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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (ProgramState): Implement more Global-GL-State functions.
- These functions were implemented: - glBlendFunc - glBlendFuncSeparate - glClear - glClearColor - glClearDepth - glColorMask - glDepthFunc - glDepthMask - glDisable - glEnable - glViewport
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@@ -99,14 +99,58 @@ namespace MG_State {
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}
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// Common
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GLenum MG_State::SetPixelStoreInt(GLenum pname, GLint param) {
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GLenum SetPixelStoreInt(GLenum pname, GLint param) {
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return MG_State_T::commonState->SetPixelStoreInt(pname, param);
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}
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GLint MG_State::QueryPixelStoreInt(GLenum pname) {
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GLint QueryPixelStoreInt(GLenum pname) {
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return MG_State_T::commonState->QueryPixelStoreInt(pname);
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}
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GLenum glEnable(GLenum cap) {
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return MG_State_T::commonState->Enable(cap);
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}
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GLenum glDisable(GLenum cap) {
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return MG_State_T::commonState->Disable(cap);
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}
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GLenum glBlendFunc(GLenum sfactor, GLenum dfactor) {
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return MG_State_T::commonState->BlendFunc(sfactor, dfactor);
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}
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GLenum glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
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return MG_State_T::commonState->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
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}
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GLenum glClear(GLbitfield mask) {
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return MG_State_T::commonState->Clear(mask);
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}
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GLenum glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
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return MG_State_T::commonState->ClearColor(red, green, blue, alpha);
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}
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GLenum glClearDepth(GLdouble depth) {
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return MG_State_T::commonState->ClearDepth(static_cast<GLfloat>(depth));
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}
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GLenum glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
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return MG_State_T::commonState->ColorMask(red, green, blue, alpha);
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}
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GLenum glDepthFunc(GLenum func) {
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return MG_State_T::commonState->DepthFunc(func);
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}
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GLenum glDepthMask(GLboolean flag) {
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return MG_State_T::commonState->DepthMask(flag);
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}
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GLenum glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
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return MG_State_T::commonState->Viewport(x, y, width, height);
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}
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// Buffer
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GLenum AcquireBufferMemory(GLenum target, GLenum access, void** mappedPtr) {
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return MG_State_T::bufferState->AcquireBufferMemory(target, access, mappedPtr);
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