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[Fix, Test] (GLState): give an atomic counter array its packed stride of four
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@@ -373,6 +373,13 @@ namespace MobileGL::MG_State::GLState {
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const auto& uniform = UniformAt(TProgramUniformIndex(index));
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if (GlBlockIndexFromTProgram(uniform.index) < 0) return -1;
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if (!uniform.type.isArray) return 0;
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// An atomic counter reaches the std140 branch below only because the transpiler
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// lowered it onto a synthesized block; the buffer it actually addresses is an
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// ATOMIC COUNTER buffer, whose elements are tightly packed uints (GL 4.6 core 7.6:
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// "each counter is a single 4-byte value"). Its array stride is therefore 4, not the
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// vec4 round-up std140 would apply
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// (KHR-GL43.shader_atomic_counters.basic-program-query wants 4 for ac_counter67[0]).
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if (IsActiveUniformAtomicCounter(index)) return 4;
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if (uniform.type.isMatrix) {
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const bool rowMajor = GetActiveUniformIsRowMajor(index) != 0;
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const int vectors = rowMajor ? uniform.type.matrixRows : uniform.type.matrixCols;
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