diff --git a/MobileGL/MG_Backend/DirectGLES/Managers.h b/MobileGL/MG_Backend/DirectGLES/Managers.h index c3b2bd7f..cf75f73b 100644 --- a/MobileGL/MG_Backend/DirectGLES/Managers.h +++ b/MobileGL/MG_Backend/DirectGLES/Managers.h @@ -2305,8 +2305,8 @@ namespace MobileGL::MG_Backend::DirectGLES { // ONE FOR THE OBJECT, NOT ONE PER TARGET, and that is the difference that matters. // Attachments belong to the driver FBO OBJECT: glFramebufferTexture2D and // glFramebufferRenderbuffer write the object behind whichever binding happens to be - // current, so a walk run for Draw and a walk run for Read write the SAME eleven - // points. Per-target slots let the two keep separate, individually true and jointly + // current, so a walk run for Draw and a walk run for Read write the SAME attachment + // points on it. Per-target slots let the two keep separate, individually true and jointly // false accounts of one physical state: a composite framebuffer synced as DRAW in a // depth pre-pass detaches the points its other attachment state attaches, and the // end-of-frame sync of that same record on the READ side then found its own slot