[Feat, Test] (GLImpl, GLState): implement glBeginConditionalRender and discard the commands GL 4.6 10.9 names

This commit is contained in:
2026-08-20 12:59:22 -04:00
parent 6b1d89f279
commit 1740a8a41a
7 changed files with 278 additions and 2 deletions
@@ -2613,18 +2613,26 @@ namespace MobileGL::MG_Impl::GLImpl {
}
void ClearBufferfi_Backend(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
// GL 4.6 core 10.9 makes ClearBuffer* conditional alongside the drawing commands.
if (MG_State::pGLContext->ConditionalRenderDiscardsCommands()) return;
MG_Backend::gBackendFunctionsTable.GL.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
void ClearBufferfv_Backend(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
// GL 4.6 core 10.9 makes ClearBuffer* conditional alongside the drawing commands.
if (MG_State::pGLContext->ConditionalRenderDiscardsCommands()) return;
MG_Backend::gBackendFunctionsTable.GL.ClearBufferfv(buffer, drawbuffer, value);
}
void ClearBufferuiv_Backend(GLenum buffer, GLint drawbuffer, const GLuint* value) {
// GL 4.6 core 10.9 makes ClearBuffer* conditional alongside the drawing commands.
if (MG_State::pGLContext->ConditionalRenderDiscardsCommands()) return;
MG_Backend::gBackendFunctionsTable.GL.ClearBufferuiv(buffer, drawbuffer, value);
}
void ClearBufferiv_Backend(GLenum buffer, GLint drawbuffer, const GLint* value) {
// GL 4.6 core 10.9 makes ClearBuffer* conditional alongside the drawing commands.
if (MG_State::pGLContext->ConditionalRenderDiscardsCommands()) return;
MG_Backend::gBackendFunctionsTable.GL.ClearBufferiv(buffer, drawbuffer, value);
}