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[Fix] (ShaderTranspiler): lower gl_NumSamples onto a reserved global-UBO uniform, restore ES preamble extension macros, tolerate a repeated #version
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@@ -28,4 +28,13 @@ namespace MobileGL::MG_Impl::GLImpl {
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// core minimum. Frontend multisample validators have to honour this ceiling for every
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// format, otherwise MobileGL rejects a sample count it advertised itself.
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GLint GetAdvertisedMaxSamples();
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// What glGetIntegerv(GL_SAMPLES) answers for the CURRENT draw framebuffer: the largest sample
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// count over its attachments, and 0 for a single-sample or default framebuffer (GL 4.6 core
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// 9.2.3 / 22.2 - GL_SAMPLE_BUFFERS is 1 exactly when this is non-zero).
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//
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// Shared rather than duplicated because two callers need the identical number and disagreeing
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// would be a silent bug: the query itself, and the draw path's write of the reserved
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// gl_NumSamples stand-in - a shader comparing gl_NumSamples against glGetIntegerv(GL_SAMPLES)
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// is exactly what the sample_variables CTS does.
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GLint ResolveDrawFramebufferSampleCount();
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} // namespace MobileGL::MG_Impl::GLImpl
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