auto multiDrawElementsIndirectCount = MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirectCount;
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if (!multiDrawElementsIndirectCount) {
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MG_State::pGLContext->RecordError(
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@@ -934,7 +967,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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return;
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}
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// See MultiDrawElementsIndirectCount, including why this one goes last.
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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auto multiDrawArraysIndirectCount = MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirectCount;
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if (!multiDrawArraysIndirectCount) {
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MG_State::pGLContext->RecordError(
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@@ -949,7 +982,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
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const void* indices, GLint basevertex) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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if (!ValidateDrawElementsIndexType(__func__, type)) return;
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if (!ValidateNonNegativeDrawArgument(__func__, "count", count)) return;
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@@ -959,7 +992,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawRangeElements_Backend(mode, start, end, count, type, indices);
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}
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@@ -967,7 +1000,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawElementsInstancedBaseVertexBaseInstance_Backend(mode, count, type, indices, instancecount, basevertex,
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baseinstance);
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@@ -976,7 +1009,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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if (!ValidateDrawElementsIndexType(__func__, type)) return;
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if (!ValidateNonNegativeDrawArgument(__func__, "count", count)) return;
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@@ -987,21 +1020,21 @@ namespace MobileGL::MG_Impl::GLImpl {
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void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLuint baseinstance) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawElementsInstancedBaseInstance_Backend(mode, count, type, indices, instancecount, baseinstance);
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}
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void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawElementsInstanced_Backend(mode, count, type, indices, instancecount);
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}
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void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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if (!ValidateDrawElementsIndexType(__func__, type)) return;
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if (!ValidateIndirectDrawSource(__func__, indirect, kDrawElementsIndirectCommandBytes)) return;
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@@ -1011,21 +1044,21 @@ namespace MobileGL::MG_Impl::GLImpl {
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void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
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GLuint baseinstance) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawArraysInstancedBaseInstance_Backend(mode, first, count, instancecount, baseinstance);
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}
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void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawArraysInstanced_Backend(mode, first, count, instancecount);
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}
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void DrawArraysIndirect(GLenum mode, const void* indirect) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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if (!ValidateIndirectDrawSource(__func__, indirect, kDrawArraysIndirectCommandBytes)) return;
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DrawArraysIndirect_Backend(mode, indirect);
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@@ -1033,7 +1066,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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if (!ValidateDrawElementsIndexType(__func__, type)) return;
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if (!ValidateNonNegativeDrawArgument(__func__, "count", count)) return;
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@@ -1043,7 +1076,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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void DrawArrays(GLenum mode, GLint first, GLsizei count) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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AccountTransformFeedbackPrimitives(mode, count);
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DrawArrays_Backend(mode, first, count);
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@@ -1051,7 +1084,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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void MultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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if (drawcount < 0) {
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MG_State::pGLContext->RecordError(
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@@ -1065,7 +1098,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
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GLsizei drawcount) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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MultiDrawElements_Backend(mode, count, type, indices, drawcount);
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}
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@@ -1073,7 +1106,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
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GLsizei drawcount, const GLint* basevertex) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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if (!ValidateDrawElementsIndexType(__func__, type)) return;
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if (!ValidateNonNegativeDrawArgument(__func__, "drawcount", drawcount)) return;
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@@ -1097,7 +1130,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
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if (!ValidatePrimitiveModeEnum(__func__, mode)) return;
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!PrepareCurrentProgramForDraw(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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AccountTransformFeedbackPrimitives(mode, count);
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DrawElements_Backend(mode, count, type, indices);
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@@ -1521,7 +1554,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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// (GL 4.6 core 10.3.7).
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static void DrawTransformFeedbackImpl(const char* functionName, GLenum mode, GLuint id, GLuint stream,
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GLsizei instancecount) {
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if (!ValidateCurrentProgramForExecution(functionName)) return;
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if (!PrepareCurrentProgramForDraw(functionName)) return;
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if (!ValidatePrimitiveModeForBackend(functionName, mode)) return;
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if (instancecount < 0) {
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MG_State::pGLContext->RecordError(
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@@ -304,24 +304,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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return true;
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}
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GLint ResolveDrawFramebufferSampleCount() {
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const auto& drawFbo =
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MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
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if (!drawFbo) return 0;
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GLint maxSamples = 0;
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for (const auto& attachment : drawFbo->GetAllAttachmentObjects()) {
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if (attachment.IsRenderbuffer() && attachment.GetRenderbuffer()) {
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maxSamples = std::max(maxSamples, static_cast<GLint>(attachment.GetRenderbuffer()->GetSamples()));
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} else if (attachment.IsTexture() && attachment.GetTexture()) {
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// Multisample texture attachments count too (GL_SAMPLE_BUFFERS must
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// report 1 for any multisampled draw framebuffer).
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maxSamples = std::max(maxSamples, static_cast<GLint>(attachment.GetTexture()->GetSamples()));
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}
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}
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return maxSamples;
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}
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void RecordIndexedOnlyGetterError(const char* functionName, GLenum pname) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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@@ -484,6 +466,26 @@ namespace MobileGL::MG_Impl::GLImpl {
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return std::max(MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxSamples, kFrontendMaxSamples);
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}
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// Declared in GL_Getter.h, so that the draw path can feed the same number to the reserved
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// gl_NumSamples stand-in that glGetIntegerv(GL_SAMPLES) reports.
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GLint ResolveDrawFramebufferSampleCount() {
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const auto& drawFbo =
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MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
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if (!drawFbo) return 0;
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GLint maxSamples = 0;
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for (const auto& attachment : drawFbo->GetAllAttachmentObjects()) {
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if (attachment.IsRenderbuffer() && attachment.GetRenderbuffer()) {
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maxSamples = std::max(maxSamples, static_cast<GLint>(attachment.GetRenderbuffer()->GetSamples()));
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} else if (attachment.IsTexture() && attachment.GetTexture()) {
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// Multisample texture attachments count too (GL_SAMPLE_BUFFERS must
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// report 1 for any multisampled draw framebuffer).
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maxSamples = std::max(maxSamples, static_cast<GLint>(attachment.GetTexture()->GetSamples()));
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}
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}
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return maxSamples;
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}
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/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
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const GLubyte* GetString(GLenum name) {
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static String vendorString;
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@@ -28,4 +28,13 @@ namespace MobileGL::MG_Impl::GLImpl {
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// core minimum. Frontend multisample validators have to honour this ceiling for every
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// format, otherwise MobileGL rejects a sample count it advertised itself.
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GLint GetAdvertisedMaxSamples();
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// What glGetIntegerv(GL_SAMPLES) answers for the CURRENT draw framebuffer: the largest sample
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// count over its attachments, and 0 for a single-sample or default framebuffer (GL 4.6 core
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// 9.2.3 / 22.2 - GL_SAMPLE_BUFFERS is 1 exactly when this is non-zero).
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//
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// Shared rather than duplicated because two callers need the identical number and disagreeing
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// would be a silent bug: the query itself, and the draw path's write of the reserved
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// gl_NumSamples stand-in - a shader comparing gl_NumSamples against glGetIntegerv(GL_SAMPLES)
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// is exactly what the sample_variables CTS does.
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GLint ResolveDrawFramebufferSampleCount();
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} // namespace MobileGL::MG_Impl::GLImpl
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