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[Fix] (DirectVulkan): follow surface resizes instead of rebuilding the swapchain on VK_SUBOPTIMAL_KHR - a per-frame surface-capabilities comparison (ANGLE's model) is now the only thing that schedules a rebuild, so a launcher-side resolution change reaches the swapchain and the compositor scales the smaller image up to the view, while a driver that merely reports the surface as suboptimal can no longer rebuild every frame (each rebuild destroys every pipeline, resets the render-pass manager and reallocates the default framebuffer, which showed as flicker, then corruption, then a crash); the comparison runs in SURFACE space against the extent the live swapchain was created from, since comparing against the swapchain's own quarter-turn-swapped extent reports a difference on every rotated frame
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@@ -35,6 +35,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkSwapchainKHR GetHandle() const { return m_swapchain; }
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const VkSurfaceFormatKHR& GetSurfaceFormat() const { return m_surfaceFormat; }
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VkExtent2D GetExtent() const { return m_extent; }
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// Surface-space extent (before the pre-rotation quarter-turn swap) this swapchain was
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// created from - the value to compare a freshly queried currentExtent against.
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VkExtent2D GetSurfaceExtent() const { return m_surfaceExtent; }
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VkSurfaceTransformFlagBitsKHR GetPreTransform() const { return m_preTransform; }
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const Vector<VkImage>& GetImages() const { return m_images; }
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const Vector<VkImageView>& GetImageViews() const { return m_imageViews; }
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@@ -63,6 +66,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkSwapchainKHR m_swapchain = VK_NULL_HANDLE;
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VkSurfaceFormatKHR m_surfaceFormat{};
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VkExtent2D m_extent{};
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VkExtent2D m_surfaceExtent{};
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VkSurfaceTransformFlagBitsKHR m_preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
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Vector<VkImage> m_images;
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Vector<VkImageView> m_imageViews;
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