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[Docs] (DeviceBench): note session.sh leaves frequency pins active by design
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@@ -8,6 +8,11 @@
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# Usage: session.sh --device devices/odinlite.env [--backend magma|espryt|mobileglues]
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# Usage: session.sh --device devices/odinlite.env [--backend magma|espryt|mobileglues]
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# [--settle 150] [--retries 3] [--no-pin]
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# [--settle 150] [--retries 3] [--no-pin]
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# Exits 0 with the game in-world (after settle seconds), 1 otherwise.
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# Exits 0 with the game in-world (after settle seconds), 1 otherwise.
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# NOTE: leaves the game running AND the frequency pins active (that is the
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# point of a session). When done: am force-stop the game and unpin via
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# `echo <cluster> -1 > /proc/ppm/policy/hard_userlimit_{min,max}_cpu_freq`
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# and `echo 0 > /proc/gpufreq/gpufreq_opp_freq` (or run a bench.sh, whose
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# cleanup unpins).
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set -u -o pipefail
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set -u -o pipefail
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cd "$(dirname "$0")"
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cd "$(dirname "$0")"
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