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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (CI, android-plugin): an ANGLE window surface lost before init finishes is infrastructure, not a trace failure
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@@ -411,6 +411,18 @@ jobs:
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run_retrace || retrace_status=$?
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if [ "${retrace_status}" -eq 75 ]; then
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echo "::warning::Android emulator infrastructure failed; restarting it and retrying this retrace once."
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# Surface-lost is retried rather than failed, so it would otherwise
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# be invisible. Report it per job - a healthy run prints nothing and
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# a rate spike shows up as a row per affected case.
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reason_file="android-retrace-result/infrastructure-failure-reason.txt"
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surface_lost_retries=0
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if [ -f "${reason_file}" ]; then
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surface_lost_retries="$(grep -c 'angle-surface-lost' "${reason_file}" || true)"
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fi
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if [ "${surface_lost_retries}" -gt 0 ]; then
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echo "surface-lost retries: ${surface_lost_retries} (${{ matrix.backend.name }}, ${{ matrix.case.name }})" \
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>> "${GITHUB_STEP_SUMMARY}"
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fi
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# The restart truncates EMULATOR_LOG, and the attempt that lost the
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# emulator is the one worth reading - the retry usually only shows
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# the wreckage. Keep the first attempt's log before it is clobbered.
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