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[Feat] (RenderState): implement glClipControl, glPolygonOffsetClamp and glTextureBarrier instead of stubbing them
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@@ -35,6 +35,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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void PatchParameterfv(GLenum pname, const GLfloat* values);
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void MemoryBarrier(GLbitfield barriers);
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void MemoryBarrierByRegion(GLbitfield barriers);
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void TextureBarrier();
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void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
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void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
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void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
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