[Fix, Test] (DirectVulkan, SelfTest, MG_IntegrationTest, TraceReplay): snapshot sampler/image feedback and add Program 203 diagnostics

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-18 03:04:09 -04:00
co-authored by Claude Fable 5
parent 7769156cfc
commit 12c94111b5
30 changed files with 3221 additions and 46 deletions
@@ -310,6 +310,11 @@ public:
static inline VmaAllocator s_allocator = VK_NULL_HANDLE;
};
struct SampledTextureSnapshot {
VkImageView imageView = VK_NULL_HANDLE;
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
};
Bool Initialize(const InitInfo& initInfo);
void Shutdown();
void BeginFrame(Uint32 frameIndex);
@@ -343,6 +348,13 @@ public:
VkImageLayout newLayout);
Bool TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
Bool TransitionTextureForStorageImage(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
// Copies the complete sampler-visible mip range into a transient sampled image. The source is
// restored to its prior layout, so image-store descriptors continue to name the original image.
// The transient ownership is tied to the current frame slot and is safe through its submission.
Bool SnapshotTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture,
SamplerNumericDomain numericDomain,
VkPipelineStageFlags consumerShaderStageMask,
SampledTextureSnapshot& outSnapshot);
// Recording-generation bookkeeping for the pre-pass command stream. The
// generation advances every time the frame command buffer (re)begins