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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend/DirectVulkan): render-pass cache grew unbounded; age entries per present and evict after 1024 unused frames
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@@ -75,6 +75,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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IntVec2 extent = {0, 0};
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// VkFramebufferCreateInfo::layers of the entry's framebuffer (>1 for layered GL attachments).
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Uint32 layers = 1;
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// Frame counter value of the last GetOrCreateRenderPass hit; drives cache eviction.
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Uint64 lastUsedFrame = 0;
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RenderPassEntry() = default;
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RenderPassEntry(const RenderPassEntry&) = delete;
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@@ -91,6 +93,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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std::swap(sampleCount, that.sampleCount);
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std::swap(extent, that.extent);
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std::swap(layers, that.layers);
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std::swap(lastUsedFrame, that.lastUsedFrame);
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}
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RenderPassEntry(
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Uint64 hash,
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@@ -172,6 +175,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void QueueRenderbufferClear(const ClearAttachmentPayload& clearPayload,
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const MG_State::GLState::FramebufferAttachmentObject& attachment);
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void PopPendingRenderbufferClear(MG_State::GLState::RenderbufferObject* renderbuffer);
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// Frame boundary hook: ages the render-pass cache and evicts long-unused
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// entries (their command buffers retired many frames ago).
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void OnPresent();
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static Bool BeginRenderPass(VkCommandBuffer commandBuffer, RenderPassEntry& renderPassEntry);
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static Bool EndRenderPass(VkCommandBuffer commandBuffer);
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static ActiveRenderPassInfo* GetActiveRenderPass();
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@@ -184,6 +190,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkTextureManager& m_textureManager;
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SwapchainObject& m_swapchainObject;
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UnorderedMap<Uint64, RenderPassEntry> m_renderPasses;
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// Monotonic frame counter (bumped in OnPresent) for render-pass cache aging.
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Uint64 m_frameCounter = 0;
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// Bumped whenever a renderbuffer VkImage is (re)created; together with the texture
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// manager's image epoch this invalidates the render-pass fast path on any attachment
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