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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (tools/cts): port dEQP MobileGL platform to desktop Linux
Guard the AImageReader window path behind __ANDROID__ and add a mobilegl-desktop DEQP target so glcts can run against libMobileGL.so on a Linux host via pbuffer surfaces (VK_EXT_headless_surface).
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@@ -1,5 +1,5 @@
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/*-------------------------------------------------------------------------
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* dEQP platform port for MobileGL on Android
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* dEQP platform port for MobileGL (Android and desktop Linux)
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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@@ -28,14 +28,17 @@
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* - A real surface is always created. MobileGL rejects EGL_NO_SURFACE with
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* EGL_BAD_MATCH, and --deqp-surface-type=fbo asks the platform for
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* SURFACETYPE_DONT_CARE, so "no surface" is not an option.
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* - Window surfaces are backed by an AImageReader rather than an Activity,
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* which is what lets the suite run as a plain adb-shell binary. DirectVulkan
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* needs this: its pbuffer path requires VK_EXT_headless_surface, which
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* Adreno's Android driver does not expose.
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* - On Android, window surfaces are backed by an AImageReader rather than an
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* Activity, which is what lets the suite run as a plain adb-shell binary.
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* DirectVulkan needs this: its pbuffer path requires VK_EXT_headless_surface,
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* which Adreno's Android driver does not expose.
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* - On desktop Linux, only pbuffer surfaces are offered. DirectVulkan's
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* pbuffer path works there because desktop Vulkan loaders expose
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* VK_EXT_headless_surface.
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*
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* Environment:
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* MOBILEGL_CTS_LIB path/soname of the MobileGL library (default libMobileGL.so)
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* MOBILEGL_CTS_SURFACE "window" (default) or "pbuffer"
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* MOBILEGL_CTS_SURFACE "window" (Android default) or "pbuffer" (desktop default/only)
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* MOBILEGL_BACKEND_TYPE read by MobileGL itself; set it before launching
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*//*--------------------------------------------------------------------*/
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@@ -58,9 +61,11 @@
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#include "tcuPlatform.hpp"
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#include "tcuRenderTarget.hpp"
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#if defined(__ANDROID__)
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#include <android/hardware_buffer.h>
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#include <android/native_window.h>
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#include <media/NdkImageReader.h>
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#endif
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using std::string;
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using std::vector;
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@@ -88,13 +93,24 @@ static string getLibraryName(void)
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return (env && env[0]) ? string(env) : string("libMobileGL.so");
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}
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//! Window surfaces default on: they are the only kind DirectVulkan can use.
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#if defined(__ANDROID__)
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//! Window surfaces default on: they are the only kind DirectVulkan can use
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//! on Android (its pbuffer path needs VK_EXT_headless_surface).
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static bool useWindowSurface(void)
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{
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const char *env = std::getenv("MOBILEGL_CTS_SURFACE");
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return !(env && string(env) == "pbuffer");
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}
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#else
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//! Desktop: pbuffer only. VK_EXT_headless_surface is available there and no
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//! Activity-free native window abstraction exists.
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static bool useWindowSurface(void)
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{
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return false;
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}
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#endif
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#if defined(__ANDROID__)
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/*--------------------------------------------------------------------*//*!
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* \brief A real ANativeWindow with no Activity behind it.
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*
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@@ -160,6 +176,12 @@ private:
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AImageReader *m_reader;
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ANativeWindow *m_window;
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};
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#else
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//! Never instantiated on desktop; keeps EglRenderContext's member deletable.
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class ImageReaderWindow
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{
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};
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#endif
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class GetProcFuncLoader : public glw::FunctionLoader
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{
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@@ -352,6 +374,7 @@ EglRenderContext::EglRenderContext(const glu::RenderConfig &config, const tcu::C
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if (wantWindow)
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{
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#if defined(__ANDROID__)
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m_window = new ImageReaderWindow(width, height);
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eglw::EGLint visualId = 0;
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@@ -361,6 +384,9 @@ EglRenderContext::EglRenderContext(const glu::RenderConfig &config, const tcu::C
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m_eglSurface = m_egl.createWindowSurface(m_eglDisplay, eglConfig,
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(eglw::EGLNativeWindowType)m_window->getWindow(), nullptr);
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EGLU_CHECK_MSG(m_egl, "eglCreateWindowSurface()");
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#else
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throw tcu::NotSupportedError("Window surfaces are not supported by the desktop MobileGL platform");
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#endif
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}
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else
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{
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