mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 05:38:31 +09:00
[Feat, Test] (GLImpl, GLState): implement glBeginConditionalRender and discard the commands GL 4.6 10.9 names
This commit is contained in:
@@ -326,10 +326,23 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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}
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// GL 4.6 core 10.9: inside a conditional block whose predicate did not pass, the drawing
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// commands, Clear, ClearBuffer* and the compute dispatches are DISCARDED. The gate sits on the
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// wrappers that ISSUE the backend call rather than at the top of each entry point, so that
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// everything a real driver would still do inside the block - argument validation and the
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// errors it raises - happens exactly as it does outside one, and only the command itself is
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// dropped. It is deliberately not on the frontend's transform-feedback accounting either:
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// that mirrors what the capture stage would have written, and a conditional block around a
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// capturing draw has no test coverage in either direction.
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static Bool ConditionalRenderDiscardsCommand() {
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return MG_State::pGLContext->ConditionalRenderDiscardsCommands();
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}
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void Clear_Backend(GLbitfield mask) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.Clear(mask);
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}
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@@ -337,6 +350,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawElements(mode, count, type, indices);
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}
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@@ -345,6 +359,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawElements(mode, count, type, indices, drawcount);
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}
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@@ -353,6 +368,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount,
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basevertex);
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}
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@@ -361,6 +377,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawArrays(mode, first, count);
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}
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@@ -368,6 +385,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawArrays(mode, first, count, drawcount);
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}
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@@ -376,6 +394,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
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}
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@@ -384,6 +403,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
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}
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@@ -391,6 +411,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
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}
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@@ -399,6 +420,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirectCount(mode, type, indirect, drawcount,
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maxdrawcount, stride);
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}
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@@ -408,6 +430,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount,
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stride);
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}
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@@ -417,6 +440,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices,
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basevertex);
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}
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@@ -426,6 +450,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawRangeElements(mode, start, end, count, type, indices);
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}
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@@ -435,6 +460,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseVertexBaseInstance(
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mode, count, type, indices, instancecount, basevertex, baseinstance);
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}
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@@ -444,6 +470,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount,
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basevertex);
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}
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@@ -453,6 +480,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseInstance(mode, count, type, indices,
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instancecount, baseinstance);
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}
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@@ -462,6 +490,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstanced(mode, count, type, indices, instancecount);
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}
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@@ -469,6 +498,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsIndirect(mode, type, indirect);
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}
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void DrawArraysInstancedBaseInstance_Backend(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
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@@ -476,6 +506,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawArraysInstancedBaseInstance(mode, first, count, instancecount,
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baseinstance);
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}
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@@ -484,6 +515,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawArraysInstanced(mode, first, count, instancecount);
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}
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@@ -491,6 +523,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MG_Backend::gBackendFunctionsTable.GL.DrawArraysIndirect(mode, indirect);
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}
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@@ -519,6 +552,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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return;
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}
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}
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// GL 4.3 added both dispatches to the conditional-render set (GL 4.6 core 10.9), which is
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// exactly what KHR-GL43.compute_shader.conditional-dispatching checks.
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if (ConditionalRenderDiscardsCommand()) return;
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dispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
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}
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@@ -570,6 +606,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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return;
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}
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if (!ValidateCurrentProgramForCompute(__func__)) return;
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if (ConditionalRenderDiscardsCommand()) return;
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dispatchComputeIndirect(indirect);
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}
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