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https://github.com/MobileGL-Dev/MobileGL
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[Optimize] (MG_Backend/DirectGLES): use texture target instead of upload target
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@@ -386,15 +386,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
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errorLopper.Clear();
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errorLopper.Clear();
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MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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auto textureTarget = stateTextureObject->GetTarget();
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// TODO: handle more texture types
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// TODO: handle more texture types
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switch (uploadTarget) {
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switch (textureTarget) {
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case TextureUploadTarget::Texture2D:
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case TextureTarget::Texture2D:
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case TextureUploadTarget::CubeMapPositiveX:
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case TextureTarget::TextureCubeMap:
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case TextureUploadTarget::CubeMapNegativeX:
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case TextureUploadTarget::CubeMapPositiveY:
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case TextureUploadTarget::CubeMapNegativeY:
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case TextureUploadTarget::CubeMapPositiveZ:
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case TextureUploadTarget::CubeMapNegativeZ:
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{
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{
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MG_External::GLES::glTexImage2D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
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MG_External::GLES::glTexImage2D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
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static_cast<GLsizei>(levelTexelSize.x()),
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static_cast<GLsizei>(levelTexelSize.x()),
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@@ -402,7 +398,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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glType, pData);
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glType, pData);
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break;
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break;
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}
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}
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case TextureUploadTarget::Texture3D: {
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case TextureTarget::Texture3D: {
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MG_External::GLES::glTexImage3D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
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MG_External::GLES::glTexImage3D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
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static_cast<GLsizei>(levelTexelSize.x()),
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static_cast<GLsizei>(levelTexelSize.x()),
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static_cast<GLsizei>(levelTexelSize.y()),
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static_cast<GLsizei>(levelTexelSize.y()),
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@@ -412,7 +408,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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break;
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break;
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}
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}
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default: {
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default: {
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MGLOG_E("Unhandled texture upload target %s", MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str());
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MGLOG_E("Unhandled texture target %s", MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
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}
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}
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}
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}
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MGLOG_D("Regenerated mipmap level %d for texture with ID: %u", level, m_backendTextureId);
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MGLOG_D("Regenerated mipmap level %d for texture with ID: %u", level, m_backendTextureId);
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