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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (Backend): honour desktop GL_PRIMITIVE_RESTART with an arbitrary index instead of throwing through the C GL ABI
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@@ -29,11 +29,15 @@ namespace MobileGL::MG_Backend::DirectGLES::MultiDrawImpl {
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}
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}
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// The all-ones value of an index type, which is what GL restarts on once
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// primitive restart is in play. CheckPrimitiveRestartSupported has already
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// rejected the arbitrary-index form of GL_PRIMITIVE_RESTART, so an enabled
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// restart always restarts here and nowhere else.
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// The index value this batch restarts on, in the SOURCE index type's width. Normally
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// the all-ones value of that type, which is what GL_PRIMITIVE_RESTART_FIXED_INDEX and
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// GLES both restart on; with desktop GL_PRIMITIVE_RESTART it is instead whatever
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// glPrimitiveRestartIndex named. The rebased tier turns whichever it is into
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// 0xFFFFFFFF in its widened stream, which is what the driver restarts on.
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Uint32 RestartSentinelFor(GLenum type) {
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if (NeedsArbitraryRestartSubstitution(type)) {
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return MG_State::pGLContext->GetPrimitiveRestartIndex();
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}
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switch (type) {
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case GL_UNSIGNED_BYTE: return 0xFFu;
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case GL_UNSIGNED_SHORT: return 0xFFFFu;
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@@ -275,10 +279,20 @@ namespace MobileGL::MG_Backend::DirectGLES::MultiDrawImpl {
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// its remaining feasibility checks inside its implementation, where the data it
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// has to walk is already in hand.
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GLESMultiDrawMode ResolveTierForBatch(Bool programReadsDrawID, Bool perSubDrawBaseVertex,
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Bool hasIndexBuffer) {
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Bool hasIndexBuffer, Bool arbitraryRestart) {
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ResolveTierOnce();
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GLESMultiDrawMode tier = g_resolvedTier;
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// Desktop GL_PRIMITIVE_RESTART restarts on an application-chosen index; the driver
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// only ever restarts on the all-ones value. Every tier but the rebased one hands
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// the application's own index data to the driver, which would then see no restarts
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// at all and weld the primitives together. The rebased tier is the one that
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// REWRITES the stream, and RestartSentinelFor already tells it which value to
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// translate, so it is the only tier this batch can take.
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if (arbitraryRestart) {
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return GLESMultiDrawMode::DrawElements;
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}
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// Batched tiers issue one driver entry for the whole batch, so the emulated
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// gl_DrawID uniform can only hold one value across every sub-draw. A program
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// that reads gl_DrawID gets an unrolled tier, which feeds each sub-draw its
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@@ -852,8 +866,10 @@ void main() {
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void DrawElementsBatch(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
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GLsizei drawcount, const GLint* basevertex) {
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if (drawcount <= 0 || !count || !indices) return;
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// State-independent and possibly throwing, so it runs before any GL work.
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CheckPrimitiveRestartSupported(type);
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// Read before any GL work, because it decides the tier below: a desktop restart index
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// the driver does not know about can only be honoured by the tier that rewrites the
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// index stream (see ResolveTierForBatch).
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const Bool arbitraryRestart = NeedsArbitraryRestartSubstitution(type);
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const Bool hasIndexBuffer = BoundIndexBuffer() != nullptr;
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@@ -889,7 +905,8 @@ void main() {
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// the tier choice and the per-sub-draw feeds use those, not the guess above.
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const Bool feedDrawID = CurrentProgramReadsDrawID();
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const Bool feedBaseVertex = basevertex != nullptr && CurrentProgramReadsBaseVertex();
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const GLESMultiDrawMode tier = ResolveTierForBatch(feedDrawID, feedBaseVertex, hasIndexBuffer);
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const GLESMultiDrawMode tier =
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ResolveTierForBatch(feedDrawID, feedBaseVertex, hasIndexBuffer, arbitraryRestart);
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Bool drawn = false;
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switch (tier) {
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@@ -921,8 +938,10 @@ void main() {
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// Every tier above may decline a batch whose shape it cannot express. The two
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// below are the floor: a base-vertex replay where the driver has one, and the
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// rewritten index stream where it does not. Both are safe for any batch these
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// entry points can receive.
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if (!drawn) {
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// entry points can receive - except that the base-vertex replay hands the
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// application's own indices to the driver, which cannot restart on a desktop
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// restart index, so that batch has only the rewriting floor.
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if (!drawn && !arbitraryRestart) {
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drawn = RunBaseVertexLoop(mode, count, type, indices, drawcount, basevertex, feedDrawID, feedBaseVertex);
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}
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if (!drawn) {
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