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[Feat] (DirectVulkan, MG_Impl): occlusion queries via Vulkan query pools
GL_SAMPLES_PASSED / GL_ANY_SAMPLES_PASSED(_CONSERVATIVE) now work: every app draw between Begin/EndQuery is wrapped in a slot of a host-reset occlusion query pool (precise counts when occlusionQueryPrecise is granted), and the result flush ends any active render pass before submitting, waits, sums the slots and recycles them. ANY_* targets report the boolean form; GL_QUERY_COUNTER_BITS and GL_CURRENT_QUERY answer for the occlusion targets, and deleting an active query releases its slot. Draw-time depth/stencil state also honors attachment absence: a framebuffer without a depth (stencil) attachment behaves as if that test always passes, even when a packed depth-stencil image is attached through only one half (verify_partial_attachments.*).
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@@ -296,6 +296,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const VkTimerQueryManager::TimestampRecord& end) const;
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Uint64 GetTimerQueryTimestampNs(const VkTimerQueryManager::TimestampRecord& record) const;
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// GL_SAMPLES_PASSED occlusion queries: every app draw between Start and Stop is
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// wrapped in a Vulkan occlusion query slot; the result is the slot sum. Requires
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// hostQueryReset for slot recycling - Start fails (frontend keeps the query
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// unsupported) when the device lacks it.
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Bool StartOcclusionQueryCapture();
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void StopOcclusionQueryCapture(Vector<Uint32>& outSlots);
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// Flushes pending commands, waits, sums the slots, and recycles them.
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Bool ResolveOcclusionQueryResult(const Vector<Uint32>& slots, Uint64& outSamples);
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void RequestSwapchainResize(Uint32 width, Uint32 height);
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// Re-query the surface and report whether the live swapchain no longer matches it
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// (size or orientation). This - not a VK_SUBOPTIMAL_KHR result - is what decides a
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@@ -482,6 +491,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// when GL transform feedback is active; binds capture buffers on demand.
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Bool BeginXfbCaptureForDraw(FrameContext::FrameData& frame);
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void EndXfbCaptureForDraw(FrameContext::FrameData& frame, Bool began);
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// Wrap one app draw in an occlusion-query slot while a GL_SAMPLES_PASSED
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// query is active. Returns whether a slot was begun (End must mirror it).
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Bool BeginOcclusionForDraw(VkCommandBuffer commandBuffer);
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void EndOcclusionForDraw(VkCommandBuffer commandBuffer, Bool began);
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Bool m_occlusionQueryPreciseEnabled = false;
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Bool m_hostQueryResetEnabled = false;
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PFN_vkResetQueryPool s_vkResetQueryPool = nullptr;
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VkQueryPool m_occlusionQueryPool = VK_NULL_HANDLE;
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static constexpr Uint32 kOcclusionQuerySlots = 8192;
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Uint32 m_occlusionSlotCursor = 0;
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Bool m_occlusionCaptureActive = false;
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Vector<Uint32> m_occlusionActiveSlots;
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VkCommandPool m_commandPool = VK_NULL_HANDLE;
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