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[MG_Backend] (Disaggregated): arm Magma run-ahead after queued-state validation
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@@ -96,7 +96,7 @@ namespace MobileGL::MG_Backend {
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// the apply thread reading client memory that has already moved, which renders wrong
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// rather than aborting.
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constexpr Bool kMGPipeP5eRunAheadReady = true;
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constexpr Bool kMGPipeMagmaRunAheadReady = false;
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constexpr Bool kMGPipeMagmaRunAheadReady = true;
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// The Magma transport now owns buffer stores and consumes their vertex,
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// index and shader binding records. Both backends publish the resource
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