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[Fix] (MG_Backend): GetTexImage level-range check was off-by-one (max level is inclusive; single-level textures asserted on level 0), demoted to logged skip; advertise GL_ARB_texture_storage_multisample (entry points already implemented - unadvertised extension left null glw pointers and CTS framebuffer_blit jumped to address 0)
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@@ -502,7 +502,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object,
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E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
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E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
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E_GL_ARB_texture_storage, E_GL_ARB_direct_state_access,
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E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample,
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E_GL_ARB_direct_state_access,
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E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader_int64, E_GL_KHR_debug,
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E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind, E_GL_ARB_shading_language_420pack,
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E_GL_ARB_vertex_attrib_binding, E_GL_ARB_shader_image_size};
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