mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-18 00:58:30 +09:00
[Feat, Test] (GLImpl, GLState): implement glBeginConditionalRender and discard the commands GL 4.6 10.9 names
This commit is contained in:
@@ -326,10 +326,23 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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}
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// GL 4.6 core 10.9: inside a conditional block whose predicate did not pass, the drawing
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// commands, Clear, ClearBuffer* and the compute dispatches are DISCARDED. The gate sits on the
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// wrappers that ISSUE the backend call rather than at the top of each entry point, so that
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// everything a real driver would still do inside the block - argument validation and the
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// errors it raises - happens exactly as it does outside one, and only the command itself is
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// dropped. It is deliberately not on the frontend's transform-feedback accounting either:
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// that mirrors what the capture stage would have written, and a conditional block around a
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// capturing draw has no test coverage in either direction.
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static Bool ConditionalRenderDiscardsCommand() {
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return MG_State::pGLContext->ConditionalRenderDiscardsCommands();
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}
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void Clear_Backend(GLbitfield mask) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.Clear(mask);
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}
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@@ -337,6 +350,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawElements(mode, count, type, indices);
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}
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@@ -345,6 +359,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawElements(mode, count, type, indices, drawcount);
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}
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@@ -353,6 +368,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount,
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basevertex);
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}
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@@ -361,6 +377,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawArrays(mode, first, count);
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}
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@@ -368,6 +385,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawArrays(mode, first, count, drawcount);
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}
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@@ -376,6 +394,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
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}
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@@ -384,6 +403,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
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}
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@@ -391,6 +411,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
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}
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@@ -399,6 +420,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirectCount(mode, type, indirect, drawcount,
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maxdrawcount, stride);
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}
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@@ -408,6 +430,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount,
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stride);
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}
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@@ -417,6 +440,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices,
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basevertex);
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}
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@@ -426,6 +450,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawRangeElements(mode, start, end, count, type, indices);
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}
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@@ -435,6 +460,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseVertexBaseInstance(
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mode, count, type, indices, instancecount, basevertex, baseinstance);
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}
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@@ -444,6 +470,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount,
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basevertex);
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}
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@@ -453,6 +480,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseInstance(mode, count, type, indices,
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instancecount, baseinstance);
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}
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@@ -462,6 +490,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstanced(mode, count, type, indices, instancecount);
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}
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@@ -469,6 +498,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsIndirect(mode, type, indirect);
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}
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void DrawArraysInstancedBaseInstance_Backend(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
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@@ -476,6 +506,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawArraysInstancedBaseInstance(mode, first, count, instancecount,
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baseinstance);
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}
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@@ -484,6 +515,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawArraysInstanced(mode, first, count, instancecount);
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}
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@@ -491,6 +523,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawArraysIndirect(mode, indirect);
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}
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@@ -519,6 +552,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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return;
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}
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}
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// GL 4.3 added both dispatches to the conditional-render set (GL 4.6 core 10.9), which is
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// exactly what KHR-GL43.compute_shader.conditional-dispatching checks.
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if (ConditionalRenderDiscardsCommand()) return;
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dispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
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}
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@@ -570,6 +606,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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return;
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}
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if (!ValidateCurrentProgramForCompute(__func__)) return;
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if (ConditionalRenderDiscardsCommand()) return;
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dispatchComputeIndirect(indirect);
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}
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@@ -725,8 +725,8 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, LoadName, GLuint name) DECLARE_GL_FUNCTION_S
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PushName, GLuint name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PushName, name)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, PopName) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, PopName)
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DECLARE_GL_FUNCTION_HEAD(void, ClampColor, GLenum target, GLenum clamp) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClampColor, target, clamp)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginConditionalRender, GLuint id, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginConditionalRender, id, mode)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, EndConditionalRender, void) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndConditionalRender)
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DECLARE_GL_FUNCTION_HEAD(void, BeginConditionalRender, GLuint id, GLenum mode) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BeginConditionalRender, id, mode)
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DECLARE_GL_FUNCTION_HEAD(void, EndConditionalRender) DECLARE_GL_FUNCTION_END_NO_RETURN(void, EndConditionalRender)
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DECLARE_GL_FUNCTION_HEAD(void, VertexAttribI1i, GLuint index, GLint x) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribI1i, index, x)
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DECLARE_GL_FUNCTION_HEAD(void, VertexAttribI2i, GLuint index, GLint x, GLint y) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribI2i, index, x, y)
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DECLARE_GL_FUNCTION_HEAD(void, VertexAttribI3i, GLuint index, GLint x, GLint y, GLint z) DECLARE_GL_FUNCTION_END_NO_RETURN(void, VertexAttribI3i, index, x, y, z)
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@@ -2613,18 +2613,26 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void ClearBufferfi_Backend(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
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// GL 4.6 core 10.9 makes ClearBuffer* conditional alongside the drawing commands.
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if (MG_State::pGLContext->ConditionalRenderDiscardsCommands()) return;
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MG_Backend::gBackendFunctionsTable.GL.ClearBufferfi(buffer, drawbuffer, depth, stencil);
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}
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void ClearBufferfv_Backend(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
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// GL 4.6 core 10.9 makes ClearBuffer* conditional alongside the drawing commands.
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if (MG_State::pGLContext->ConditionalRenderDiscardsCommands()) return;
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MG_Backend::gBackendFunctionsTable.GL.ClearBufferfv(buffer, drawbuffer, value);
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}
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void ClearBufferuiv_Backend(GLenum buffer, GLint drawbuffer, const GLuint* value) {
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// GL 4.6 core 10.9 makes ClearBuffer* conditional alongside the drawing commands.
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if (MG_State::pGLContext->ConditionalRenderDiscardsCommands()) return;
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MG_Backend::gBackendFunctionsTable.GL.ClearBufferuiv(buffer, drawbuffer, value);
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}
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void ClearBufferiv_Backend(GLenum buffer, GLint drawbuffer, const GLint* value) {
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// GL 4.6 core 10.9 makes ClearBuffer* conditional alongside the drawing commands.
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if (MG_State::pGLContext->ConditionalRenderDiscardsCommands()) return;
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MG_Backend::gBackendFunctionsTable.GL.ClearBufferiv(buffer, drawbuffer, value);
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}
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@@ -565,6 +565,75 @@ namespace MobileGL::MG_Impl::GLImpl {
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queryObject->ended = true;
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}
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void BeginConditionalRender(GLuint id, GLenum mode) {
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// GL 4.6 core 10.9's eight modes. The _INVERTED half flips the sense of the predicate;
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// the BY_REGION half only narrows WHERE an implementation is permitted to discard, so
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// treating it as its whole-framebuffer sibling is what an implementation without region
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// granularity does. The _NO_WAIT half is a permission to render rather than stall, not an
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// obligation - see the resolve below.
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Bool inverted = false;
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switch (mode) {
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case GL_QUERY_WAIT:
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case GL_QUERY_NO_WAIT:
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case GL_QUERY_BY_REGION_WAIT:
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case GL_QUERY_BY_REGION_NO_WAIT:
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inverted = false;
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break;
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case GL_QUERY_WAIT_INVERTED:
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case GL_QUERY_NO_WAIT_INVERTED:
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case GL_QUERY_BY_REGION_WAIT_INVERTED:
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case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
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inverted = true;
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break;
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default:
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RecordQueryError(ErrorCode::InvalidEnum, __FUNCTION__, "mode is not a conditional render mode.");
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return;
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}
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if (MG_State::pGLContext->IsConditionalRenderActive()) {
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RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "Conditional rendering is already active.");
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return;
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}
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{
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const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
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const auto* queryObject = FindQueryObjectLocked(id);
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// A generated NAME is not yet a query object; it becomes one at its first use with a
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// target (the same rule glIsQuery answers by).
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if (!queryObject || (!queryObject->created && queryObject->target == 0)) {
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RecordQueryError(ErrorCode::InvalidValue, __FUNCTION__, "id is not the name of a query object.");
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return;
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}
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if (queryObject->active) {
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RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "The query object is still active.");
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return;
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}
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if (queryObject->target != GL_SAMPLES_PASSED && queryObject->target != GL_ANY_SAMPLES_PASSED &&
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queryObject->target != GL_ANY_SAMPLES_PASSED_CONSERVATIVE) {
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RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__,
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"Conditional rendering requires an occlusion query object.");
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return;
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}
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}
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// Resolved ONCE, here, and by WAITING even for the _NO_WAIT modes: the spec lets those
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// render instead of stalling, so always waiting is conforming and is the only choice that
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// gives the whole block one deterministic verdict. Reading it per command instead would
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// let a result that lands mid-block change the answer half way through.
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Uint64 samplesPassed = 0;
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if (!GetQueryObjectValue(id, GL_QUERY_RESULT, __FUNCTION__, samplesPassed)) return;
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const Bool passed = samplesPassed != 0;
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MG_State::pGLContext->BeginConditionalRender(id, mode, inverted ? passed : !passed);
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}
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void EndConditionalRender() {
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if (!MG_State::pGLContext->IsConditionalRenderActive()) {
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RecordQueryError(ErrorCode::InvalidOperation, __FUNCTION__, "Conditional rendering is not active.");
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return;
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}
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MG_State::pGLContext->EndConditionalRender();
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}
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void GetQueryiv(GLenum target, GLenum pname, GLint* params) {
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if (!params) {
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return;
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@@ -29,6 +29,11 @@ namespace MobileGL::MG_Impl::GLImpl {
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void GetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
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void GetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
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void QueryCounter(GLuint id, GLenum target);
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// Conditional rendering (GL 4.6 core 10.9). Implemented here rather than beside the drawing
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// entry points because the predicate is a QUERY OBJECT's result, and the object registry -
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// with the lock that guards it - lives in this file.
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void BeginConditionalRender(GLuint id, GLenum mode);
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void EndConditionalRender();
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// Destroys every still-registered query object exactly as DeleteQueries would.
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// GL requires queries to die with their context; called only from full library
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// teardown (DestroyImpl), where no context survives on any thread, so the
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