[Fix] (MG_State/MG_Impl/MG_Backend): render Flywheel instanced+indirect on both backends

Create 6 / Flywheel 1.0.6 now renders correctly with both flywheel:instancing
and flywheel:indirect on DirectGLES and DirectVulkan (verified in-game on
Adreno 830: waterwheels and cogwheels solid, animated, correct pairing, no
crashes across all four combinations).

- MG_State/MG_Impl: sync explicitly-ranged SSBO bindings of FLUSH_EXPLICIT
  persistent maps to the backend before compute dispatches. Flywheel writes
  its scatter-copy descriptors into the staging ring's persistent map and
  never flushes that span (UB per spec, works on drivers whose maps alias
  GPU-visible memory); our maps alias the CPU shadow, so the descriptors
  never reached the GPU: the scatter compute copied nothing (GLES: empty
  draw commands) or stale garbage (Vulkan: wild indirect commands ending in
  VK_ERROR_DEVICE_LOST).
- MG_Impl/MG_Backend: real glFenceSync objects backed by backend fences
  (GLES: native ES syncs guarded by context generation and owner thread;
  Vulkan: buffer-manager frame serials), replacing always-signaled stubs
  that let Flywheel reclaim staging memory the GPU still reads.
- MG_Backend/DirectGLES: compute dispatches now run the same per-program
  resource sync as draws (uniform-block bindings and sampler units must be
  re-established through the API because layout(binding) is stripped from
  transpiled ESSL) and rebind texture units afterwards; the cull shader
  used to read a stale _FlwFrameUniforms binding and the depth-pyramid
  downsample sampled a stale unit-0 texture, zeroing the Hi-Z pyramid and
  occlusion-culling all Flywheel geometry. Image uniforms are excluded from
  glUniform1i (ES bakes their unit via layout(binding)); image-unit sync is
  clamped to the device limit; eliminated/SSBO-classified uniform blocks
  are skipped.
- MG_Backend/DirectGLES: gl_BaseInstance in native indirect draws reads the
  GPU-written command buffer through an injected mg_IndirectParams SSBO
  view addressed per draw instead of the zero CPU shadow; layout(binding)
  is preserved for SSBO/image declarations (ES has no API rebinding for
  them); the ES context ownership claim moved to a global atomic owner
  thread with an EGL ground-truth check, and deferred buffer op state is
  mutex-guarded, so ops cannot silently no-op after context migration.
- MG_Backend/DirectVulkan: new RebaseInstanceIndexPass rewrites vertex
  InstanceIndex loads to (InstanceIndex - BaseInstance). glslang's relaxed
  Vulkan mode aliases gl_InstanceID to InstanceIndex, which includes
  firstInstance, but GL's gl_InstanceID is zero-based - draws with nonzero
  baseInstance paired meshes with wrong instance data (cogwheel drawn as a
  waterwheel, another wheel collapsed invisible). Gated on the
  shaderDrawParameters device feature. Sampled-read barriers additionally
  cover the compute stage (the Hi-Z downsample samples the depth
  attachment from compute), and short uniform-buffer ranges keep the
  existing zero-padding.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-09 06:30:10 +00:00
co-authored by Claude Fable 5
parent 2395a6ded2
commit 139de76347
27 changed files with 973 additions and 130 deletions
+294 -83
View File
@@ -25,9 +25,11 @@
#include <MG_Util/Converters/MGToGL/RenderStateEnumConverter.h>
#include <MG_Util/Metrics/BufferMetrics.h>
#include <MG_Util/Texture/PixelStoreProcessor.h>
#include <atomic>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <thread>
#if defined(__linux__) && !defined(__ANDROID__) && __has_include(<X11/Xlib.h>)
#pragma push_macro("Bool")
#pragma push_macro("None")
@@ -403,7 +405,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
for (Uint unit = 0; unit < MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS; ++unit) {
// The frontend tracks more image units than ES exposes; binding past the device
// limit raises GL_INVALID_VALUE on every dispatch.
const Uint unitCount = std::min<Uint>(MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS,
static_cast<Uint>(std::max(g_GLESCapabilities.MaxImageUnits, 0)));
for (Uint unit = 0; unit < unitCount; ++unit) {
SyncImageTextureBinding(unit);
}
}
@@ -818,6 +824,35 @@ namespace MobileGL::MG_Backend::DirectGLES {
FramebufferImpl::g_fboBindVersions[(SizeT)target] = slot.GetVersion();
}
static void BindCurrentProgramWithResources();
static void BindCurrentTextures();
// Image uniforms take their unit from the layout(binding=N) qualifier baked into
// the transpiled ESSL; unlike samplers they must not (and in ES cannot) be
// assigned through glUniform1i.
static Bool IsImageUniformType(GLenum type) {
switch (type) {
case 0x904D: /*GL_IMAGE_2D*/
case 0x904E: /*GL_IMAGE_3D*/
case 0x9050: /*GL_IMAGE_CUBE*/
case 0x9051: /*GL_IMAGE_BUFFER*/
case 0x9053: /*GL_IMAGE_2D_ARRAY*/
case 0x9058: /*GL_INT_IMAGE_2D*/
case 0x9059: /*GL_INT_IMAGE_3D*/
case 0x905B: /*GL_INT_IMAGE_CUBE*/
case 0x905C: /*GL_INT_IMAGE_BUFFER*/
case 0x905E: /*GL_INT_IMAGE_2D_ARRAY*/
case 0x9063: /*GL_UNSIGNED_INT_IMAGE_2D*/
case 0x9064: /*GL_UNSIGNED_INT_IMAGE_3D*/
case 0x9066: /*GL_UNSIGNED_INT_IMAGE_CUBE*/
case 0x9067: /*GL_UNSIGNED_INT_IMAGE_BUFFER*/
case 0x9069: /*GL_UNSIGNED_INT_IMAGE_2D_ARRAY*/
return true;
default:
return false;
}
}
void PrepareForDraw(DrawSyncBit syncBit) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
@@ -846,45 +881,63 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
}
{
BindCurrentTextures();
BindCurrentProgramWithResources();
}
// Rebinds every frontend texture unit's textures (and sampler objects) on the
// backend context. Needed before draws AND compute dispatches: content syncs
// (SyncTextureObjectToBackend) bind scratch textures on the active unit as a
// side effect, so unit bindings must be re-established afterwards or shaders
// sample whatever texture the last sync left behind (e.g. Flywheel's depth
// pyramid downsample reading a stale unit-0 binding instead of the depth
// attachment).
static void BindCurrentTextures() {
#ifdef TRACY_ENABLE
ZoneScopedNC("BindCurrentTextures", TRACY_ZONECOLOR_BACKEND);
ZoneScopedNC("BindCurrentTextures", TRACY_ZONECOLOR_BACKEND);
#endif
Int maxTextureUnits = MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS;
for (Int unit = 0; unit < maxTextureUnits; ++unit) {
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
Int maxTextureUnits = MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS;
for (Int unit = 0; unit < maxTextureUnits; ++unit) {
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
for (const auto& bindingSlot : textureUnit.GetAllBindingSlots()) {
const auto& textureObject = bindingSlot.GetBoundObject();
if (!textureObject) continue;
for (const auto& bindingSlot : textureUnit.GetAllBindingSlots()) {
const auto& textureObject = bindingSlot.GetBoundObject();
if (!textureObject) continue;
// Bind texture object
auto target = textureObject->GetTarget();
if (!TextureImpl::IsSupportedTextureTarget(target)) {
MGLOG_D(" Texture target %s is not supported, skipping.",
MG_Util::ConvertTextureTargetToString(target).c_str());
continue;
}
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) continue;
// Bind texture object
auto target = textureObject->GetTarget();
if (!TextureImpl::IsSupportedTextureTarget(target)) {
MGLOG_D(" Texture target %s is not supported, skipping.",
MG_Util::ConvertTextureTargetToString(target).c_str());
continue;
}
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) continue;
GLenum targetGL = MG_Util::ConvertTextureTargetToGLEnum(target);
backendTextureIt->second->Bind(targetGL, unit);
GLenum targetGL = MG_Util::ConvertTextureTargetToGLEnum(target);
backendTextureIt->second->Bind(targetGL, unit);
}
// Bind sampler object if necessary
const auto& samplerObject = textureUnit.GetSamplerObject();
if (samplerObject) {
const auto& backendSamplerIt = SamplerImpl::g_backendSamplerObjects.find(samplerObject.get());
if (backendSamplerIt != SamplerImpl::g_backendSamplerObjects.end()) {
backendSamplerIt->second->Bind(unit);
}
// Bind sampler object if necessary
const auto& samplerObject = textureUnit.GetSamplerObject();
if (samplerObject) {
const auto& backendSamplerIt = SamplerImpl::g_backendSamplerObjects.find(samplerObject.get());
if (backendSamplerIt != SamplerImpl::g_backendSamplerObjects.end()) {
backendSamplerIt->second->Bind(unit);
}
} else {
}
} else {
}
}
}
// Binds the current program's backend object and re-establishes its per-program
// resources: global UBO contents, uniform-block bindings, and sampler uniform
// units (layout(binding=N) qualifiers are stripped from transpiled ESSL, so the
// association must be rebuilt through the API). Compute dispatches depend on
// this as much as draws do — e.g. Flywheel's cull shader reads the
// _FlwFrameUniforms block and the _flw_depthPyramid sampler.
static void BindCurrentProgramWithResources() {
const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
if (currentProgram && currentProgram->GetLinkStatus()) {
#ifdef TRACY_ENABLE
@@ -933,6 +986,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto binding = currentProgram->GetUniformBlockBinding(i);
auto& name = currentProgram->GetUniformBlockName(i);
GLuint backendBlkIdx = g_GLESFuncs.glGetUniformBlockIndex(backendProgramId, name.c_str());
if (backendBlkIdx == GL_INVALID_INDEX) {
// Not a uniform block in the backend program: either eliminated as
// unused, or an SSBO block (the frontend's reflection lists those
// among uniform blocks); SSBO bindings are baked into the ESSL.
continue;
}
g_GLESFuncs.glUniformBlockBinding(backendProgramId, backendBlkIdx, lastUBOBinding);
// Connect buffer to backend binding point
@@ -970,13 +1029,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (name.empty()) continue;
auto unit = currentProgram->GetUniformSamplerOrImageUnitIndex(loc);
if (unit == -1) continue;
const auto uniformType = currentProgram->GetUniformType(loc);
if (IsImageUniformType(uniformType)) {
// ES image units come exclusively from the layout(binding=N)
// qualifier (preserved in the transpiled ESSL); glUniform1i on an
// image uniform is an INVALID_OPERATION.
continue;
}
auto locAtBackend = g_GLESFuncs.glGetUniformLocation(
backendProgramIt->second->GetBackendProgramId(), name.c_str());
g_GLESFuncs.glUniform1i(locAtBackend, unit);
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
auto& samplerObject = textureUnit.GetSamplerObject();
const auto uniformType = currentProgram->GetUniformType(loc);
const auto& texture2D = textureUnit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
const SharedPtr<MG_State::GLState::SamplerObject>* rawDepthSamplerObject = &samplerObject;
if (!*rawDepthSamplerObject && texture2D) {
@@ -1009,25 +1074,27 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
}
void SetCurrentBaseInstance(Uint32 baseInstance) {
static SharedPtr<PrgramImpl::BackendProgramObjectImpl> GetCurrentBackendProgram() {
const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
if (!currentProgram || !currentProgram->GetLinkStatus()) {
return;
return nullptr;
}
const auto& backendProgramIt = PrgramImpl::g_backendProgramObjects.find(currentProgram.get());
if (backendProgramIt != PrgramImpl::g_backendProgramObjects.end()) {
backendProgramIt->second->SetBaseInstance(baseInstance);
return backendProgramIt->second;
}
return nullptr;
}
void SetCurrentBaseInstance(Uint32 baseInstance) {
if (const auto program = GetCurrentBackendProgram()) {
program->SetBaseInstance(baseInstance);
}
}
void SetCurrentDrawID(Uint32 drawId) {
const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
if (!currentProgram || !currentProgram->GetLinkStatus()) {
return;
}
const auto& backendProgramIt = PrgramImpl::g_backendProgramObjects.find(currentProgram.get());
if (backendProgramIt != PrgramImpl::g_backendProgramObjects.end()) {
backendProgramIt->second->SetDrawID(drawId);
if (const auto program = GetCurrentBackendProgram()) {
program->SetDrawID(drawId);
}
}
@@ -1048,18 +1115,35 @@ namespace MobileGL::MG_Backend::DirectGLES {
// GPU-written command fields at all - so native is never worse. Only client-memory
// commands take the CPU per-command loop.
static void ExecuteIndexedIndirectCommands(GLenum mode, GLenum type, SizeT indexSize, const Uint8* commandBytes,
SizeT commandOffset, Bool hasIndirectBuffer, GLsizei drawcount,
GLsizei stride, const char* label) {
SizeT commandOffset,
const SharedPtr<MG_State::GLState::BufferObject>& drawIndirectBuffer,
GLsizei drawcount, GLsizei stride, const char* label) {
(void)label;
const Bool useNative = hasIndirectBuffer && SupportsNativeIndirectDraws();
const Bool useNative = drawIndirectBuffer != nullptr && SupportsNativeIndirectDraws();
if (useNative) {
// gl_BaseInstance must observe GPU-written command fields; expose the indirect
// buffer to the program's mg_IndirectParams SSBO view and address it per draw.
const auto backendProgram = GetCurrentBackendProgram();
const Int paramsBinding = backendProgram ? backendProgram->GetIndirectParamsBinding() : -1;
if (paramsBinding >= 0) {
auto* resource = BufferImpl::EnsureBufferResource(drawIndirectBuffer);
if (resource && resource->id != 0) {
g_GLESFuncs.glBindBufferBase(GL_SHADER_STORAGE_BUFFER, static_cast<GLuint>(paramsBinding),
resource->id);
}
}
for (GLsizei i = 0; i < drawcount; ++i) {
DrawElementsIndirectCommand cmd{};
std::memcpy(&cmd, commandBytes + static_cast<SizeT>(i) * stride, sizeof(cmd));
const SizeT cmdByteOffset = commandOffset + static_cast<SizeT>(i) * stride;
SetCurrentDrawID(static_cast<Uint32>(i));
SetCurrentBaseInstance(cmd.baseInstance);
g_GLESFuncs.glDrawElementsIndirect(
mode, type, reinterpret_cast<const void*>(commandOffset + static_cast<SizeT>(i) * stride));
if (paramsBinding >= 0 && backendProgram) {
// baseInstance is the 5th word of DrawElementsIndirectCommand.
backendProgram->SetBaseInstanceWordIndex(static_cast<Int32>((cmdByteOffset + 16) / 4));
} else {
DrawElementsIndirectCommand cmd{};
std::memcpy(&cmd, commandBytes + static_cast<SizeT>(i) * stride, sizeof(cmd));
SetCurrentBaseInstance(cmd.baseInstance);
}
g_GLESFuncs.glDrawElementsIndirect(mode, type, reinterpret_cast<const void*>(cmdByteOffset));
}
} else {
for (GLsizei i = 0; i < drawcount; ++i) {
@@ -1081,18 +1165,32 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
static void ExecuteArraysIndirectCommands(GLenum mode, const Uint8* commandBytes, SizeT commandOffset,
Bool hasIndirectBuffer, GLsizei drawcount, GLsizei stride,
const char* label) {
const SharedPtr<MG_State::GLState::BufferObject>& drawIndirectBuffer,
GLsizei drawcount, GLsizei stride, const char* label) {
(void)label;
const Bool useNative = hasIndirectBuffer && SupportsNativeIndirectDraws();
const Bool useNative = drawIndirectBuffer != nullptr && SupportsNativeIndirectDraws();
if (useNative) {
const auto backendProgram = GetCurrentBackendProgram();
const Int paramsBinding = backendProgram ? backendProgram->GetIndirectParamsBinding() : -1;
if (paramsBinding >= 0) {
auto* resource = BufferImpl::EnsureBufferResource(drawIndirectBuffer);
if (resource && resource->id != 0) {
g_GLESFuncs.glBindBufferBase(GL_SHADER_STORAGE_BUFFER, static_cast<GLuint>(paramsBinding),
resource->id);
}
}
for (GLsizei i = 0; i < drawcount; ++i) {
DrawArraysIndirectCommand cmd{};
std::memcpy(&cmd, commandBytes + static_cast<SizeT>(i) * stride, sizeof(cmd));
const SizeT cmdByteOffset = commandOffset + static_cast<SizeT>(i) * stride;
SetCurrentDrawID(static_cast<Uint32>(i));
SetCurrentBaseInstance(cmd.baseInstance);
g_GLESFuncs.glDrawArraysIndirect(
mode, reinterpret_cast<const void*>(commandOffset + static_cast<SizeT>(i) * stride));
if (paramsBinding >= 0 && backendProgram) {
// baseInstance is the 4th word of DrawArraysIndirectCommand.
backendProgram->SetBaseInstanceWordIndex(static_cast<Int32>((cmdByteOffset + 12) / 4));
} else {
DrawArraysIndirectCommand cmd{};
std::memcpy(&cmd, commandBytes + static_cast<SizeT>(i) * stride, sizeof(cmd));
SetCurrentBaseInstance(cmd.baseInstance);
}
g_GLESFuncs.glDrawArraysIndirect(mode, reinterpret_cast<const void*>(cmdByteOffset));
}
} else {
for (GLsizei i = 0; i < drawcount; ++i) {
@@ -1127,13 +1225,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
return;
}
const auto& backendProgramIt = PrgramImpl::g_backendProgramObjects.find(currentProgram.get());
if (backendProgramIt != PrgramImpl::g_backendProgramObjects.end()) {
backendProgramIt->second->Use();
} else {
g_GLESFuncs.glUseProgram(0);
MGLOG_E("No backend program found (maybe not synced) for current compute program.");
}
// Compute shaders sample textures through the same unit bindings as draws
// (e.g. Flywheel's depth-pyramid downsample reads the depth attachment on
// unit 0), so re-establish unit bindings after the content syncs above.
BindCurrentTextures();
// Compute programs need the same per-program resource sync as draws:
// uniform-block bindings and sampler units only exist through the API
// because layout(binding) is stripped from the transpiled ESSL.
BindCurrentProgramWithResources();
}
GLuint GetBackendProgramId(GLuint program) {
@@ -1267,10 +1366,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
return;
}
const Bool hasIndirectBuffer =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject() != nullptr;
const auto& drawIndirectBuffer =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
ExecuteIndexedIndirectCommands(mode, type, indexSize, commandBytes, reinterpret_cast<SizeT>(indirect),
hasIndirectBuffer, drawcount, stride, "MultiDrawElementsIndirect");
drawIndirectBuffer, drawcount, stride, "MultiDrawElementsIndirect");
}
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
@@ -1331,7 +1430,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
std::memcpy(&actualDrawCount, parameterData->data() + drawcount, sizeof(actualDrawCount));
actualDrawCount = std::min<Uint32>(actualDrawCount, static_cast<Uint32>(maxdrawcount));
ExecuteIndexedIndirectCommands(mode, type, indexSize, drawData->data() + commandOffset, commandOffset,
/*hasIndirectBuffer=*/true, static_cast<GLsizei>(actualDrawCount), stride,
drawBuffer, static_cast<GLsizei>(actualDrawCount), stride,
"MultiDrawElementsIndirectCount");
}
@@ -1362,9 +1461,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
return;
}
const Bool hasIndirectBuffer =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject() != nullptr;
ExecuteArraysIndirectCommands(mode, commandBytes, reinterpret_cast<SizeT>(indirect), hasIndirectBuffer,
const auto& drawIndirectBuffer =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
ExecuteArraysIndirectCommands(mode, commandBytes, reinterpret_cast<SizeT>(indirect), drawIndirectBuffer,
drawcount, stride, "MultiDrawArraysIndirect");
}
@@ -1428,10 +1527,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
return;
}
const Bool hasIndirectBuffer =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject() != nullptr;
const auto& drawIndirectBuffer =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
ExecuteIndexedIndirectCommands(mode, type, indexSize, commandBytes, reinterpret_cast<SizeT>(indirect),
hasIndirectBuffer, 1, sizeof(DrawElementsIndirectCommand),
drawIndirectBuffer, 1, sizeof(DrawElementsIndirectCommand),
"DrawElementsIndirect");
}
@@ -1460,9 +1559,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
return;
}
const Bool hasIndirectBuffer =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject() != nullptr;
ExecuteArraysIndirectCommands(mode, commandBytes, reinterpret_cast<SizeT>(indirect), hasIndirectBuffer, 1,
const auto& drawIndirectBuffer =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
ExecuteArraysIndirectCommands(mode, commandBytes, reinterpret_cast<SizeT>(indirect), drawIndirectBuffer, 1,
sizeof(DrawArraysIndirectCommand), "DrawArraysIndirect");
}
@@ -3526,7 +3625,27 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
namespace {
thread_local Bool t_backendContextCurrent = false;
// The single backend ES context migrates between app threads (FCL/pojav-style
// LWJGL hands the EGL context from JVM thread to JVM thread). Ownership must
// live in ONE global slot: a per-thread flag can never be cleared on the
// LOSING thread when another thread takes (or destroys/releases) the context,
// leaving a stale "current" claim behind. A stale claim makes buffer ops issue
// GL calls that silently no-op (no context is current on that thread) while
// still updating shadow bookkeeping (bind cache, synced serials), permanently
// desynchronizing backend buffer state.
std::atomic<std::thread::id> g_backendContextOwnerThread{};
// Bumped whenever the backend ES context is destroyed; fence handles
// created under an older generation belong to a dead context and must
// never be passed back to GL (mirrors BufferImpl's context tracking).
Uint g_syncContextGeneration = 1;
// Backend fence handle: a native ES sync plus the ES context
// generation it was created under.
struct GLESSyncObject {
GLsync esSync = nullptr;
Uint contextGeneration = 0;
};
}
Bool MakeCurrent() {
@@ -3540,7 +3659,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_E("DirectGLES::MakeCurrent failed: native eglMakeCurrent returned error 0x%04x", error);
return false;
}
t_backendContextCurrent = true;
g_backendContextOwnerThread.store(std::this_thread::get_id(), std::memory_order_release);
// The ops table may have been unregistered when a previous ES context was
// destroyed (e.g. a probe context); re-register now that GL is usable.
BufferImpl::RegisterBufferBackendOps();
@@ -3549,7 +3668,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
Bool ReleaseCurrent() {
if (!g_EGLFuncs.eglMakeCurrent || g_Display == EGL_NO_DISPLAY) {
t_backendContextCurrent = false;
g_backendContextOwnerThread.store(std::thread::id{}, std::memory_order_release);
return true;
}
if (!g_EGLFuncs.eglMakeCurrent(g_Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
@@ -3557,12 +3676,101 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_E("DirectGLES::ReleaseCurrent failed: native eglMakeCurrent returned error 0x%04x", error);
return false;
}
t_backendContextCurrent = false;
// Clearing the global owner works from ANY thread (a release request can
// legally arrive on a thread other than the current owner); erring towards
// "not current" only defers buffer ops, which is always safe.
g_backendContextOwnerThread.store(std::thread::id{}, std::memory_order_release);
return true;
}
Bool IsBackendContextCurrentOnThisThread() {
return t_backendContextCurrent && g_Context != EGL_NO_CONTEXT;
if (g_Context == EGL_NO_CONTEXT) {
return false;
}
if (g_backendContextOwnerThread.load(std::memory_order_acquire) != std::this_thread::get_id()) {
return false;
}
// Belt and braces: EGL itself is the ground truth. A migration that bypassed
// MakeCurrent()/ReleaseCurrent() must not leave a stale ownership claim
// standing, or GL calls would silently no-op while shadow bookkeeping (bind
// cache, synced serials) still advances.
if (g_EGLFuncs.eglGetCurrentContext && g_EGLFuncs.eglGetCurrentContext() != g_Context) {
return false;
}
return true;
}
BackendSyncHandle FenceSync() {
// ES fences can only be created on the thread that owns the ES context
// (Flywheel and friends fence on the render thread, which does).
// Returning null makes the frontend fall back to an always-signaled
// sync object.
if (!IsBackendContextCurrentOnThisThread() || !g_GLESFuncs.glFenceSync) {
return nullptr;
}
GLsync esSync = g_GLESFuncs.glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
if (esSync == nullptr) {
return nullptr;
}
return new GLESSyncObject{esSync, g_syncContextGeneration};
}
GLenum ClientWaitSync(BackendSyncHandle handle, GLbitfield flags, GLuint64 timeout) {
const auto* sync = static_cast<GLESSyncObject*>(handle);
if (sync == nullptr) {
return GL_ALREADY_SIGNALED;
}
// The creating ES context is gone: its GPU work either completed or
// died with the context; waiting is meaningless either way.
if (sync->contextGeneration != g_syncContextGeneration) {
return GL_ALREADY_SIGNALED;
}
// Degraded path: a thread that does not own the ES context cannot
// issue GL calls, so report signaled instead of blocking on state we
// cannot observe. Fence waits normally arrive on the render thread,
// which owns the context.
if (!IsBackendContextCurrentOnThisThread() || !g_GLESFuncs.glClientWaitSync) {
return GL_ALREADY_SIGNALED;
}
return g_GLESFuncs.glClientWaitSync(sync->esSync, flags & GL_SYNC_FLUSH_COMMANDS_BIT, timeout);
}
void WaitSync(BackendSyncHandle handle, GLbitfield flags, GLuint64 timeout) {
(void)flags;
(void)timeout;
const auto* sync = static_cast<GLESSyncObject*>(handle);
if (sync == nullptr || sync->contextGeneration != g_syncContextGeneration ||
!IsBackendContextCurrentOnThisThread() || !g_GLESFuncs.glWaitSync) {
return;
}
// ES 3.0 requires flags == 0 and timeout == GL_TIMEOUT_IGNORED.
g_GLESFuncs.glWaitSync(sync->esSync, 0, GL_TIMEOUT_IGNORED);
}
void DeleteSync(BackendSyncHandle handle) {
auto* sync = static_cast<GLESSyncObject*>(handle);
if (sync == nullptr) {
return;
}
if (sync->contextGeneration == g_syncContextGeneration && IsBackendContextCurrentOnThisThread() &&
g_GLESFuncs.glDeleteSync) {
g_GLESFuncs.glDeleteSync(sync->esSync);
}
// Otherwise the ES sync is abandoned; the ES context reclaims all of
// its sync objects when it is destroyed.
delete sync;
}
Bool GetSyncStatus(BackendSyncHandle handle) {
const auto* sync = static_cast<GLESSyncObject*>(handle);
if (sync == nullptr || sync->contextGeneration != g_syncContextGeneration ||
!IsBackendContextCurrentOnThisThread() || !g_GLESFuncs.glGetSynciv) {
return true;
}
GLint status = GL_SIGNALED;
GLsizei length = 0;
g_GLESFuncs.glGetSynciv(sync->esSync, GL_SYNC_STATUS, 1, &length, &status);
return status == GL_SIGNALED;
}
void Present() {
@@ -3571,7 +3779,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
void DestroyEGLContext() {
BufferImpl::OnBackendContextDestroyed();
t_backendContextCurrent = false;
g_backendContextOwnerThread.store(std::thread::id{}, std::memory_order_release);
// Outstanding fence handles now refer to a dead context; treat them as
// signaled from here on.
++g_syncContextGeneration;
if (g_Display != EGL_NO_DISPLAY) {
g_EGLFuncs.eglMakeCurrent(g_Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (g_Context != EGL_NO_CONTEXT) {