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[Fix] (GLDefinitions): Fix wrong stub declarations of glClear(Color).
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@@ -48,8 +48,8 @@ DECLARE_GL_FUNCTION_HEAD(void, BlendFuncSeparate, GLenum sfactorRGB, GLenum dfac
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DECLARE_GL_FUNCTION_HEAD(void, BufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BufferData, target,size,data,usage)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BufferSubData, target,offset,size,data)
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DECLARE_GL_FUNCTION_HEAD(GLenum, CheckFramebufferStatus, GLenum target) DECLARE_GL_FUNCTION_END(GLenum, CheckFramebufferStatus, target)
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DECLARE_GL_FUNCTION_HEAD(void, Clear, GLbitfield mask) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Clear, mask)
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DECLARE_GL_FUNCTION_HEAD(void, ClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearColor, red,green,blue,alpha)
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DECLARE_GL_FUNCTION_HEAD(void, Clear, GLbitfield mask) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Clear, mask)
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DECLARE_GL_FUNCTION_HEAD(void, ClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearColor, red,green,blue,alpha)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearDepthf, GLfloat d) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearDepthf, d)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearStencil, GLint s) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearStencil, s)
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DECLARE_GL_FUNCTION_HEAD(void, ColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ColorMask, red,green,blue,alpha)
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