[Feat] (RenderState): implement glClipControl, glPolygonOffsetClamp and glTextureBarrier instead of stubbing them

This commit is contained in:
2026-08-27 05:37:16 -04:00
parent c9c2dcb42a
commit 0e4302b399
10 changed files with 273 additions and 5 deletions
@@ -35,6 +35,7 @@ namespace MobileGL::MG_Impl::GLImpl {
void PatchParameterfv(GLenum pname, const GLfloat* values);
void MemoryBarrier(GLbitfield barriers);
void MemoryBarrierByRegion(GLbitfield barriers);
void TextureBarrier();
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,