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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (ProgramState): Implement more Global-GL-State functions.
- These functions were implemented: - glBlendFunc - glBlendFuncSeparate - glClear - glClearColor - glClearDepth - glColorMask - glDepthFunc - glDepthMask - glDisable - glEnable - glViewport
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@@ -23,6 +23,28 @@ namespace MG_Constants {
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inline const int LOG_LEVEL_FATAL = 0x0014;
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}
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namespace Blend {
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static const std::unordered_set<GLenum> VALID_FACTORS = {
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GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
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GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
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GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
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GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_SRC_ALPHA_SATURATE
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}; // OpenGL 3
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}
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namespace Depth {
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static const std::unordered_set<GLenum> VALID_FUNCS = {
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GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS
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}; // OpenGL 3
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}
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namespace CommonState {
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static const std::unordered_set<GLenum> VALID_CAPS = {
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GL_BLEND, GL_DEPTH_TEST, GL_STENCIL_TEST, GL_SCISSOR_TEST, GL_CULL_FACE,
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GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_COVERAGE
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}; // OpenGL 3
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}
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namespace Framebuffer {
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static const std::unordered_set<GLenum> VALID_ATTACHMENTS = {
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GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT,
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