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[Fix]: compilation on Windows
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@@ -90,7 +90,7 @@ namespace MobileGL {
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class FramebufferObject {
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class FramebufferObject {
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public:
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public:
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using TargetEnum = FramebufferTarget;
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using TargetEnum = FramebufferTarget;
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static constexpr uint MAX_DRAW_BUFFERS = 8;
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static constexpr Uint MAX_DRAW_BUFFERS = 8;
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FramebufferObject(Uint externalIndex);
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FramebufferObject(Uint externalIndex);
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