From 1794ac94b1e1591e793ce8588f97f559bc440907 Mon Sep 17 00:00:00 2001 From: Swung0x48 Date: Sat, 5 Sep 2026 13:05:43 -0400 Subject: [PATCH] [Docs] (Disaggregated): land plan B - MGPipe, a gallium-style explicit frontend/backend interface with a backend-owned state machine (client-allocated {slot,gen} handles, CSOs keyed on the pipeline subset with dynamic state pushed separately, set_* catalogue derived from the twins the two backends already keep, per-verb validate with aggregate generations, reverse channel as ten named callbacks plus a pull terminator, strangler migration behind PipeInputs with per-verb poison and a field-wise verify harness, three purity gates replacing byte identity), the item-by-item comparison against the replica plan A (memory, copies, drift surface, monolith benefit vs 4x effort and 7x later first frame) with a day-43 GO/NO-GO hedge, and the round-2 design-competition and adversarial-review record; mark plan A as superseded except for its inherited transport sections --- docs/Disaggregated/PLAN-B-MGPipe.md | 1936 +++++++++++++++++++++++++++ docs/Disaggregated/PLAN.md | 1 + docs/Disaggregated/REVIEW-B.md | 316 +++++ 3 files changed, 2253 insertions(+) create mode 100644 docs/Disaggregated/PLAN-B-MGPipe.md create mode 100644 docs/Disaggregated/REVIEW-B.md diff --git a/docs/Disaggregated/PLAN-B-MGPipe.md b/docs/Disaggregated/PLAN-B-MGPipe.md new file mode 100644 index 00000000..79ec5088 --- /dev/null +++ b/docs/Disaggregated/PLAN-B-MGPipe.md @@ -0,0 +1,1936 @@ +# MobileGL 方案 B 实施计划:gallium 式显式接口 + backend 自有状态机(MGPipe) + +> 状态:设计定稿 v2(2026-09-05,经三视角对抗性评审修订;评审记录见同目录 `REVIEW-B.md`)。基线 `dev@81b17c0b`;实施分支 `feat/disaggregated`(worktree `../MobileGL-disagg`)。 +> 本文是**方案 B** 的实施计划。方案 A(server 内跑 `MG_State::GLState::GLContext` replica)见同目录 `PLAN.md`(已由本方案取代为推荐路线,保留作传输/数据面/同步/平台/构建章节的权威),其评审记录见 `REVIEW.md`。 +> 本文继承方案 A 的 §6-§13(传输、数据面、同步、present、线程、平台、构建),**只替换它的状态模型**(§5 与 §12 的 replica 特化部分)。凡标注"继承 PLAN.md §X"的内容,以 `PLAN.md` 为准,本文不复述。 +> 全部 `file:line` 引用针对**工作树** `dev@81b17c0b`。工作树有两处未提交的 `fprintf` 插桩,使 `DirectGLES.cpp` 在 ~660 行之后偏移 +11、`Managers.cpp` 在 872 行之后偏移 +3;`MG_State/`、`MG_Impl/`、`MG_Backend/DirectVulkan/` 的行号与 HEAD 一致。 +> **v2 修订说明**:v1 里一批继承自调研报告的 `SamplerObject.h` 行号(`:455-492`、`:532-537`、`:551`)指向文件末尾之后——该文件共 160 行。实际位置:`BorderColorForm` 在 `:60-70`、`SamplerParameters` 在 `:72-96`、`GetLifetimeId()` 在 `:141`、`BumpVersion()` 在 `:151`、`m_version` 在 `:155`。**P0 增加一条 CI lint:本目录下所有 `.md` 里的 `file:line` 必须在基线提交上解析到存在的行**(`git show : | wc -l` 比较),防止同类转抄错误再次进入实施规格。 + +--- + +## 0. TL;DR、推荐与决策 + +### 0.1 一句话 + +**`MG_Backend` 已经是一台贴着目标 API 的状态机;它缺的不是状态,而是一份"我被告知了什么"的显式声明。MGPipe 就是那份声明。** 前端不再让 backend 每 draw 走 293 次 `MG_State::pGLContext->` 把整个 `GLContext` 拉出来,而是在每条命令之前由一个 state tracker 把变化**推**过去;server 进程因此只需要装 `MG_Backend` + MGPipe 的对象表,**不链接 `MG_State`、不链接 `MG_Impl`、不链接 glslang**。 + +### 0.2 接口不是从 gallium 自顶向下设计的,是从两个 backend 自己维护的关键结构反推出来的 + +这是本设计与"照抄 gallium"的根本区别,也是完整性论证的来源: + +| backend 已有的结构 | 它是什么 | 反推出的接口 | +|---|---|---| +| `SetupDrawSnapshot`(`VulkanRenderer.h:948-1042`,40+ 字段) | Magma 一次 draw 必须钉住的**全部**东西的枚举 | `set_*` 组的并集 | +| `DrawTextureSyncKeys` + `BackendTextureObject::IsDrawSyncClean`(`Managers.h:1003-1020`) | Espryt 纹理"是否还干净"的**全部**输入 | `set_sampler_views` + `create_sampler_view` + `set_texture_params` | +| `ResolvedDrawBuffers`(`Managers.h:697-717`)/ `ResolvedVertexBindings`(`VulkanRenderer.h:1153-1218`) | 顶点输入的完整声明 | `bind_vertex_elements_state` + `set_vertex_buffers` + `set_index_buffer` | +| `g_syncedRenderStateParameters`(`DirectGLES.cpp:1956`) | 渲染状态声明,**逐字节** | `create/bind_render_state` + `set_dynamic_state`(见 0.5 D-B1) | +| `UnpackStagingBlock`(`Managers.cpp:4340-4390`,`{src, rowBytes, rows, slices, srcRowStride, srcSliceStride, offset}`) | Espryt 纹理上传的**带步长的源描述符**,已经存在 | `MGPSubData` 的 region 形状 | +| `BufferBackendOps`(`BufferObject.h:76-120`,7 个 hook) | 已经是接口,且注释自称 "the `pipe_context` buffer-op analogue"(`:68`) | `resource_*` 全族 | + +把这些结构的**输入集合**推过去,接口就按构造完整。gallium 是**目的地**(同名同形的词汇让形状可读、可迁移),不是**推导前提**。凡 gallium 的词汇与本仓库的证据冲突的地方,本文按证据走,并在 §4.6 逐条记名列出偏离与理由。 + +### 0.3 四条结构性推论(决定了后面每一节) + +**推论 1 — 推送必须发生在 verb 时刻,不是 GL setter 时刻。** Blaze3D 每个 batch 都用 `glEnable/glDisable(GL_BLEND)` 包住,代码自己把它标成最热的路径(`DirectGLES.cpp:2029-2032`:`mc_state_toggle` 干的最热的事)。天真的 per-setter 推送会把每一次冗余开关变成一次接口调用加一次 server 侧 CSO 查表,**严格慢于今天**。正确形态是 gallium 的 `st_validate_state`。 +**v2 修订**:v1 把这条写成"只有资源 mutation 在 GL 调用时刻推送——这恰恰是 `BufferBackendOps` 今天的做法"。**这句话对 buffer 成立,对纹理不成立。** 实测:`glTexSubImage*` **根本不调 backend 表**——`MG_Impl/GLImpl/Texture/GL_Texture.cpp` 里只有 3 处 `MarkStorageDirtyRegion`,全部纹理上传由 Espryt 在 sync 时刻按**累积**区域做(`Managers.cpp:4274-4390`),那里才跑 `MipmapStorage` 的 96-rect 级联合并与 `summedArea*4 >= unionArea*3` 回退,并在 unpack ring 可用时**刻意把 rect 列表塌成一个 union box**(`:4386-4390`:`if (BufferImpl::UnpackRingAvailable()) dirtyRectCount = 0;`,注释记录 ~100 个精灵 rect 变成 ~100 个 Mali 作业,实测 **+6 ms/frame**)。若每次 `glTexSubImage` 发一条 `resource_subdata`,就精确复现了那个 ~100 作业的形状。**规则的正确措辞见 §5.1.1。** + +**推论 2 — handle 就是身份,而且必须是稠密 slot。** 每个前端对象已经有一个永不复用的 `GetLifetimeId()`(`BufferObject.h:202-208`、`VertexArrayObject.h:110-120`、`FramebufferObject.h:151-158`、`ProgramObject.h:1620`、`TextureObject.h:83`、`SamplerObject.h:141`),它们存在的唯一理由是 GL name 会被 `IndexGenerator::Generate` 从 free list 尾部 LIFO 复用(`MG_Util/Miscellany/IndexGenerator.h:30-42`)、堆地址会被分配器复用。但**单调的 64 位 id 不能索引数组**——如果 wire handle 直接用 lifetimeId,server 侧仍然是一张哈希表,那就只是把指针键换成整数键,并没有删掉查表层。所以 wire handle 是 `{slot: Uint32, gen: Uint32}`,**slot 由 client 按 kind 稠密分配**,`gen` 在 slot 复用时 ++。lifetimeId 留在 client 侧作为 tracker 自己的身份,不过线。这一条才真正把 6 个 `StateBackendObjectRegistry` 哈希表和 13 个 Magma 身份键缓存变成**数组**。 + +**推论 3 — server 拥有 client 看不见、也永远不该被问的 generation。** 今天有 12 个纯 backend 侧的单调计数器,它们表达的是"**我自己**重新铸造了驱动对象",与任何前端版本无关:Espryt 的 `g_bufferMutationEpoch`(`Managers.h:397-441`)、`g_bufferBackendIdGeneration`(`:551`)、`g_attachmentBackendIdGeneration`(`:1298`)、`g_backendContextGeneration`;Magma 的 `m_textureImageEpoch`、`m_resourceEraseEpoch`、`m_renderbufferImageEpoch`、`m_sliceEpochCounter`、`m_cacheStructureEpoch`、`m_evictionEpoch`、`m_recordingGeneration`、`m_frameSerial`。本文把它们统称 `MGGen`,**它们永不上线**。"server 拥有自己的状态机"在工程上的确切含义就是这一条:client 绝不是"我的 server 侧状态是否新鲜"的唯一权威。 + +**推论 4(v2 新增)— dirty 位对值类组可以**轮询**,对对象类组必须**标记**。** +v1 同时主张两件互斥的事:§5.2 说"dirty 位全部来自已有计数器,`MG_State` 零新增记账",§5.1/§10.2 说稳态是"一次 64 位 dirty word 测试"。对**值类**组(渲染状态、pack、patch、attrib 默认值)两者兼容——一个 `Uint16` 比较就是全部。对**对象类**组不兼容:`NEW_SAMPLER_VIEWS` 在 §5.2 里映射到 `GetContentVersion`/`GetShapeVersion`/`GetTextureParamsVersion`(**逐纹理**)加 `GetTextureBindGeneration()`/`GetSamplingResolutionGeneration()`,没有任何聚合能回答"有没有哪张已绑定纹理的内容动了"。这正是 Magma 不得不用**有损**的 `sampledContentSum`/`sampledParamsSum`(`VulkanRenderer.h:975-1000`)的原因。轮询版本 = 每次 validate 走查 touched 单元,那不是 O(1),而且是**新增的 client 侧工作**(backend 的 `ResolvedTextureBindingMemo` 今天恰好跳过它)。 + +**决定**: +- **值类组**:沿用既有计数器,O(1) 比较,`MG_State` 零新增。 +- **对象类组**:在 `MG_State` 里**新增 5 个聚合世代计数器**,在既有的 choke point 上 bump,让 tracker 的快门是 O(1): + - `TextureState::m_anyTextureContentGeneration`(`ITextureObject::MarkStorageDirtyRegion` / `BumpContentVersion` 里 ++) + - `TextureState::m_anyTextureParamsGeneration`(`BumpTextureParamsVersion` 里 ++) + - `BufferState::m_anyBufferChangeGeneration`(`BufferObject::BumpChangeSerial` 里 ++) + - `VertexArrayState::m_anyVaoAttributeGeneration`(属性/绑定点 setter 里 ++) + - `FramebufferState::m_anyAttachmentGeneration`(attachment setter 里 ++) + 合计约 **20 行**,全部落在既有的 bump 点上,**不是**枚举 181 个 GL 入口。快门为真时 tracker 才做 touched 前缀走查并重算集合 hash。 +- **完整性绊线**:把 `PLAN.md` 的 `gen_impl_mutation_surface.py` **改造**(而不是删除)成 `gen_pipe_dirty_surface.py`:它枚举 `MG_Impl/GLImpl/**` 里每一个会改变某组的 mutator,映射到必须 bump 的聚合世代,CI 上重生成 + `git diff --exit-code`,**未映射的 mutator 直接失败**。这是 B-R6 的第四层,也是对"reconciler 完整性只有测试绊线"这条历史结论的第二个答案。 +- §5.2 的措辞随之改为"**值类零新增记账;对象类新增 5 个聚合世代,换掉 tracker 的逐对象走查**"。§10.2 的稳态成本行同步改写(见 §10.2)。 + +### 0.4 与方案 A 的结论性对比(详表见 §3) + +**方案 B 在架构、内存、长期价值上赢;方案 A 在"多快能拿到第一帧"上赢,而且赢得毫无悬念。** + +方案 B 赢的四点,全部可核对: + +1. **内存(v2 修订过的算术)。** `PLAN.md` 自己的 R14(第 1222 行)给 replica 预算 "合计可达 ~450MiB 新增":每个 <16MiB store 一份重复 `PipeResource`、每个纹理 level 一份重复 `MipmapStorage`、一整份 `GLContext` 对象图,叠在两侧都要付的传输段与 ring 之上。 + 方案 B 的账(v1 的 "+50-60MiB" 漏算了它自己引入的两项,此处补全): + + | 项 | 字节 | 说明 | + |---|---|---| + | 传输段 | **48.25 MiB** | `SEG_CMD` 8 + `SEG_STAGE` 32 + `SEG_REPLY` 8 + `SEG_EVENT` 0.25 | + | `SEG_STAGE` 额外余量 | **+0~32 MiB** | 四类新字节(§8.2)实测后定;上限由 P0 计数器给 | + | server 侧**索引宿主镜像**(**仅 split,仅 `kCapNeedsHostIndexBytes`**) | **0~64 MiB(默认上限)** | D-B7;只镜像曾被绑为 ELEMENT_ARRAY 的 buffer,由 subdata 流增量维护,零额外线上流量 | + | 纹素保留 LRU | **默认 0** | `MOBILEGL_PIPE_TEXEL_RETAIN_MB` **默认改为 0**;只有实测拉取率非平凡才开(§7.5d) | + | POD slot 记录 + CSO 缓存 | ~1-2 MiB | | + | **典型(不开索引镜像)** | **≈ +50-60 MiB** | | + | **最坏(镜像满 + stage 余量满)** | **≈ +145 MiB** | 仍是 replica 的 1/3 | + + **诚实注记**:索引宿主镜像是方案 B 唯一的"数据副本",它是把 restart 重写与 multi-draw 分档**留在 server**(D-B7)所付的价钱。它只覆盖索引缓冲、有显式预算与计数器、且超预算时有回退路径(逐 draw 通过 `MGHostSpan` 发送,代价记账)。这与 replica 复制**全部** buffer 与**全部**纹素在量级上不是一回事。 +2. **拷贝。** `PLAN.md` §6.4 数出 `glBufferSubData` → store 在 split P1-4 是 **4 次**、P4.5 是 **3 次**,其中第 (3) 次是 `SEG_STAGE`→**replica** shadow。没有 replica 就没有这次拷贝:方案 B 是 **3 / 2**。而 `PLAN.md` 自己把 2 次称作"方案 B(激进,需额外设计)"(第 549 行),要求给 replica 的 `PipeResource` 加第三种 `AdoptedClientShadow` 模式并处理 server 侧写的 copy-on-write 升级,且把它推迟到 P6 由 Tracy 数据决定(开放问题 §17-5)。方案 B **按结构就在那个目标上**,并顺带关掉它自己的开放问题。 +3. **漂移面。** replica 是一份必须与 20k 行 `MG_State` **语义**长期锁步的手写状态模型,而它的守卫(生成的 `is_same_v`/`sizeof`/`offsetof` + `reflectionDigest`)只能看见**签名**漂移。`MipmapStorage` 的 96-rect 级联合并与 union-box 回退(`MipmapStorage.cpp:300-305`)、`VecRange1D` 的 7% gap 比、`PipeResource` 的模式切换、`BufferObject` 的 persistent-map 状态机——任何一处行为不一致都能编译通过、在多数内容上渲染正确,而这恰好是本项目已经实测出 **+6ms/frame** 悬崖的那块地方。方案 B 只有一份状态模型,这一类失效**不可表达**。 +4. **整块子系统消失而不是被移植。** `PLAN.md` §2(g) 的"第七个面"(MG_Impl 在 table 调用旁做的 `MG_State` mutation:`AccountTransformFeedbackPrimitives`、`EnsureGeneratedMipmapStorageAllocated`)连同 `MutationCoverage.def`、`ImplMutationSurface.inc`、`MG_Remote::Shared::` helper 族和风险 R1,在方案 B 里**不存在**——没有 replica 就不需要 replay。(**注意**:那个生成器本身**不删**,改造成 §0.3 推论 4 的 dirty-surface 生成器;replay 的义务消失,标记的义务出现,两者不是同一件事,v1 把它们混为一谈。)同样消失的还有:§5.6a 的纹理 ack 协议与 R6;§5.7 的 "server 自建 composite" 分支;§6.9 的 relink 档与整个阶段 P5(6 天);§12.2 里跨越 1494 个 `MG_Impl` 站点的 `pGLContext` shim(`inproc` 需要隔离的进程全局从 4 个降到 2 个)。 + +**`RecProgramLinkOp` 不是"不理想",是不可能。** `ProgramObject.h:11` include `ShaderObject.h`,后者 `:12` include `ShaderCompileTask.h`、`:146` 返回 `SharedPtr`;`ProgramObject.h:14` 又拉进 `SpvcSession.h`(后者 include `spirv_reflect.h`)。**任何链接真 `ProgramObject` 的 server 就链接了整条编译链。** 所以方案 A 的两档 program 方案在方案 B 里塌成一档。 +**v2 修订(重要)**:v1 由此推出 `nm -D libMobileGLServer.so | grep glslang` 为空是"整个论点的强制执行点",但**没有注意到它自己的反射 payload 也住在同一个头文件里**:`TypeFacts`(`:44`)、`ResourceReflection`(`:76`)、`XfbVarying`(`:1146`)、`LinkArtifacts`(`:1210`)、`SpirvArtifacts`(`:1409`)全部声明在 `ProgramObject.h` 内。server 要**反序列化进**这些类型就必须 include 那个被门禁止的头。所以**新增一个前置阶段 P0.5**(§11):把这五个类型抽到独立的 `MG_State/GLState/ProgramState/ProgramArtifacts.h`,它不 include `ShaderObject.h`、不 include `SpvcSession.h`,更新 7 个 includer,并加一条 CI 断言"`ProgramArtifacts.h` 的传递 include 闭包里没有 glslang / SPIRV-Cross / spirv_reflect 头"。**没有这一步,P7 的验收判据不可达。** + +方案 A 赢的一点,也毫无悬念: + +- **到首个跨进程帧的时间。** `PLAN.md` 的阶段天数逐项相加恰好是 **77 天**,其中 **P1b 出口(≈第 15 天)就是首个跨进程帧**,因为它一行 backend 代码都不用改。方案 B 最早的 `inproc` IPC 帧在第 ~99 天,最早的**跨进程**帧在第 ~104 天,且那一帧是**缩减路径**(emulation 在 P8 之前于 split 模式下直接 Fatal),全功能要等 P8(第 ~145 天)。总估时 **267-337 人天**(含 IPC;不含 CTS 周转,见 §11.5)。 + **v2 修订**:v1 报的 "200-260 天 / 第 64 天 inproc 帧" 与它自己的 §6.4/§6.5 逐子系统表**互相矛盾**(例如 P3a 给 12 天,而它的三行子系统合计 22-29 天,等于"再基线检查点"按构造必然触发)。§11.5 已按逐行求和重建,并公布算术。 + +**如果目标是"这个季度拿到一个能跑的拆分",选方案 A。如果目标是用户实际提出的那个——"backend server 拥有自己的状态机并暴露统一的、gallium 式的接口把前后端解耦"——方案 A 在任何价格下都不交付它**:它用复制前端来回答耦合,而不是用定义契约来回答耦合,而且那份复制的维护成本是**永久**的;方案 B 的成本是**一次性**的,且在第一个字节过 socket 之前就已经把 monolith 变好(净删除 ~370 行 per-draw 失效发现机制、让复用地址 ABA 一类失效不可表达、删掉一个排序 hazard、删掉一处分层倒置、修掉两个潜伏 bug、暴露一个死能力)。 + +### 0.5 八个必须先记下来的具体决定(这些是评审里争议最大的点) + +**D-B1(v2 重写):渲染状态用"整块 blob"过线,但 CSO 的**身份**只取 pipeline 相关子集,动态状态单独走。** + +v1 写的是"整块 blob + CSO handle,绝不拆成 blend/depth-stencil/rasterizer 三个 CSO",理由全部成立且保留:`RenderStateParameters`(`RenderState.h:222-370`)是平凡可复制 POD,Espryt 在 `DirectGLES.cpp:2035` 亲自 `static_assert(std::is_trivially_copyable_v<...>)`,紧接着做 head/blend/tail **三段 memcmp**(`:2038-2047`);`RenderState.h:359-368` 白纸黑字写着 `ScissorBoxWrittenMask` 与 `ClipDistanceEnabledMask` 是**故意**摆在 tail 段里,好让那次 span memcmp 抓到它们;**字段顺序是承重的**;拆成三个 CSO 要手工维护一张 ~150 字段划分表且没有完整性绊线。 + +**但 v1 同时犯了一个内部矛盾**:它一边在 D3 里说"CSO 边界跟 Vulkan 动态状态走:viewport、scissor、depth range、blend color、line width、depth bias、stencil ref/write mask 是 `set_*` 而非 CSO 字段",一边把 CSO 的**内容寻址键**定义为**整块**的三段 xxHash。两者不能同真:整块内容寻址意味着 `glViewport`/`glScissor`/`glBlendColor`/`glClearColor`/`glLineWidth`/`glStencilMask`/`glPolygonOffset` 每一次都产生不同的 hash、不同的 CSO handle,于是 (a) 64 项 LRU 在 Iris 光影与阴影级联下颠簸,(b) 每次未命中重发 ~1.2KB,(c) 新 handle 冲掉 server 侧按 CSO 缓存的 pipeline hash——**正是 `RenderState.h:519-528` 记录的那次回归**("共用一个计数器让 `glViewport` 把下一个 draw 从 pipeline memo **和** draw 快路径上打下来")。实测确认:`RenderState.cpp` 里 viewport/scissor/line-width 一族的 setter 只做 `++m_version`,`SET_CAPABILITY`(`:312`)与 pipeline 相关 setter 才做 `BumpVersions()`。 + +**最终形态**: + +``` +create_render_state(cso, MGPBlobRef pipelineSubsetChunks) // 只带 pipeline 子集的字节段 +bind_render_state(cso, Uint16 version, Uint16 pipelineVersion) // 稳态 12 B +set_dynamic_state(MGPBlobRef dynamicChunks, Uint16 version) // 只带动态子集的变化段 +``` + +- server 每 context 持有**一份** working `RenderStateParameters`(~1.2KB)。`bind_render_state` 把 CSO 的 chunk 散射进去,`set_dynamic_state` 把动态 chunk 散射进去。**Espryt 的 `SyncRenderState` 拿到的仍然是一个 `const RenderStateParameters&`,693 行函数体与三段 memcmp 一行不动。** +- Magma 的 pipeline memo 键是 `cso.slot`——**`glViewport` 不再冲掉它**;动态尾巴仍按 `set_dynamic_state` 的 version 走 `ApplyDynamicDrawStateTail` 今天的两级门。 +- **划分只写在一个地方**:`MGPipeComputePipelineSubsetHash(const RenderStateParameters&)` 与它的 chunk 表,**从 `VulkanRenderer.cpp:4826-4906` 原样搬进 `MG_Pipe/`**,client 与两个 backend 共用同一个函数。这样"哪些字段属于 pipeline"不再有第二份定义。 +- **完整性绊线(这是 v1 拒绝三 CSO 时点名要求、却没给自己的那一条)**:G7 生成一个 `MG_Test`,遍历 `MG_State::GLState::RenderState` 的**每一个 public setter**,用一个不同的值调用它,断言 `pipelineSubsetHash 变了 ⟺ m_pipelineStateVersion 变了`。新加一个 setter 若 `BumpVersions()` 却不在 chunk 表里,这个测试立刻红。 +- **两个版本计数器都过线**(`RenderState.h:522` / `:529`),职责不变。 +- **两套 span 划分并存,互不干扰**:Espryt 的 head/blend/tail 三段是**驱动侧增量**的划分(不动);pipeline/dynamic 是**线上与 CSO 身份**的划分(新增)。两者都有各自的绊线。文档必须写清楚它们不是同一件事。 +- **热路径成本(诚实版)**:`m_pipelineStateVersion` 未动 → 复用上一个 CSO handle,**零哈希**;动了 → 哈希 pipeline 子集(~25-30 字,正是 Magma 今天已经在算的那个)+ 一次 map 探测。Blaze3D 的 enable/disable 交替会命中两个交替的 CSO,不重发 blob。对比今天:Espryt 1.2KB×3 段 memcmp + Magma ~30 字哈希。**净变便宜,但差距不大**,所以 P2 必须带一个**专门的 enable/draw/disable/draw 微基准**(MC batch 速率)。 + +**D-B2:`create_shader_state` 不返回一个"做完了的"对象。** backend program 还依赖 8 个额外输入(`DirectGLES.cpp:2766-2818`:draw FBO 的 snorm/unorm fallback clamp mask、由 draw-buffer 数组推出的 fragColor 广播数、storage-block 绑定签名、atomic counter 绑定集、**活的** `glBindImageTexture` 格式、patch 参数;Magma 另加 FragCoord-Y-flip 的 default-FB 高度和 XFB 布局)。接口**明说规则**:`create_shader_state` 发布**制品**,server 在 **verb 时刻**从它已经被推送过的状态**惰性特化**。这正是两个 backend 今天的做法。 + +**D-B3(v2 重写):真正承重的不是"framebuffer 第一",而是"verb 之前状态齐全 + verb 处惰性特化"。** +v1 把 §5.3 的编号顺序(1 framebuffer → 2 program → 3 images → 4 render state → 5 vertex)写成契约,并说这是退役 `ImageUnitFormatsStillMatch`(`Managers.cpp:6545-6573`,注释明说"不可表达为单调版本")与 fragColor 重推导 workaround(`DirectGLES.cpp:2712-2732`)的机制。**但它自己把 images 排在 program 之后**——所以退役这两条的其实是 **D-B2 的惰性特化**,不是调用顺序。 +**规范条款改为**: +> 一条 verb 的全部 `set_*`/`bind_*` 必须在该 verb 之前完成;server 在 verb 处、从它此刻持有的全部已推送状态特化 shader 与 pipeline。除"资源 create 先于对它的 bind"外,`set_*` 之间**没有**顺序要求。 + +§5.3 的编号列表降级为**推荐实现顺序**(便于 tracker 的代码组织与 dirty 位遍历),不再是正确性契约。收益不变:`DirectGLES.cpp:2712-2732` 的 workaround 与 `g_broadcastMemo*` 照删,因为特化发生在 verb 处、那时 FBO 状态一定已在。 + +**D-B4:AcquirePersistentMap 在整个改造期一动不动。** 它是**永久的地址空间捐赠**而不是 gallium 的 scoped `transfer_map`:返回一个 host-visible coherent 指针,成为该 buffer 的唯一真相源(`BufferObject.h:102-118`),由 `PipeResource::AdoptPersistentMap`(`PipeResource.h:115`)采纳、经 `MappedData()` 交给应用、≥16MiB 可变 store 由 `TryAdoptLargeStorage` 自动走到(`:226-228`)。实测代价是 MC 26.3 的 p99 163→21ms、40→115fps、省 ~400MB。**它今天就已经是一个"返回指针的显式调用",因此原样穿过 monolith 改造;只有 IPC 那一步才会打破它。** 改造期不碰,IPC 期按 `PLAN.md` §6.8 的三档 POST 探针决定,spike B 第一周给答案。绝不允许一个平台未知数挡住 267 天的接口工作。 +**v2 补注**:`map_persistent` 的 round trip 是**每次存储定义(respecify)一次**,不是"每 store 生命周期一次"——`TryAdoptLargeStorage` 在存储定义时触发,一个反复扩容的 arena 会付 N 次。`StorageBufferRegrowScenario` 必须发布 `map-persistent-roundtrips` 计数。 + +**D-B5(v2 修订):monolith 字节一致门按构造死亡,这是本方案的成本;但语义门必须活过 P13。** +`PLAN.md` §12 第 4 层(`nm --defined-only` + 剥调试信息后 `.text` size 相等)在方案 B 里不成立——**不存在任何配置能让旧字节回来**。替换是**五部分门**(§10.3),其中第 ② 部分(每 draw 逐字段的 pushed-vs-snapshot 影子比对)在语义上**严格强于**任何符号 diff。 +**但 v1 的 P13 删掉 `SnapshotFromGLContext()`,而那正是 verify 的参照物来源**——删完之后 verify 无物可比,设计从此没有语义绊线。**修正**: +- `SnapshotFromGLContext()` 与它需要的 `MG_State` include **在 P13 之后继续存在,但整体包在 `#if MOBILEGL_PIPE_VERIFY` 里**;verify 构建**永不出货**。 +- 纯度门(`grep -c 'pGLContext' MG_Backend/` == 0、include 白名单、`nm --undefined-only`)**只跑非 verify 构建**,这一点写进门的定义。 +- 另外在 P13 交付 §10.4-9 已经勾勒的**录制-金标**模式:把 `MG_Test` 的 mock backend 变成 MGPipe recorder,在一组 fixture 上录下每 draw 的已推送状态,后续构建对比录像。它不依赖 `MG_State`,所以是长期可用的语义门,也是开放问题 11 的答案。 + +**D-B6:方案 B 引入一个方案 A 没有的新停顿类:server 发起的纹理重铸拉取。** server 不保留纹素字节,所以 `RequireImageBindableStorage` 的 re-dirty(`Managers.cpp:2813`)、整格式再生(`:3950-4195`)、view 源重铸(`:3616-3707`)都必须回头向 client 要数据。**三条缓解同时上,不是三选一**,加一个专门的门、一个逐 trace 用例发布的计数器,**以及一个显式的"答不出来"终止符**(§7.5)——因为存在 client **没有**字节可发的 level(纯渲染产生、`CanMirrorCopyImageShadow` 拒绝的 copy 目标、GPU 生成的 mip),没有终止符 apply 线程会永久 park。上一轮 thin-server 设计正是因为把这条一笔带过而被判死。 + +**D-B7(v2 新增):restart 重写与 multi-draw 分档**留在 server**,split 下由一份**索引宿主镜像**喂养。** +v1 的 §5.8 把这两条按 `!kCapPrimitiveRestart` / `!kCapMultiDraw` 下放到 client,而 §4.5.7 的表又写"monolith:`ptr` 指向 shadow(server 做)"——**两处互相矛盾**。更根本的是这个划分不可表达: +- `ResolveTierForBatch`(`MultiDraw.cpp:282-320`)**逐 batch**在五档里选,输入包含 `programReadsDrawID`——**转译出的 ESSL 的性质,只存在于 server**——以及 `perSubDrawBaseVertex`、`hasIndexBuffer`、`arbitraryRestart`,并在 `kMaxFlattenedIndices`(`:72`,1<<24)与 `kMaxComputeFlattenedIndices`(`:82`)上做容量判定。自动阶梯是 Ext → BaseVertex → MultiIndirect → Indirect → DrawElements(`:241-243`),CPU 展平的 `DrawElements` 档是**回退**,client 无法预判。 +- restart 重写**两个 backend 都做**(`DirectGLES.cpp:4283/4377`、`VulkanRenderer.cpp:3990/4089/4161`),所以 `kCapPrimitiveRestart` 恒为 false,"cap 门控"没有门可控。 + +**决定**:`kCapPrimitiveRestart` / `kCapPrimitiveRestartFixedIndex` / `kCapMultiDraw` / `kCapMultiDrawIndirect` / `kCapMultiDrawIndirectCount` 作为**归属开关**删除。规则改为一句话:**multi-draw 分档与 restart 重写永远由 server 拥有;client 在 caps 说 server 可能需要时提供索引字节。** 提供方式不是逐 draw 拷贝,而是: + +> **`kCapNeedsHostIndexBytes` 开启时,server 为"曾被绑为 `GL_ELEMENT_ARRAY_BUFFER` 的 buffer"维护一份宿主镜像**,由它本来就要收的 `resource_subdata` / `resource_respecify` 流**增量**维护,**零额外线上流量、零 round trip**。预算 `MOBILEGL_PIPE_INDEX_MIRROR_MB`(默认 64),逐帧计数;超预算时该 buffer 退化为逐 draw 通过 `MGHostSpan` 传送并计入 `index-bytes-shipped` 计数器。 + +好处:monolith 行为**零变化**(不搬代码、不改诊断落在哪个线程 → 开放问题 12 关闭)、split 下 restart/multidraw 零 round trip、`kMaxRestartRewriteBytes = 1<<26`(64 MiB,`DirectGLES.cpp:4218`)这种单条记录不再需要塞进 32 MiB 的 `SEG_STAGE`。代价是那份镜像的内存,已计入 §0.4-1。 + +**D-B8(v2 新增):per-draw 的**具名 uniform block 字节**必须有自己的载体。** +v1 §7.2 断言 20 处 `SyncPersistentMappedRange` "作为反向调用彻底消失,因为紧邻它们的 CPU 读全部搬到了 client"。**有一处反例**:`UniformManager::ResolveUniformBufferPayload` 在 `UniformManager.cpp:2022` 调 `SyncPersistentMappedRange()`,随后在 `:2052` 读 `bufferObject->MappedData() + rangeStart`(不足时在 `:2053-2057` 零填充),把具名 UBO 块打进 **Magma 自己的 UBO ring**——消费者在 server,搬不走。而 §4.4.3 的 `set_shader_buffers` 只有 `V` 标志,没有 `kHasBlob`/`MGHostSpan`;`set_global_constants`(D6)只覆盖**默认** uniform block。**结果是每个带具名 UBO 的 Iris/MC draw 都有一条没被承载的数据依赖。** +**决定**:`set_shader_buffers(cls == Uniform, ...)` 的每个 range 增加可选的 `MGHostSpan payload`(`kHostSpan` 标志),由 `kCapNeedsHostUboBytes` 门控(Espryt 不需要——它把具名 UBO 直接绑给驱动)。字节量进 `SEG_STAGE` 的尺寸表(§8.2)与 P0 计数器(`stage-ubo-named`)。**在 P0 计数器给出逐帧字节量之前,不冻结这个 payload 的形状。** 备选(不在本计划内、需独立 `dev` PR + Iris 性能门):让 Magma 直接描述符绑定常驻 `VkBuffer` 的 range,不再 ring-pack。 + +### 0.6 推荐 + +**推荐执行方案 B,但按下面这个对冲路径起步,在第 43 天做一次真正的 GO/NO-GO:** + +先原样跑 `PLAN.md` 的 P0(卫生、传输骨架、两个 spike,尤其是 **`TracyPlot` 逐帧字节计数器**——树里今天完全没有 per-frame 字节或调用度量,`MG_Util/Metrics` 只是格式算术,Tracy 只有 zone 无 plot),然后跑本文的 **P0.5 + P1 + P2**。 + +- **第 ~25 天(P1 出口)— 机制里程碑,零产品风险**:`MOBILEGL_PIPE_VERIFY` 影子比对 harness 在全部 40 个 trace 用例与 367 个集成测试上逐 draw 逐字段证明"推送等价于拉取"。这一天**不**是 GO/NO-GO——它只证明机制,不给性能数字。 +- **第 ~42 天(P2 出口)— GO/NO-GO**。 + +**v2 修订:GO/NO-GO 的口径必须包含一片 Track H,否则它测的不是它要决定的事。** +v1 把 GO/NO-GO 放在"只迁了渲染状态"的时点,而渲染状态恰好是推送**收益最小、v1 的 CSO 设计开销最大**的那个面:Espryt 已经有逐字节镜像 + 单个 `Uint16` 早退(`DirectGLES.cpp:2016-2018`),Magma 已经按 `GetPipelineStateVersion()` 缓存哈希(`:4982-4993`)并双门控动态尾巴(`:5888-5893`)。绿灯不能证明它要担保的事(Track H 的 handle 化在 267 天里划得来),红灯更可能是在指控 CSO 设计而不是推送模型。 +**因此 P2 的范围扩大为**:渲染状态 CSO(双后端)**+ 最便宜的两片 Track H**——Espryt 的 0b handle 基建(`SlotAllocator` + 6 个 registry 变 slot 数组 + 删 `TwinLookupMemo`×3/`OwnerEquals`)与 Magma 的子系统 4(`VertexInputStateFactory`/`VaoDrawMemo` 重键,§6.5 自评"低(纯结构性收益)")。第 43 天你手上会有: + +- 逐 draw 逐字段的语义等价证明(P1 交付); +- 两个 backend 上都已推送的渲染状态,`SyncRenderState` 的 693 行函数体一行未动; +- **Track H 的实测单位成本**(两片,两个 backend 各一); +- 两台设备上 reboot-clean 配对的**逐线程 CPU 时间**增量,含一个专门的 Blaze3D blend-toggle 微基准; +- 一个**负面对照**:关掉 CSO 内容寻址(`MOBILEGL_PIPE_PUSH` 的一个子位)重跑,把"推送更慢"与"CSO 设计更慢"分开。 + +**退回成本(诚实版)**:P0(9-11 天)是 `PLAN.md` 共有的;P0.5 的头文件抽取对方案 A 也有用(它同样想序列化反射);真正只为方案 B 花的是 P1 + P2 ≈ **28-39 天**。v1 说"只损失 16 天"是按一个与它自己的子系统表矛盾的排期算的。**若第 43 天的 CPU 数字为负、或 Track H 的单位成本比估计高 50% 以上,退回方案 A 损失 28-39 天。** + +--- + +## 1. 目标与非目标 + +### 1.1 目标 + +1. **定义并落地一份显式的前后端接口 MGPipe**:句柄寻址、只推不拉、gallium 形状,client 与 server 都只依赖它。 +2. **backend 拥有自己的状态机**:`MG_Backend` 在 MGPipe 构建(非 verify)下**不含** `MG_State::pGLContext`,`MG_State` include 收缩到一张共享**值**头文件白名单,server 产物的 `nm --undefined-only` 里没有 `MG_State::GLState::` 符号、没有 glslang 符号。 +3. **前后端跑在两个进程**,通过 IPC 通信;client 把状态 reconcile 成推送调用、序列化(FlatBuffers)后发送;server 更新自身状态并调 backend API。 +4. **稳态帧零 round trip**(回读 / 阻塞式 query / sync wait / present credit / 分配类错误 ack / 纹理拉取之外,且后者的次数必须**实测发布**而非声称为零)。 +5. 两半尽可能互相异步;client 至多领先 server 1 个 present(默认,延迟叠加分析继承 `PLAN.md` §9.1)。 +6. 平台特定代码最小化并集中在 `MG_Remote/Transport/` 与 `MG_Remote/Client/Surface*`(继承 `PLAN.md` §11)。 +7. **单进程 Monolith 保持功能与性能不回归**,由五部分门机械验证(§10.3)。注意这**不是**方案 A 的"字节级不变"——见 D-B5。 +8. 所有验收门用**现有测试**:`ctest -L unit`(428 个 `TEST(`)/ `-L integration-gpu`(367 个 `TEST_F`,75 个场景文件)/ `tools/trace_replay`(40 个用例,默认 SSIM ≥ 0.99)/ `tools/cts` / `tools/device_bench`。 +9. **接口本身是可独立交付的产物**:即使 IPC 永不上线,`inproc`(同进程第二个 apply 线程)就是 monolith 的渲染线程交付物,且是本项目手上最大的单一 CPU 杠杆。 + +### 1.2 非目标 + +- **share-group sessioning 重构。** 与 `PLAN.md` 一致:`eglCreateContext` 的 `shareCtx` 只在 `EGLState/Core.cpp:632` 被校验、`:640` 被存进 `EGLContextState::SharedContext`,**全代码库无人读取**;`pGLContext` 是唯一进程全局(`GLState/Core.cpp:20, 1487`)。v1 = 一条 flow、一个扁平 handle 空间。但**接口头文件从第一天就把 `MGPipeScreen` 与 `MGPipeContext` 分开**(§4.3)。`c7c9e346`/`29d721ef` 那套整体丢弃(理由见 `PLAN.md` §14 DROP)。 +- **BFA strict-C-ABI backend 插件 / UtilRuntime C-ABI 化**(同 `PLAN.md`)。 +- **macOS 拆分**(同 `PLAN.md`:`CAMetalLayer` 无公开跨进程表示 → monolith only)。 +- **Windows 窗口拆分**(同 `PLAN.md`:headless/pbuffer only)。 +- **把 emulation 层重写到 client。** 只有**三**个"读前端字节的纯 CPU 变换"下放到 client(v1 说五个,D-B7 收回了两个):client 顶点数组的范围计算、最大索引扫描、`*IndirectCount` 的计数解析。viewport-array 回放、**multi-draw 分档**、**primitive-restart 重写**、fp64 顶点转换、image-bindable 存储加宽等**全部留在 server 作为 lowering pass**,接口只负责把它们的输入表达清楚(含 D-B7 的索引宿主镜像)。 +- **在 P13 之前删除 pull 路径。** 旧路径一直编译在里面,任何提交都能用一个 env 位 A/B(**但要注意 §6.7 说明的 A/B 口径在 stage C 之后会收窄**)。 + +--- + +## 2. 现状:边界为什么不清楚 + +### 2.1 今天的边界有七个面(沿用 `PLAN.md` §2 的分面,数字按工作树复核) + +**(a) `GLFunctionsTable`** — `MG_Backend/BackendObject.h:117-278`。**实测 67 个函数指针 + 1 个 `Bool` 能力位**(`PrefersCpuXfbPrimitiveAccounting`),`GlobalBackendFunctionsTable`(`:279-285`)再加 `Present` 与 `SetSwapInterval` → **全体 69 个函数指针**。 +MG_Impl 侧 **~93** 个 `gBackendFunctionsTable.GL.*` 调用点,覆盖 **70 个不同表项**。**null 项已经表示"未实现,前端回退"**,写进头注释(`:212-215` 的 sync 族、`:265-269` 的 XFB 跨度),且 DirectVulkan 确实留空 8 项而 Espryt 填满。三项是错位的前端查询:`GetIntegeri_v`/`GetInteger64i_v`(`:195-196`,`DirectGLES.cpp:7264-7386` 有 15 个 case 完全不碰 GL)、`GetProgramiv`(`:197`)。 + +**这 70 个表项里只有约 22 个是 draw/dispatch**(20 个 draw 族 + `DispatchCompute`/`DispatchComputeIndirect`)。**其余 ~48 个是 clear(9)、blit(2)、copy(3)、`GenerateMipmap`、回读(4)、barrier(2)、XFB 跨度(6)、query/sync(~19)、`BindImageTexture`、`PatchParameteri`、`ShaderStorageBlockBinding` 等**,而其中很多**自己就读 `pGLContext`**(例:`UpdateTextureBindingAtTarget` 在 `DirectGLES.cpp:6051-6052` 读 `GetActiveTextureUnit()` + `GetTextureUnitObject()`,被 `CopyTexImage2D`/`CopyTexSubImage2D` 路径命中;`PackStateFromContext` 在 `:6129` 读 `GetPixelStoreParameters(false)`;`Clear` 在 `:4106` 读 `GetRenderStateParameters().ClearColor`、`:4165` 读 draw FBO;`BlitFramebuffer` 在 `:5988-5989` 读两个 FBO slot)。代码自己说明了这一点:`DirectGLES.cpp:1501-1502` 写着无参 `CaptureDrawTextureSyncKeys` 包装存在是"for every non-draw call site (Clear, readbacks)"。 +**这是 v1 的一个实质性缺口**:它只在 `PrepareForDraw` 与 `SetupDraw` 两处填快照。修正见 §6.2.1 与 §11 P1。 + +**(b) `BackendObject` 虚函数** — `BackendObject.h:543-568`,MG_Impl 侧 **40** 个 `pActiveBackendObject->`(其中 35 个是 `GetDynamicParameters()`)。`InitCapabilities()` 懒执行在第一次成功的 `eglMakeCurrent` 内部(`BackendObject.cpp:341-347`),且每次 surface 变更重新武装(`:301`)。 + +**(c) `BufferBackendOps`** — `BufferObject.h:76-120`,**7 个 hook**,注册入口 `:124`。Espryt 注册 7/7(`Managers.cpp:1338-1346`),Magma 注册 6/7(**故意**不注册 `ResidentSubData`,`VkBufferManager.cpp:104-111`)。**这个面已经是 MGPipe 的三分之一,且注释自称 `pipe_context` 类比。** +**注意它只覆盖 buffer。** 纹理**没有**对应的 GL 调用时刻分发面(推论 1 的 v2 修订)。 + +**(d) 状态拉取** — `MG_State::pGLContext->` 在 `MG_Backend` 里 **293 次出现 / 290 行**(DirectGLES 124;DirectVulkan 169),**外加 58 行非箭头用法**(见 2.4)。此外还有约 1997 个前端对象 getter 调用点、186 个不同 getter(上界统计)。 + +**(e) backend → frontend 写回** — 逐名 grep 实测 **95 个调用点 / 17 个方法**:`SyncPersistentMappedRange` 20、`MarkStorageDirty` 18、`AllocateStorage` 8、`WritebackFromBackend` 8、`SetInternalFormat` 7、`SyncGpuWrites` 6、`MarkGpuWritten` 6、`RecordError` 6、`SetBackendResource` 4、`EnsureGpuResidentStorage` 3、`SetBackendHashMemo` 2、`InvalidateCompileEnv` 2、`SetBackendStateMemo` 1、`SetBackendAuxMemo` 1、`UpdateMipmapSubData` 1、`TruncateMipmapLevels` 1、`SetSamples` 1。 + +**(f) backend 反向进 MG_Impl** — 恰好 6 处:`DirectGLES.cpp:1917, 2838, 2867, 9675`(`pDefaultFramebufferInfo` 身份比较)、`SwapchainObject.cpp:276`(**写**)、`VulkanRenderer.cpp:10700`(`CopyTextureImageToClientOrPBO_State`,一处真正的分层倒置)。 + +**(g) MG_Impl 在 table 调用旁做的 `MG_State` mutation** — `EnsureGeneratedMipmapStorageAllocated`(`GL_Texture.cpp:501-544`,调用点 `:6698, 6708`)与 `AccountTransformFeedbackPrimitives`(`GL_Drawing.cpp:172`,调用点 `:1133, 1141, 1195, 1668`)。**在方案 B 里这个面的 replay 义务不存在**;但**标记义务**出现(推论 4),由改造后的 dirty-surface 生成器覆盖。 + +**(h) 工作树污染** — `DirectGLES.cpp:640-663` 与 `Managers.cpp:875-877` 的未提交 per-draw `fprintf(stderr)`(后者在 `pendingMutex` 临界区内)。**P0 第一件事就是清掉。** + +### 2.2 backend 已有的状态机清单(这就是"server 已经是薄服务端"的实证) + +**DirectGLES(Espryt)** +- 6 个 twin registry,全部是 `StateBackendObjectRegistry`(模板 `Managers.h:270-390`;实例 `:806`(VAO) `:1123`(Texture) `:1216`(FBO) `:1731`(Program) `:1830`(Sampler) `:1858`(Renderbuffer)),键是**前端裸堆地址**,用同址 `weak_ptr` 防 ABA,GC 阈值 `kGCInterval=1024` draw / `kCreationGCInterval=64` 次创建。 +- 三条 persistent-mapped bump ring(UBO `Managers.h:591-637`、纹理 unpack PBO `:639-671`、buffer upload `:673-…`),各自 4MiB 起 → 64MiB 上限;buffer pool 预算 `kMaxPoolBytes = 64MiB`、单 buffer 上限 8MiB(`Managers.cpp:564-565`)。 +- 每对象 twin:`GLESBufferResource`(`Managers.h:443-497`)、`BackendVertexArrayObject`(`:675-803`)、`BackendTextureObject`(`:944-1119`)、`BackendFramebufferObject`(`:1140-1213`)、`BackendProgramObjectImpl`(`:1473-1725`)、`BackendSamplerObject`(`:1808-1824`)、`BackendRenderbufferObject`(`:1838-1855`)。 +- 完整的渲染状态**值镜像** `g_syncedRenderStateParameters`(`DirectGLES.cpp:1956`)+ 单个 `Uint16` 早退门(`:2016-2018`)+ 三段 memcmp(`:2038-2047`)。 +- 驱动绑定影子、三个共享 scratch FBO 及其驱动侧 attachment 影子、`PackState`。 +- **`UnpackStagingBlock`**(`Managers.cpp:4340-4390`)——一个已经存在的**带步长源描述符**,`MGPSubData` 的 region 直接照抄它的形状(§4.5.6)。 + +**DirectVulkan(Magma)** +- `VulkanRenderer`:`PipelineMemoEntry m_pipelineMemo[8]`、`SetupDrawSnapshot m_setupDrawSnapshots[4]`(40+ 字段)、`VaoDrawMemo m_vaoDrawMemoTable[2048]`、`ResolvedVertexBindings`、`m_convertedVertexStreams`、`DynamicStateShadow g_dynamicStateShadow`、采样集/LOD/BaseVertex 三个 memo、11 个 per-draw scratch vector。 +- 5 个 manager(`VkBufferManager`、`VkTextureManager` 3504 行、`VkRenderPassManager`、`VkSamplerManager`、`VkClearManager`)、3 个 factory、`UniformManager`、`FrameContext`、`SwapchainObject`。 + +**结论:两个 backend 都已经是完整的、贴着各自 API 的状态机。** 上面**没有一样东西需要在方案 B 里删除或重写**——需要改的只是它们**怎么知道**这些事实,以及它们的 memo **用什么做键**。 + +### 2.3 pull 模型的读点分类:A/B/C/D/E 五类 + +| 类 | 含义 | DirectGLES | DirectVulkan | 合计 | 占比 | +|---|---|---|---|---|---| +| **A** | 只为**探测变化** | ~21 | ~14 | **~35** | 12% | +| **B** | **翻译输入**,backend 无镜像 | ~88 | ~128 | **~216** | 74% | +| **C** | 瞬时 draw 参数 | ~2 | ~2 | ~4 | 1% | +| **D** | **身份 / 缓存键**(与 B 重叠计) | ~24 | ~24 | ~48 | — | +| **E** | 数据字节(经 `pGLContext` 本身) | 1 | 2 | 3 | 1% | +| **写** | `RecordError` 6 + `InvalidateCompileEnv` 2 | 2 | 6 | 8 | 3% | + +**这张表否定了两种直觉方案:** + +- **"bump 一个版本让 server 自己拉"行不通。** 只有 12% 是 A 类。74% 是 B 类:值本身必须过去。 +- **两个 backend 想要的推送粒度不同,但可以被同一个接口满足。** Espryt 持有逐字节镜像;Magma **没有任何镜像**,它按 `GetPipelineStateVersion()` 缓存一个**值哈希**(`VulkanRenderer.cpp:4982-4993`),然后在 payload 构建器里把 ~40 个字段再读一遍(`:5155-5200`,**仅在 pipeline memo 未命中时**)。整块 blob 同时满足两者。 + +另一个角度:1997 个前端 getter 站点里,**89 个是纯版本/序号读(A 类)**——推送模型里根本不过线;**72 个是数据字节读(E 类)**,全部在 §5.7/§5.8 处理;**38 个是 `GetLifetimeId()` 身份读(D 类)**,全部变成 handle。 + +### 2.3.1 v2 新增:把"每 draw 成本"用**动态**口径说清楚 + +v1 的 §10.2 把今天的每 draw 状态获取写成 "Espryt 124 / Magma 169 次 accessor 调用"。**124/169 是静态调用点数(§2.1(d) 的定义),不是动态每 draw 调用数。** 树里每一处都已经被 memo 门控: + +| 路径 | 稳态实际做的事 | +|---|---| +| `SyncRenderState`(`DirectGLES.cpp:2003`) | `:2007` 读一个 `Uint16`,`:2016-2018` 相等即 `return`。**三段 memcmp 只在版本移动后跑。** | +| `SyncNeccessaryTextures`(`:1520`) | 6 值键比较 + `PairingsIntact` + 每条目一次 `IsDrawSyncClean` 字比较;单元走查只在未命中时跑 | +| `CurrentUnitBindingsEpoch`(`:1418-1436`) | 三值快门;owner 走查只在 bind generation 移动后跑 | +| `TrySetupDrawFastPath`(`VulkanRenderer.cpp:5994`) | ~10 次 accessor + ~20 次字比较 | +| `GetOrCreatePipeline`(`:4948`) | `:4982-4993` 只在 `GetPipelineStateVersion()` 移动后重算哈希;`:5155-5200` 的 ~40 次 accessor 走查**只在 pipeline memo 未命中时**跑 | +| `ApplyDynamicDrawStateTail`(`:5871`) | `:5888-5893` 一次版本比较,然后一次 bulk fetch 建值键 | + +**所以真实稳态大约是每 backend 每 draw 10-25 次 accessor 调用加几十次字比较,不是 124/169。** 推送模型的优势因此比 v1 声称的**窄得多**,而且它在 §10.2 的对照表必须按动态口径重写(已改)。**推论**: +1. P0 的计数器交付物**必须包含动态调用计数器**(每 draw 实际执行的 accessor 次数、每个 memo 门的命中/未命中),不只是字节计数器——否则 P2 仍然是在猜。 +2. 第 43 天的 GO/NO-GO 阈值必须是一个**绝对数字**(tracker 每 draw 的 ns,两台设备实测),不能只写"落在 monolith-pull 的噪声内"——当真实基线是 20 次调用时,相对噪声阈值会平凡通过。 + +### 2.4 pull 模型里 293 之外的 58 行:迁移机制必须显式处理的缺口 + +| 形态 | 数量 | 例子 | 处理 | +|---|---|---|---| +| `MOBILEGL_ASSERT(MG_State::pGLContext, ...)` 真值判定 | ~34 | `DirectVulkan.cpp` 密集区、`UniformManager.cpp` 9 处 | **直接删除**(`Defines.h:114` 在非 debug 下宏为空,所以这批**在 RelWithDebInfo 里本来就不生成代码**);替换成 §6.2 的 poison mask | +| `if (MG_State::pGLContext)` 空守卫 | 7 | `Managers.cpp:3608`(守 `BackendTextureObject::StampViewSyncKeys` 的三次赋值)、`:3737, 3808, 4663, 8678`、`BackendObject_DirectVulkan.cpp:388, 788` | 删除守卫,改读 `PipeInputs` 字段(永远有效)。**这批会改变 `.text`**(见 §11 P1 验收修正) | +| `MG_State::pGLContext != nullptr ? A : B` 三元 | 3 | `Managers.cpp:7120, 7128, 7131`(patch 参数,在 transpile 路径内) | 由 `set_patch_state` 覆盖,三元塌成直接读。**改变 `.text`** | +| `MG_State::pGLContext.get()` 裸指针捕获 | 1 | `DirectGLES.cpp:146` | **`sed` 完全抓不到**,必须手改。相邻的 `:142` 还有一个 `decltype(MG_State::pGLContext->GetFramebufferBindingSlot(...))` 类型别名,同属此类 | +| `!= nullptr` 条件 | 14 | `VulkanRenderer.cpp:11150, 12649` 等 | 同空守卫 | +| 注释 | 1 | `VertexInputStateFactory.h:133` | 改写措辞 | + +**因此:纯度门 grep 的是 `pGLContext`,不是 `pGLContext->`**,且 P1 的机械替换步骤必须把这 58 行列成显式清单逐条转换。 + +### 2.5 pull 模型为了弥补"没有接口"而付的代价(v2:区分**真删除**与**搬迁**) + +v1 把下表全部记作"~550 行删除"。**其中一部分是搬迁,不是删除**,必须分开记账,否则 §10.4 的 monolith 收益被高估。 + +**真删除(结构性,`{slot, gen}` 与显式 destroy 让它们不可表达)** + +| 机制 | 位置 | 行数 | +|---|---|---| +| `TwinLookupMemo` ×3(4096+256+64 槽 ≈ 140KiB)+ `OwnerEquals` | `DirectGLES.cpp:62-131` | ~75 | +| `g_fbSlotCache` + `GetFramebufferBindingSlotFast` | `DirectGLES.cpp:139-155` | ~17 | +| `StateBackendObjectRegistry::CollectGarbage` ×6 | `Managers.h:353-390` | ~40 | +| `m_convertedVertexStreams` 的 `SharedPtr sourcePin` | `VulkanRenderer.h:1124-1127` | ~5 | +| `UniformManager` 的 8 类占位 `TextureObject` 构造 | `UniformManager.cpp:161-181, 1416-1500, 1624-1634` | ~120 | +| `SetupDrawSnapshot` 的 `sampledContentSum`/`sampledParamsSum` 与 ~14 个探测字段 | `VulkanRenderer.h:975-1000` | ~30 | +| `g_broadcastMemo*` + fragColor 重推导 workaround | `DirectGLES.cpp:2669-2732` | ~60 | +| `VkTextureManager::PruneDeadTextures` 的 `WeakPtr::expired()` GC | `VkTextureManager.cpp:1694-1720` | ~25 | +| **小计** | | **~372** | + +**搬迁到 client(**不是**净删除)** + +| 机制 | 位置 | 行数 | 为什么搬而不是删 | +|---|---|---|---| +| `UnitBindingsSnapshot` / `CaptureUnitBindings` / `UnitBindingsUnchanged` / `CurrentUnitBindingsEpoch` / `UnitTextureSyncEntry` / `PairingsIntact` + 8 个支撑全局 | `DirectGLES.cpp:1372-1489` | ~115 | 它存在的理由是 `GetTextureBindGeneration()` **在冗余重绑时也 bump**(`:1414-1420` 注释:26.2 在每次纹理单元切换前后重绑同一个 sampler)。而 §5.2 恰好把这个计数器列为 `NEW_SAMPLER_VIEWS` 的 dirty 输入。**若 tracker 直接信它,每一次冗余 `glBindSampler` 都会重发一次 `set_sampler_views`——一条 `kVarTail` 变长记录,每 draw 几百字节,且 server 侧 `viewSetSerial` 一动就冲掉解析绑定 memo 与 sampler pass memo。** 这正是那 115 行要防的 per-batch 回归。**去抖必须搬到 client**:tracker 对已解析的 view/image/buffer 集合算 hash,hash 未变则**不发**(`MGPFramebufferState::contentHash` 已经演示了这个模式,这里把它推广到其余 `kVarTail` 的 `set_*`,并且在 client 侧当作**发射抑制器**用,不只是 server 的 memo 键) | +| `g_fboTextureSyncList`(`:1580-1601`) | | ~20 | 同上,针对 attachment;由 `MGPFramebufferState::contentHash` 抑制 | +| `ResolvedTextureBindingMemo` 的完备性解析(`IsMipmapCompleteForFilter` / `SamplesAsIncompleteTexture` / `IsUndefinedDefaultTexture`) | `DirectGLES.cpp:3218-3291` + `TextureObject.h:309/315/329` | ~40 | §5.5 把 view 解析放在 client,所以 client 需要自己的 memo 才不会每 draw 重解析 | +| **小计** | | **~175** | + +**净账:monolith 侧真删除 ~372 行;另有 ~175 行从 backend 搬到 `MG_Impl/Pipe/Tracker.cpp`。** §10.4 与 §3 的对照表按这个数字改写。 + +### 2.6 21 个 D 类身份 memo:它们各自守什么,以及为什么 `{slot, gen}` 能等价替换 + +统一事实:**每一个进入 memo 键的版本计数器要么是回绕的 `Uint16`,要么根本不会被它真正害怕的那个 mutation bump。** `BindingSlot::m_version`(`MG_Util/Types.h:197`)、`FramebufferObject::m_objectVersion`(`:183`)、`SamplerObject::m_version`(`SamplerObject.h:155`)、`RenderStateParameters` 版本(`RenderState.h:522`)、`TextureObjectBase::m_textureParamsVersion`(`:203`)全部回绕。**身份比较是堵住回绕洞的那块补丁。** 完整的 21 条重键表在 §4.7;这里只点三条最有教育意义的: + +- **D3 `UnitTextureSyncEntry` + `PairingsIntact`**(`DirectGLES.cpp:1441-1481`):注释写明它存在是因为"一次不经过 bind generation 的 slot 交换(DSA by-name 模拟以前就会静默交换一个 slot)会让每个键都匹配,而借来的 slot 指向另一张纹理,replay 于是会**用纹理 B 的前端状态驱动纹理 A 的后端 twin**——用 B 的形状重新指定 A 的后端存储并毁掉 A 的内容"。**这是整份调研里最强的"支持推送接口"的论据**:这一整类 bug 只在"client 能改一个绑定而不移动任何计数器"时才存在。审计义务从"哪些读需要守卫"变成"哪些 mutator 必须发消息",由 §10.3 的 verify 模式、poison mask 与推论 4 的 dirty-surface 生成器共同强制。(**注意**:这条的**去抖**部分搬到 client,见 §2.5。) +- **D11 `VertexInputStateFactory::ComputeHash`**(`VertexInputStateFactory.cpp:38-49`):注释是一份 postmortem——"地址会被分配器复用……一个已销毁 buffer 的 GPU 切片被绑给了它的后继者的 draw,这就是一次 transform feedback 捕获拿回一个死 VAO 的顶点数据(0,0,0,1……)的原因"。**所以 `gen` 必须被混进 server 侧的每一个 content hash,而不只是被比较。** +- **D18 `VkRenderPassManager::m_renderbufferResources` / `VkTextureManager::m_textureResources` 用节点式 `std::unordered_map` 而不是本项目开放寻址的 `UnorderedMap`**(postmortem 在 `VkRenderPassManager.h:375-397`):因为调用方会跨后续查表缓存 `RenderbufferResource*`/`TextureResource*`,一次扩表搬迁曾让 `BlitFramebuffer` 静默停在"source image layout is undefined"。**这一条在重键表里被显式标为 UNCHANGED**,并进 review checklist。 + +### 2.7 v2 新增:MGPipe **增加**的代码(诚实账) + +§2.5 数了删除,v1 没有数新增。永久新增的大致规模: + +| 组件 | 估计行数 | +|---|---| +| `MG_Pipe/`(`PipeCalls.def` ~72 行 + `MGPipeTypes.h` ~14 个 POD + handles + host span + callbacks) | ~1,200 | +| 7 个生成器 `scripts/gen_pipe.py`(G1-G7) | ~1,500 | +| 生成产物(`PipeTables.inc`/`PipeThunks.inc`/`PipeWire.inc`/`PipeVerify.inc`/`PipeFilled.inc`/`PipeCoverage.inc`/`PipeSpanTable.inc`) | ~4,000(生成,不手写) | +| `MG_Impl/Pipe/`(Tracker、SlotAllocator、CsoCache、HostResolve、CompositeResolver)**含从 backend 搬来的 ~175 行** | ~2,200 | +| `MG_Backend/MGPipe/`(`PipeInputs.h` + 两个 impl) | ~1,500 | +| `MG_State` 的 5 个聚合世代 + `ProgramArtifacts.h` 抽取 + `MGPipeValueTypes.h` 抽取 | ~250(净新增很小,多为搬移) | +| `MG_Remote/`(emitter、`PipeApplier`、`PipeObjectTables`)——**仅 disaggregated 构建** | ~2,500 | +| **monolith 永久新增(不含 `MG_Remote`)** | **≈ 6,650 手写 + 4,000 生成** | + +**所以 monolith 的净行数是增加的,不是减少的。** §10.4 与 §3 里 "~550 行删除" 不再作为主论据;**主论据是 §10.3-④ 的逐线程 CPU 数字**(每 draw 指令数与 cache line 触达数的减少),而删除清单降级为佐证。B-R2 因此有了一个可证伪的预测而不只是定性主张。 + +--- + +## 3. 与方案 A(replica `GLContext`)的逐项对比 + +> 方案 A = `../MobileGL-disagg/docs/Disaggregated/PLAN.md`(feat/disaggregated@8b31de2f)。阶段天数逐项相加 = **77 天**。 + +| 维度 | 方案 A(replica) | 方案 B(MGPipe) | 判定 | +|---|---|---|---| +| **边界清晰度** | 边界**就是** replica:server 侧跑一份真 `GLContext`,backend 的 293 次拉取原样成立。没有写下来的契约,也无法写。新增 backend 必须先学会 186 个前端 getter 与 17 个 mutator 族 | 一份显式函数表(~72 项)+ 一份 POD payload 表 + `PipeCalls.def` 单一真相源。新增 backend 只实现两张表。`MG_Backend` 的 `MG_State` include 从 50 行 / 18 个头文件收缩到一张共享**值**头白名单 | **B 完胜**,这正是用户提出的目标 | +| **状态副本** | 一份完整 `GLContext` 对象图 + 每个 <16MiB buffer 一份 `PipeResource` + 每个纹理 level 一份 `MipmapStorage` + server 侧 `MG_State`/`MG_Impl`/`MG_Util`(含 glslang ~43MB 文本页) | **一处副本**:split 且 `kCapNeedsHostIndexBytes` 时的索引宿主镜像(有预算、有计数器、有回退)。其余零副本 | **B 完胜**(量级差别) | +| **CPU 工作量** | `PLAN.md` §10 自承:"这套遍历**每 draw 跑两次**"——client 的 `WireMirror` 一次、server 未改动的 `PrepareForDraw` 一次,外加编解码 | 遍历**搬走**而不是翻倍:client 做 O(1) 快门(值类用既有计数器、对象类用 5 个新增聚合世代)+ 未命中时的 touched 前缀走查 + N 次 `set_*`,server 侧真删除 ~372 行失效发现机制。**但基线比 v1 声称的窄**(§2.3.1)——**这是主张,不是测量** | **B 理论上更好,未证实**。两者都必须以逐线程 CPU 时间为准 | +| **内存** | `PLAN.md` R14 自估 **可达 ~450MiB 新增** | 典型 **+50-60MiB**;最坏(索引镜像满 + stage 余量满)**+145MiB** | **B 完胜** | +| **Roundtrip** | 稳态零(除回读/阻塞 query/分配 ack/present credit) | 稳态零(同上),**外加**一个新类:server 发起的纹理重铸拉取。三条缓解 + 终止符 + 专门的门 + 逐用例计数器(§7.5、§9.3) | **A 略优**,差距被压到"实测发布"而非"声称为零" | +| **改造量** | backend **一行不改** | backend 改 293 个读点 + 58 行非箭头用法 + 95 个写回点 + ~66 个 memo 族重键 + 两处 `MG_State` 类型内部用法重写 + 一个头文件抽取前置阶段 | **A 完胜** | +| **迁移期风险** | 风险**集中在末端**且**难以测试**:replica 的行为漂移编译通过、多数内容渲染正确,守卫只看签名 | 风险**分布在 ~14 个阶段**,每阶段可二分、有现成测试套件作门、有**逐 draw 逐字段的语义比对**。但它**改动 monolith**,且 **stage C 之后 `MOBILEGL_PIPE_PUSH` 的 A/B 口径会收窄**(§6.7 v2 修订) | **B 的正确性风险更低,A 的产品风险更低** | +| **到首帧时间** | **~第 15 天**跨进程首帧 | **~第 99 天** inproc 首帧、**~第 104 天** 跨进程首帧,且是**缩减路径**;全功能在第 ~145 天。最早可见里程碑是**第 ~25 天**的 verify harness 全绿 | **A 完胜(约 7 倍)** | +| **长期价值** | 拆分达成;monolith 不变;边界仍未定义。维护成本**永久** | 边界被写下来、被生成、被测试。第三个 backend、shader 缓存服务、record/replay 层、真正的第二个 context 都变得可行。成本**一次性**。**但 monolith 的净代码量增加**(§2.7) | **B 完胜** | +| **对 monolith 的收益** | 零(按设计如此) | ~372 行 per-draw 失效机制**真删除**(另 ~175 行搬到 client);复用地址 ABA 一类不可表达;FBO→program 排序 hazard 消失;`pDefaultFramebufferInfo` 分层倒置消失;`inproc` = 渲染线程杠杆;顺带修两个潜伏 bug;顺带暴露一个死能力(`FramebufferSrgb`/`DepthClamp` 无存储,`RenderState.cpp:380/428-429`,6 个 backend 读点恒为 false) | **B 完胜**,但**收益要以 CPU 数字而非行数计**(§2.7) | + +### 3.1 方案 A 里被证明**不可能**、而不只是"不理想"的两件事 + +1. **`RecProgramLinkOp`(server 从源码重新 link)**。`ProgramObject.h:11 → ShaderObject.h:12 → ShaderCompileTask.h`,`ShaderObject.h:146` 返回 `SharedPtr`,`ProgramObject.h:14 → SpvcSession.h`。链接真 `ProgramObject` 就链接 glslang。所以 `ProgramPublish` 第一天上、`MOBILEGL_IPC_PROGRAM=publish|relink` 开关消失、阶段 P5 整个消失(6 天回收)。**但方案 B 因此欠下 P0.5 的头文件抽取**(§0.4)。 +2. **方案 A 的字节一致门在方案 B 里不成立**(D-B5)。这不是方案 B 的缺陷论证,是它必须公开承认的成本。 + +### 3.2 方案 B 复用方案 A 的比例 + +`PLAN.md` 的 §6-§14 按体量算是全文的大部分,且与状态模型无关。方案 B 原样继承,逐条对照见 §8 与 §14。**因此"选 B 不选 A"并不浪费传输侧的设计投资。** + +### 3.3 一句话决策规则 + +- 目标是**这个季度出一个能跑的拆分**,或拆分的价值主要按"进程隔离/崩溃隔离"计算 → **选方案 A**。 +- 目标是**用户提出的那个架构** → **选方案 B**,按 §0.6 的对冲路径起步,第 43 天用真数字做 GO/NO-GO。 +- **不要**试图先做 A 再做 B。A 的 replica 一旦上线就成为"边界"的既成事实,而 B 的第一步会作废 A 的全部 applier 代码——两条路的 backend 侧改造互斥,共享的只有传输层。 + +## 4. 接口设计:MGPipe + +### 4.1 文件布局与单一真相源 + +``` +MobileGL/MG_Pipe/ # client 与 server 都 include;不链接 MG_State,不链接 MG_Impl + PipeCalls.def # X-macro:调用目录的唯一真相源,一行一个调用 + MGPipe.h # 由 .def 生成的两张函数表 + 手写 payload 声明 + MGPipeTypes.h # 全部 payload POD(trivially copyable,逐个 static_assert) + MGPipeValueTypes.h # ★v2 新增:无依赖的共享值类型(见 §4.7.2) + MGPipeHandles.h # MGPipeHandle、MGPipeKind、保留 handle、slot 分配契约 + MGPipeHostSpan.h # 唯一一个"形状随传输而变"的访问器(§4.5.7) + MGPipeCallbacks.h # 反向通道(事件/回复)的函数表,见 §7 + MGPipeRenderStateSpans.{h,cpp} # ★v2 新增:pipeline/dynamic 划分的唯一定义(§4.5.2) + generated/PipeTables.inc # G1:两张函数表 + generated/PipeThunks.inc # G2:monolith 直调 thunk + generated/PipeWire.inc # G3:wire 记录 + static_assert + 运行期边界检查 + applier switch + generated/PipeVerify.inc # G4:逐字段影子比对器 + generated/PipeFilled.inc # G5:written-once 位图与 poison 断言(**逐 verb 世代**) + generated/PipeCoverage.inc # G6:477 读点 → MGPipe 调用的映射表 + generated/PipeSpanTable.inc # ★G7:render-state 的 pipeline/dynamic chunk 表 + setter 一致性测试 +MobileGL/MG_Impl/Pipe/ + Tracker.{h,cpp} # st_validate_state 类比物(含从 backend 搬来的 ~175 行去抖/解析) + SlotAllocator.{h,cpp} CsoCache.{h,cpp} + HostResolve.cpp # 客户端数组界限 / 索引扫描 / indirect count 解析 + CompositeResolver.cpp # program pipeline 合成体的 handle 生命周期 +MobileGL/MG_Backend/MGPipe/ + PipeInputs.h # backend 私有的"被推送状态"块(迁移载体,§6.2) + MGPipeImpl_DirectGLES.cpp # 用 Espryt 的函数填 MGPipeContext + MGPipeImpl_DirectVulkan.cpp # 用 Magma 的函数填 MGPipeContext +MobileGL/MG_Remote/ # 传输,继承 PLAN.md §13(删掉 Server/ReplicaContext.*) + Server/PipeApplier.cpp Server/PipeObjectTables.{h,cpp} Server/IndexHostMirror.{h,cpp} +scripts/gen_pipe.py # 跑 G1..G7 +scripts/gen_pipe_dirty_surface.py # ★v2:MG_Impl mutator → 聚合世代 的覆盖生成器(推论 4) +scripts/check_doc_citations.py # ★v2:docs/**.md 的 file:line 必须解析到存在的行 +``` + +`PipeCalls.def` 一行一个调用,**七个生成器**消费它: + +```cpp +// MG_Pipe/PipeCalls.def — X(Name, PayloadStruct, Class, Flags) +// Class : kScreen | kCtxCso | kCtxState | kCtxObject | kCtxVerb | kCtxQuery +// Flags : kNone | kNeedsAck | kHasBlob | kVarTail | kHostSpan | kReplySlot | kOptional +#define MGP_CALL_LIST(X) \ + /* ---- screen ---- */ \ + X(GetCaps, MGPCaps, kScreen, kReplySlot) \ + X(ResourceCreate, MGPResourceDesc, kScreen, kNone) \ + X(ResourceRespecify, MGPResourceDesc, kScreen, kNone) \ + X(ResourceDestroy, MGPHandleOnly, kScreen, kNone) \ + X(MapPersistent, MGPHandleOnly, kScreen, kReplySlot|kOptional) \ + /* ---- CSO ---- */ \ + X(CreateRenderState, MGPRenderStateDesc, kCtxCso, kHasBlob) \ + X(BindRenderState, MGPBindRenderState, kCtxCso, kNone) \ + /* ---- state ---- */ \ + X(SetDynamicState, MGPDynamicState, kCtxState, kHasBlob) \ + X(SetFramebufferState, MGPFramebufferState, kCtxState, kNone) \ + X(SetSamplerViews, MGPSamplerViews, kCtxState, kVarTail) \ + X(SetTextureParams, MGPTextureParams, kCtxObject,kNone) \ + X(SetShaderBuffers, MGPShaderBuffers, kCtxState, kVarTail|kHostSpan) \ + /* ---- verb ---- */ \ + X(DrawVbo, MGPDrawInfo, kCtxVerb, kHostSpan|kVarTail) \ + X(ResourceSubData, MGPSubData, kCtxObject,kHasBlob|kVarTail) \ + X(RenderbufferStorage, MGPRbStorage, kCtxObject,kNeedsAck) \ + /* … 共约 74 项,完整目录见 §4.4 与 part4 的速查表 … */ +``` + +| 生成器 | 产物 | 替代/新增 | +|---|---|---| +| **G1** | `struct MGPipeScreen { … };` / `struct MGPipeContext { void (*DrawVbo)(const MGPDrawInfo*, …); … };` | 替代今天手写的 `GLFunctionsTable` | +| **G2** | monolith thunk:`inline void MGP_DrawVbo(const MGPDrawInfo* p){ gPipeCtx.DrawVbo(p); }` | 替代 `gBackendFunctionsTable.GL.*`(~93 个 MG_Impl 站点改名即可) | +| **G3** | wire 记录结构 + 每种一条 `static_assert(sizeof==N)` + applier 分发前的运行期边界检查 → `Fatal{ProtocolCorruption}` | 继承并扩展 `PLAN.md` §6.3 的 `Records.def` 机制到**全部**调用 | +| **G4** | `MOBILEGL_PIPE_VERIFY` 的逐字段比对器 | **新增**:每份候选设计都被判缺失的语义绊线 | +| **G5** | `PipeInputs::m_filledGen[]` 的位/世代定义 + 读未填字段时的 `Fatal{UnmigratedPipeInput, ""}` | **新增**(v2:由"位图"升级为"**逐 verb 世代**",见 §6.2.2) | +| **G6** | 477 行读点清单 → MGPipe 调用的映射,CI 重生成并 `git diff --exit-code`,0 UNMAPPED | 改造自 `Feat/CS-Delta-IPC` 的 `extract_backend_read_inventory.py` | +| **G7(v2 新增)** | `RenderStateParameters` 的 pipeline/dynamic chunk 表 + **一个遍历每个 `RenderState` public setter、断言 `pipelineSubsetHash 变 ⟺ m_pipelineStateVersion 变` 的 `MG_Test`** | **新增**:D-B1 拒绝三 CSO 时点名要求、v1 却没给自己的完整性绊线 | + +**G4、G5、G7 与调用目录从同一份 `.def`/同一张 chunk 表生成,因此不可能漂移。** + +**接口表用函数指针 struct,不用虚基类。** 三条本仓库自己的理由:(1) 边界今天**就是**函数指针 struct,装在 `MG_Backend/Init.cpp:44` 的唯一 hook 点上;(2) `nullptr` 项**已经**表示"未实现,前端回退"(`BackendObject.h:212-215`、`:265-269`),DirectVulkan 确实留空 8 项——**一个 null `set_*` 恰好就是"这个子系统还没迁移,继续拉取"**,纯虚类只能用说谎的 stub override 来模拟;(3) `MG_Test` 已经会替换这张表做 mock。稀有的 EGL/caps 面继续留在 `pActiveBackendObject` 的虚函数上。 + +### 4.2 对象模型 + +#### 4.2.1 Handle + +```cpp +enum class MGPipeKind : Uint8 { + Buffer=1, Texture, Renderbuffer, Framebuffer, Xfb, + RenderStateCso, VertexElementsCso, SamplerCso, SamplerViewCso, ShaderCso, + Fence, Query, Context +}; +struct MGPipeHandle { Uint32 slot; Uint32 gen; }; // 8 B,POD,按值走寄存器对 +``` + +- **slot 稠密、按 kind 分配**,把 server 的对象表从哈希表变成**数组**;`SlotAllocator` 是 free-list + 高水位,与 `IndexGenerator` 无关(后者的 LIFO 复用正是问题本身)。 +- **`gen` 只在 slot 复用时 ++**,不是每次 respecify。`{slot, gen}` 在同一 slot 被复用 2³² 次之前唯一;文档写明上界,debug 断言它。 +- **GL name 只在 `resource_create` 的 payload 里出现一次,纯诊断**,永不做身份、永不进 memo 键或 content hash。 +- **`GetLifetimeId()` 留在 client 侧**作为 tracker 自己的身份,不过线;client 维护 `lifetimeId → slot`。 +- **保留 handle**:`{0,0}` = null;`{slot=0, gen=1, kind=Framebuffer}` = 默认帧缓冲(退役 `DirectGLES.cpp:1917, 2838, 2867, 9675` 四处 `pDefaultFramebufferInfo->defaultFBO` 身份比较);`ShaderCso` 的高 1/16 slot 段保留给 **program pipeline 合成体**(§5.6)。 + +#### 4.2.2 两种 generation,严格分开 + +| | 拥有者 | 回答什么 | 是否过线 | +|---|---|---|---| +| **身份**(`MGPipeHandle::gen`) | client | "还是同一个 GL 对象吗?" | 是 | +| **`MGGen`**(server 纪元) | **server** | "**我自己**是不是重铸了驱动对象 / 冲了自己的缓存?" | **client→server 永不;server→client 只以纹理拉取请求的形式出现**(§7.5) | + +**接口规范条款:任何 MGPipe 调用都不得要求 client 提供或知晓 `MGGen`。** 反过来也是规范:**client 侧的版本计数器永远不是新鲜度的唯一证明**——每一个回绕的 `Uint16`(§2.6)在过线时要么加宽到 32 位、要么与 `{slot, gen}` 同行。 + +#### 4.2.3 CSO vs 可变对象 + +| 类别 | 形态 | 因为 backend 今天就是这么缓存的 | +|---|---|---| +| `VertexElementsCso` | `create/bind/delete` | `VertexInputStateFactory::m_cache`,键正是那组字段的 content hash(`VertexInputStateFactory.cpp:19-50`) | +| `SamplerCso` | `create/bind/delete` | `VkSamplerManager::m_samplers`;Espryt 的 `BackendSamplerObject`(`Managers.h:1808-1824`) | +| `SamplerViewCso` | `create/delete` + 由 `set_sampler_views` 绑定 | `TextureResource::{perMipViews, …, storageImageViews}`(`VkTextureManager.h:173-370`);Espryt 的 `SyncTextureViewToBackend`(`Managers.cpp:3616-3707`) | +| `ShaderCso` | `create/bind/delete` + **server 侧惰性特化**(D-B2) | `ProgramFactory::m_cache`;`BackendProgramObjectImpl` | +| `RenderStateCso` | `create/bind/delete`,**身份 = pipeline 子集**(D-B1 v2) | Espryt 的值镜像 + 单 `Uint16` 早退 + 三段 memcmp;Magma 的 `ComputePipelineStateHash` | +| Buffer / Texture / Renderbuffer | `create` / `respecify` / `subdata` / `destroy` | `GLESBufferResource`、`BackendTextureObject`、`VkBufferResource`、`TextureResource` | +| Framebuffer / Xfb | per-context 身份 + `set_*` payload | `BackendFramebufferObject`、`m_xfbCounterSlotByObject` | + +**CSO 在 client 侧内容寻址**(Mesa `cso_context`/`cso_cache` 先例):每类一张 `ska::flat_hash_map`,容量上限(render-state 64、vertex-elements 1024、sampler 256、sampler-view 4096、shader 跟随 `ProgramObject` 生命周期),LRU 淘汰时发 `delete_*_state`。**收益**:两个不同 program 设置了相同状态时 server 侧**零状态转换**。 + +**任何 `create_*` 都不返回 server 铸造的 handle。** 这是对 gallium 的**有意偏离**(D1),也是这份目录能在**零创建 round trip** 下远程化的根本原因。`BackendSyncHandle`/`BackendQueryHandle = void*`(`BackendObject.h:110, 115`)随之变成 `MGPipeHandle`。 + +### 4.3 `MGPipeScreen` 与 `MGPipeContext` + +| `MGPipeScreen`(share group) | `MGPipeContext` | +|---|---| +| caps、format 能力表、renderer 字符串;buffer / texture / renderbuffer / sampler / shader 的对象命名空间;fence | 全部 `set_*`、全部 CSO 绑定、VAO / FBO / XFB 对象 / query 的命名空间、命令流、present | + +v1 只有一个 screen、一个 context、一条 flow。**但两张表从第一天就分开**,因为事后拆分意味着给每个记录种类重新编号。两处必须重新归类的事实:`GetTextureBindGeneration()` 与 `GetSamplingResolutionGeneration()`(`Core.h:130, 136`)是**绑定**(context)事实却住在 share-group 作用域的 `TextureState` 里;`GetTextureContextId()`(`:143`)直接**就是** context handle。 + +### 4.4 完整调用目录 + +#### 4.4.1 `MGPipeScreen`(14 项) + +| 调用 | payload | 取代 | +|---|---|---| +| `get_caps(MGPCaps* out)` | `DynamicBackendParameters`(`BackendObject.h:302-522`,~90 标量,平坦 POD)+ `RendererInfo` + `FormatCapabilityCache`(`:88-99`)+ `callMask` | 40 个 `pActiveBackendObject->` 站点、89 个 caps 读点 | +| `resource_create(h, const MGPResourceDesc*)` | §4.5.1 | buffer/texture/renderbuffer 的创建 | +| `resource_respecify(h, const MGPResourceDesc*)` | 同上 | `BufferBackendOps::Respecify`(`BufferObject.h:80`)泛化 | +| `resource_destroy(h)` | handle | `OnDestroy`(`:101`)+ **两个 `WeakPtr` GC 扫描** | +| `map_persistent(h) → MGPMapResult` / `unmap_persistent(h)` | — | `AcquirePersistentMap`(`:112`)。**改造期不碰**(D-B4) | +| `fence_create/status/wait/destroy` | handle (+timeout) | `FenceSync`…`GetSyncStatus`(`:220-224`)。两值契约(`:243-249`)**逐字保留** | +| `query_create/begin/end/available/result/destroy` | handle + kind | `BackendObject.h:230-256` | +| EGL 生命周期 8 项 | `BackendObject.h:548-559` | 原样保留为虚函数(罕见) | + +**`callMask` 取代"槽位是否为 null"这个隐式能力探测**(`GL_Query.cpp:471, 545, 768`)。**v2 修订的能力位集**(v1 的五个 emulation 归属位按 D-B7 删除): +`kCapViewportArray`、`kCapFloat64VertexAttrib`、`kCapResidentSubData`、`kCapCpuXfbPrimitiveAccounting`、`kCapTimerQuery`、`kCapOcclusionQuery`、`kCapXfbPrimitivesQuery`、**`kCapNeedsHostIndexBytes`**(server 侧的 restart 重写/multi-draw 展平需要索引宿主字节 → split 下开启索引宿主镜像,D-B7)、**`kCapNeedsHostUboBytes`**(server 侧要把具名 UBO 打进自己的 ring → 需要 `set_shader_buffers` 的 host payload,D-B8)。 +**删除**:`kCapPrimitiveRestart`、`kCapPrimitiveRestartFixedIndex`、`kCapMultiDraw`、`kCapMultiDrawIndirect`、`kCapMultiDrawIndirectCount`——它们表达的"归属开关"不可表达(D-B7)。 + +#### 4.4.2 `MGPipeContext` — CSO(15 项) + +`create/bind/delete` × { `render_state`, `vertex_elements`, `sampler`, `sampler_view`, `shader` }。payload 见 §4.5.2-4.5.5。 + +#### 4.4.3 `MGPipeContext` — `set_*`(17 项,v2 从 14 增至 17) + +| 调用 | 取代的拉取点 | +|---|---| +| `set_dynamic_state(MGPBlobRef chunks, Uint16 version)` **(v2 新增)** | 渲染状态里 `m_pipelineStateVersion` 不覆盖的那一半(viewport / scissor / depth range / blend color / line width / polygon offset / stencil ref+write mask / clear values / sample coverage / hints / point-size 族)。**这条让 `glViewport` 不再铸造新 CSO**(D-B1) | +| `set_framebuffer_state` | `GetFramebufferBindingSlot` ×19、`GetAllAttachmentObjects`、`GetDrawBuffers`、`GetReadBuffer`、4 处 `pDefaultFramebufferInfo` | +| `set_vertex_buffers(start, count, const MGPVertexBuffer*)` | VAO binding-point 走查 | +| `set_index_buffer(const MGPIndexBuffer*)` | `GetIndexBufferBindingSlot`;**独立调用**——VAO config version 不是它的超集(D5) | +| `set_indirect_buffers(drawIndirect, parameter)` | `GetBufferBindingSlot(DrawIndirect/Parameter)` | +| `set_sampler_views(start, count, const MGPBoundView*)` **(v2:删掉 stage 形参)** | `GetTextureUnitObject` ×19、`GetActiveTextureUnit` ×8、`GetTextureBindGeneration` ×5。**client 侧已解析**(§5.5) | +| `bind_sampler_states(start, count, const MGPipeHandle*)` **(v2:删掉 stage 形参)** | `TextureUnit.h:394` | +| `set_texture_params(res, const MGPTextureParams*)` **(v2 新增)** | base/max level、swizzle、depth-stencil mode、LOD 钳。**必须独立于 sampler view**,见下 | +| `set_shader_images(start, count, const MGPImageView*)` | `GetImageTextureBinding` ×14;**退役 `ImageUnitFormatsStillMatch`**(`Managers.cpp:6545-6573`) | +| `set_shader_buffers(cls, start, count, const MGPBufferRange*, writableMask)` **(v2:Uniform 类的 range 可带 `MGHostSpan payload`)** | `GetBufferBindingPoint` ×19、`GetTouchedBufferBindingPointCount` ×2。`cls` ∈ {Uniform, ShaderStorage, AtomicCounter}。**payload 由 `kCapNeedsHostUboBytes` 门控**(D-B8) | +| `set_stream_output_targets(count, const MGPBufferRange*, const Uint32* offsets, Uint64 generation)` | XFB 绑定走查 | +| `set_global_constants(shaderCso, MGPBlobRef, Uint32 version)` | `MapUBO`/`GetUBOData`/`GetUBOSize`/`GetUBOContentVersion`(§4.6 D6)。**只覆盖默认 uniform block** | +| `set_vertex_attrib_defaults(Uint32 mask, const MGPAttribValue*)` | `GetCurrentVertexAttribute` ×2;float/int/uint 视图由 `ClassifyVertexAttribType`(`Core.h:51`)在 client 侧解析 | +| `set_pixel_pack_state(const PixelStoreParameters*)` | 6 个 PACK 读点。**没有 unpack 对应项**(§4.6 D5) | +| `set_patch_state(Uint32 vertices, const Float outer[4], const Float inner[2])` | `GetPatchVertices`/`…OuterLevel`/`…InnerLevel` ×6。**同时是 shader variant 输入** | +| `set_draw_program(shaderCso)` / `set_dispatch_program(shaderCso)` | `GetProgramForDraw` ×7、`GetProgramForDispatch` ×3。含 composite(§5.6) | + +**为什么删掉 `stage` 形参(v2)**:MobileGL 的纹理单元空间是**合并的**,不是分 stage 的——`TextureState::m_textureUnits` 是 `Array` 且 `MAX_TEXTURE_IMAGE_UNITS = 192`(`TextureState.h:41, 128`),每 stage 的 32 只是一个**广告数字**(`:46`);`TextureUnit` 本身是 `Array, TextureTargetCount>` 加一个 sampler(`TextureUnit.h:20, 24-25`);两个 backend 都按合并单元绑定(`g_boundTexturesCache[192][TargetCount]`)。同一个合并单元可以被两个 stage 采样。加 stage 维度会逼 client 要么按 stage 复制 view、要么发明一个 GL 未定义的 stage 归属,而 server 还得把它塌回去。**stage 只在目标 API 真正需要时出现(Magma 的描述符 stage flags),由 server 从反射归档推导。** + +**为什么纹理参数不能只挂在 sampler view 上(v2)**:Espryt 对**每个 touched 单元绑定**与**每个 draw-FBO attachment 纹理**都调 `SyncTextureParamsToBackend`(`DirectGLES.cpp:1548-1560` 单元表、`:1580-1601` attachment 表),而 `RequireImageBindableStorage` 会置 `m_forceTextureParamsResync`,正是因为通道加宽后的载体需要一个前端 params 版本**不会移动**的 swizzle 覆盖(`Managers.cpp:2815-2821`)。一张**只作 FBO attachment**、**只作 image 单元绑定**、或**只作 `glCopyImageSubData` 端点**的纹理**没有 sampler view**,它的 `glTexParameter` 状态在 v1 的映射里没有载体。所以:**base/max level、swizzle、depth-stencil mode、LOD 钳挂在 `set_texture_params(res, …)` 上;`MGPSamplerView` 只带"视图限制"(min/num level、min/num layer、别名格式)。** 这同时让 `glTextureView` 保持它真正的身份——一个有自己参数、自己能当 FBO attachment、自己能当 `glTexSubImage` 目标的**真纹理对象**(`TextureObjectView.cpp:281, 290`)——而不是被降格成"普通 view CSO"。 + +**迁移期额外一项(显式临时)**:`set_residual_value_state(MGPBlobRef)`,见 §6.3。 + +#### 4.4.4 `MGPipeContext` — transfer(12 项) + +`resource_subdata`(buffer + texture 同一形状,**带步长的多 region 描述符**,§4.5.6)、`resource_flush_range(h, Range1D, Flags)`(携带应用**真实**的 access flags,`BufferObject.h:94-96`)、`resource_readback(h, off, size, MGPReplySlot)`、`resource_copy_region`、`blit`、`clear`(一条,判别式合并今天的 `Clear` + 4 个 `ClearBuffer*` + 4 个 `ClearNamedFramebuffer*`)、`generate_mipmap(h, target, const MGPMipPlan*)`、`read_pixels(const MGPReadbackInfo*, MGPReplySlot)`、`get_texture_image(...)`、`buffer_subdata_resident(h, off, MGPBlobRef)`(**可为 null**)。 + +**`buffer_subdata_resident` 的 per-backend 可选性必须被接口允许。** Espryt 注册它、Magma 故意不注册(`VkBufferManager.cpp:104-111`),差别是 `glBufferSubData` 在活的 coherent map 上的排序语义(`BufferObject.h:84-92` 的 Minecraft 撕裂 postmortem)。表现为 `kCapResidentSubData` 位 + null 项。 + +#### 4.4.5 `MGPipeContext` — 命令(10 项) + +```cpp +void draw_vbo (const MGPDrawInfo*, Uint32 drawIdOffset, + const MGPDrawIndirect*, const MGPDrawRange*, Uint numDraws); +void launch_grid(const MGPGridInfo*); +void memory_barrier(GLbitfield bits, Bool byRegion); +void begin_stream_output(GLenum primitiveMode); +void end_stream_output(const MGPXfbAccounting*); +void pause_stream_output(); void resume_stream_output(); +void flush(Uint32 flags); +void present(Uint64 frameSerial); void set_swap_interval(Int interval); // 后者可 null(Magma) +``` + +**今天 20 个 draw 入口塌成 `draw_vbo` 一条**,`MGPDrawRange[]` **就是** `MultiDraw*` 族今天的形状(gallium 的 `pipe_draw_start_count_bias`)。 + +#### 4.4.6 显式删除、不移植的项 + +- `GetIntegeri_v` / `GetInteger64i_v` / `GetProgramiv`(`BackendObject.h:195-197`)。只有 `GL_COMPUTE_WORK_GROUP_SIZE`(`DirectVulkan.cpp:790-795`)是真后端答案,进 `MGPCaps`。 +- `ShaderStorageBlockBinding`(`:207-208`)→ 折进 `MGPProgramDesc` 的反射归档。 +- **总规则:server 不回答任何 client 能自己回答的问题;剩下的每个 server 查询都是 async-with-handle,绝不阻塞。** + +### 4.5 关键 payload + +#### 4.5.1 `MGPResourceDesc`(判别式,三种 GL 存储类合一) + +```cpp +struct MGPResourceDesc { + Uint8 target; // Buffer | Tex1D..TexCubeArray | Tex2DMS.. | Renderbuffer | TexBuffer + Uint8 storageKind; // Mipmap | Buffer (== TextureStorageType, TextureEnum.h:61-64) + Uint16 bindMask; // VERTEX|INDEX|CONSTANT|SHADER_BUFFER|INDIRECT|SAMPLER|SHADER_IMAGE| + // RENDER_TARGET|DEPTH_STENCIL|STREAM_OUTPUT|ATOMIC|ELEMENT_ARRAY + Uint32 internalFormat; // 已在前端解析为非压缩后备 + Uint32 width, height, depth; + Uint16 arrayLayers, levels, samples; + Uint8 fixedSampleLocations, immutable; + Uint32 usage; // BufferUsage + Uint32 storageFlags; // glBufferStorage flags + Uint8 hasDefinedContent; // NULL-data respecify 之后为 false,BufferObject.h:216 + Uint8 imageBindableHint; // client 侧 everImageBound,预防性分配(§7.5(a)) + Uint8 glNameForDiag[2]; // 仅诊断 + MGPipeHandle viewOf; // 纹理视图的存储属主(GetViewStorageOwner,TextureObject.h:100) + MGPipeHandle bufferForTexBuffer; Uint64 bufOffset, bufSize; // kWholeBuffer = ~0,实时解析 +}; +``` + +`bindMask` 里的 **`ELEMENT_ARRAY` 位是 D-B7 的开关**:server 见到它且 `kCapNeedsHostIndexBytes` 为真时,把该资源纳入索引宿主镜像。 + +**Renderbuffer 保持独立类**:自己的 format-capability target 索引(`BackendObject.h:85`)、自己的 `ComponentSizes` 上报(`RenderbufferObject.h:37-43`)、自己的 twin(`Managers.h:1838`)。 + +#### 4.5.2 渲染状态:`MGPRenderStateDesc` / `MGPBindRenderState` / `MGPDynamicState`(D-B1 v2) + +```cpp +// MG_Pipe/MGPipeRenderStateSpans.h —— 划分的唯一定义 +struct MGPStateChunk { Uint16 offset, length; }; +extern const MGPStateChunk kPipelineChunks[]; // G7 生成,来源 = VulkanRenderer.cpp:4826-4906 的字段表 +extern const MGPStateChunk kDynamicChunks[]; // 补集 +Uint64 MGPipeComputePipelineSubsetHash(const RenderStateParameters&); // client 与两个 backend 共用 + +struct MGPRenderStateDesc { // create:只带 pipeline 子集的 chunk 字节 + MGPipeHandle cso; + Uint32 chunkMask; // 未命中时可只发变化的 chunk;全新 CSO 为全 1 + MGPipeHandle baseCso; // 增量基(chunkMask 非全 1 时有效) + MGPBlobRef blob; +}; +struct MGPBindRenderState { // bind:稳态 12 B + MGPipeHandle cso; Uint16 version; Uint16 pipelineVersion; +}; +struct MGPDynamicState { // 动态子集,只发变化的 chunk + Uint32 chunkMask; + Uint16 version; Uint16 pad; + MGPBlobRef blob; +}; +``` + +**server 侧模型**:每 context 一份 working `RenderStateParameters`(~1.2KB)。`bind_render_state` 把 CSO 的 chunk 散射进去;`set_dynamic_state` 把动态 chunk 散射进去。**Espryt 的 `SyncRenderState` 拿到的仍是 `const RenderStateParameters&`,693 行函数体、单 `Uint16` 早退、三段 memcmp、`g_syncedColorMaskAlphaWidenMask`、dual-source decline 一行不动。** Magma 的 pipeline memo 键是 `cso.slot`,`glViewport` 不再冲掉它;动态尾巴仍走 `ApplyDynamicDrawStateTail` 的两级门。 + +**两套 span 划分并存,互不干扰,各有绊线:** + +| 划分 | 用途 | 定义在哪 | 绊线 | +|---|---|---|---| +| head / blend / tail(`DirectGLES.cpp:2038-2047`,按 `offsetof(BlendStates)`、`offsetof(LogicOp)`) | Espryt **驱动侧**增量 | `DirectGLES.cpp` 原地,**不动** | 已有:`static_assert(is_trivially_copyable_v)`;`RenderState.h:359-368` 的字段顺序注释 | +| pipeline / dynamic | **线上传输与 CSO 身份** | `MGPipeRenderStateSpans.cpp`,G7 生成 | **G7 的 setter 一致性测试**:遍历每个 `RenderState` public setter,断言 `pipelineSubsetHash 变 ⟺ m_pipelineStateVersion 变` | + +**client 侧的取值顺序(热路径,必须照此实现):** +1. `m_pipelineStateVersion` 未变 → **复用上一个 CSO handle,零哈希**; +2. 变了 → 对 pipeline 子集算 xxHash(~25-30 字,正是 Magma 今天在算的那个)→ CSO map 探测 → 命中发 12 B `bind_render_state`,未命中发变化 chunk 的 `create_render_state` 再 bind; +3. `m_version` 变而 pipeline 子集未变 → 只发 `set_dynamic_state` 的变化 chunk(~200 B)。 + +**性能诚实注记**:Blaze3D 的 `glEnable/glDisable(GL_BLEND)` 走 `SET_CAPABILITY`(`RenderState.cpp:312`)→ `BumpVersions()`,所以每次都进第 2 步。交替的两个状态命中两个交替的 CSO,不重发 blob。对比今天:Espryt 1.2KB×3 段 memcmp + Magma ~30 字哈希。**净变便宜但差距不大**,因此 **P2 必须带一个专门的 enable/draw/disable/draw 微基准**(MC batch 速率,两台设备)。 + +#### 4.5.3 `MGPVertexElements` + +携带**两个视图,缺一不可**:解析后的 `VertexAttribute[32]`(`VertexArrayObject.h:17-53`)**和** `VertexBufferBindingPoint`(`:58-64`,初始 stride 是 **16** 不是 0,`:61-62`)。`VertexArrayObject.h:22-29` 记录了合并它们的代价:pointer 调用的 stride 0 被解析成 element size,而 binding-model 的 stride 0 意味着每个顶点读**同一个** element,塌成一个害了 `KHR-GL43.vertex_attrib_binding.basic-input-case7/8`。`IsLong` 与 `Type == Float64` **分开携带**(`:34-39`)。**仅供查询的 `LegacyStride`/`LegacyPointer`(`:51-52`)留在 client。** + +#### 4.5.4 `SamplerParameters` 与 `MGPSamplerView` / `MGPTextureParams` + +`SamplerParameters`(**`SamplerObject.h:72-96`**,v1 误引为 `:468-492`)**逐字节原样过线,包括 `borderColorForm`**(**`:66-70`**):`:60-65` 明说没有它 backend 无法在 `glSamplerParameterIiv` 与 `fv` 之间、或在 `VkBorderColor` 家族之间选择,因为三种表示(`borderColor`/`borderColorI`/`borderColorUI`,`:93-95`)**永远都被数值填满**。`SamplerObject::BumpVersion()`(`:151`,`m_version` 在 `:155`)**同时**bump context 级 sampling-resolution generation,因为 MIN_FILTER 决定是否读 mip 链 → 决定 mipmap 完备性 → 决定 backend 到底绑不绑这张纹理。 + +```cpp +struct MGPTextureParams { // ★v2:per-texture-object,与 view 无关 + MGPipeHandle res; + Uint16 baseLevel, maxLevel; + Uint8 swizzle[4]; + Uint8 depthStencilMode, pad[3]; + Float minLod, maxLod, lodBias; + Uint8 forceResync; // 对应 m_forceTextureParamsResync(Managers.cpp:2815-2821) +}; +struct MGPSamplerView { // = pipe_sampler_view,**只带视图限制** + MGPipeHandle cso, texture; + Uint32 internalFormat; // 别名格式(glTextureView) + Uint8 target, pad[3]; + Uint16 minLevel, numLevels, minLayer, numLayers; + Uint16 samples; Uint8 fixedSampleLocations, pad2; +}; +``` + +`GetViewStorageOwner()`(`TextureObject.h:96-100`,一个 `SharedPtr`,且**它自己永远不是 view**)变成 `resource_create` 的 `viewOf` + server 侧 keep-alive。 + +#### 4.5.5 `MGPProgramDesc`(`create_shader_state` 的 payload) + +```cpp +struct MGPProgramDesc { + MGPipeHandle cso; + Uint32 stageMask; // == GetLinkedShaderStages() + MGPBlobRef spirv[6]; // GetGeneratedSpirv(),逐 stage + MGPBlobRef reflection; // Visit() 归档的 LinkArtifacts + SpirvArtifacts(全结构体) + Uint32 globalUboSize; + Uint32 reservedNumSamplesOffset; + Uint8 spirvStatus, nativeFloat64, pointSizeDemoted, enableSpirvValidation; +}; +``` + +**v2 前置条件(P0.5):反射类型必须先搬出 `ProgramObject.h`。** `TypeFacts`(`ProgramObject.h:44`)、`ResourceReflection`(`:76`)、`XfbVarying`(`:1146`)、`LinkArtifacts`(`:1210`)、`SpirvArtifacts`(`:1409`)今天全部声明在 `ProgramObject.h` 里,而该文件 `:11` include `ShaderObject.h`(→ `ShaderCompileTask.h` → glslang;`ShaderObject.h:146` 返回 `SharedPtr`)、`:14` include `SpvcSession.h`(→ `spirv_reflect.h`)。**server 要反序列化进这些类型就必须 include 被门禁止的头。** P0.5 把它们抽到: + +``` +MG_State/GLState/ProgramState/ProgramArtifacts.h # 只 include 与容器/向量类型 +``` + +更新 7 个 includer(`ProgramFactory.h`、`UniformManager.cpp`、`VulkanRenderer.cpp`、`ProgramInterface.cpp`、`ProgramLinkTask.h`、`ProgramObject.h`、`ProgramTranslationCache.h`),并加 CI 断言:**`ProgramArtifacts.h` 的 `-H` 传递 include 闭包里不得出现 glslang / SPIRV-Cross / spirv_reflect 任何头**。没有这一步,P7 的 `nm -D | grep glslang` 判据不可达。 + +反射归档**序列化整个结构体**,机制沿用 `PLAN.md` §6.9 的 `Visit()` + `sizeof` 绊线,但**用途改变**:不再是"分歧预言机"(没有可分歧的对象),而是**schema 完整性绊线**: + +```cpp +template void Visit(Ar& ar, LinkArtifacts& a) { ar(a.writtenUniformLocationBits, /*…全字段…*/); } +static_assert(sizeof(LinkArtifacts) == MGL_LINKARTIFACTS_SIZE, + "新字段请加进 Visit() 并 bump MGL_LINKARTIFACTS_SIZE"); +``` + +归档必须覆盖:四个 `ResourceReflection`(各带 `TypeFacts`)、`uniformSamplerOrImageUnitIndex`(`:1298`)、`uniformBlockBinding`(`:1314`)、`shaderStorageBlockBinding`(按名字,`:1325`)、`explicitOpaqueUniformBindings`(`:1303`)、`xfbVaryings`/`xfbStrides`/`xfbPackedStride`/`xfbNeedsScatteredCapture`(`:1357-1394`)、`computeLocalSize`、GS/TCS/TES 事实(`:1373-1388`)、`usesReservedNumSamples`(`:1345`)、`uniformOffsets`(`:1416`)。 + +**`XfbVarying`(`:1146-1171`)必须带两套拼写**:GL 名字(Espryt 的 ESSL 驱动侧捕获列表)**和** `blockInstanceName`/`blockName`/`blockMemberIndex`/`blockMemberElement`(`:1163-1170`)。 + +#### 4.5.6 `MGPFramebufferState` 与 `MGPSubData` + +```cpp +struct MGPSurface { // = pipe_surface + MGPipeHandle res; + Uint32 internalFormat; // 内联!让四个跨对象 mask 在推送时刻零查表推出 + Uint8 kind; // Texture | Renderbuffer | None + Uint8 layered; Uint16 level; + Uint32 layer; Uint16 uploadTarget; Uint16 pad; +}; +struct MGPFramebufferState { + MGPipeHandle fbo; // {0,1} = 默认帧缓冲 + MGPSurface color[8], depth, stencil; + MGPSurface readSurface; // *** client 侧已解析的读表面,不是索引 *** + Int8 drawBuffers[8]; // attachment 索引,-1 = NONE + Uint16 width, height, layers, samples; + Uint8 fixedSampleLocations, isDefault, complete, pad; + Uint64 contentHash; // client 计算;server 的 render-pass memo 键 + **client 侧发射抑制器** +}; +``` + +1. **`readSurface` 是 client 解析后的表面**,按结构消灭 read-buffer-shared-FBO 缺陷类。 +2. **`internalFormat` 内联**,四个跨对象 mask(`Managers.cpp:5616-5619`)在 `set_framebuffer_state` 内部零查表推出。 +3. **`contentHash` 有两个用途**(v2 强调第二个):server 的 memo 键(取代 D7 四元组与 D15 三元组)**以及 client 的发射抑制器**——hash 未变就不发这条记录,这是 §2.5 里那 ~175 行去抖搬到 client 后的载体。**同一模式必须推广到每一条 `kVarTail` 的 `set_*`**(`set_sampler_views`、`bind_sampler_states`、`set_shader_images`、`set_shader_buffers`),否则 26.2 的冗余 `glBindSampler` 会让每个 batch 重发一条变长记录。 + +```cpp +struct MGPSubRegion { // ★v2:形状照抄已存在的 UnpackStagingBlock(Managers.cpp:4340-4390) + Int32 x, y, z; // 目标 box 原点(level 坐标系) + Uint32 w, h, d; + Uint64 srcOffset; // blob 内偏移 + Uint32 srcRowStride; // 源行距(字节);0 = 紧密(= w * bpp) + Uint32 srcSliceStride; // 源片距(字节);0 = 紧密 +}; +struct MGPSubData { + MGPipeHandle res; + Uint16 target, level; + Uint8 sourceIsVerbatimLevelShadow; // ★ 取代 backend 里的 `uploadData == mipData` 指针比较 + Uint8 pad[3]; + MGPBox unionBox; // union box(server 可选它) + Uint32 regionCount; // MGPSubRegion[] 在变长尾(server 可选它们) + MGPBlobRef blob; +}; +``` + +**同时携带 union box 与 region 列表,由 server 选上传形状。** 这不是冗余:Mali 按**作业数**给纹理上传计价,实测 ~100 个精灵 rect 对一个 union box 是 **+6 ms/frame**(`Managers.cpp:4386-4390`)。client 按 `MipmapStorage::GetDirtyRects` 的语义产生区域形状(96-rect 级联合并 + `summedArea*4 >= unionArea*3` 回退,`MipmapStorage.cpp:300-305`),**决策留在付 GPU 代价的那一侧**。 + +**v2 关键修正:sub-rect 上传不能再靠指针比较判定。** 今天 `Managers.cpp:4278-4283` 用 `uploadData == mipData` 判"上传源就是整 level shadow",随后 `:4288-4293` 与 `rectShadowPtr`(`:4321-4326`)用 `levelRowBytes`/`levelSliceBytes` 跨步进**整 level**。在 split 下这个前提不成立:client 若发整 level 就毁掉带宽收益并与 §0.4 的零副本主张矛盾;若发紧密区域则 `uploadData == mipData` 为假,静默退回整 level 上传;若什么都不发就需要 server 侧整 level 镜像——那就是 replica 的 `MipmapStorage`。 +**修正**:`MGPSubRegion` 显式携带源步长,`sourceIsVerbatimLevelShadow` 显式携带原来那个指针比较回答的语义问题("这批字节是未经转换的 level shadow 吗")。`Managers.cpp:4274-4326` 相应改为**从描述符**取步长而不是从指针算,`UNPACK_ROW_LENGTH` 从 `srcRowStride/bpp` 设。 +**注意树里已经有这个形状**:unpack ring 路径的 `UnpackStagingBlock`(`Managers.cpp:4340-4390`)就是 `{src, rowBytes, rows, slices, srcRowStride, srcSliceStride, offset}`,且注释明说 ring 路径把区域**紧密重打包**、因此完全不发 `glPixelStorei`。所以 split 的自然形态就是"永远走紧密重打包 + 描述符",与 ring 路径同构。 +**这项工作从 v1 的"原地不动"移出,计入子系统 5 的天数**(§6.4),并加一个 Mali 设备门发布 box-vs-rect 作业数与帧时增量。 + +#### 4.5.7 `MGPDrawInfo` 与 `MGHostSpan` + +```cpp +struct MGPDrawInfo { // = pipe_draw_info + Uint32 mode; + Uint8 indexSize; // 0 = arrays,否则 1/2/4 + Uint8 flags; // kHasUserIndices | kPrimitiveRestart | kIndicesAreClient | + // kHasIndexRange | kHasXfbCount + Uint16 pad; + Uint32 instanceCount, startInstance; + Uint32 restartIndex; + MGPipeHandle indexResource; + // 以下三项**由 flags 门控**,只在有消费者时才计算与携带(v2) + Uint32 minIndex, maxIndex; // kHasIndexRange;client 计算,~0 = 未知 + Uint64 xfbCpuCapturedVertices; // kHasXfbCount;GetTransformFeedbackCapturedVertices() + MGHostSpan userIndices; // kHasUserIndices;否则不进变长尾 +}; +struct MGPDrawRange { Uint32 start, count; Int32 indexBias; }; // = pipe_draw_start_count_bias +``` + +**v2 成本诚实化**:今天的 `DrawArrays(GLenum, GLint, GLsizei)` 是三个寄存器实参(`BackendObject.h:117`)。替换成一个 ~48 B 的固定头(含 handle)加按需的变长尾。`minIndex/maxIndex` 今天**只**在 client-memory 数组路径算(`TryComputeMaxIndexFromHostBytes`,`VulkanRenderer.cpp:3407-3470`,用于 `:3599`),`xfbCpuCapturedVertices` 今天**只**在 XFB scatter 路径读(`DirectGLES.cpp:900`)——所以两者由 `flags` 门控,**不是每 draw 都算**。`userIndices` 的 32 B `MGHostSpan` **移出固定头进变长尾**,让 VBO 路径(MC/Sodium 的全部 draw)不为它付字节。**每 draw payload 字节数进 P0 的计数器直方图**(`cmd-records` 是逐帧的,这里要逐 draw 的分布,它才是 `SEG_CMD` 的定尺依据)。 + +**`MGHostSpan` 是整份接口里唯一一个"形状随传输而变"的东西**: + +```cpp +struct MGHostSpan { // 32 B + const void* ptr; // monolith:指向前端 shadow / 应用内存。split:nullptr + Uint64 size; + Uint32 seg; // split:SEG_STAGE id,或 kFromServerIndexMirror + Uint32 pad; + Uint64 offset; +}; +inline const void* MGPipeHostBytes(const MGHostSpan&); // 一次可预测分支 +``` + +**v2 修订的消费者表**(与 §5.8 一致,解决 v1 §4.5.7 与 §5.8 互相矛盾的问题): + +| 消费者 | 今天的站点 | 归属 | monolith 填法 | split 填法 | +|---|---|---|---|---| +| client 顶点数组 | `Managers.cpp:2500-2592`、`VulkanRenderer.cpp:3737` | **client 供字节** | `ptr = attrib.Offset` | tracker 暂存同样范围进 `SEG_STAGE` | +| client 索引数组 | `DirectGLES.cpp:4425-4442`、`VulkanRenderer.cpp:3418-3433` | **client 供字节** | `ptr = indices` | 暂存 `count*indexSize` | +| indirect / parameter 命令块 | `DirectGLES.cpp:4655-4695`、`:4768-4793`、`VulkanRenderer.cpp:12045` | **client 解析计数** | `ptr` 指向 shadow | tracker **解析出计数**并发解析后的 `MGPDrawRange[]`(几十字节) | +| **restart 重写 / multi-draw 展平的索引字节** | `DirectGLES.cpp:4412-4415`、`MultiDraw.cpp:498-540`、`VulkanRenderer.cpp:4159` | **server 拥有变换**(D-B7) | `ptr` 指向前端 shadow | `seg = kFromServerIndexMirror`:**server 从自己的索引宿主镜像取**,零线上流量;镜像超预算时退化为 client 逐 draw 暂存并计数 | + +**monolith 代价**:一次可预测分支 + 变长尾里的 32 B(仅 `kHasUserIndices` 时)。它顺带消灭"backend 在 draw 中途回头调前端 reconcile"的大部分:20 处 `SyncPersistentMappedRange` + 6 处 `SyncGpuWrites` 里,凡消费者搬到 client 的那些改由 **tracker 在填 span 之前**做同一次 reconcile(**逐站点对照见 §5.8.1,不是一条笼统规则**)。 + +### 4.6 与 gallium 的对应与偏离(十条,逐条记名) + +| # | gallium | MGPipe | 理由(证据) | +|---|---|---|---| +| **D1** | `create_*_state` 返回 driver 指针 | **调用方提供 handle** | 零创建 round trip;handle 是稠密 slot;退役全部 D 类指针 memo | +| **D2** | `get_param(cap)`、`is_format_supported(...)` 逐项查询 | **一个 `MGPCaps` POD + 一张稠密 format 表** | `DynamicBackendParameters` 与 `FormatCapabilityCache` 本来就是平坦结构 | +| **D3** | CSO 切分是 D3D10 时代的 | **CSO 边界跟 Vulkan 动态状态走** | `RenderState.h:519-528` 记录共用一个版本号让 `glViewport` 冲掉 pipeline memo **和** draw 快路径;`m_pipelineStateVersion`(`:529`)恰好是 CSO 相关子集;Magma 的 `DynamicStateShadow` 与 `ApplyDynamicDrawStateTail` 已经这么切 | +| **D3b(v2 重写)** | 三个独立 CSO:blend / depth_stencil / rasterizer | **一个 `RenderStateCso`,传输是整块 chunk,身份是 pipeline 子集,动态子集走 `set_dynamic_state`** | 整块的理由:`is_trivially_copyable_v` 断言(`DirectGLES.cpp:2035`)、三段 memcmp(`:2038-2047`)、**字段顺序承重**(`RenderState.h:359-368`)、两个 backend 都按 span/bulk 消费。子集身份的理由:整块内容寻址会让 `glViewport` 铸造新 CSO 并冲掉 pipeline memo——即 D3 要防的那次回归。完整性由 G7 的 setter 一致性测试保证 | +| **D4** | `transfer_map`/`transfer_unmap`(scoped) | **`resource_subdata` 推送 + `map_persistent`(永久地址空间捐赠)** | `AcquirePersistentMap`(`BufferObject.h:102-118`)把指针交给**应用**;≥16MiB 自动走到(`:226-228`)。实测 p99 163→21ms | +| **D5** | driver 看得见压缩格式与 pixel-unpack 状态 | **两者都不存在** | 前端在 `glTexImage` 时解析压缩 internalformat(`GL_Texture.cpp:298-306`);`ScopedDefaultUnpackState`(`Managers.cpp:2888-2910`)强制 unpack 默认值。**只有 PACK 方向过线** | +| **D6** | 默认 uniform block = `constant_buffer 0` | **独立入口 `set_global_constants`** | `SpirvArtifacts::globalUboScratch`(`ProgramObject.h:1418`)是 link **phase B** 产出的 CPU 数组,布局由**优化后**的 SPIR-V 决定(`:1400-1408`)。它没有 GL name、没有 `BufferObject`、没有 `PipeResource` | +| **D7** | `pipe_shader_state` = tokens → 完成的 handle | **handle + server 侧惰性特化**,variant 键取自**已推送**状态 | D-B2 的 8 个输入。这其实**就是** gallium(Mesa 的 `st_variant` 也按已绑定状态键控) | +| **D8** | `pipe_context::flush` + fence 是唯一反向通道 | **`MGPipeCallbacks`**:10 个具名回复/事件(§7) | gallium 没有 shadow writeback、GPU-write 通知、纹理重发请求/终止、default-FB 几何这些词汇 | +| **D9** | `set_viewport_states(start_slot, num)` | **float 数组 + 独立的 `writtenMask`** | viewport 是 **float**(`RenderState.h:229-237`:`KHR-GL43.viewport_array.viewport_api` 用 `==` 无容差);scissor 必须单独带 `ScissorBoxWrittenMask`(`:363`),因为 `glScissor(0,0,0,0)` 是合法 GL、意思是"拒绝每个片元"(`:352-362`) | +| **D10(v2 新增)** | 纹理参数(swizzle / base-max level / dsMode)住在 `pipe_sampler_view` 里 | **`set_texture_params(res, …)` 独立,`MGPSamplerView` 只带视图限制** | 一张只作 FBO attachment / image 单元 / CopyImage 端点的纹理没有 sampler view,但 Espryt 对 attachment 也调 `SyncTextureParamsToBackend`(`DirectGLES.cpp:1580-1601`),且 `RequireImageBindableStorage` 要在前端 params 版本不动的情况下强制重同步(`Managers.cpp:2815-2821`) | + +**没有 `pipe_transfer`、没有 `set_pixel_unpack_state`、没有压缩格式概念、renderbuffer 不折进纹理、`set_sampler_views` 没有 stage 维度。** + +### 4.7 覆盖论证 + +#### 4.7.1 对 477 读点分类的逐类映射 + +| delta 类 | n | 满足它的 MGPipe 调用 | 残余 | +|---|---|---|---| +| handle 化(wire 句柄) | 167 | 每个命名对象的调用签名里的 `MGPipeHandle` | — | +| RenderStateBlob | 99 | `create/bind_render_state` + `set_dynamic_state` | — | +| ObjectBind:Texture / Sampler | 33 | `set_sampler_views` + `bind_sampler_states` | — | +| ObjectBind:Buffer | 29 | `set_vertex_buffers` / `set_index_buffer` / `set_indirect_buffers` | — | +| ObjectBind:BufferRange | 24 | `set_shader_buffers` / `set_stream_output_targets` | **Uniform 类另带 host payload**(D-B8) | +| FboAttach + DrawBuffers + ReadBuffer | 19 | `set_framebuffer_state` | — | +| Buffer ops delta | 17 | `resource_*` 全族 | — | +| XfbOp | 15 | `set_stream_output_targets` + `*_stream_output` | — | +| ObjectBind:Image | 14 | `set_shader_images` | — | +| ObjectBind:VAO | 12 | `bind_vertex_elements_state` + `set_vertex_buffers` + `set_index_buffer` | — | +| ObjectBind:Program | 10 | `set_draw_program` / `set_dispatch_program` | — | +| TexParam / SamplerParam | 9 | **`set_texture_params`** + `create_sampler_state` + `create_sampler_view` | **v2 修正归属**(D10) | +| Texture state(dirty level/rect) | 7 | `resource_subdata`(带步长描述符) | **归属反转**(§7.3) | +| PixelStoreBlob | 6 | `set_pixel_pack_state` | unpack **删除** | +| client-resolved(error queue) | 6 | `on_gl_error` 回调(§7) | — | +| ProgramPublish | 3 | `create_shader_state` | 依赖 P0.5 | +| client-resolved(validation) | 3 | client 自答 | — | +| CurrentAttrib | 2 | `set_vertex_attrib_defaults` | — | +| client-resolved(compile env) | 2 | `on_caps_invalidated` | — | +| Patch 参数 | — | `set_patch_state` | 同时是 variant 输入 | +| 条件渲染 | — | **client 解析,永不过线** | `Core.h:387-391` | +| XFB CPU 计数 | — | **纯 client**;`MGPDrawInfo::xfbCpuCapturedVertices`(flag 门控) | — | +| backend 重铸纪元 | — | **无 client 对应物**:`MGGen`,server 私有 | — | + +那 1997 个前端 getter 站点不是第二个面:89 个纯版本读**根本不过线**,72 个数据字节读全部落在 §5.7/§5.8 与 `MGHostSpan`,38 个 `GetLifetimeId()` 变成 handle。 + +#### 4.7.2 覆盖论证不是这张表,是这三道门(v2:从两道增至三道) + +上表是**声明**。证明是机械的: + +**门 A —— include 图门(v2 新增,取代 v1 单靠 `nm` 的那半)。** +v1 说 `MG_Backend` 只允许 include "一张共享**值**头白名单(`RenderState.h` 的 `RenderStateParameters`、`SamplerObject.h` 的 `SamplerParameters`、…)"。**实测这张白名单不是叶子集**:`RenderState.h:12` include `FramebufferState/FramebufferObject.h`,后者 `:12-13` 再 include `TextureState/TextureObject.h` 与 `RenderbufferState/RenderbufferObject.h`;依赖是结构性的——`RenderStateParameters` 用 `FramebufferObject::MAX_DRAW_BUFFERS` 给两个数组定长(`RenderState.h:263, 273`)。所以"把 `RenderStateParameters` 交给纯净的 `MG_Backend`"会把整张 framebuffer/texture/renderbuffer 类图一起拖进来。**而 `nm --undefined-only` 看不见这个**:只 include 而不调用其成员函数的类不产生未定义符号,门可以在 include 图完全耦合的情况下为绿。 +**修正**:P0.5 交付 `MG_Pipe/MGPipeValueTypes.h`——把 `MAX_DRAW_BUFFERS`、`PerBufferBlendState`、`StencilFaceState`、`PixelStoreParameters`、`RenderStateParameters`、`SamplerParameters`、`BorderColorForm`、`VertexAttribute` 与相关枚举搬进去,**它不 include `MG_State/GLState` 的任何东西**;`RenderState.h`/`SamplerObject.h`/`VertexArrayObject.h` 反过来 include 它。门变成: + +> **在 disaggregated 配置下编译 `MG_Backend` 时,把 `MG_State/GLState` 从 include 搜索路径里移除**(或对 `-H` 输出断言)。这是唯一一条能因它存在的理由变红的检查。 + +**门 B —— 符号门。** `nm --undefined-only libMobileGLServer.so | grep -E 'MG_State::GLState::|glslang'` 为空。保留,作为门 A 的补充(它能抓到通过前置声明+跨 TU 调用绕过 include 图的情况)。 + +**门 C —— 未声明门。** 在 `MOBILEGL_PIPE_PUSH=all` **且非 verify** 构建里,`MG_State::pGLContext` **未声明**。任何接口没满足的读是一次**指名文件与行号的编译错误**。strangler 结束时 `grep -c 'pGLContext' MG_Backend/` == 0(**grep `pGLContext` 不是 `pGLContext->`**,因为还有 58 行非箭头用法)。**这条门只跑非 verify 构建**(D-B5:verify 构建保留 `SnapshotFromGLContext()`)。 + +**这三道门比生成一张 477 行的清单严格得多:它们禁止那次读,而不是给它编目,而且不会过期。** 那份 inventory 保留为 tracker 侧覆盖检查表(G6,CI `git diff --exit-code`,0 UNMAPPED)。 + +#### 4.7.3 21 条 D 类身份 memo 的重键表 + +| # | 今天的键 | 守什么 | MGPipe | 净效果 | +|---|---|---|---|---| +| D1 | `StateBackendObjectRegistry` 用裸 `StateObject*` + 同址 `weak_ptr`(`Managers.h:282-325`)×6 | 分配器地址复用;**也是唯一的删除信号** | 按 slot 索引的数组 + `gen` 比较;显式 `resource_destroy` | GC(1024/64 阈值)**删除** ×6 | +| D2 | `TwinLookupMemo` ×3 + `OwnerEquals`(`DirectGLES.cpp:62-131`) | 复用堆地址命中 memo 槽 | **删除**——数组下标**就是**查表 | ~75 行 + 140KiB | +| D3 | `UnitTextureSyncEntry` + `PairingsIntact`(`:1441-1481`) | 不移动任何计数器的 slot 交换(DSA by-name) | **server 侧删除**;**去抖搬到 client**(§2.5:`set_sampler_views` 的 client 侧 hash 抑制器,否则冗余 `glBindSampler` 会 per-batch 重发) | server −115 行 / client +~60 行 | +| D4 | `IsBufferDrawClean` 身份优先比较(`Managers.cpp:1436`) | respecify 交给前端一个**新**资源 | server 拥有资源表;`gen` 比较;`GetChangeSerial()`(`Uint64`,不回绕)继续过线 | 简化 | +| D5 | `ResolvedDrawBuffers::iboFrontend`(`Managers.h:711-716`) | 索引 slot 重绑而无 epoch/config 移动 | `set_index_buffer` 是独立调用 | 结构性 | +| D6 | `m_syncedIndexBufferObject` 陪一个回绕 `Uint16`(`:775-780`) | 版本回绕后换了个 buffer | `{slot, gen}` 比较,不回绕 | 结构性 | +| D7 | `StampSyncedFBO` 四元组(`DirectGLES.cpp:1856-1901`);`packed_pixels` postmortem `:2815-2827` | 版本回绕 + backend 侧纹理重铸 | `MGPFramebufferState::contentHash` + server 私有 `attachmentRemintEpoch`(`MGGen`) | 一次 64 位比较 | +| D8 | `g_fboTextureSyncList`(`:1580-1601`) | 同 D3,针对 attachment | server 侧删除;由 `contentHash` 在 client 侧抑制 | server −20 行 | +| D9 | `ResolvedTextureBindingMemo`:9 个键 + 驱动绑定影子的 `memcmp`(`:3218-3291`) | 任何未枚举的写者扰动某个 unit | `(shaderCso.slot, viewSetSerial)` 两字比较;`viewSetSerial` 由 server 在 `set_sampler_views` **内部** ++。**前提是 client 侧的 hash 抑制器已经挡住冗余推送**,否则这个 serial 每个 batch 都动 | 更便宜(有前提) | +| D10 | `UnitSamplerLookupMemo` 的 `WeakPtr` owner 测试(`:3105-3125`) | 死 sampler 复活 | 数组下标 | 删除 | +| D11 | `VertexInputStateFactory::ComputeHash` 混入 `GetLifetimeId()`(`:38-49`) | 复用 buffer 地址重现整个 content hash | CSO handle **就是**身份;`gen` **混进** server 侧每个 content hash | 删除一整类 | +| D12 | `SetBackendStateMemo(&entry, evictionEpoch)`:**前端 VAO 里存后端堆裸指针**(`VertexInputStateFactory.cpp:78`) | table 淘汰 | **直接删除,不翻译** | — | +| D13 | `VaoDrawMemo` 槽(`VulkanRenderer.h:1230-1245`) | ABA | CSO handle | 2 字 | +| D14 | `SetupDrawSnapshot` 的三组 `(ptr, lifetimeId, version)` + **有损的** `sampledContentSum`/`sampledParamsSum` | 一切 | 三个 handle + 两个 server 纪元 + dirty mask | ~14 个探测字段 → 1 次比较;**顺带消灭一类哈希碰撞** | +| D15 | `m_rpFast*`(`VkRenderPassManager.h:305-320`) | ABA | `contentHash` + `MGGen` | 1 次比较 | +| D16 | `VkTextureManager::TextureIdentity` + `GetTextureObject(name)` 存活探测(`VkTextureManager.cpp:806-819`) | 名字复用 / 删了但仍被 FBO 引用 / 默认纹理 | `{slot, gen}` + 显式 destroy | 三种失效模式一起消失 | +| D17 | `VkClearManager::TextureIdentity`(`VkClearManager.h:76-83`) | ABA | `{slot, gen}` | — | +| D18 | 纹理/renderbuffer 资源用**节点式** `std::unordered_map`(postmortem `VkRenderPassManager.h:375-397`) | 扩表搬迁使缓存的 `Resource*` 失效 | **UNCHANGED。** 接口零约束;这是 server 内部分配纪律。**postmortem 注释必须逐字带进 review checklist** | 保留 | +| D19 | `ProgramFactory::m_cacheStructureEpoch` | 守 server 内部裸指针 | **UNCHANGED**(`MGGen` 族) | 保留 | +| D20 | `ConvertedVertexStreamKey` + **纯为防地址复用**持有的 `SharedPtr sourcePin` | ABA | server 拥有资源;`changeSerial` 过线 | **pin 删除** | +| D21 | `m_xfbCounterSlotByObject[GetBoundTransformFeedbackName()]`(`VulkanRenderer.cpp:11136-11146`) | **什么都没守——活的潜伏 bug** | XFB 对象 handle | **顺带修一个 bug**,先独立落 `dev` | + +**总计:11 条直接删除,2 条(D3/D8)server 删除但去抖搬到 client,7 条重键成更便宜的比较,1 条(D18)原样不动。** + +--- + +## 5. 前端 state tracker + +### 5.1 推送发生在哪里——本设计里最容易做错的一个决定 + +**不在 GL setter 里。** `glEnable(GL_BLEND)` 绝不调 `bind_render_state`。Blaze3D 每个 batch 都用它包住,代码自己标注它是最热的路径(`DirectGLES.cpp:2029-2032`)。天真的 per-setter 推送把每一次冗余开关变成一次接口调用加一次 server 侧 CSO 查表——**严格慢于今天**。 + +**在 verb 之前的 validate 时刻。** + +```cpp +// MG_Impl/Pipe/Tracker.h +class MGPipeTracker { +public: + // 每一类 verb 一个入口;由 PipeCalls.def 的 kCtxVerb / kCtxObject 条目生成(§6.2.1) + void ValidateForDraw(const MGPValidateHint&); // 20 个 GL draw 入口 + void ValidateForDispatch(); // glDispatchCompute* + void ValidateForClear(GLbitfield); // framebuffer + 渲染状态(ClearColor 在其中) + void ValidateForBlitOrCopy(); // framebuffer + pack state + void ValidateForTextureOp(MGPipeHandle res); // GenerateMipmap / CopyTex* / BindImageTexture + void ValidateForReadback(); // ReadPixels / GetTexImage + void ValidateForXfbSpan(); // Begin/End/Pause/Resume TransformFeedback + void ValidateForQuery(); // query begin/end +private: + Uint64 m_dirty; + Uint64 m_lastPushed[kGroupCount]; + Uint64 m_lastSetHash[kVarTailGroupCount]; // ★ kVarTail set_* 的发射抑制器(§2.5) +}; +``` + +**这八个入口不是随手列的**:`MG_Impl` 用到 **70 个不同表项 / ~93 个调用点**,其中只有 ~22 个是 draw/dispatch,其余 ~48 个是纹理操作、回读、blit、clear、XFB 跨度、query——**而它们中很多自己就读 `pGLContext`**(§2.1(a) 列了具体行号)。v1 只给 4 个 validate 入口、只在两处填快照,会让第一个 `glGenerateMipmap`/`glReadPixels` 撞上 poison Fatal,`MOBILEGL_PIPE_VERIFY` 的全绿验收因此不可达。 + +#### 5.1.1 哪些操作在 GL 调用时刻推送(v2 修正推论 1) + +**规则的正确措辞**: + +> **只有今天就在 GL 调用时刻分发的资源 op 在 GL 调用时刻推送**——即 `BufferBackendOps` 的七个 hook(`BufferObject.h:70-71` 自己写着"在 GL 调用时刻分发,就在 shadow 拷贝刚更新之后")。**纹理 subdata 不在此列。** + +理由:`glTexSubImage*` **根本不调 backend 表**(`GL_Texture.cpp` 只有 3 处 `MarkStorageDirtyRegion`),全部纹理上传由 Espryt 在 sync 时刻按**累积**区域做,那里才跑 96-rect 级联合并与 union-box 回退,并在 unpack ring 可用时刻意塌成一个 box(`Managers.cpp:4386-4390`,实测 +6 ms/frame)。逐 `glTexSubImage` 发一条 `resource_subdata` 精确复现那个 ~100 作业的形状。 + +**因此纹理路径的形态是**:client 在自己的 `MipmapStorage` rect 模型里累积(§7.3 的发射游标),在**下一个 validate / flush 点**把合并后的形状作为**一条** `resource_subdata`(带 union box + region 列表)发出。`MOBILEGL_PIPE_STATS` 必须把逐帧 `resource_subdata` 发射次数单列一类,并在 MC 动画图集 fixture 上设上限。 + +**稳态成本**:见 §10.2(v2 已按动态口径重写)。 + +### 5.2 dirty bits:值类零新增记账,对象类新增 5 个聚合世代(推论 4) + +| dirty 位 | 类别 | 快门来源 | +|---|---|---| +| `NEW_RENDER_STATE` / `NEW_PIPELINE_STATE` | 值 | `m_version` / `m_pipelineStateVersion`(`RenderState.h:522, 529`;bump 点 `RenderState.cpp:311-312` 等) | +| `NEW_PIXEL_PACK` | 值 | `PixelStoreParameters`(`RenderState.h:190-199`) | +| `NEW_PATCH_STATE` | 值 | patch 三字段,用 `BitwiseEqual` 比较(NaN 合法,`DirectGLES.cpp:2807-2814`) | +| `NEW_VERTEX_ATTRIB_DEFAULTS` | 值 | `GetCurrentVertexAttribute` | +| `NEW_VERTEX_ELEMENTS` | 值 | `VertexArrayObject::GetConfigVersion()`(`Uint32`,`:155`) | +| `NEW_VERTEX_BUFFERS` | **对象** | **`VertexArrayState::m_anyVaoAttributeGeneration`**(新增)→ 命中后走 32 属性前缀 + 逐属性 `VertexAttributeVersion`(`:66-70`) | +| `NEW_INDEX_BUFFER` | **对象** | 索引 slot `GetVersion()`(回绕 `Uint16`)+ 绑定对象 `{slot,gen}` | +| `NEW_FRAMEBUFFER` | **对象** | **`FramebufferState::m_anyAttachmentGeneration`**(新增)+ `GetObjectVersion()` + slot 版本 → 命中后重算 `contentHash` | +| `NEW_SAMPLER_VIEWS` | **对象** | **`TextureState::m_anyTextureContentGeneration` + `m_anyTextureParamsGeneration`**(新增)+ `GetTextureBindGeneration()` + `GetSamplingResolutionGeneration()` → 命中后走 `GetMaxTouchedUnit()` 前缀、重算集合 hash、**hash 未变则不发** | +| `NEW_SAMPLERS` | **对象** | `SamplerObject::GetVersion()`(回绕 `Uint16`,`SamplerObject.h:155`)+ 上面的聚合 | +| `NEW_SHADER_IMAGES` | **对象** | `ImageTextureBinding::Version`(`TextureState.h:24, 34`)+ `m_anyTextureContentGeneration` | +| `NEW_SHADER` | 值 | `GetLinkVersion()` + `GetImageUnitVersion()`(`ProgramObject.h:844, 906`) | +| `NEW_SHADER_BINDINGS` | 值 | `GetBackendStateVersion()`、`GetBlockBindingVersion()`、`GetUniformWriteSetVersion()` | +| `NEW_GLOBAL_CONSTANTS` | 值 | `GetUBOContentVersion()`(`~0u` 跳过回绕,`:791-794`) | +| `NEW_CONST_BUFFERS` / `NEW_SHADER_BUFFERS` / `NEW_SO_TARGETS` | **对象** | **`BufferState::m_anyBufferChangeGeneration`**(新增)+ slot 版本 → 命中后走 `GetTouchedBindPointCount()` 前缀 | + +**五个新增聚合世代**(`TextureState` 两个、`BufferState`、`VertexArrayState`、`FramebufferState` 各一)**全部落在既有 bump 点上,合计约 20 行**。它们把对象类组的快门从"每 validate 走查 192 个单元 / 84×4 个绑定点 / 32 个属性 / 40 个 attachment"降成一次 `Uint64` 比较;只有快门为真时才走 touched 前缀并重算集合 hash。 + +**完整性由 `gen_pipe_dirty_surface.py` 保证**(推论 4):它枚举 `MG_Impl/GLImpl/**` 里每一个会改变某组的 mutator,映射到必须 bump 的聚合世代,CI 重生成 + `git diff --exit-code`,**未映射的 mutator 直接失败**。这是 `PLAN.md` 的 `gen_impl_mutation_surface.py` 的改造版(replay 义务消失、标记义务出现),也是 B-R6 的第四层。 + +**三个回绕的 `Uint16` 在 tracker 边界加宽。** `m_lastPushed[]` 是 tracker 自己的字段,加宽到 `Uint32`/`Uint64` **不需要改 `MG_State` 一行**;同时 handle 与它同行过线。**回绕在 tracker 本地是无害的**(一次回绕造成一次多余的重推,永不漏推),何况集合 hash 抑制器会把多余重推吞掉。 + +### 5.3 每命令 validate 的**不变式**(v2:从"固定顺序契约"降级) + +**规范条款(D-B3 v2)**: + +> 一条 verb 的全部 `set_*`/`bind_*` 必须在该 verb 之前完成;server 在 verb 处、从它此刻持有的全部已推送状态特化 shader 与 pipeline。除"资源 create 先于对它的 bind"外,`set_*` 之间**没有**顺序要求。 + +**推荐实现顺序**(便于 tracker 的代码组织与 dirty 位遍历,**不是**正确性契约): + +``` +1 set_framebuffer_state +2 set_draw_program(create_shader_state 在 link 时刻已发) +3 set_texture_params / set_sampler_views / bind_sampler_states / set_shader_images / + set_shader_buffers / set_global_constants +4 bind_render_state(未命中时先 create_render_state)/ set_dynamic_state +5 bind_vertex_elements_state / set_vertex_buffers / set_index_buffer / set_vertex_attrib_defaults +6 set_patch_state / set_stream_output_targets +7 draw_vbo +``` + +**退役 workaround 的机制是惰性特化,不是调用顺序**:`DirectGLES.cpp:2712-2732` 的 fragColor 重推导与 `g_broadcastMemo*` 之所以能删,是因为 server 在 **verb 处**才特化,那时 `set_framebuffer_state` 一定已到;同理 `ImageUnitFormatsStillMatch`(`Managers.cpp:6545-6573`,注释明说"不可表达为单调版本")由 `set_shader_images` 在 verb 之前告知。**v1 把这归因于"framebuffer 严格第一",但它自己把 images 排在 program 之后——那个论证站不住,结论仍然成立。** + +`create_shader_state` **从编译池的终止 continuation 发出**(`JobNode.h:109-123`),不是从 draw 发出,这样 SPIR-V 在用到它的第一个 draw 之前就到达 server。这是 monolith 拿不到的异步收益。 + +### 5.4 合并:保留代码库已经发现的三条,加上第四条 + +1. **整块结构优于逐字段。** Magma 的 `ComputePipelineStateHash`(`VulkanRenderer.cpp:4818-4826`)已经把 ~17 次 accessor 调用换成一次 bulk fetch;Espryt 的三段 memcmp 同理。 +2. **高水位标记。** `BufferState::TouchBindPoint` / `GetTouchedBindPointCount`(`BufferState.h:51-62`,每 target 84 个绑定点)与 `TextureState::NoteUnitTouched` / `GetMaxTouchedUnit`(`Core.h:124-126`,192 个单元)**必须留在 tracker 的走查里**,它们直接就是 `set_shader_buffers` / `set_sampler_views` 的 `count` 实参。 +3. **只发 program 解析过的集合**,用 `LinkArtifacts::uniformSamplerOrImageUnitIndex`(`ProgramObject.h:1298`)。两个 backend 今天已经在算(`ResolveAndBindUnitTextures`,`DirectGLES.cpp:2973`;`UniformManager::CollectSampledTextures`)。 +4. **(v2 新增)集合 hash 抑制器。** 每一条 `kVarTail` 的 `set_*` 在 client 侧算一次已解析集合的 xxHash,与 `m_lastSetHash[]` 比较,**未变就不发**。这是 §2.5 里那 ~175 行去抖搬到 client 后的载体,也是 D9 的前提——没有它,`GetTextureBindGeneration()` 在冗余重绑时的 bump(`DirectGLES.cpp:1414-1420`,26.2 每次纹理单元切换都重绑同一个 sampler)会让每个 batch 重发一条几百字节的变长记录并冲掉 server 的两个 memo。 + +**索引绑定的范围必须在 validate 时刻实时解析,不是在 bind 时刻快照。** `BindingSlotRange1D::GetRange()` 对整 buffer 绑定返回 `Range1D(0, object->GetSize())`,因为 `glBindBufferBase` 之后再 `glBufferData` 是普通应用代码。 + +### 5.5 sampler view 在 client 侧解析 + +GL 是**每个 unit 每个 target 各一个绑定**(`TextureUnit.h:20, 24-25`;`TextureState::m_textureUnits` 是 `Array` **按值**存放,`TextureState.h:128`,每 stage 广告上限 32,`:46`),shader 看见哪一个取决于 sampler uniform 的声明类型、mipmap 完备性(`IsMipmapCompleteForFilter`,`TextureObject.h:309`;`SamplesAsIncompleteTexture`,`:315`)和 `IsUndefinedDefaultTexture`(`:329-332`)。**gallium 的"每槽一个 view"就是解析后的形态。** + +**解析留在 client**,并且 client 必须为它保留一个自己的 memo(§2.5 的 ~40 行搬迁项),否则每 draw 重跑完备性规则。**合并单元空间,无 stage 维度**(§4.4.3)。 + +**两处 backend 特定的后处理留在 server**,作用在已解析的集合上:Espryt 的 raw-depth-fetch sampler 替换(`DirectGLES.cpp:3540-3546`)与 Magma 的 feedback-loop 检测(对着 draw FBO,`UniformManager.cpp:554`)。两者都可从已推送的 `set_framebuffer_state` + view 集合判定。 + +### 5.6 对象生命周期、共享组与 composite pipeline program + +#### 5.6.1 生命周期 + +`resource_create` 在**前端对象构造**时发,存储由 `resource_respecify` 惰性定义。`resource_destroy` 在前端对象析构时发。三条顺序约束: + +- **view 先于其存储属主销毁**:`GetViewStorageOwner()`(`TextureObject.h:96-100`)→ `MGPResourceDesc::viewOf` + server 侧 keep-alive。 +- **FBO attachment 钉住纹理**(`FramebufferObject.h:95`)→ `set_framebuffer_state` 的 surface handle 隐含 server keep-alive。 +- **buffer texture 钉住 buffer,范围实时解析**(`TextureObjectBuffer.h:28, 35-46`)→ `MGPResourceDesc::{bufferForTexBuffer, bufOffset, bufSize}`。 + +#### 5.6.2 共享组 + +v1:一个 screen、一个 context、一个扁平 handle 空间、一条 flow。`eglMakeCurrent` 是 flow 所有权转移,在既有 `EGLOperationMutex`(`EGLImpl.cpp:241`)下发射——**顺手修今天不取该锁的两个入口**:`ReleaseThread`(`:341-350`)与 `SwapInterval`(`:435-450`)。 + +#### 5.6.3 composite pipeline program:判过死刑的那个反对意见,答案是"什么都不用做" + +`GLContext::GetProgramForDraw()`(`Core.cpp:592`)**今天就已经完全在前端**完成合成:join 每个 stage 的 `JoinLinkAndSpirv()`、按 `ComputeDrawProgramSignature()`(`:630`)查 cache、miss 时构造**故意不命名**的 `MakeShared(0u)`(`:644`)、挂上每个 stage 被钉住的 linked snapshot、重装捕获 stage 的 XFB varyings、`Link(true)`、缓存、`RefreshCompositeUniforms`。 + +tracker 调它,拿到 `SharedPtr`,推**一个 handle**。合成体没有 GL name,但**有 lifetimeId**,slot 从 `ShaderCso` 的保留高位段分配。生命周期:pipeline cache 淘汰该条目时释放 slot、`gen++`、发 `delete_shader_state`——`CompositeResolver.cpp` 里三行。 + +**合成体从不过线、从不被重新实现,`PLAN.md` 提议的 `SetReplicaResolvedDrawProgram` 钩子完全不需要。** 副带收益:阻塞的 `JoinLinkAndSpirv()` 彻底离开 server 的 draw path。 + +### 5.7 program artifacts 与全局 UBO scratch + +**`create_shader_state` 的 payload 是 SPIR-V + 全结构体反射归档**(§4.5.5),不是源码。**依赖 P0.5 的头文件抽取。** + +**SPIRV-Cross 留在 server**(`TranspileSpirvToEssl`,`Managers.cpp:6575`):它消费 SPIR-V 加设备事实。**glslang 留在 client。** 这是一次文件级切割。 + +**全局 UBO scratch 走独立入口**(D6):`set_global_constants(shaderCso, MGPBlobRef bytes, Uint32 version)`,键 `(shaderCso.slot, uboContentVersion)`,复现 `DirectGLES.cpp:3369-3392` 的"每 program 每帧至多一次"。 + +**具名 UBO 字节走 `set_shader_buffers` 的 host payload**(D-B8):`UniformManager::ResolveUniformBufferPayload` 在 `UniformManager.cpp:2022` 调 `SyncPersistentMappedRange()`、`:2052` 读 `MappedData() + rangeStart` 打进 **Magma 自己的 UBO ring**——消费者在 server,搬不走。由 `kCapNeedsHostUboBytes` 门控(Espryt 直接绑给驱动,不需要)。**逐帧字节量进 `stage-ubo-named` 计数器;在 P0 给出数字之前不冻结这个 payload 的形状。** + +**backend 侧 program link/compile 失败不需要任何同步返回,也不需要新事件种类。** 实测:`SyncToBackend` 在 `Managers.cpp:8091` link、`:8094` 读 `GL_LINK_STATUS`、`:8095` 折进 `m_backendProgramUsable`、`:8097-8101` 取驱动日志、`:8106` 发 `MGLOG_E`;`Use()` 随后绑 program 0(`:8357`)并 `MGLOG_E_ONCE`(`:8364-8372`)。**没有 GL error、没有 `ProgramObject` 变更、`GL_LINK_STATUS` 永不撤回**(`:7098`、`:7247-7249`、`:6478`、`:7827`)。同步查询由 client 从 `ProgramObject` 回答(`GL_Program.cpp:851` → `ProgramObject.h:913`)。所以 `on_log` 逐字复现它——**但由此推出一条对 `PLAN.md` §7.4 的强制修正,见 §7.4**。 + +### 5.8 emulation 所需前端数据的显式传递(v2 按 D-B7 重写) + +归属规则:**驱动表达不了的变换在 state tracker 里 lowering,硬件/驱动强加的变换在 driver 里 lowering**。**v1 用 cap 位门控 emulation 归属的做法对 restart 与 multi-draw 不可表达(D-B7),此处收回。** + +| emulation | 归属 | 门 | 过线的是什么 | +|---|---|---|---| +| **client 顶点数组**(`Managers.cpp:2500-2592` 把 `attrib.Offset` 当应用裸指针,每 draw 每属性上传 `(first+count-1)*stride+elementSize`;`VulkanRenderer.cpp:3737` 是**唯一无界**的应用指针读) | **client**(它拥有地址空间) | — | **字节,永不是指针**(`MGHostSpan`) | +| **索引扫描**(`TryComputeMaxIndexFromHostBytes`,`VulkanRenderer.cpp:3407-3470`,用于 `:3599` 给上一条定界) | **client**(只有它同时持有两个数组) | — | `MGPDrawInfo::minIndex/maxIndex`(`kHasIndexRange` 门控),`~0` = 未知 | +| **client 索引数组** | client | — | `MGPDrawInfo::userIndices`(`kHasUserIndices` 门控) | +| **primitive-restart 重写**(`DirectGLES.cpp:4368-4470` 整 EBO 重写,`kMaxRestartRewriteBytes = 1<<26` = 64 MiB,`:4218`;`VulkanRenderer.cpp:4159-4161`) | **server(v2 改:v1 曾说 client)** | `kCapNeedsHostIndexBytes` → 索引宿主镜像 | **零线上流量**:server 从镜像读。**monolith 行为零变化**,诊断仍落在原线程(开放问题 12 关闭) | +| **multi-draw 分档 + 展平**(`MultiDraw.cpp:282-320` 的 `ResolveTierForBatch` **逐 batch** 在五档里选,输入含 `programReadsDrawID`——**转译出的 ESSL 的性质,只存在于 server**;容量判定 `kMaxFlattenedIndices` `:72` / `kMaxComputeFlattenedIndices` `:82`;自动阶梯 Ext→BaseVertex→MultiIndirect→Indirect→DrawElements `:241-243`,CPU 展平是**回退**) | **server,全部五档**(v2 改) | `kCapNeedsHostIndexBytes` | `draw_vbo(info, indirect, MGPDrawRange[], numDraws)`;索引字节走镜像 | +| **`*IndirectCount` CPU 回退**(`DirectGLES.cpp:4655-4695` 从 `parameterBuffer->MappedData()` 读实际 draw 数) | **client** | — | client 从自己的 shadow 解析计数,发解析后的 `MGPDrawRange[]`(几十字节)。**注意它今天只调 `SyncPersistentMappedRange()`,不调 `SyncGpuWrites()`**(§5.8.1) | +| **viewport-array N 遍回放**(`DirectGLES.cpp:3742-3846`,今天包住 14 个 draw 入口) | **server** | `kCapViewportArray` | 无新增:16 组 viewport/scissor/depth-range 已在渲染状态里 | +| **fp64 顶点窄化**(`Managers.cpp:2518-2557`) | **server**(后端格式决策) | `kCapFloat64VertexAttrib`(`BackendObject.h:487-500` 明说它与 `SupportsShaderFloat64` **独立**) | 原始字节;`IsLong` 与 `Type` 分开过线 | +| **image-bindable 存储加宽/拆分**(`Managers.cpp:2789-2822`、`:4620-4630`) | **server** | — | 正向 `imageBindableHint`;反向 `on_texture_pull_request` + 终止符(§7.5) | +| **生成 mipmap 的前端存储** | **拆开**:client 分配 level 存储,server 生成 | — | `MGPMipPlan`;`on_mip_levels_generated` **只带形状不带字节**(见 §9.1 的说明);CPU 回退路径的纹素由 `on_texture_writeback` 回来 | +| **CopyImage shadow 镜像**(`DirectGLES.cpp:7065-7140`) | **client** | — | 只回"拷贝成功"。**删掉一整条 server→client 字节通道** | +| **XFB CPU 图元计数**(`GL_Drawing.cpp:172`,调用点 `:1133, 1141, 1195, 1668`) | **纯 client** | `kCapCpuXfbPrimitiveAccounting` | `MGPDrawInfo::xfbCpuCapturedVertices`(flag 门控)+ `end_stream_output` 的 `MGPXfbAccounting` | +| **XFB scatter 的 read-modify-write**(`DirectGLES.cpp:893-960`) | **client(v2 新增行)** | — | 见 §7.2 的 `on_buffer_writeback` 修正 | +| **压缩纹理 / pixel unpack 规整** | **纯 client** | — | 无 | + +#### 5.8.1 陈旧索引纪律——**逐站点**表,不是一条笼统规则(v2 修正) + +v1 写"上表里每一次 client 侧扫描/重写,在 monolith 里都紧跟在 `SyncPersistentMappedRange()` + `SyncGpuWrites()` 之后"。**对 `*IndirectCount` 不成立**:`DirectGLES.cpp:4666-4667` **只**调两次 `SyncPersistentMappedRange()`,然后在 `:4690-4694` 直接读 `MappedData()`;**没有 `SyncGpuWrites()`,因此今天没有停等**。而 `SyncGpuWrites` 才是触发 `ReadbackFromGpu`(`BufferObject.cpp:265-274`)的那一条。照 v1 的笼统规则实施,`glMultiDrawElementsIndirectCount` 会平白获得一次 publish-and-wait round trip——而 trace 语料里恰好有 `minecraft-1.21.1-neoforge-create-indirect-in-world`(Create/Flywheel,indirect 与 parameter buffer 每帧被写),于是这会变成一个**逐帧逐 batch 的同步 round trip**,而 §9.2 第 10 行还把它写成"常见情况代价为零"。 + +**逐站点 reconcile 表(必须逐字复现 monolith 的集合,不多不少):** + +| client 侧动作 | monolith 对应站点 | 必须做的 reconcile | +|---|---|---| +| client 顶点数组范围计算 + 暂存 | `Managers.cpp:2500-2592`(无 buffer,源是应用指针) | **无**(应用内存,无 GPU 写者) | +| 最大索引扫描(EBO 源) | `VulkanRenderer.cpp:3406-3470` 前的 `:3431` | `SyncPersistentMappedRange()` **+** `SyncGpuWrites()` | +| 最大索引扫描(client 索引源) | 同上,client 指针分支 | **无** | +| `*IndirectCount` 计数解析 | `DirectGLES.cpp:4666-4667`、`:4768-4793` | **只** `SyncPersistentMappedRange()`。**不加 `SyncGpuWrites()`** | +| (server 侧)restart 重写 | `DirectGLES.cpp:4412-4413` | server 从镜像读;镜像由 subdata 流维护,**GPU 写者的可见性由 `on_gpu_written` 收窄集驱动**——server 侧本地判定,无 round trip | +| (server 侧)multi-draw 展平 | `MultiDraw.cpp:498-499` | 同上 | + +**client 侧需要 reconcile 的那两条的形态**:publish → 等 `appliedSeq` → 排空事件 → 再碰 shadow。跳过它,`maxIndex` 来自陈旧字节,顶点数组被少拷 → 几何缺失,或越界读应用数组。 + +门:`ClientArrayAfterComputeWriteScenario`(新增),**必须能因它存在的理由变红**。 +门:`create-indirect` fixture 上的 `roundtrips-per-frame` 计数器**必须读零**(P8 验收),这是上面那条"不加 `SyncGpuWrites()`"的绊线。 + +**另注**:monolith 在 `*IndirectCount` 上不调 `SyncGpuWrites()` 本身可能是一个潜在缺口(compute 写的 indirect buffer)。**那是一个独立的 `dev` 问题,拆分不得借机"顺手修"**——那会改变基线并让逐名对比失去意义。列入开放问题。 + +--- + +## 6. 后端状态机改造 + +### 6.1 什么原样不动(先说这个,因为它是"最短可信改造"的依据) + +**每一个 ring、pool、arena、quirk、lowering pass 原地不动:** + +Espryt:三条 persistent-mapped ring、`PersistentRing` 的分配/背压算法、buffer pool、全部 7 条 fallback-repack 路径(`Managers.cpp:3209-3527`)、`m_backendColorSlots` draw-buffer 置换表、三个 scratch FBO 及其驱动侧 attachment 影子、`PackState`、全部驱动绑定影子、Adreno 的"禁用属性无指针 SIGSEGV" workaround(`Managers.cpp:2371-2380, 2427-2433`)、Mali 的 XFB 捕获丢失 workaround(`DirectGLES.cpp:400-410`)、`ScopedDefaultUnpackState`、SPIRV-Cross 会话与 6 次 post-emission ESSL 重写、驱动 POST 自检族、**restart 重写与 multi-draw 五档**(D-B7)。 + +Magma:`VulkanRenderer` 全部 memo 与 scratch、`PipelineFactory`、`ProgramFactory`、`UniformManager` 的 ring 与描述符集、五个 `Vk*Manager`、`FrameContext`、`SwapchainObject`、`DynamicStateShadow`、`VertexInputStateFactory` 的 cache **本体**、**以及 D18 的节点式容器纪律**。 + +**v2 从"原样不动"里移出的一项**:`Managers.cpp:4274-4326` 的 sub-rect 上传判定与跨步计算——它今天靠 `uploadData == mipData` 指针比较与整 level 步长算术,split 下不成立(§4.5.6),必须改成从 `MGPSubRegion` 描述符取步长。**这不是 v1 说的"只把输入从拉取的 shadow 指针换成 `MGPBlobRef`",是真代码改动,计入子系统 5。** + +**唯一两处必须真改的 `MG_State` 类型内部用法**: + +1. **Magma 的占位纹理**(`UniformManager.cpp:161-181, 1416-1500, 1624-1634`):构造真的 `TextureObject2D` / `TextureObject2DMultisample` / `TextureObject2DMultisampleArray`,走 `SetInternalFormat(RGBA8)` / `AllocateStorage({1,1,1},4)` / `UpdateMipmapSubData` / `MarkStorageDirty` / `SetSamples(2)`(VUID-RuntimeSpirv-samples-08726)/ `TruncateMipmapLevels(1)`,**唯一理由**是让"未绑定单元"复用 `SyncTextureAndGetDescriptor(ITextureObject&)` 这个签名。改成 backend 自己分配 `VkImage` + view + descriptor:**~120 行前端对象木偶戏变成 ~60 行直白的 VMA/Vulkan,34 个 `MOBILEGL_ASSERT(pGLContext)` 里的 9 个随之消失。** +2. **Magma 的两个内部 shader**(`InitializeBlitResources` `VulkanRenderer.cpp:4210-4283`、`InitializeDepthMipmapResources` `:4287-4356`):**烘焙成 SPIR-V。** 方式:把生成的 SPIR-V、uniform location、UBO 布局作为生成头文件签进树,用一个 `MG_Test` 重跑树内 glslang 对同一批源码字符串并逐字节比对守新鲜度。不用构建期 host glslang target。`uSource` 的描述符绑定本来就由 `ProgramFactory` 自己的 SPIRV-Reflect 走查找到(`:4340-4350`),原样存活。**顺带把一次 glslang 编译从 monolith 启动路径上删掉。** + +Espryt 有一个小号同类:`g_rawDepthFetchSamplerState`(`DirectGLES.cpp:166-179`)→ backend 原生 sampler 记录,~40 行。 + +### 6.2 strangler 脚手架:`PipeInputs` + 逐 verb 填充器 + poison 世代 + +```cpp +// MG_Backend/MGPipe/PipeInputs.h +namespace MobileGL::MG_Pipe { +struct PipeInputs { + // 阶段 A:字段类型与 backend 今天读到的**完全一致** + const RenderStateParameters& GetRenderStateParameters() const; + Uint16 GetRenderStateParametersVersion() const; + const MGPVaoRec& GetBoundVertexArray() const; + // … 每个 backend 真正用到的 GLContext 方法一个访问器(Espryt 32 个 / Magma 55 个) +#if MOBILEGL_DEBUG || MOBILEGL_BUILD_DISAGGREGATED + Uint64 m_filledGen[kFieldCount]; // ★v2:逐字段"上次填充的 verb 序号",不是一位 + Uint64 m_currentVerbSerial; +#endif +}; +extern PipeInputs gPipeInputs; +} +#if MOBILEGL_PIPE_PUSH +# define MGB_CTX (&::MobileGL::MG_Pipe::gPipeInputs) +#else +# define MGB_CTX (::MG_State::pGLContext) +#endif +``` + +**`PipeInputs` 按 memo 键组织,不是按读点组织。** 这是它只有 ~20KB、且字段集在整个迁移期稳定的原因。 + +#### 6.2.1 三个阶段,其中阶段 A 可证明是**近乎** no-op + +| 阶段 | 改什么 | 怎么证明 | +|---|---|---| +| **A — 别名** | 机械 `sed`:`MG_State::pGLContext->` → `MGB_CTX->`(**293 处**);**外加手工转换 58 行非箭头用法**(§2.4)。**逐 verb 类填充点**(见下)填 `gPipeInputs`。backend 函数体其余部分不变 | `nm --defined-only` 不变;`.text` size **在可逐行归因的范围内**(**不是**完全相等,见下) | +| **B — 推送** | tracker 填 `gPipeInputs`;填充器仍在,按 `MOBILEGL_PIPE_PUSH` 位图逐字段让位 | **`MOBILEGL_PIPE_VERIFY=1`**(§10.3-②):tracker 再填一份快照版,G4 生成的比对器**逐字段**每 draw 比一次 | +| **C — handle 化** | `SharedPtr` 字段 → `MGPipeHandle` + POD 描述符;memo 重键;写回变回调 | 全套门(§10.3)。**注意 A/B 口径在此收窄,见 §6.7** | + +**v2 修正 1:填充点必须逐 verb 类,不能只有两处。** +v1 只在 `PrepareForDraw`(`DirectGLES.cpp:2916`)与 `SetupDraw`(`VulkanRenderer.cpp:6371`)顶端填快照。但 `MG_Impl` 用到的 70 个表项里有 ~48 个不是 draw/dispatch,其中多个自己就读 `pGLContext`(`UpdateTextureBindingAtTarget` `:6051-6052`、`PackStateFromContext` `:6129`、`Clear` `:4106/:4165`、`BlitFramebuffer` `:5988-5989`、`GetTexImage` `:9254-9257`、DSA by-name `:4038-4043`、`:7417-7418`),而代码自己说明了这一点(`:1501-1502`:"for every non-draw call site (Clear, readbacks)")。 +**做法**:G5 从 `PipeCalls.def` 生成"每个 `kCtxVerb`/`kCtxObject` 调用可能读哪些 `PipeInputs` 字段"的表,并在 `MG_Impl` 的 ~93 个边界站点上生成对应的 validate/fill 调用。这同时把 poison 从"某个 draw 上炸"升级为"在**需要它的那个 verb** 上炸"。 + +**v2 修正 2:poison 从"位图"升级为"逐 verb 世代"。** +一个只被上一个 draw 填过的字段,在紧随其后的 `glTexSubImage`/`glReadPixels` 里读到的是**陈旧值**,位图版的 poison 看不见(位已置)。世代版:每次 verb 递增 `m_currentVerbSerial`,字段被填时记下当时的序号,读取时断言 `m_filledGen[f] == m_currentVerbSerial`(对"跨 verb 有效"的字段单独标注为 sticky 并在生成表里显式列出)。**这才让"一个字段在某个 verb 上没被推送"必然是一次 Fatal 而不是一次静默陈旧。** + +#### 6.2.2 poison 世代是完整性的运行期绊线 + +在 debug 与 disaggregated 构建里,读一个当前 verb 未填的非 sticky 字段是 **`Fatal{UnmigratedPipeInput, "GetStencilState@DrawVbo"}`**——响亮、精确、不可能渲染过去。P13 之后(`SnapshotFromGLContext()` 只在 verify 构建里)完整性变成**构建期事实**:一个从未被写入的字段就是一个编译器能标出来的字段。 + +### 6.3 Track V / Track H 与残余值块 + +- **Track V(值类型)**:`GetRenderStateParameters`、`GetPixelStoreParameters`、`IsCapabilityEnabled(+Indexed)`、`GetStencilState`、`GetColorMaskIndexed`、`GetDepthMask`、`GetScissorBox`、`GetPatchVertices`、`GetCurrentVertexAttribute`、Magma 的 ~22 个标量 getter…… **约占 B 类读点的 55%**。机械,每组 ~1 天。 +- **Track H(对象类型)**:167 个 `SharedPtr` 点。真活。 + +**Track V 的 55% 不需要逐字段接口条目就能跑起来**,所以 P2 发一个**显式临时**调用 `set_residual_value_state(MGPBlobRef)`: + +```cpp +struct ResidualValueBlock { + RenderStateParameters renderState; // 直到 create/bind_render_state + set_dynamic_state 落地 + PixelStoreParameters pack; // 直到 set_pixel_pack_state 落地 + Uint64 capabilityBits; + Uint32 patchVertices; Float patchOuter[4], patchInner[2]; + // … 每个阶段变小 … +}; +``` + +**三条硬性纪律:** + +1. **退役是一个编译错误。** `static_assert(sizeof(ResidualValueBlock) == MGL_RESIDUAL_BLOCK_SIZE)`,常量每阶段**下调**;P13 到 0 之后 `static_assert(sizeof(ResidualValueBlock) == 0, ...)` 一直红到最后一个字段消失。 +2. **布局必须逐成员断言,不能只断言 sizeof。** 异质 POD 并集跨编译器/ABI 最容易出 padding 差异,而 monolith 的 verify harness **看不见它**(两侧是同一个 TU)。所以 G3 为每个成员生成 `static_assert(offsetof(...) == N)`,**并且**在 split 下该块**逐字段序列化**而不是整块 memcpy。 +3. **只在 P2..P13 之间存在**,`MOBILEGL_PIPE_STATS` 单独计一类字节。 + +### 6.4 DirectGLES(Espryt)逐子系统 + +`PrepareForDraw` 的阶段顺序(`DirectGLES.cpp:2916-2975`):`GetBoundVertexArray` → `ResolveVaoTwin` → `GetProgramForDraw`(**join 编译池**)→ `CaptureDrawTextureSyncKeys` → `SyncNeccessaryBuffers` → `SyncCurrentVAO` → `SyncNeccessaryTextures` → `SyncImageTextureBindingsForDraw` → `MarkWritableImageBufferTexturesGpuWritten`(**改前端**)→ `SyncCurrentFBO` → `SyncCurrentProgram` → `SyncRenderState` → `BindCurrentFBO` → VAO bind → `SyncCurrentVertexAttributeValues` → `BindCurrentTextures` → `BindCurrentProgramWithResources` → `StartPendingTransformFeedback`。 + +| # | 子系统 | 消除读点 | memo | 写回 | 轨 | 天 | 风险 | +|---|---|---|---|---|---|---|---| +| 0a | `GetIntegeri_v`/`GetInteger64i_v`/`GetProgramiv` 移回 `MG_Impl` | 14 | 0 | 0 | — | 1-2 | 极低(严格 no-op) | +| 0b | handle 基建;6 个 registry → slot 数组;删 `TwinLookupMemo`×3 / `OwnerEquals` / `g_fbSlotCache` / 2 个 GC 扫描 | — | 9 删 | — | — | 5-7 | 低 | +| 1 | **渲染状态**(`DirectGLES.cpp:1962-2654`,693 行) | **4**(`:2007, 2021, 2050, 2133`) | 0 | 0 | V | **3-5** | **低**:693 行函数体、单 `Uint16` 早退、三段 memcmp 全不动 | +| 2 | buffer + 7 个 `BufferBackendOps` | 19 | 3 | 6(+23 处 re-entry 删除) | H | 10-13 | **高**(不碰 `AcquirePersistentMap`) | +| 3 | VAO / vertex elements | 2(+~10 getter) | 4 | **0**(Espryt 不往前端对象写 memo) | H | 7-9 | 中 | +| 4 | framebuffer / renderbuffer | 8 + 4 处 `pDefaultFramebufferInfo` | 4 | 1 | H | 7-9 | 中高 | +| 5 | 纹理 / sampler / image unit / **`set_texture_params`** / **subdata 描述符改造** | 18(+~35 getter) | 8(5 删) | 21 | H | **23-30**(v1 为 20-26,+3-4 为 §4.5.6 的跨步描述符改造) | **高** | +| 6 | program + constant buffer | 16(+~30 getter) | 5 | 0 | H | 14-18 | **高** | +| 7 | XFB(含 **scatter 搬到 client**,§7.2) | 3 | 1 | 2 | H | 5-7 | 中 | +| 8 | emulation + `MGHostSpan` + **索引宿主镜像的 server 侧接口** | ~12 | 0 | 3 | — | 8-11 | 中 | +| 9 | 回读 / pack state | ~10 | 1 | 7 | V+H | 5-7 | 中 | +| 10 | 删 pull 路径 + `MGB_CTX` | — | — | — | — | 4-6 | 低 | +| | **合计** | **124** | ~32 | 28 | | **92-124** | | + +**子系统 5 是全表最危险的一处**:它同时压着实测 +6ms/frame 的 box-vs-rects 悬崖(`Managers.cpp:4386-4390`)、7 条 fallback-repack 路径、以及 v2 新增的跨步描述符改造。缓解:`resource_subdata` 同时携带 box 与 region 列表且 **server 选形状**;repack 族本体不动;**子系统 5 拆成两个可独立落地的半**(先 sampler view + sampler + `set_texture_params`,再 image unit + dirty 归属反转 + 跨步描述符),让回归能二分到其中一半。**Mali 设备门必须发布逐帧上传作业数与帧时增量**(不是只有 SSIM)。 + +### 6.5 DirectVulkan(Magma)逐子系统 + +| # | 子系统 | 读点 | memo | 写回 | 天 | 风险 | +|---|---|---|---|---|---|---| +| 0a/0b | 同 Espryt;13 个身份缓存重键 | ~10 | 13 | 0 | 5-8 | 低 | +| 1 | **pipeline + 动态状态** | ~55 | 1 | 0 | **3-4** | **低——两个 backend 里最便宜的一次转换** | +| 2 | `SetupDraw` + `TrySetupDrawFastPath`(`:5994`,377 行)+ `SetupDrawSnapshot[4]` | ~48 | 4 | 0 | 10-13 | 高 | +| 3 | `VkBufferManager`(7 个 op 里的 6 个;`ResidentSubData` 保持 null) | ~19 | 2 | 4 | 7-9 | 高 | +| 4 | `VertexInputStateFactory` + `VaoDrawMemo`(**删掉写进前端 VAO 的后端堆裸指针**) | ~6 | 2 | 3 | 2-3 | **低(纯结构性收益)** | +| 5 | `VkTextureManager`(3504 行)+ `VkSamplerManager` + **`set_texture_params`** | ~30 | 3 | 7 | 13-16 | 高 | +| 6 | `UniformManager` 描述符 + **占位纹理原生化** + **具名 UBO host payload**(D-B8) | ~35 | 4 | 6,**且删 ~120 行** | 12-15 | 高 | +| 7 | `VkRenderPassManager` / `VkClearManager` / framebuffer(**保留 D18**) | ~20 | 2 | 0 | 7-9 | 中高 | +| 8 | `ProgramFactory` + **内部 shader 烘焙**(含 4 天烘焙与回归测试) | ~15 | 1 | 2 | 7-9 | 中(构建 lane) | +| 9 | XFB(**顺带修 D21**)+ query + 回读 | ~15 | 2 | 5 | 11-14 | 中 | +| 10 | swapchain / default FBO(`SwapchainObject.cpp:276-330` 的**写**变 `on_surface_changed`) | ~4 | 0 | 7 | 4-5 | 中 | +| 11 | 删 pull 路径 | — | — | — | 4-6 | 低 | +| | **合计** | **169** | ~34 | 42 | **85-111** | | + +**Espryt 的子系统 1 与 Magma 的子系统 1 作为一个里程碑一起做**(合计 6-9 天),这样同一个接口调用在两个 backend 上同时被证明。 + +### 6.6 strangler 顺序(风险最小化) + +``` +0a getter 移出(AdvertisedLimitsScenario;严格 no-op) +0b 字节/调用计数器落地 ← 含**动态** accessor 计数与 memo 命中率(§2.3.1) +0c 清工作树 per-draw fprintf +0d 值头与制品头抽取(MGPipeValueTypes.h、ProgramArtifacts.h)+ include 图门 ← P0.5 +0e handle 基建:slot 分配器 + registry 变数组 + 删 TwinLookupMemo/OwnerEquals/g_fbSlotCache/GC +1 渲染状态(两个 backend 一起)+ Magma 子系统 4 ← 机制证明 + 第一片 Track H +2 buffer + BufferBackendOps ← 泛化已存在的模式;不碰 AcquirePersistentMap +3 VAO / vertex elements +4 framebuffer +5 纹理 / sampler / image unit(拆两半) +6 program + constant buffer +7 XFB + query + 回读 ← 可与 5/6 并行(第二个工程师) +8 emulation + 索引宿主镜像 +9 删 pull 路径;三道纯度门转绿 +``` + +**0b 必须在任何迁移之前**:所有 ring 尺寸、批处理阈值、wire 粒度决策否则都是猜测。**0c 必须在基线之前**:那两处 per-draw `fprintf` 污染每一次测量。**0d 必须在 program 与渲染状态之前**:否则纯度门与 `nm -D | grep glslang` 判据不可达。 + +### 6.7 A/B:旧路径怎么保留,**以及它的口径在哪里收窄** + +``` +MOBILEGL_PIPE_PUSH = <子系统位图> # 0 = 全 pull;每位一个子系统;含一位关闭 CSO 内容寻址(负面对照) +MOBILEGL_PIPE_VERIFY = 0|1 # 影子比对(~5-10x 慢,永不出货;P13 之后仍保留) +MOBILEGL_PIPE_STATS = 0|1 # 字节/调用/roundtrip/纹理拉取/上传形状计数器 +MOBILEGL_PIPE_LEGACY_MEMOS= 0|1 # ★v2:编译期开关,保留 registry / TwinLookupMemo 实现 +``` + +在 init 时刻锁存,与 `MOBILEGL_BACKEND_TYPE` 同一套机制(`ConfigLoader.cpp:212-225`),与树里已有的 ~40 个 `MOBILEGL_*` 开关并列。 + +**v2 必须写明的口径收窄。** v1 说"任何一次提交都能在同一份二进制上按子系统 A/B,设备回归可以二分到'哪个子系统'"。**这在阶段 B(值字段)成立,在阶段 C(handle 化)之后不成立**:stage C 把 `PipeInputs` 的字段**类型**从 `SharedPtr` 换成 `MGPipeHandle` + POD 描述符、把 6 个 `StateBackendObjectRegistry` 哈希表换成 slot 数组、删掉 `TwinLookupMemo`×3 与 `OwnerEquals`、把 memo 重键成 `{slot, gen}`。位清零时,`SnapshotFromGLContext()` 仍要从 client 的 slot 表**合成**那个 handle,backend 仍然跑重键后的 memo 代码——**两个分支跑的是同一份新代码**。一个重键 bug(正是 D1/D2/D3/D11/D13 那一类)在两个分支里都在,位图二分不出来。 + +**对策**:`MOBILEGL_PIPE_LEGACY_MEMOS`(**编译期**开关)在 P3a 与 P4a 期间保留 registry / `TwinLookupMemo` 的实现活在同一个 `PipeInputs` 接口之下,给前两波 handle 化保留一个**真正的**旧-vs-新臂;随 pull 路径一起在 P13 退役。**这条开关的存在期与代价必须写在阶段计划里**(P3a/P4a 各 +1 天维护成本)。 + +**P13 删除 pull 路径时**:删 `SnapshotFromGLContext()` 的**非 verify** 编译分支、`MGB_CTX` 宏、`MOBILEGL_PIPE_PUSH`、`MOBILEGL_PIPE_LEGACY_MEMOS`;**`MOBILEGL_PIPE_VERIFY` 连同它需要的 `SnapshotFromGLContext()` 与 `MG_State` include 一起保留**(D-B5);`static_assert(sizeof(ResidualValueBlock) == 0)` 必须编译通过;三道纯度门(§4.7.2)在**非 verify** 构建上转绿。 + +## 7. backend → frontend 反向通道 + +这是历次评审对任何薄 backend 设计的中心反对意见,所以逐条处理,**不做概括**。实测:`grep -rnoE "(->|\.)(SetBackendResource|SetBackendHashMemo|SetBackendStateMemo|SetBackendAuxMemo|WritebackFromBackend|MarkGpuWritten|MarkStorageDirty|AllocateStorage|SetInternalFormat|UpdateMipmapSubData|EnsureGpuResidentStorage|SyncPersistentMappedRange|SyncGpuWrites|RecordError|InvalidateCompileEnv|TruncateMipmapLevels|SetSamples)\(" MG_Backend/` = **95 个调用点 / 17 个方法**,外加 6 处 backend 反向进 `MG_Impl`。 + +### 7.1 `MGPipeCallbacks`:把反向通道具名化(对 gallium 的偏离 D8) + +```cpp +// MG_Pipe/MGPipeCallbacks.h —— context_create 时安装;monolith 里是直调,split 里是记录 +struct MGPipeCallbacks { + void (*on_gl_error) (Uint32 code); + void (*on_gpu_written) (MGPipeHandle res, Uint rangeCount, const MGPRange*); + void (*on_buffer_writeback) (MGPipeHandle res, Uint64 off, MGPBlobRef bytes); + void (*on_texture_writeback) (MGPipeHandle res, const MGPBox*, MGPBlobRef bytes); + void (*on_texture_pull_request) (MGPipeHandle res, Uint16 target, Uint16 firstLevel, Uint16 levelCount, + Uint64 pullSerial); + void (*on_mip_levels_generated) (MGPipeHandle res, Uint16 base, Uint16 count); // 只带形状,不带字节 + void (*on_surface_changed) (const MGPSurfaceInfo*); + void (*on_caps_invalidated) (); + void (*on_log) (Uint8 level, const char* text); + void (*on_xfb_scatter_ready) (MGPipeHandle scratch, Uint64 packedStride, Uint64 vertices); // ★v2 +}; +``` + +配套的**正向终止符**(在 `MGPipeContext` 里,不在 callbacks 里,因为它是 client→server): + +```cpp +// ★v2:拉取请求的显式应答,可以携带零个 region +void (*resource_subdata_complete)(MGPipeHandle res, Uint16 target, Uint16 firstLevel, + Uint16 levelCount, Uint64 pullSerial); +``` + +gallium 没有 shadow writeback、GPU-write 通知、纹理重发请求/终止、default-FB 几何这些词汇——因为在 Mesa 里 state tracker 与 driver 共享地址空间。**把它们具名化为 10 个回调 + 1 个终止符,好过藏在 95 个 poke 点里。** + +### 7.2 95 个写回点的逐族归属 + +| 族 | n | 变成什么 | +|---|---|---| +| `SyncPersistentMappedRange` | **20** | **v2 修正:不是"全部消失",而是逐站点归属。** 其中多数紧挨着一次对客户端字节的 CPU 读,而那些读搬到了 client(§5.8),由 **tracker 在填 `MGHostSpan` 之前**做同一次 reconcile(逐站点表见 §5.8.1)。**但至少一处的消费者搬不走**:`UniformManager::ResolveUniformBufferPayload`(`UniformManager.cpp:2022` 同步,`:2052` 读 `MappedData()+rangeStart`,`:2053-2057` 零填充)把具名 UBO 打进 **Magma 自己的 UBO ring**——由 D-B8 的 `set_shader_buffers` host payload 承载,client 在**发射前**做 reconcile。**P1 的交付物包含这 20 处的逐站点归属表**(哪些消失、哪些变 client 发射前 reconcile、哪些需要 host payload),不接受笼统结论 | +| `MarkStorageDirty` | **18** | 16 处是 server 本地记账——**零消息**(dirty 归属反转,§7.3)。2 处 `true`(`Managers.cpp:2813`、`DirectGLES.cpp:6852`)变 `on_texture_pull_request` / `on_texture_writeback` | +| `AllocateStorage` | **8** | 6 处是 **backend 凭空造出来的前端对象**(Magma 的占位纹理、`SwapchainObject` 的 default-FBO 占位,`SwapchainObject.cpp:284, 305, 329`)→ **server 原生,永不上线**;1 处是生成 mip 的 shadow(`DirectGLES.cpp:6261`)→ `on_mip_levels_generated`;1 处是 swapchain 尺寸变更 → `on_surface_changed` | +| `WritebackFromBackend` | **8** | `MGPReplySlot`(回读)+ `on_buffer_writeback`(PBO 回读、XFB 捕获)。**必须按操作级批处理**:其中两处今天在循环里**逐行**写回(`Utils.cpp:2342`、`DirectGLES.cpp:7633`),绝不能变成"每扫描线一次 IPC" | +| `SetInternalFormat` | **7** | 与 `AllocateStorage` 同批 | +| `SyncGpuWrites` | **6** | 同 `SyncPersistentMappedRange`:**逐站点**,见 §5.8.1 | +| `MarkGpuWritten` | **6** | client 在每个 draw/dispatch 发射点**保守自建**,镜像 `DirectGLES.cpp:459-467, 509, 1809` 与 `UniformManager.cpp:1073, 1229`、`VulkanRenderer.cpp:11210` 的输入。`on_gpu_written{res, ranges[]}` 是**收窄**通道 | +| `RecordError` | **6** | `on_gl_error`,**必须对命令流有序**(§7.4) | +| `SetBackendResource` | **4** | **删除。** server 拥有资源表;pooling / 延迟释放原样搬到 server | +| `EnsureGpuResidentStorage` | **3** | server 本地决策 | +| `SetBackendHashMemo` / `SetBackendAuxMemo` | **3** | 纯值 → server 侧 per-slot 字段 | +| `InvalidateCompileEnv` | **2** | `on_caps_invalidated`,低频 | +| `SetBackendStateMemo` | **1** | **直接删除,不翻译**(D12) | +| `UpdateMipmapSubData` / `TruncateMipmapLevels` / `SetSamples` | **3** | 全在 Magma 的占位纹理里 → server 原生 | + +**6 处 backend 反向进 `MG_Impl`:** 四处 `pDefaultFramebufferInfo` 身份比较 → 保留 handle `{0,1}` + `MGPFramebufferState::isDefault`;`SwapchainObject.cpp:276-330`(backend **创建** default FBO 的三张 `ITextureObject`)→ `on_surface_changed`,client 自己合成对象——**顺带删掉 monolith 里的一处分层倒置**;`VulkanRenderer.cpp:10700`(`CopyTextureImageToClientOrPBO_State`)→ `get_texture_image` 返回 **"该 level 无 GPU 背书,请从你自己的 shadow 回答"**(`:10691-10704` 今天测的正是这个条件)。 + +#### 7.2.1 v2 新增:XFB scatter 是对 client shadow 的 read-modify-write,必须搬到 client + +v1 把 8 处 `WritebackFromBackend` 全部归给单向的 server→client 通道。**`ScatterCapturedRecords`(`DirectGLES.cpp:893-960`)不是单向的**:它在 `:928` 做 + +```cpp +Memcpy(staged.data(), target.buffer->MappedData() + target.start, rangeBytes); +``` + +——**从应用已有的字节起步**,然后只把捕获到的 varying 补进去,"这样 `gl_SkipComponents` 要求的空洞保留应用原本放在那里的东西——**这正是这个特性的全部意义**"(`:889-892` 的注释;`:880-883` 点名 `KHR-GL46.transform_feedback.capture_special_interleaved_test` 是走到这条路径的用例)。server 没有 `MappedData()`,而 `MGPipeCallbacks` 里也没有反向的 buffer 读。照 v1 实施,要么空洞被清零(一致性破坏),要么需要一次 §9.2 没有列出的、发生在 `glEndTransformFeedback` 上的同步反向读。 + +**修正(不新增停顿类)**:**scatter 搬到 client。** + +1. server 把驱动捕获到的**紧密打包** scratch 字节通过 `on_buffer_writeback(scratchHandle, 0, bytes)` 推给 client,并用 `on_xfb_scatter_ready(scratchHandle, packedStride, vertices)` 告知布局参数; +2. client 拥有目的 shadow,也从反射归档里拥有 `GetTransformFeedbackVaryings()` / `GetTransformFeedbackStride()` / `GetTransformFeedbackPackedStride()`(`ProgramObject.h:1146-1171, 1357-1394`),于是原样跑今天 `:930-939` 的补丁循环; +3. client 把补好的范围当作**普通 `resource_subdata`** 重新发下去(复现今天 `:946-948` 的 `glBufferSubData` 回灌),并 bump 自己的 change serial(复现 `:942` + `BumpBufferMutationEpoch()`)。 + +副作用:`:906-914` 的"CPU 模型给出 0 顶点 → 整批捕获丢弃"的诊断**落到应用线程**上,比落在 server 上更有用。计入 Espryt 子系统 7(§6.4)。 + +### 7.3 纹理 dirty 归属反转 + +**client** 保留 `MipmapStorage` 的模型(96-rect 级联合并 + `summedArea*4 >= unionArea*3` union-box 回退,`MipmapStorage.cpp:300-305`),维护一份**发射游标**,在发射后清自己的标志。**server 从不碰 client 的标志。** + +这是安全的,且已核实:**`MG_Impl` 里没有任何 `IsStorageDirty(` / `GetStorageDirtyRects(` / `GetStorageDirtyRegion(` 调用点**(前端从不读自己的 dirty 状态),而它自己在五处主动清(`GL_Texture.cpp:528, 701, 5547, 5621, 5691`)。**这一条删掉 `PLAN.md` §5.6a 的整个 ack 协议与风险 R6。** + +**v2 修正 1:发射游标必须按**存储属主**键控,不能按 `(texture, uploadTarget, level)`。** +`TextureObjectView` 把 `IsStorageDirty` / `MapMipmapData` / `MarkStorageDirty` / `MarkStorageDirtyRegion` / `GetStorageDirtyRegion` **全部转发给存储属主的 mipmap 并做索引重映射**(`TextureObjectView.cpp:290-322`;`:281` 直接写属主的数据)。一个 view 与它的属主**共用同一份 dirty 状态**却会各带一个游标:谁先发射谁就清掉了另一个还需要的标志,或者两边都发同一批纹素。 +**正确键**:`(storageOwnerHandle, ownerUploadTarget, ownerLevel)`——查询与清除前先经 `GetViewStorageOwner()` 与 view 的 `ToOwnerUploadTarget()` / `ToOwnerLevel()` 映射。 +**门**:新增场景,通过 view 上传、经属主采样(以及反向),跨 draw 边界各一次。 + +**v2 修正 2:`MOBILEGL_PIPE_VERIFY` 需要一个"保留模式",否则它在最危险的子系统上是瞎的。** +影子比对(§10.3-②)的参照物是"从头重算一次快照"。但发射后 client 已经把 dirty 标志清了,**从头重算无法重建当时的 rect 集合**——于是子系统 5(`resource_subdata` 的 payload)恰恰是 verify 看不见的那一块,而它同时是 §6.4 标注"全表最危险"、押着 +6ms/frame 悬崖与 7 条 repack 路径的那一块。 +**修正**:`MOBILEGL_PIPE_VERIFY=1` 时 tracker **保留清除前的 dirty 集合**到本次 draw 结束,G4 比对**发射出去的 `(unionBox, regionCount, regions[])`** 与快照重算的结果。**并且**新增 `TextureUploadShapeScenario`:把逐纹理逐帧的上传形状(box vs N 个 region、作业数)录成金标,与 SSIM 并列比对——**+6ms 悬崖由形状相等把关,不是由 SSIM 把关**(SSIM 对它完全不敏感)。 + +**上传形状决策留在 server**:`resource_subdata` 同时带 union box 与 region 列表(§4.5.6),Mali 按作业数计价的悬崖在哪一侧付 GPU 代价,决策就留在哪一侧。 + +### 7.4 反向通道的有序性是正确性要求,不是优化 + +**`on_buffer_writeback` 必须与 epoch bump 有序。** 今天每一次 `WritebackFromBackend` 后面都紧跟一次 `BumpBufferMutationEpoch()`(`DirectGLES.cpp:834-837, 942, 7625-7629`),否则 server 自己的 draw-clean memo 会在 epoch 背后变陈旧。split 里这变成**反向通道上的一条排序规则**:一次写回的 epoch bump 必须在任何后续读该 handle 的命令之前被 server 侧应用。**反向通道需要与正向通道相同的有序保证。** + +**`on_gl_error` 必须对命令流有序**,否则 `glGetError` 答错。`glGetError` 本身永远本地(`GL_Getter.cpp:2811-2817`;不变式 `Core.cpp:48-49`)。 + +**v2 修正:`kNeedsAck` 只标真正**同步**的分配点,不是"看起来像分配"的 GL 入口。** +v1 把 "`glRenderbufferStorage*`、可能失败的 `glTexImage*`/`glTexStorage*`/`glCopyTexImage*` 形式、`glBufferStorage`" 全标成 `kNeedsAck`,让 OOM 探测惯用法(`allocate; if (glGetError()==GL_OUT_OF_MEMORY) 用更小的重试;`)成立。**实测这批里纹理族根本不调 backend 表**:`MG_Impl/GLImpl/Texture/GL_Texture.cpp` 在 `:2515, 2671, 2755` 只做 `MarkStorageDirty(..., true)`,Espryt 在 sync 时刻才惰性分配;纹理侧的错误上报 `RecordGLError`(`DirectGLES.cpp:6309-6324`)**只有一个调用者**——`glGenerateMipmap`(`:6916`)。连唯一一处真正的同步分配 `glRenderbufferStorage*` 也是在 `BackendRenderbufferObject::SyncToBackend`(`Managers.cpp:8674-8684`)里惰性做的。 + +**修正后的规则**: +- **纹理分配的 OOM 在 monolith 里就已经推迟到 sync 时刻,拆分不改变任何可观察行为** —— 这批**不标** `kNeedsAck`,并把这条事实写进文档(避免后人以为是遗漏)。 +- **`kNeedsAck` 只标两项**:`glBufferStorage`(真同步)与 `glRenderbufferStorage*`(**若**决定把它的分配提前到 GL 调用时刻以支持 OOM 探测;否则它也不标,同样写明)。**这个"若"由 P0 回答**:查 MC / Iris 语料里有没有真的 `glRenderbufferStorage` OOM 探测惯用法;没有就不标,省掉整条 ack 路径。 +- 其余错误一律晚到,走有序的 `on_gl_error`。 + +**对 `PLAN.md` §7.4 的强制修正:`on_log` 必须按严重级分级。** `PLAN.md` 把**全部** `EvLogLine` 设为有损(覆盖最旧 + `eventDropped`)。但 §5.7 已确认:**backend program link/compile 失败只以一行日志加一次 bind-program-0 的空 draw 呈现**。统一有损策略下,系统里诊断价值最高的那一行会在日志压力下静默消失。 + +**规则**:`on_log(level ≤ WARN)` 有损;**`on_log(level ≥ ERROR)` 无损**,加入触发 `eventRingFull` + 停止 apply 的语义事件集;再加一个**每秒 ERROR 速率限制器**,超限时发一条显式的 "N errors suppressed"。`MGLOG_E_ONCE` 的 latch 变成 per-server。P9 的故障注入门:日志洪泛下注入一次 link 失败,那行 ERROR 必须出现**且**两侧都恢复。 + +### 7.5 唯一的新停顿类:server 发起的纹理重铸拉取(D-B6) + +server 不保留纹素字节,三个原因会要求 client 重发已发过的 level:`RequireImageBindableStorage` 的 re-dirty(`Managers.cpp:2813`)、整格式再生(`:3950-4195`)、view 源重铸(`:3616-3707`)。**四条缓解同时上**(v1 是三条,v2 补第 (e) 条终止符),加一个专门的门和一个必须发布的计数器: + +**(a) 预防主因。** client 给纹理打 `everImageBound` 标记,`resource_create`/`respecify` 一直携带 `imageBindableHint`,于是 image-bindable 存储在前期就分配好。这把 `RequireImageBindableStorage` 从稳态里彻底移除。 + +**(b) 拉取是异步的。** server 发 `on_texture_pull_request{res, target, levels[], pullSerial}` 并把那个 twin **标为 not-ready**;client 在下一次 publish 时重发。因为 client 跑在前面,常见情况下字节在 server 到达采样该纹理的 draw 之前就到了;即使没到,**阻塞的是 `mgl-srv-apply` 线程,不是应用线程**。 + +**(c) 有上限的保留(默认关闭)。** 可选的逐纹理保留位,受一个显式的 LRU 字节预算约束(`MOBILEGL_PIPE_TEXEL_RETAIN_MB`,**v2 把默认从 32 改为 0**)。理由:`MipmapStorage` 保有每个 level 的完整 CPU 影子(`MipmapStorage.h:117` 的 `Vector> m_data`),所以一次拉取**总是能**从 client 已有的字节服务——保留缓存买的是**延迟**,不是正确性,而它花的是**内存**,恰好是 §0.4 用来对比 replica 的那个指标。只有 (d) 的实测拉取率非平凡才开,并拿真预算。 + +**(d) 门与计数器。** `TextureRemintPullScenario`:同时强制 `RequireImageBindableStorage` 与一次帧中格式再生。**拉取次数逐 trace 用例发布**,与 SSIM 并列。**本设计从不声称"零 round trip",它测量并公布。** + +**(e) v2 新增:显式终止符——因为存在"答不出来"的拉取。** +`RequireImageBindableStorage` 的重放会 re-dirty 每个上传目标的每个 level(`Managers.cpp:2789-2822`),而它自己已经跳过 `GetMipmapByteSize(...) == 0` 的 level(`:2810-2812`)。但还有一类 level:**内容只来自渲染、来自一次 `CanMirrorCopyImageShadow` 拒绝的 `glCopyTexSubImage`(`DirectGLES.cpp:7068-7073`)、或来自 GPU 侧 mip 生成**——client 那里根本没有字节。没有终止符,apply 线程会 park 在一个**永远不会 ready 的 twin** 上。B-R4 与 `TextureRemintPullScenario` 只针对拉取的**频率**,从来没针对**无解的拉取**。 +**修正**: +- 拉取是 request/response 对,由 `resource_subdata_complete(res, target, firstLevel, levelCount, pullSerial)` 终止,**它可以携带零个 region**; +- 收到零 region 的应答时,server **带着"已分配但为空"的存储继续**(这正是 monolith 的行为:`EnsureGenerateMipmapStorageAllocated`(`DirectGLES.cpp:6270-6271`)也是 `AllocateStorage` + `MarkStorageDirty(false)`,不填内容),并记一条 `MGLOG_W`; +- **`TextureRemintPullScenario` 必须包含这个无解用例**(一张只被渲染过、随后被 image-bind 的纹理),**且它必须在终止符落地之前是红的**(表现为 apply 线程挂死或超时)。 + +若在真实语料(MC 与 Iris fixture)上实测拉取率非平凡,(c) 从可选升级为强制并拿到真预算。 + +--- + +## 8. 传输、数据面、同步、present、线程、平台、构建 + +### 8.1 原样继承方案 A 的部分 + +以下全部**逐条继承 `PLAN.md`,本文不复述**: + +| `PLAN.md` 章节 | 内容 | +|---|---| +| **§6.1** | 段布局(`SEG_CMD` 8MiB / `SEG_STAGE` 32MiB↑ / `SEG_REPLY` 8MiB / `SEG_EVENT` 256KiB / `SEG_SHADOW[n]` / `SEG_ADOPT[n]`);shm 创建矩阵;**`SCM_RIGHTS` 必须在第一个 transport commit 里实现**(`Feat/CS-Delta-IPC` 把 `out->fd = -1` 硬编码在 `LocalSocketTransport.cpp:296`,它的数据面在唯一重要的平台上一个字节都没过去);`SEG_SHADOW` 块的 pending free-list 退休规则 | +| **§6.2 / §6.2a** | `RingControl`:两组独立游标三元组、三个 seq 水位、`serverEpoch`、`ringGeneration`、`consumerParked`/`producerParked`、`eventRingFull`/`eventDropped`;**双向 doorbell**,`MOBILEGL_IPC_SPIN_US` 默认 50µs,`inproc` 用 condvar | +| **§6.3** | 记录格式:8B `RecHeader`、24B `BlobRef`、**无 per-record 序号**、X-macro 每种一条 `static_assert` **加**生成的运行期边界检查 → `Fatal{ProtocolCorruption}`、`kVarTail` 自描述长度自洽校验。方案 B 把这套机制扩展到**全部** MGPipe 调用(G3) | +| **§6.4** | WAR 纪律:调用时刻拷进 ring slot(P1-4);P4.5 的 `SEG_SHADOW` 零拷贝 + 逐 shadow 64KiB 块发送水位 | +| **§6.5** | ring 分配与背压:逐字移植 `PersistentRing`(`Managers.cpp:641-727`、`RingAllocateSlow` `:1891-1970`、`RingOnPresent` `:1975-2016`) | +| **§6.6 前三条** | unpack PBO 完全在 client 解析;压缩 internalformat 永不到达 backend;`glCopyTexSubImage*` 与 `glClearTexImage` 整体留在 client | +| **§6.7 第 2、5 行** | PBO 回读改 fire-and-forget(**严格优于 monolith**,`DirectGLES.cpp:9189-9205` 无条件停等);`glEndTransformFeedback` 的无限 `ClientWaitSync`(`GL_Drawing.cpp:1326-1337`)推迟到首次读 | +| **§6.8** | persistent map 与 ≥16MiB 采纳的三档,**由运行时 POST 探针选择,绝不硬编码驱动名** | +| **§7.1** | FlatBuffers 纪律;`protocol_generated.h` 提交;`gen_protocol.py` + CI `flatc-check`;**默认构建图里没有 `flatc`** | +| **§7.2** | 帧封装;publish 触发器(每记录 release-store `cmdHead`、显式门铃点、`SEG_STAGE` 余量 < 1/4、**轮询入口也是门铃点**、`GL_SYNC_FLUSH_COMMANDS_BIT` 无条件 publish、`MOBILEGL_IPC_POLL_ESCALATE` 饥饿升级);**`glFinish`/`glFlush` 保持免费**(`Definitions.cpp:111-112`) | +| **§7.3** | 两个互相独立的窗口(字节 credit、present credit);server 不发 credit 消息 | +| **§7.4** | 事件 ring + 排空点 + 溢出策略。**加上 §7.4 的分级修正** | +| **§8 末尾** | fence 完成度必须来自**真的逐 fence 退休**,不是 present 水位(`DirectVulkan.cpp:1120-1128`;`magma-mc1215-fence-oom`);三个应先独立落 `dev` 的 monolith 修复 | +| **§9 / §9.1-§9.3** | `Present` 与 `eglSwapBuffers` 严格 1:1、绝不批量;`MOBILEGL_IPC_PRESENT_CREDIT` **默认 1** 与延迟叠加公式;Magma 从不注册 `SetSwapInterval`(`BackendObject_DirectVulkan.cpp:698`);DirectGLES 的非 present fence tick | +| **§10** | 线程模型;server 的 `mgl-srv-io` + `mgl-srv-apply`;核心放置与 `MOBILEGL_IPC_SERVER_AFFINITY`、**报逐线程 CPU 时间**;拆机顺序 | +| **§11.1-§11.6** | 启动与握手;`extern "C" visibility("default")` 与 `nm -D` 门;Android 的 `android:process=":mgl"` Service 路径;X11 XID;`EGL_PLATFORM=surfaceless`;Windows overlapped named pipe;崩溃时的 device-lost latch | +| **§12 第 1-3 层 / §12.4** | 编译期折叠;**唯一 hook 点** `MG_Backend/Init.cpp:48-70`;P4.5 的 allocator 改动整段包裹;`MOBILEGL_TRANSPORT` 复用全部既有开关通道 | +| **§13** | 目录形状;一份库两个角色;FlatBuffers submodule 的双重 guard;ctest/trace-replay 的三个陷阱;`SPLIT` 后缀与 `-DTRACE_TRANSPORT=`;CI 的 `flatc-check` 与 `fprintf` grep 门 | +| **§14** | 对 `Feat/CS-Delta-IPC` 的 REUSE / CHANGE / DROP 判定 | +| **§15 P0** | 卫生清单与两个 spike | + +### 8.2 与方案 A 的差异 + +**删除:** +`Server/ReplicaContext.{h,cpp}`(换成 `Server/PipeObjectTables.{h,cpp}` + `Server/IndexHostMirror.{h,cpp}`);§5.0 的"replica vs 重写"决策;§5.1 的三步发射协议;§5.2;§5.4 的 replica 对象表规则与 `Fatal{IdentityDivergence}`;§5.6a 的纹理 ack 协议;§5.7 的 Phase 1-4 composite 分支;§5.9b 的 mutation **replay** 机制(`MutationCoverage.def`、`ImplMutationSurface.inc`、`MG_Remote::Shared::` helper 族);§6.9 的 relink 档与 `MOBILEGL_IPC_PROGRAM`;§6.4 的拷贝第 (3) 行;§12.2 的 `pGLContext` shim;阶段 **P5**(6 天回收);风险 **R1** 与 **R6**;开放问题 **§17-5**。 +**不删**:`gen_impl_mutation_surface.py` 本体——它改造成 `gen_pipe_dirty_surface.py`(§0.3 推论 4)。 + +**改变:** + +| `PLAN.md` § | 差异 | +|---|---| +| §5.9a | READ 面的**编目**生成器变成**三道禁止门**(§4.7.2)。原 477 行 inventory 保留为 tracker 侧覆盖检查表(G6) | +| §6.4 拷贝账 | 第 (3) 行不存在:**P1-4 = 3 次,P4.5 = 2 次**。`PLAN.md` 自己的"方案 B"目标**按结构达成**,开放问题 §17-5 自动关闭 | +| §6.6 第 4 条 | 逐 level `serverAuthoritative` 位被 dirty 归属反转(§7.3)+ `on_texture_writeback` + `on_texture_pull_request`/`resource_subdata_complete` 取代 | +| §6.9 | `RecProgramLinkOp` **不可能**(§5.7)。`ProgramPublish` 第一天;`reflectionDigest` 换成"schema 完整性绊线";P5 消失。**新增前置 P0.5 的头文件抽取**(§4.5.5),否则 `nm -D | grep glslang` 判据不可达 | +| §5.10 | 第 2、3 条**逐字继承**(**R2 仍是最高优先级正确性项**)。第 1 条缩成**一个推送的 `hasLiveHostWrites` 位** | +| §6.10 | 四类应用指针按 §5.8 归属;`ClientArrayBounds` 变成 flag 门控的 `MGPDrawInfo::minIndex/maxIndex`。**陈旧索引纪律改为逐站点表**(§5.8.1),不是笼统规则 | +| §7.4 | `on_log` **按严重级分级**,加每秒 ERROR 速率限制器 | +| §12.2 | 需要角色隔离的进程全局从 **4 个降到 2 个** | +| §13 | `MG_Pipe/` 是**默认构建里的非可选目录**;只有 `MG_Remote/` 在 `MOBILEGL_BUILD_DISAGGREGATED` 之后 | +| §15 | **在 P1a 之前新增两整段**:P0.5(头文件抽取)与 backend 推送改造。`PLAN.md` 把后者定价为"~0 逻辑改动";在方案 B 里它是工作量主体 | + +**新增:** + +- **`SEG_STAGE` 尺寸必须额外容纳这些它以前不承载的字节**(v2 修订清单): + 1. client 顶点数组; + 2. client 索引数组; + 3. multi-draw 参数块(`first[]`/`count[]`/`indices[][]`/`basevertex[]`,`drawcount*4` 级); + 4. client 解析后的 `*IndirectCount` 命令块(几十字节); + 5. **具名 UBO 的 host payload**(D-B8,`kCapNeedsHostUboBytes` 下逐 draw 逐块); + 6. **纹理 subdata 的紧密重打包区域**(§4.5.6;今天走 unpack ring 时也已经紧密重打包,所以字节量同阶,但现在过 ring slot)。 + **不在此列**(v1 曾担心,D-B7 解决):restart 重写的整 EBO(`kMaxRestartRewriteBytes = 1<<26` = 64 MiB,是默认 `SEG_STAGE` 的两倍)与 multi-draw 展平的索引流(`kMaxFlattenedIndices = 1<<24`)——**它们由 server 侧的索引宿主镜像喂养,不过 `SEG_STAGE`**。 + 上限由 P0 落地的计数器实测定,不用默认值猜。**并且 G3 必须为"单条记录大于段容量"定义明确的分块/降级路径**(大 subdata 分块成多条,而不是一条巨记录)。 +- **`Server/IndexHostMirror`**(D-B7):由 `resource_create/respecify/subdata` 流增量维护,覆盖 `bindMask & ELEMENT_ARRAY` 的资源;预算 `MOBILEGL_PIPE_INDEX_MIRROR_MB`(默认 64);逐帧发布 `index-mirror-bytes` 与 `index-bytes-shipped`(超预算退化路径的计数)。 +- **新事件种类**:`on_texture_writeback`(CopyImage 镜像搬走后只剩一个生产者:CPU 生成 mip 路径 `DirectGLES.cpp:6811-6861`)、`on_texture_pull_request`、`on_mip_levels_generated`、`on_xfb_scatter_ready`;正向终止符 `resource_subdata_complete`。`on_buffer_writeback` 从"优化"升级为**承载语义**。 +- **新环境变量**:`MOBILEGL_PIPE_PUSH`、`_VERIFY`、`_STATS`、`_LEGACY_MEMOS`、`_TEXEL_RETAIN_MB`(**默认 0**)、`_INDEX_MIRROR_MB`(默认 64)。 +- **`RenderbufferObject::GetLifetimeId()`**(今天没有)。**但不需要 `GetVersion()`**——推送模型里 `glRenderbufferStorage*` **本身就是**一次 pipe 调用。 + +### 8.3 persistent map:唯一被显式隔离的传输相关决策 + +`AcquirePersistentMap`(`BufferObject.h:112`)是**永久的地址空间捐赠**(D4/D-B4)。**它原样穿过 monolith 改造(P0..P13 一动不动),只有 IPC 那一步才打破它。** 决策路径: + +- **P0 的 spike B 在第一周给方向**:导出 `HOST_VISIBLE|HOST_COHERENT` VkBuffer 的 fd,client `mmap` 后回读,在两台设备上跑。 +- **T2(拒绝,永久正确的回退)**:返回 `nullptr`,前端已在三处容忍(`BufferObject.cpp:174, 439-442, 470-472`)。**此档下 `PLAN.md` §5.10 的 client 侧块粒度推送是强制的**,由 `PersistentCoherentMapScenario` 把门。 +- **T1(server 导出自己的映射)**:**每次存储定义一次** round trip(v2 修正 v1 的"每 store 生命周期一次"——`TryAdoptLargeStorage` 在存储定义时触发,反复扩容的 arena 付 N 次)。`StorageBufferRegrowScenario` 必须发布 `map-persistent-roundtrips`。 +- **T0(server 导入 client 分配)**:理想但可用性未知。 + +若两台设备都否,IPC 期的该阶段从 8 天缩为 2 天的文档与负面对照。**绝不允许一个平台未知数挡住 260 天的接口工作。** + +--- + +## 9. Roundtrip 清单与稳态零 roundtrip 论证 + +### 9.1 稳态零 roundtrip 的项 + +| 类 | roundtrip | 依据 | +|---|---|---| +| 全部 draw、clear、blit、copy、dispatch、barrier、XFB 跨度标记、全部 bind、全部 CSO create/bind、全部 `set_*`、全部 buffer/texture 上传、`present` | **0** | 单向记录;present 只查 credit | +| **全部 89 个 caps 站点** | **0** | 首次 `MakeEGLCurrent` 的一次 `MGPCaps` 快照(`BackendObject.cpp:341-347`,每次 surface 变更重新武装 `:301`);`callMask` 精确复现 DirectVulkan 少注册的槽位 | +| `glGetError` / `glFinish` / `glFlush` | **0** | 前者永远本地(`GL_Getter.cpp:2811-2817`;不变式 `Core.cpp:48-49`),后两者是彻底的 no-op(`Definitions.cpp:111-112`)**且必须继续免费** | +| fence 与 query 的**创建**,以及每一次**非阻塞轮询** | **0** | handle 由 client 铸造;未命中合法地答 `GL_UNSIGNALED`/"未就绪"(`BackendObject.h:210-214`、`:236-241`;前端已遵守,`GL_Query.cpp:302-311`) | +| `glGetTexImage` / `glGetTextureImage`(**DirectGLES**),**包括 GPU 生成的 mip level** | **0** | client shadow 回答(`CopyTextureImageToClientOrPBO_State`,`GL_Texture.cpp:5368-5420`,取用点 `:6460`)。**v2 显式决定**:`on_mip_levels_generated` **只带形状不带字节**,因为 monolith 也是如此——`EnsureGenerateMipmapStorageAllocated`(`DirectGLES.cpp:6243-6274`)对每个新 level 做 `AllocateStorage(...)` + `MarkStorageDirty(..., false)`,**内容留空**。split 因此与 monolith **行为一致**:GPU 生成的 level 在两种模式下都返回已分配但未填充的影子。**只有 CPU 回退生成路径**(RGB16F/RGB32F,`:6811-6861`)产生真纹素,由 `on_texture_writeback` 回来 | +| `glReadPixels` → pack PBO | **0** | fire-and-forget + client 侧 `MarkGpuWritten`。**严格优于 monolith**(`DirectGLES.cpp:9189-9205` 无条件停等) | +| `glEndTransformFeedback` | **0** | 取消无限 fence 等待(`GL_Drawing.cpp:1326-1337`),改为对 capture target 置 `MarkGpuWritten`;scatter 由 §7.2.1 的 client 侧路径完成 | +| `eglSwapBuffers` | **0 次阻塞 round trip**,一次非阻塞 credit 检查 | 只有 `presentsSent - presentAckSerial >= MOBILEGL_IPC_PRESENT_CREDIT`(默认 1)时才阻塞 | +| **`glMultiDrawElementsIndirectCount` / `glMultiDrawArraysIndirectCount`** | **0** | client 从自己的 shadow 解析计数,只做 `SyncPersistentMappedRange()`——**与 monolith 完全相同的 reconcile 集合**(§5.8.1)。**P8 验收要求 `create-indirect` fixture 上该计数器读零** | +| **primitive-restart 重写 / multi-draw 展平** | **0** | server 从索引宿主镜像读(D-B7) | + +### 9.2 不可避免的阻塞点(全部罕见,逐条给理由与缓解) + +| # | 站点 | 为什么不可避免 | 缓解 | +|---|---|---|---| +| 1 | 握手 `Hello`/`Welcome` + 段 fd 传递 | — | 一次 | +| 2 | `InitializeEGLDisplay`、`Create/Resize EGL*Surface`、首次 `MakeEGLCurrent` + `InitCapabilities` | 出参 / 返回 `Bool`;caps 只在那一刻存在 | 每 surface 至多一次;surface 回复顺带 `MGPSurfaceInfo`。`SwapEGLBuffers` 不需要回复(`BackendObject.cpp:365-393` 对 client 镜像的 EGL 状态求值) | +| 3 | `glReadPixels` → 客户内存 | GL 要求返回时字节已就位 | 像素进 `SEG_REPLY` slot;**逐行写回循环留在 server 内,按操作级批成一段** | +| 4 | `glGetTexImage`/`glGetTextureImage`(**DirectVulkan**) | Magma 对只存在于 GPU 的 level 没有 client 可答的 shadow | `get_texture_image` 对"无 GPU 背书"的 level 返回"请从你的 shadow 回答"(`VulkanRenderer.cpp:10691-10704`) | +| 5 | GPU-write pending 的 buffer 首次 CPU 读 | shader 在前端背后写了 store | monolith 里**本来就阻塞**(`Managers.cpp:1246` 的 `glFinish()`;`VkBufferManager.cpp:80-85` → `VulkanRenderer.cpp:9807-9817`)。client 保守 pending 集触发,由 `writableMask` 与 `on_gpu_written{ranges}` 两侧收窄 | +| 6 | `glClientWaitSync(timeout>0)`、`glGetQueryObject*(GL_QUERY_RESULT)` 未完成、`glBeginConditionalRender` | GL 定义即阻塞;`glBeginConditionalRender` 连 `_NO_WAIT` 模式也阻塞(`GL_Query.cpp:705-706`) | 非阻塞兄弟是 0 round trip。条件渲染谓词**只解析一次**(`Core.h:387-391`),之后每个条件 draw 在 client 侧丢弃,**server 永远不需要那个 query 对象** | +| 7 | 分配类入口的 ack | OOM 探测惯用法 | **v2 收窄**:只有 `glBufferStorage`(真同步)与——**若 P0 证实语料里确有 `glRenderbufferStorage` OOM 探测**——`glRenderbufferStorage*`。纹理族在 monolith 里就已经推迟到 sync 时刻,**不标 `kNeedsAck`**(§7.4) | +| 8 | `map_persistent`(仅 T1 档) | 应用必须拿到一个不再经过任何 API 调用就能写的地址 | **每次存储定义一次**(v2 修正),不是每 store 生命周期一次;`StorageBufferRegrowScenario` 发布计数 | +| 9 | **server 发起的纹理重铸拉取** | server 不保留纹素 | **四条缓解 + 终止符 + 专门的门 + 逐用例发布的计数器**(§7.5)。异步形态下阻塞的是 `mgl-srv-apply` 而非应用线程;零 region 的应答让 server 带着空存储继续,永不永久 park | +| 10 | client 侧索引扫描,当源 EBO 在 pending 集里 | monolith 在**同一位置**调 `SyncGpuWrites()`(`VulkanRenderer.cpp:3431`) | §5.8.1 的逐站点表;**`*IndirectCount` 不在此列**(它今天不调 `SyncGpuWrites()`) | +| 11 | ring/stage 耗尽、present credit | **节奏,非语义** | `PersistentRing` 的升级路径 + `producerParked` doorbell | + +### 9.3 论证的形式:测量,不是声称 + +**验收门措辞**:在**全部 40 个 trace 用例**上发布**逐用例的 roundtrip 计数器、纹理拉取计数器、索引镜像字节数与 `index-bytes-shipped`**。**不做笼统的"零 round trip"声明。** 条件渲染与阻塞 query 的次数按用例列出。 + +轮询挂死的防护(继承 `PLAN.md` §7.2/R4)必须有它自己的门:`glFenceSync(); while (glClientWaitSync(s, GL_SYNC_FLUSH_COMMANDS_BIT, 0) == GL_TIMEOUT_EXPIRED) {}` 必须在有界时间内退出。 + +--- + +## 10. Monolith 保留 + +### 10.1 接口在进程内就是直调 + +monolith 模式下 `MGPipeContext` 用 backend 自己的函数填充,`MGPipeCallbacks` 用对 `MG_State` 的直调填充,`MGHostSpan.ptr` 指向 client 自己的 shadow(**零新增拷贝**),`MGPipeHandle` 按值走一对寄存器。split 模式下同一张表换成发射器,applier 反序列化后调**同一批 backend 函数**。**全世界只有一份 backend 实现。** + +### 10.2 热路径的间接成本,**动态口径**的诚实版(v2 重写) + +v1 这张表把今天的每 draw 状态获取写成 "Espryt 124 / Magma 169 次 accessor 调用"。**那是静态调用点数**(§2.1(d) 的定义),不是动态每 draw 调用数——树里每一处都已被 memo 门控(§2.3.1 逐条列了早退位置)。按动态口径重写: + +| | 今天(动态稳态) | 之后(动态稳态) | +|---|---|---| +| 每 verb 的分发 | 1 次间接调用 + 3 个寄存器实参(`DrawArrays`) | 1 次间接调用 + **~48 B 固定头**(`MGPDrawInfo`)+ 按 flag 的变长尾。**这是一项新增成本,不是持平** | +| 每 draw 的状态获取(值类) | Espryt:1 次 `Uint16` 比较(`DirectGLES.cpp:2016-2018`)早退;未命中时 1.2KB×3 段 memcmp。Magma:1 次版本比较(`:4982`)+ 1 次版本比较(`:5888`);pipeline memo 未命中时 ~40 次 accessor 走查(`:5155-5200`) | 1 次 `Uint16` 比较;pipeline 版本动了才算 ~25-30 字的子集哈希 + 1 次 map 探测(D-B1);动态子集动了才发 ~200 B | +| 每 draw 的状态获取(对象类) | Espryt:`SyncNeccessaryTextures` 6 值键 + `PairingsIntact` + 每条目 `IsDrawSyncClean`;`CurrentUnitBindingsEpoch` 三值快门。Magma:`TrySetupDrawFastPath` ~10 次 accessor + ~20 次字比较 + 两次**有损**版本求和(`:6249-6250`) | 5 个聚合世代各 1 次 `Uint64` 比较(推论 4);命中才走 touched 前缀 + 集合 hash;hash 未变**不发**(§5.4-4) | +| memo 查表 | 对指针位做斐波那契散列的直接映射探测 + owner 相等性(3 次/draw) | 按 slot 的数组下标 | +| 真删除的机制 | — | **~372 行 per-draw 失效发现**(§2.5) | +| 搬到 client 的机制 | — | **~175 行**(去抖 + 完备性解析,§2.5) | + +**结论(诚实版)**:推送在稳态**应当**是净减少——省掉三次散列探测、一次 1.2KB 三段 memcmp(换成 ~30 字哈希)、两次有损求和、`CurrentUnitBindingsEpoch` 的 owner 走查;付出 `MGPDrawInfo` 的 payload 构造与集合 hash。**但差距远小于 v1 声称的量级**,而且 §2.7 表明 monolith 的净行数是**增加**的。**所以本设计的 monolith 论据是 §10.3-④ 的逐线程 CPU 数字,不是删除行数。** + +两个诚实的告诫: +1. **可达性遍历是搬走了,不是消失了**,头号指标必须是**逐线程 CPU 时间**。 +2. **Magma 的 `SetupDrawSnapshot` 快路径命中率在两种模式下会合法地不同**,A/B 比的是**渲染输出与计数器**,永远不是 memo 轨迹。 + +两个 backend 编进同一个共享库(`CMakeLists.txt:356-383`、`:485`),backend 在 init 时锁存一次(`ConfigLoader.cpp:212-225`),所以去虚化在两种形态下都不可得,也都不需要。**函数指针 struct 而非虚基类**的理由见 §4.1。 + +### 10.3 替代字节一致门的五部分验证门 + +**先把成本写在明面上**:`PLAN.md` §12 第 4 层在方案 B 里**按构造死亡**。这是方案 B 的代价,必须写进设计文档而不是藏起来。 + +**①(v2 扩为三道)接口纯度门。** +- **门 A(include 图)**:disaggregated 配置编译 `MG_Backend` 时把 `MG_State/GLState` 从 include 搜索路径移除(或断言 `-H` 输出)。**这是唯一能因它存在的理由变红的检查**——`nm --undefined-only` 对"只 include 不调用"是瞎的,而 `RenderState.h:12 → FramebufferObject.h:12-13 → TextureObject.h / RenderbufferObject.h` 正是这种耦合,`RenderStateParameters` 用 `FramebufferObject::MAX_DRAW_BUFFERS` 定长(`:263, 273`)。依赖 P0.5 的 `MGPipeValueTypes.h`。 +- **门 B(符号)**:`nm --undefined-only libMobileGLServer.so | grep -E 'MG_State::GLState::|glslang'` 为空。 +- **门 C(未声明)**:`grep -c 'pGLContext' MG_Backend/` == 0(grep `pGLContext` 不是 `pGLContext->`)。**三道门都只跑非 verify 构建**(D-B5)。 +- **外加**一条 debug 断言"每个 backend memo 键都是 `{slot, gen}` 对,永不是裸前端指针",由 `HandleRecycleScenario` 支撑——**这个场景在 0e 重键之前必须在至少一个 backend 上是红的**。 + +**② 语义影子比对(`MOBILEGL_PIPE_VERIFY=1`)——决定性的那一条。** +阶段 B 期间两套状态模型活在同一个地址空间:tracker 再用 `SnapshotFromGLContext()` 填一份 `PipeInputs`,G4 生成的比对器**逐字段**、**每 draw** 与推送版本比对,打印第一个分歧字段名与 draw 序号。抓三种事:(a) tracker 忘了推的字段;(b) **dirty 位触发得太少**——危险的那个方向;(c) 两条路径上被变换得不一样的值。第三种 CI 模式,跑全部 40 个 trace 与 367 个集成测试;~5-10× 慢,永不出货。 +**必须逐字段比而不是 `memcmp`**:`DirectGLES.cpp:2029-2033` 明确记录 `RenderStateParameters` 的 memcmp 会因 padding false-DIFFER(无害)但永不 false-match——比对器要零误报。 +**v2 修正 A:verify 需要"保留模式"。** 消费即清的组(纹理 dirty rect)在发射后无法从头重算,所以 verify 在纹理 subdata 上是瞎的——而那正是最危险的子系统。`MOBILEGL_PIPE_VERIFY=1` 时 tracker 保留清除前的集合,G4 比对**发射出去的** `(unionBox, regionCount, regions[])`(§7.3)。 +**v2 修正 B:verify 活过 P13。** `SnapshotFromGLContext()` 与它的 `MG_State` include 整体包在 `#if MOBILEGL_PIPE_VERIFY` 里保留;纯度门只跑非 verify 构建(D-B5)。P13 另交付**录制-金标**模式(MGPipe recorder,§10.4-9)作为不依赖 `MG_State` 的长期语义门。 + +**③ 行为 A/B。** +全部 ~40 个 trace 用例(`tools/trace_replay/trace_cases.json`,默认 SSIM 阈值 0.99)在 `{monolith-pull, monolith-push, split}` 三种下同一判定、SSIM ≥ 0.99;`ctest -L integration-gpu` 在 `DirectGLES.` 与 `DirectGLES.Pipe.`/`DirectGLES.Split.`(以及 DirectVulkan 对)之间产生**逐名相同**的通过/失败集;428 个单元测试全绿;CTS 逐后端 conformance 在 0.5 个百分点内,按本项目的逐后端表格式上报(行 = GL 版本/扩展,列 = 状态计数,rate = Pass/(Pass+Fail),NS 不进分母)。 +**两个 Create fixture 带 `coherent_as_flush: true`**,必须在两种模式下都开着该开关跑。 +**v2 补充:`TextureUploadShapeScenario`**——上传形状(box vs N region、作业数)录金标比对,因为 SSIM 对 +6ms 悬崖完全不敏感(§7.3)。 +**v2 补充:参考构建的定义。** P2 之后 monolith 本身已经变了,所以逐名基线必须明确为**"P1 出口的重构后 monolith"**,而 P1 出口本身要先用 verify 证明重构等价于 `81b17c0b`。**`81b17c0b` 的 monolith 只作为 §10.3-④ 性能对照的锚点,不作为逐名功能基线。** + +**④ monolith 性能不回归。** +两台设备(`35d0befa` Adreno 830、`3B159D009VZ00000` Mali),reboot-clean、同热窗口、配对 A/B,用 `tools/bench.sh` + trace replay 的 `--benchmark --benchmark-tail-frames --benchmark-result` 逐帧 JSON。**指标是逐线程 CPU 时间**,monolith-push 在 **p50 与 p99** 上都要落在 monolith-pull 的噪声内。CPU 定频按本项目协议。 +**v2 补充三条**:(a) **绝对阈值**——tracker 每 draw 的 ns 必须公布并设上限,因为真实拉取基线只有 10-25 次 accessor(§2.3.1),相对噪声阈值会平凡通过;(b) **Blaze3D blend-toggle 微基准**(enable/draw/disable/draw,MC batch 速率)单列,它是 D-B1 的判据;(c) **负面对照**——关掉 CSO 内容寻址(`MOBILEGL_PIPE_PUSH` 的一位)重跑,把"推送更慢"与"CSO 设计更慢"分开。 + +**⑤ 覆盖 + poison + handle 纪律。** +`gen_pipe.py` 重生成 477 行 inventory 的 MGPipe 映射列,0 UNMAPPED,`git diff --exit-code`;**`gen_pipe_dirty_surface.py` 重生成 mutator→聚合世代 映射,0 未映射**(推论 4);`PipeInputs::m_filledGen` 的**逐 verb**世代 poison(§6.2.2);G7 的 render-state setter 一致性测试;P13 的 `static_assert(sizeof(ResidualValueBlock) == 0)`;`ResidualValueBlock` 的逐成员 `offsetof` 断言。 + +**两条字节级等式仍然幸存**:`MOBILEGL_BUILD_DISAGGREGATED=OFF` 时 `nm --defined-only libMobileGL.so | grep MG_Remote` 为空且链接行不增加任何库;`nm -D libMobileGL.so | grep mobilegl_server_main` 在 RelWithDebInfo 里命中。 +**符号与 `.text` 漂移每阶段作为信息性指标发布**——一次无法解释的跳变仍然是一个 smell,只是不再是一条断言。 + +### 10.4 monolith 侧净收益清单(即使 IPC 永不上线也成立) + +1. **~372 行 per-draw 失效发现机制真删除**(§2.5),另有 ~175 行搬到 client。**注意 §2.7:monolith 的净代码量是增加的**(约 +6,650 手写 + 4,000 生成),所以这一条是**佐证**,不是主论据。 +2. **复用地址 ABA 一整类不可表达**:D1/D2/D3/D10/D11/D13/D14/D16/D17/D20 全部由 `{slot, gen}` 关闭。 +3. **FBO → program 排序 hazard 消失**:`DirectGLES.cpp:2712-2732` 的 fragColor 重推导 workaround 与 `g_broadcastMemo*` 删除(机制是惰性特化,D-B3 v2)。 +4. **一处分层倒置消失**:`SwapchainObject.cpp:276-330` 不再往 `MG_Impl` 的 `pDefaultFramebufferInfo` 里写。 +5. **两个潜伏 bug 顺带修掉**:D21(`m_xfbCounterSlotByObject` 用裸 GL name 做键,`VulkanRenderer.cpp:11136-11146`)与 `RenderbufferObject` 缺 `GetLifetimeId()`。**两条都先独立落 `dev`。** +6. **一个死能力被暴露**:`CapabilityInput::FramebufferSrgb` 与 `DepthClamp`(`RenderState.h:165, 168`)**没有任何存储**——`SetCapability` 落到 `default: // not supported currently`(`RenderState.cpp:380`),`IsCapabilityEnabled` 返回 `false`(`:428-429`)。**六个 backend 读点今天恒为 false。** **必须在渲染状态 chunk 表冻结之前回答**(它决定 pipeline/dynamic 划分里要不要这个字段)。 +7. **一次 glslang 编译离开 monolith 启动路径**(Magma 的内部 shader 烘焙)。 +8. **`inproc` = monolith 的渲染线程**,且只需隔离两个进程全局——本项目手上最大的单一 CPU 杠杆。 +9. **`MG_Test` 的 mock backend 顺理成章变成 MGPipe recorder**:`tools/trace_replay` 获得一种比 apitrace 精确得多的 MGPipe 级录制格式(记录的是**已解析**的状态),**而且它是 P13 之后不依赖 `MG_State` 的长期语义门**(D-B5、开放问题 11 的答案)。 + +## 11. 分阶段实施计划 + +> **通用纪律(每个 commit 都适用)**:默认 ALL target 必须能完整构建;禁止提交热路径插桩;**每个门必须能因它存在的理由变红**;Windows 机器不是正确性门(其 Vulkan 缺 `vkCreateHeadlessSurfaceEXT`,占该机 567 个基线集成失败中的 423 个);设备对比走 reboot-clean + 同热窗口配对 A/B,CPU 定频按项目协议(大核 1.96 / 小核 1.55GHz,GPU 拉满,40°C 门槛);**每个阶段的出口都跑一次 §10.3 的五部分门**;**每个阶段的性能判据都是逐线程 CPU 时间**,不是墙钟帧时。 +> **两条跑道**:P0-P4a、P3b/P4b、P7、P8、P13 是 **monolith 跑道**,每一段都可独立交付、可随时中止且 monolith 严格好于起点;P5、P6、P9-P12 是 **IPC 跑道**,整段继承 `PLAN.md` §6-§13。 +> **v2 排期修订说明**:v1 的阶段天数与它自己的 §6.4/§6.5 逐子系统表互相矛盾(例如 P3a 给 12 天,而它包含的三行合计 22-29 天,等于"再基线检查点"按构造必然触发;P7 报 48 天下界而同口径是 85-111)。**本节的每个天数都是它所含 §6.4/§6.5 行的求和**,算术在 §11.5 公布。 + +### P0 — 卫生、度量、门与骨架(9-11 天) + +**交付物** +- **清工作树 per-draw `fprintf`**:`DirectGLES.cpp:640-663`、`Managers.cpp:875-877`(后者在 `pendingMutex` 临界区内)。CI 加 grep 门禁止 `MG_Backend/` 与 `MG_State/` 下出现 `fprintf(stderr` / `printf(`。 +- **`TracyPlot` 逐帧计数器,装在边界两侧**,**字节类**:`cmd-records`、`cmd-bytes-per-draw`(**直方图**,`SEG_CMD` 的定尺依据)、`stage-buffer`、`stage-texture`、`stage-vertex-client`、`stage-index-client`、`stage-ubo-global`、`stage-ubo-named`、`persistent-map-push`、`server-ring`、`server-staging`、`residual-value-block`、`index-mirror-bytes`、`index-bytes-shipped`、`texture-pull`;**调用类(v2 新增,`PLAN.md` 与 v1 都没有)**:每 draw 实际执行的 accessor 次数、每个 memo 门(`SyncRenderState` 早退、`SyncNeccessaryTextures` 键比较、`CurrentUnitBindingsEpoch` 快门、`TrySetupDrawFastPath`、pipeline memo、`ApplyDynamicDrawStateTail`)的命中/未命中、`resource_subdata` 发射次数与上传作业数。**没有调用类计数器,P2 的判据仍然是猜**(§2.3.1)。两台设备取基线。 +- `MG_Pipe/PipeCalls.def` + `MGPipeTypes.h` + `MGPipeHandles.h` + `MGPipeCallbacks.h`:**完整调用目录,即使暂未实现的条目也占位**(记录编号绝不 churn)。 +- `scripts/gen_pipe.py` 与七个生成器 G1-G7 的骨架 + CI `pipe-gen-check`(重生成 + `git diff --exit-code`)。 +- `scripts/gen_pipe_dirty_surface.py` 骨架(推论 4)与 CI 接线。 +- **`scripts/check_doc_citations.py`**(v2 新增):`docs/**` 里每个 `file:line` 必须在基线提交上解析到存在的行。**v1 有一批 `SamplerObject.h` 引用指向 160 行文件的 468-551 行**;本文件已修正,lint 防止再犯。 +- `MOBILEGL_PIPE_PUSH` / `_VERIFY` / `_STATS` / `_LEGACY_MEMOS` / `_TEXEL_RETAIN_MB` / `_INDEX_MIRROR_MB` 在 `ConfigLoader.cpp` 与既有开关并列解析。 +- **三个严格 no-op 的免费收益**:`GetIntegeri_v`/`GetInteger64i_v`/`GetProgramiv` 的纯前端 case 移回 `MG_Impl`(Espryt 14 / Magma ~10 个读点);`RenderbufferObject::GetLifetimeId()`(**不加 `GetVersion()`**);D21 重键——**这一条是潜伏 bug 修复,先独立落 `dev`**。 +- 回答两个阻塞问题:`FramebufferSrgb`/`DepthClamp` 无存储是潜伏 bug 还是有意为之(§10.4-6,**必须在渲染状态 chunk 表冻结之前**);**语料里是否存在 `glRenderbufferStorage` 的 OOM 探测惯用法**(决定 `kNeedsAck` 要不要标它,§7.4)。 +- `MG_Remote/{Protocol,Transport}` 骨架与 `PLAN.md` P0 完全一致(**`SCM_RIGHTS` 第一优先**);`protocol.fbs` + 提交的 `protocol_generated.h` + `flatc-check`;`MG_Test/Wire/`。 +- **`PLAN.md` P0 的两个 spike 原样跑**:spike A(Android 交付链);**spike B(external memory 导出,两台设备)**。 + +**验收**:`AdvertisedLimitsScenario`(6 个测试)绿;367 集成 × 2 backend + 428 单元逐名不变;40 个 trace 全绿;两台设备的基线**字节、调用、逐线程 CPU** 数字记录在案;spike A/B 出结论(spike B 直接决定 P11 规模);citation lint 全绿。 + +### P0.5 — 值头与制品头抽取(6-9 天)★v2 新增,**P1 与 P7 的硬前置** + +**交付物** +- **`MG_Pipe/MGPipeValueTypes.h`**:把 `MAX_DRAW_BUFFERS`、`PerBufferBlendState`、`StencilFaceState`、`PixelStoreParameters`、`RenderStateParameters`、`SamplerParameters`、`BorderColorForm`、`VertexAttribute`、`VertexBufferBindingPoint` 与相关枚举搬进来,**它不 include `MG_State/GLState` 的任何东西**;`RenderState.h` / `SamplerObject.h` / `VertexArrayObject.h` 反过来 include 它。 + **必须做的理由**:`RenderState.h:12` include `FramebufferState/FramebufferObject.h`,后者 `:12-13` 再 include `TextureObject.h` 与 `RenderbufferObject.h`;`RenderStateParameters` 用 `FramebufferObject::MAX_DRAW_BUFFERS` 给两个数组定长(`:263, 273`)。所以 v1 的"共享值头白名单"不是叶子集,把它交给"纯净的 `MG_Backend`"会拖进整张类图,而 `nm --undefined-only` 看不见(只 include 不调用不产生未定义符号)。 +- **`MG_State/GLState/ProgramState/ProgramArtifacts.h`**:把 `TypeFacts`(`ProgramObject.h:44`)、`ResourceReflection`(`:76`)、`XfbVarying`(`:1146`)、`LinkArtifacts`(`:1210`)、`SpirvArtifacts`(`:1409`)抽出来,**不 include `ShaderObject.h`、不 include `SpvcSession.h`**;更新 7 个 includer(`ProgramFactory.h`、`UniformManager.cpp`、`VulkanRenderer.cpp`、`ProgramInterface.cpp`、`ProgramLinkTask.h`、`ProgramObject.h`、`ProgramTranslationCache.h`)。 + **必须做的理由**:server 要**反序列化进**这五个类型就必须有它们的定义,而它们今天住在会拖进 glslang(`ShaderObject.h:12` → `ShaderCompileTask.h`;`:146` 返回 `SharedPtr`)与 spirv_reflect(`ProgramObject.h:14` → `SpvcSession.h`)的头里。**没有这一步,P7 的 `nm -D | grep glslang` 判据不可达。** +- **CI include 闭包断言**:`MGPipeValueTypes.h` 的 `-H` 闭包里没有 `MG_State/GLState/`;`ProgramArtifacts.h` 的闭包里没有 glslang / SPIRV-Cross / spirv_reflect 任何头。 +- `ProgramArtifacts.h` 的 `Visit()` 归档 + `sizeof` 绊线(§4.5.5)。 + +**验收**:全套现有测试逐名不变(这是一次纯搬移);两条 include 闭包断言绿,且**人为把一个 `MG_State` include 加回 `MGPipeValueTypes.h` 能让它变红**;`nm --defined-only` 与 `.text` 变化可逐符号归因(搬移会改变某些内联决策,允许,但要解释)。 + +### P1 — `PipeInputs` 替换与 verify harness(10-13 天) + +**交付物** +- `MG_Backend/MGPipe/PipeInputs.h`:每个 backend 真正用到的 `GLContext` 方法一个访问器(Espryt 32 / Magma 55),**字段类型与今天读到的完全一致**,按 memo 键组织。 +- 机械 `sed`:`MG_State::pGLContext->` → `MGB_CTX->`(**293 处**);**外加逐条手工转换 58 行非箭头用法**(§2.4:~34 处 `MOBILEGL_ASSERT` 真值判定删除、7 处空守卫改直读、3 处 patch 三元、`DirectGLES.cpp:146` 的 `.get()` 裸指针捕获与 `:142` 的 `decltype` 别名、14 处 `!= nullptr`、1 处注释)。**这份 58 行清单是本阶段的显式交付物。** +- **逐 verb 类填充点**(v2 修正,§6.2.1):G5 从 `PipeCalls.def` 生成"每个 `kCtxVerb`/`kCtxObject` 调用可能读哪些 `PipeInputs` 字段"的表,并在 `MG_Impl` 的 ~93 个边界站点上生成对应的 validate/fill 调用。**不是只在 `PrepareForDraw`/`SetupDraw` 两处**——`MG_Impl` 用到的 70 个表项里 ~48 个不是 draw/dispatch,其中多个自己就读 `pGLContext`(`UpdateTextureBindingAtTarget` `:6051-6052`、`PackStateFromContext` `:6129`、`Clear` `:4106/:4165`、`BlitFramebuffer` `:5988-5989`、`GetTexImage` `:9254-9257`、DSA by-name `:4038-4043`、`:7417-7418`),而 `:1501-1502` 的注释已经点明"for every non-draw call site (Clear, readbacks)"。 +- **G5 的逐 verb 世代 poison**:`m_filledGen[f] == m_currentVerbSerial`(非 sticky 字段);debug 与 disaggregated 构建里读陈旧/未填字段 = `Fatal{UnmigratedPipeInput, "@"}`。 +- **G4 的 `MOBILEGL_PIPE_VERIFY=1` 逐字段影子比对器** + 第三种 CI 模式接线。 +- **20 处 `SyncPersistentMappedRange` + 6 处 `SyncGpuWrites` 的逐站点归属表**(§7.2、§5.8.1),作为文档交付物。 + +**验收(v2 修正)** +- **`nm --defined-only` 在 pull 构建里不变;`.text` size 变化必须能逐行归因。** v1 要求"完全一致",但本阶段自己的交付物里就有 ~24 处会生成代码的转换(7 处 `if (pGLContext)` 空守卫、14 处 `!= nullptr`、3 处三元)——只有 ~34 处 `MOBILEGL_ASSERT` 是真免费(`Defines.h:114` 在非 debug 下宏为空)。此外 `SnapshotFromGLContext` 与 G4/G5 机制必须包在 `#if MOBILEGL_PIPE_PUSH/_VERIFY/DEBUG` 里,pull 构建才不多出调用。**把空守卫与三元的重写推迟到 P2**(那时字段确实永远有效),本阶段只做 assert 删除与 `sed`,则 `.text` 差异可压到零附近。 +- 全部 40 个 trace 与 367 个集成测试在 `MOBILEGL_PIPE_VERIFY=1` 下零分歧; +- **故意损坏一个快照字段能让 verify 门变红**; +- **故意在某个非 draw verb(`glGenerateMipmap`)的填充表里漏一个字段,能在那条 verb 上触发 poison Fatal**——不是在某个后续 draw 上。 + +**★ 第 25 天(低端估计)— 最早可见里程碑:**零产品风险地证明"推送等价于拉取",逐 draw 逐字段。**这不是 GO/NO-GO**(它没有性能数字,也没有 Track H 单位成本)。 + +### P2 — 值推送:渲染状态 CSO(双后端)+ 第一片 Track H + 残余值块(18-26 天) + +**交付物** +- `MG_Impl/Pipe/Tracker.{h,cpp}`:dirty 位(§5.2,值类用既有计数器、**对象类新增 5 个聚合世代**)+ §5.3 的不变式 + §5.4-4 的集合 hash 抑制器骨架。 +- **`MG_State` 的 5 个聚合世代**(`TextureState` 两个、`BufferState`、`VertexArrayState`、`FramebufferState` 各一,合计约 20 行)+ `gen_pipe_dirty_surface.py` 的首轮映射与 CI 接线。 +- `MG_Pipe/MGPipeRenderStateSpans.{h,cpp}` + **G7**:pipeline/dynamic chunk 表(从 `VulkanRenderer.cpp:4826-4906` 原样搬来)+ **遍历每个 `RenderState` public setter 断言 `pipelineSubsetHash 变 ⟺ m_pipelineStateVersion 变` 的测试**。 +- `MG_Impl/Pipe/CsoCache`:64 项 LRU,键是 **pipeline 子集**的 xxHash(**不是整块**,D-B1 v2)。 +- `create_render_state` / `bind_render_state` / **`set_dynamic_state`**:Espryt 侧 `RenderStateImpl` 的 693 行函数体、单 `Uint16` 早退、三段 memcmp、`g_syncedColorMaskAlphaWidenMask`、dual-source decline **一行不动**(消除 4 个读点);Magma 侧 `ComputePipelineStateHash` / `GetOrCreatePipeline` / `ApplyDynamicDrawStateTail` 改从 CSO 与动态 payload 取(消除 ~55 个读点)。两个版本号都过线。 +- `set_pixel_pack_state`(PACK only)、`set_patch_state`、`set_vertex_attrib_defaults`;P1 推迟的空守卫/三元重写。 +- **`set_residual_value_state` + `ResidualValueBlock`**(§6.3):`static_assert(sizeof == MGL_RESIDUAL_BLOCK_SIZE)`(逐阶段**下调**)+ **逐成员 `offsetof` 断言** + split 下逐字段序列化。 +- **第一片 Track H(v2 新增,让 GO/NO-GO 测的是它要决定的事)**:Espryt 子系统 0b(`SlotAllocator` + 6 个 registry → slot 数组 + 删 `TwinLookupMemo`×3 / `OwnerEquals` / `g_fbSlotCache` / 2 个 GC 扫描)与 Magma 子系统 4(`VertexInputStateFactory` / `VaoDrawMemo` 重键,**删掉写进前端 VAO 的后端堆裸指针**)。 +- **`MOBILEGL_PIPE_LEGACY_MEMOS`** 编译期开关(§6.7):让前两波 handle 化保留一个**真正的**旧-vs-新臂。 + +**验收** +- 367 集成 × 2 backend × 2 模式(pull / push)逐名相同;40 个 trace 在 monolith-push 下 SSIM ≥ 0.99,双后端;`ClipDistance`、`SampleMaskScope`、`SampleVariables`、`DualSourceBlend`、`ViewportArray`、`PrimitiveRestart` 场景绿;verify 模式零分歧; +- **`HandleRecycleScenario` 绿,且它在 0b 重键之前必须是红的**; +- **G7 的 setter 一致性测试绿,且人为把一个字段从 pipeline chunk 表里拿掉能让它变红**; +- **两台设备 reboot-clean 配对**:monolith-push 在 p50 与 p99 逐线程 CPU 上落在 monolith-pull 噪声内或更好,**并且 tracker 每 draw 的绝对 ns 落在预设上限内**(相对阈值不够,§10.3-④a); +- **Blaze3D blend-toggle 微基准**(enable/draw/disable/draw,MC batch 速率)单列发布; +- **负面对照**:关掉 CSO 内容寻址重跑,把"推送更慢"与"CSO 设计更慢"分开。 + +**★ 第 43 天(低端估计)— GO/NO-GO 决策点。** 此刻手上有:verify harness、双后端已推送的渲染状态、真实 CPU 增量与绝对 ns、Blaze3D 微基准、CSO 负面对照、**Track H 在两个 backend 的最便宜子系统上的实测单位成本**。 +**退回成本(诚实版)**:P0 与 P0.5 对方案 A 也有用(后者同样要序列化反射),真正只为方案 B 花的是 **P1 + P2 ≈ 28-39 天**。**若 CPU 数字为负、或 Track H 单位成本超估计 50%,退回方案 A 损失 28-39 天。** + +### P3a — handle wave 1(Espryt):buffer、VAO(18-23 天) + +> handle 基建(0b)已在 P2 交付。 + +**交付物**:7 个 `BufferBackendOps` → `resource_create/respecify/destroy`、`resource_subdata`、`buffer_subdata_resident`(**可 null,保住 Magma 的差异**)、`resource_flush_range`(带应用真实 access flags)、`resource_readback`、`map_persistent`(**不碰实现**);pool 与延迟释放机制原样搬;`create/bind/delete_vertex_elements_state`(**两个视图都带**;`IsLong` 与 `Type` 分开);`set_vertex_buffers`(**`baseInstance` 是显式字段**,不再是调用方武装的 `ScopedFetchBaseInstance` 作用域);`set_index_buffer`(带 restart index 与模式);Adreno 禁用属性 SIGSEGV workaround 原样保留;`MOBILEGL_PIPE_LEGACY_MEMOS` 分支维护。 + +**验收**:全套门(monolith-push,DirectGLES);`LargeArenaAdoption`、`ResidentIndex`、`StorageBufferRegrow`(**发布 `map-persistent-roundtrips`**)、`AtomicCounter`、`BufferTexture`、`CrossFrameBuffer`、`SsboArrayLength`、`SsboArrayDynamicIndex`、`VertexArrayEnableDisable`、`VertexAttribBinding`、`DoublePrecision`、`DrawParameters`、`MultiDraw`、`PrimitiveRestart` 场景;`create-indirect`、`create-instancing`、`rd12-odinlite`、`improved-transparency-26.3`、`fabric-sodium` trace SSIM ≥ 0.99;MC 26.3 在 Adreno 上 p99 不变(16MiB 采纳结果不得回归)。 +**⚠ 再基线检查点 1:若 P3a 超过 27 天(上界 +50%),"窄 handle 化"的前提就是错的,必须在 P4a 开始之前重定基线。** + +### P4a — handle wave 2(Espryt):FBO / 纹理 / sampler / program 的身份与描述符(26-34 天) + +**刻意推迟到首帧之后的部分**:memo 重键、dirty 归属反转、跨步描述符改造、program 陈旧性重构(→ P3b/P4b)。 + +**交付物**:`set_framebuffer_state`(8 个 `MGPSurface` + **client 解析后的 `readSurface`** + 内联 `internalFormat` + `contentHash` + `isDefault` 保留 handle,退役 4 处 `pDefaultFramebufferInfo` 读);四个跨对象 mask 在推送时刻推出;`create/bind/delete_sampler_state`(`SamplerParameters` 逐字节含 `borderColorForm`,`SamplerObject.h:66-96`);`create/delete_sampler_view`(**只带视图限制**)+ **`set_texture_params`**(D10:base/max level、swizzle、dsMode、LOD 钳、`forceResync`);`set_sampler_views`(client 侧解析,**无 stage 维度**)+ `bind_sampler_states`;`set_shader_images`;`create/bind/delete_shader_state`(逐 stage SPIR-V + `ProgramArtifacts.h` 的 `Visit()` 全结构体归档);`set_draw_program` / `set_dispatch_program`;`set_global_constants`;`CompositeResolver.cpp`;纹理与 renderbuffer 的 `resource_create/respecify/subdata`。emulation 路径在 split 模式下**显式 Fatal** 直到 P8。 + +**验收**:全套门;`CrossFrameBuffer`、`LayeredAttachmentShape/Barrier`、`SnormAttachment`、`RenderbufferBlendFormat`、`FragmentOutputArrayIndex`、`Orientation`、`ClearThenReadPixels`、`FragCoordOrigin`、`TextureView`、`ProgramPipeline`、`PostLinkAttach`、`RelinkStageSet`、`SpirvShaderBinary`、`AsyncCompile`(6 个)场景;**新增"只作 FBO attachment / 只作 image 单元 / 只作 CopyImage 端点的纹理其 `glTexParameter` 生效"场景**(D10 的门,**必须在 `set_texture_params` 落地前是红的**);`KHR-GL46.direct_state_access.framebuffers*` 与整个 `packed_pixels` 块在两台设备上绿(**~3300 个 framebuffer/用例,handle 复用的压力测试**)。 +**⚠ 再基线检查点 1b:若 P4a 超过 39 天,同上处理。** + +### P5 — 传输 + inproc applier + 发射表(12 天) + +**交付物**:`MG_Remote/Client` 的发射表实现 `MGPipeScreen`/`MGPipeContext`;`Server/PipeApplier.cpp`;`ServerLoop`(`mgl-srv-io` + `mgl-srv-apply`,后者终身持有原生 context);单一 hook 点 `MG_Backend/Init.cpp:48-70` 装 `BackendObject_Remote`;`MGPCaps` 快照;一条阻塞 `read_pixels`;client 侧保守 `MarkGpuWritten` 与 `emitSeq`;**client 侧块粒度 persistent-map 推送**(T2 档下强制);`InProcessTransport`。 + +**v2 规范条款:`InProcessTransport` 必须走与 spawn **完全相同**的 G3 编解码路径**,只在门铃/拷贝机制上不同。否则第 99 天的里程碑证明不了 wire 完整性,而 P6(第 104 天)才在关键路径上发现缺口。**`PipeApplier` 里加一条 debug 断言:任何传输下都不得有 `SharedPtr` 或裸前端指针跨过 applier 边界。** + +**验收**:`ctest -R 'DirectGLES\.Split\..*(ClearThenReadPixels|Triangle)'` 在 `MOBILEGL_TRANSPORT=inproc` 下绿;**OpenRA trace 在 split 模式下 SSIM ≥ 0.99**;**`PersistentCoherentMapScenario` 绿**;**两个角色的峰值 RSS 记录在案**,作为对 `PLAN.md` R14 的基线;`persistent-map-push` 字节量出数;任何未迁移的 `PipeInputs` 字段读产生 `Fatal{UnmigratedPipeInput}`。 +**★ 第 99 天 — 首个 IPC 帧(`inproc`)。诚实标注:这是缩减路径**——client 数组、indirect-count 解析、索引宿主镜像在 split 下仍是 Fatal,全功能要等 P8。 + +### P6 — spawn transport(5 天) + +**交付物**:`SocketTransport`(socketpair + fork/execve,**显式 envp 剔除 + `mobilegl_server_main` 内强制 Monolith 的双保险**);`ServerMain`;`MOBILEGL_IPC_SERVER_PATH` 为主 + `dladdr` 兜底;就绪握手有界重试;client EOF 即时退出;server 死亡的 device-lost latch;trace-replay 的 `SPLIT` 后缀与 `-DTRACE_TRANSPORT=` 接线。 + +**验收**:P5 全部测试在 `MOBILEGL_TRANSPORT=spawn` 下绿;fork 链测试断言进程树只多一个子进程;`HeadlessGL` 的 fork 预检交互测试无孤儿 server;`run_android_retrace_local.py --case OpenRA --backend DirectGLES` 在 `35d0befa` 上 SSIM ≥ 0.99。 +**★ 第 104 天 — 首个跨进程帧(缩减路径)。** + +### P3b / P4b — 深化(Espryt):memo 重键、dirty 反转、跨步描述符、XFB scatter、回读(29-38 天) + +**交付物**:重键 `ResolvedDrawBuffers`、`PendingAttribValueMask`、`ConvertedFloat64Stream`、`SyncCurrentFBO` 四元组戳、`ResolvedTextureBindingMemo`、`SamplerPassMemo`、image sweep、program registry 到 `{slot, gen}`;**server 侧删** `g_unitTextureSyncList`、`g_fboTextureSyncList`、`g_unitSamplerLookupMemos`、`g_imageSweep*`、`DirectGLES.cpp:1372-1489` 的 ~115 行 unit-bindings epoch 推导,**同时在 `MG_Impl/Pipe/Tracker.cpp` 落地对应的集合 hash 抑制器**(§2.5、§5.4-4);**dirty 归属反转**(§7.3,client 保 rect 模型与**按存储属主键控**的发射游标、发射后自清);**`MGPSubRegion` 跨步描述符改造**(§4.5.6:`Managers.cpp:4274-4326` 从描述符取步长,替代 `uploadData == mipData` 指针比较与整 level 步长算术);**XFB scatter 搬到 client**(§7.2.1);**删** fragColor 重推导 workaround 与 `g_broadcastMemo*`;用推送状态退役 9 条陈旧性判定里的第 4-6、8-9 条;Espryt 的 raw-depth-fetch `SamplerObject` 原生化;回读 / pack state。 + +**验收**:~25 个纹理场景(`TextureView`、`LayeredTextureReadback`、`ImageSizeAfterRespec`、`FormatlessImageBake`、`NonCoreImageFormat`、`ImageFormatQualifier`、`ImageTargetKind`、`ImageLoadStoreSso`、`UnboundImageDescriptor`、`SwizzleAccessRoutine`、`IntegerBorderColor`、`PixelStoreSweep`、`SampledSetStaleness`、`ThreeChannelAttachment`、`BufferTexture`、`CopyImage*`×3、`ClearTexImageUndefinedLevelZero`、`DepthStencilReadback`×3、`PackedWordReadback`);21 个 program 场景 + 整个 `MG_Test/ShaderTranspiler` 目录;两台设备上完整 `KHR-GL46.texture_*` / `internalformat.texture2d.*` / `shader_image_*` / `packed_pixels` 块,conformance 在 pull 基线 0.5pp 内;**每一个 Iris trace**; +**v2 新增三个门**: +- **`TextureUploadShapeScenario`**:逐纹理逐帧的上传形状(box vs N region、作业数)录金标比对——**+6ms 悬崖由形状相等把关,SSIM 对它不敏感**;**Mali 上帧时增量必须发布**; +- **view/owner 发射游标别名场景**:通过 view 上传、经属主采样(以及反向),跨 draw 边界各一次(§7.3 修正 1); +- **verify 保留模式**:`MOBILEGL_PIPE_VERIFY=1` 下 `resource_subdata` 的 `(unionBox, regionCount, regions[])` 与快照重算逐项相等(§7.3 修正 2); +- `XfbAfterClipDistance` / `XfbCaptureBufferReuse` / `XfbRepeatedCapture` / `TessellationXfbCapture` 与 **`KHR-GL46.transform_feedback.capture_special_interleaved_test`**(scatter 的 `gl_SkipComponents` 空洞保留,§7.2.1)。 + +### P7 — DirectVulkan(Magma)全量迁移(80-104 天,可与 P5/P6/P8 并行) + +> 子系统 1(pipeline+动态状态)与子系统 4(VertexInput/VaoDrawMemo)已在 P2 交付,所以是 §6.5 的 85-111 减去 5-7。 + +**交付物**:§6.5 的其余 10 个子系统,重点四项:`SetupDrawSnapshot` 的 ~14 个探测字段(含两个**有损**的版本求和)塌成 dirty mask 比较;**`UniformManager` 的 8 类占位 `TextureObject` 换成原生 `VkImage`+view+descriptor**(~120 行删除,34 个 `MOBILEGL_ASSERT(pGLContext)` 里的 9 个消失);**具名 UBO 的 host payload**(D-B8:`ResolveUniformBufferPayload` `UniformManager.cpp:2022/2052` 改从 `set_shader_buffers` 的 `MGHostSpan` 取,`kCapNeedsHostUboBytes` 门控);**blit / depth-mipmap 内部 shader 烘焙成签进树的 SPIR-V + uniform location + UBO 布局,由一个 `MG_Test` 重跑树内 glslang 逐字节比对的用例守新鲜度**;`VertexInputStateFactory` 的后端堆裸指针写回**直接删除**;`VkRenderPassManager` / `VkTextureManager` 的**节点式容器纪律原样保留**(D18,postmortem 注释逐字带进 review checklist)。 + +**验收**:367 集成 + 40 trace 在 DirectVulkan 的 monolith-push 与 split 下全绿;verify 零分歧;**`nm -D libMobileGLServer.so | grep glslang` 为空**——这是整个论点的强制执行点(**依赖 P0.5**);`UnboundImageDescriptor`、`SampleMaskScope`、`ImageLoadStoreSso`、`AtomicCounter`、`SsboArrayDynamicIndex`、`NonCoreImageFormat`、`Orientation`、`DepthStencilReadback*` 场景;**Iris trace 上 `stage-ubo-named` 逐帧字节量发布**(D-B8 的定尺依据);两台设备 CTS 在 0.5pp 内。 +**⚠ 再基线检查点 2:P7 中点(第 40-52 个工作日)若已完成子系统 < 40%,立即重定基线**——P3a 的检查点发现不了 Magma 特有的超期,而 P7 在单跑道下位于关键路径。 + +### P8 — emulation 下放 + 索引宿主镜像 + 协议广度(12-16 天) + +**交付物**:`MG_Impl/Pipe/HostResolve.cpp`——client 数组范围计算、**最大索引扫描**(`TryComputeMaxIndexFromHostBytes` 移到 client,唯一的无界应用指针读)、**`*IndirectCount` 计数解析**,每一条前面都有 §5.8.1 **逐站点表**规定的 reconcile(**不是笼统的 publish/wait/drain**:`*IndirectCount` 只做 `SyncPersistentMappedRange()`,因为 monolith 也只做这一个,`DirectGLES.cpp:4666-4667`);`MGHostSpan` 的 split 填法;**`Server/IndexHostMirror`**(D-B7:`bindMask & ELEMENT_ARRAY` 的资源由 subdata 流增量维护,`MOBILEGL_PIPE_INDEX_MIRROR_MB` 预算,超预算退化为逐 draw 传送并计数);**CopyImage shadow 镜像搬到 client**;`draw_vbo(info, indirect, ranges[], numDraws)` 收编 multi-draw 族(**分档仍在 server**);viewport-array 回放验证在一次 pipe 调用驱动下各遍之间观察到的状态与今天一致(`EndViewportRoutingPasses` 会调 `InvalidateSyncedRenderState`,`DirectGLES.cpp:3841`);`generate_mipmap` 返回 level 计划(**形状,不带字节**)与 CPU 回退的纹素;**G3 的"单条记录大于段容量"分块/降级路径**。 + +**验收**:`ctest -L integration-gpu -R '^DirectGLES\.Split\.'` 与 `'^DirectGLES\.'` **逐名相同**,DirectVulkan 同;40 个 trace 在 split 下双后端 SSIM ≥ 0.99,含两个 `coherent_as_flush: true` 的 Create fixture(**两种模式都开着该开关跑**);**新增 `ClientArrayAfterComputeWriteScenario` 绿,且去掉那次等待必须能看到几何缺失**;**`create-indirect` fixture 上 `roundtrips-per-frame` 读零**(§5.8.1 的绊线:证明没有给 `*IndirectCount` 平白加一次 publish-and-wait);**`index-mirror-bytes` 与 `index-bytes-shipped` 逐用例发布**;`MultiDraw`、`PrimitiveRestart`、`ViewportArray`、`DrawParameters`、`CopyImage*`×3、`GuiBatch` 场景。 +**★ 第 145 天 — 全功能 split。** + +### P9 — 反向通道(10 天) + +**交付物**:`SEG_REPLY` 4KiB slot 池;阻塞 `read_pixels`;PBO 回读 fire-and-forget;`on_gpu_written{res, ranges}` 收窄(配 `writableMask`);`on_buffer_writeback` **按操作级批处理**(今天两处逐行循环:`Utils.cpp:2342`、`DirectGLES.cpp:7633`)配 epoch bump 的排序规则;`on_xfb_scatter_ready` + client 侧 scatter(§7.2.1);`on_texture_writeback`(一个生产者);`on_mip_levels_generated`(**只带形状**);**`on_texture_pull_request` 四条缓解全上 + `resource_subdata_complete` 终止符**(§7.5);`on_gl_error` 有序 + **收窄后的** `kNeedsAck`(§7.4);`on_caps_invalidated`;`on_surface_changed`;**`on_log` 按严重级分级**(≤WARN 有损 / ≥ERROR 无损 + 每秒速率限制器 + "N errors suppressed");`SEG_EVENT` 溢出策略 + 等待循环内排空。 + +**验收**:`DepthStencilReadback`×3、`PackedWordReadback`、`LayeredTextureReadback`、`ClearThenReadPixels`、`XfbAfterClipDistance`、`XfbCaptureBufferReuse`、`XfbRepeatedCapture`、`TessellationXfbCapture`、`KHR-GL46.transform_feedback.capture_special_interleaved_test` 在 split 下绿;**`TextureRemintPullScenario` 绿**,**且它必须包含一个"答不出来"的用例**(一张只被渲染过、随后被 image-bind 的纹理)**并在终止符落地前表现为 apply 线程挂死/超时**;**拉取计数逐 trace 用例发布**;故障注入:client 被 credit 阻塞时灌满 `SEG_EVENT`,两侧都必须恢复;**日志洪泛下注入一次 backend link 失败,那行 ERROR 必须出现**。 + +### P10 — sync / query / present 节奏(6 天) + +**交付物**:client 铸造 sync 与 query handle;轮询入口成为门铃点 + `MOBILEGL_IPC_POLL_ESCALATE` 饥饿升级;**fence 完成度来自真的逐 fence 退休**(不是 present 水位——那正是 MC 1.21.5 native-heap OOM 的成因);DirectGLES 的非 present fence tick;`Present` 严格 1:1;`MOBILEGL_IPC_PRESENT_CREDIT` 默认 1 + 叠加公式;逐帧 roundtrip 计数器与**输入延迟直方图**;`PLAN.md` §8 末尾的三个独立 `dev` monolith 修复。 + +**验收**:`XfbPrimitiveQuery`、`PrimitivesGeneratedNoXfb`、`AsyncCompile` 在 split 下绿;**40 个用例上 draw/state/upload 路径的 roundtrip 计数器读零**,条件渲染与阻塞 query 次数逐用例发布;零 timeout 轮询循环测试在有界时间退出;`bench.sh` 在 `35d0befa` 上配对 A/B:两侧都关采纳时 split 帧时在 monolith 10% 内,输入延迟直方图 p50/p99 记录在案。 + +### P11 — persistent map 与 ≥16MiB 采纳(8 天;spike B 全否则缩为 2 天) + +**交付物**:由 P0 spike B 驱动的 POST 探针档位选择(T2 / T1 / T0);`SEG_ADOPT` 生命周期绑 `completedFrameSerial`;`MOBILEGL_IPC_ADOPT_TIER` 覆盖开关做负面对照。 + +**验收**:`LargeArenaAdoptionScenario` 在所选档位下绿;`improved-transparency-minecraft-26.3` 与两个 Create fixture SSIM ≥ 0.99;**`StorageBufferRegrowScenario` 发布 `map-persistent-roundtrips`**(T1 档下每次存储定义一次,不是每 store 一次);`35d0befa` 上配对 reboot-clean 的 p99 帧时与峰值 RSS 对 monolith 采纳基线(p99 163→21ms、40→115fps、~400MB)——**split 在所选档位下 p99 不得回归超过 10%;若 T2 成为永久答案,其实测代价必须写进文档**。 + +### P12 — Android 生产窗口路径(10 天) + +**交付物**:`android:process=":mgl"` 的 Service 收 Java `Surface`(Binder)后 `ANativeWindow_fromSurface`(minSdk 26 无公开 `ANativeWindow` 扁平化;树内先例是 `android:process=":bench"` 的 `BenchService`);server 生命周期绑 Activity;FCL 用户 env 与 plugin APK V2 开关表接线(**零新增管线**)。 + +**验收**:Minecraft 通过 FCL 在 spawn 模式下在 `35d0befa` 上双后端入世界;配对 reboot-clean bench + 输入延迟直方图;杀 server 产生干净的 device-lost latch;SIGKILL 故障注入。 + +### P13 — 退役 pull 路径(8-12 天) + +**交付物**:删 `SnapshotFromGLContext()` 的**非 verify** 编译分支、`MGB_CTX` 宏、`MOBILEGL_PIPE_PUSH`、`MOBILEGL_PIPE_LEGACY_MEMOS`;**保留 `MOBILEGL_PIPE_VERIFY` 及其 `SnapshotFromGLContext()` 与 `MG_State` include**(D-B5);**交付 MGPipe recorder 金标模式**(`MG_Test` mock backend → 录制器,§10.4-9),作为不依赖 `MG_State` 的长期语义门与开放问题 11 的答案;删 `set_residual_value_state` 与 `ResidualValueBlock`;`MG_Backend` 的 `MG_State` include 收缩到 `MGPipeValueTypes.h`;**在计数器活着的情况下重调所有幸存缓存的容量**(Magma 的 2048 槽 `VaoDrawMemo`、4 个 `SetupDrawSnapshot`、8 个 pipeline memo、8 个 `syncedTextureMemo`)并把它们变成带 env 覆盖的调优参数;最终符号/尺寸/CPU 报告。 + +**验收**:**`static_assert(sizeof(ResidualValueBlock) == 0)` 编译通过**;**三道纯度门在非 verify 构建上转绿**(include 图门 A、符号门 B、未声明门 C,§10.3-①);verify 构建仍能跑且零分歧;MGPipe recorder 金标在 40 个 trace 上建立并可回归;全套门(367 × 2 backend × {monolith, split}、428 单元、40 trace SSIM ≥ 0.99、两台设备 CTS 在 `81b17c0b` 基线 0.5pp 内);**monolith 逐线程 CPU 在两台设备的 p50 与 p99 上不差于 P0 基线**——本设计的性能主张在这里成立或倒下。 + +### 11.5 总估时、里程碑与 CTS 周转 + +**逐阶段求和(低端 / 高端,单跑道累计)** + +| 阶段 | 天 | 累计(低端) | 构成(§6.4/§6.5 的行) | +|---|---|---|---| +| P0 | 9-11 | 9 | Espryt 0a(1-2) + Magma 0a(~1) + 共享基建 | +| P0.5 | 6-9 | 15 | 头文件抽取(新增) | +| P1 | 10-13 | 25 | `PipeInputs` + 逐 verb 填充 + verify(共享基建) | +| P2 | 18-26 | 43 | Espryt 1(3-5) + Magma 1(3-4) + Espryt 0b(5-7) + Magma 4(2-3) + tracker/CSO/G7(4-6) + 聚合世代(1) | +| P3a | 18-23 | 61 | Espryt 2(10-13) + 3(7-9) + LEGACY 维护(1) | +| P4a | 26-34 | 87 | Espryt 4(7-9) + 5 前半(11-15) + 6 身份半(7-9) + LEGACY(1) | +| P5 | 12 | 99 | IPC 跑道 | +| P6 | 5 | 104 | IPC 跑道 | +| P3b/P4b | 29-38 | 133 | Espryt 5 后半(12-15) + 6 后半(7-9) + 7(5-7) + 9(5-7) | +| P8 | 12-16 | 145 | Espryt 8(8-11) + Magma 份额(4-5) | +| P9 | 10 | 155 | IPC 跑道 | +| P10 | 6 | 161 | IPC 跑道 | +| P11 | 8 | 169 | IPC 跑道(spike B 全否则 2) | +| P12 | 10 | 179 | IPC 跑道 | +| P13 | 8-12 | 187 | Espryt 10(4-6) + Magma 11(4-6) | +| **P7(Magma)** | **80-104** | **267** | §6.5 的 85-111 减去已在 P2 交付的子系统 1 与 4 | + +**报作 267-337 人天**(不含 CTS 周转)。两个工程师、P7 与 P5/P6/P8 并行 → **约 7-9 个月**,真正的约束是两台设备的争用而不是人头。 + +**与独立成本分析的一致性**:一次独立的改造成本调研给出 backend 工作**单独** 202-266 天(Espryt 95-125 + Magma 85-111 + 共享 22-30)。本节的 267-337 = 那个区间 + IPC 跑道 51 天 + P0.5 的 6-9 天,**方向一致**。v1 报的 200-260(含 IPC)落在其乐观端之外,已作废。 + +**里程碑(低端估计)**:第 **25** 天 verify harness 全绿(零产品风险,**不是** GO/NO-GO);第 **43** 天 **GO/NO-GO**(含一片真 Track H);第 **99** 天首个 `inproc` IPC 帧(**缩减路径**);第 **104** 天首个跨进程帧(**缩减路径**);第 **145** 天全功能 split;第 **187 / 267** 天三道纯度门转绿。 + +**再基线检查点**:P3a > 27 天;P4a > 39 天;P7 中点(第 40-52 个工作日)完成子系统 < 40%。任一触发,先跑 `inproc` 的证伪数字再决定是否继续。 + +**CTS 周转必须单独计价,不折进阶段估时。** `gl44to46` caselist 约 56,271 例。分层门控:逐阶段只跑该阶段改动可能影响的具名 CTS 块(P4a 的 `packed_pixels`、P3b/P4b 的 `texture_*`/`shader_image_*`、P9 的 `transform_feedback*`),**完整 caselist 只在五个架构边界跑**(P0.5 头文件抽取、P3a handle、P4a framebuffer/纹理身份、P3b/P4b 纹理、P13 纯度)**以及每次合并 `dev` 之前**,且放在 CI 而不是关键路径上。设备锁协议照旧。若实测周转仍主导排期,**诚实做法是加宽估时而不是削弱门**。 + +--- + +## 12. 风险与对策 + +| # | 风险 | 对策 | +|---|---|---| +| **B-R1** | **效率是方案 A 的 3.5-4.4 倍、首帧晚 6-7 倍**(267-337 天 vs 77;第 104 天 vs 第 15 天)。排期驱动的评审可以只凭这一条否掉本方案 | 把价值排在承诺之前:P0-P2(43 天,其中 28-39 天是方案 B 独有)交付 handle 化 twin 与内容寻址的渲染状态 CSO——**零 IPC 风险的可测量 monolith 工作**——并产出字节/调用计数器与第一个逐线程 CPU 数字与 **Track H 单位成本**。**第 43 天显式 GO/NO-GO。** P13 是一个完全自洽、不含任何 IPC 的 monolith 交付物;P5 的 `inproc` 只要 12 天 | +| **B-R2** | **中心性能主张未经测量,且它的基线被 v1 高估了一个数量级。** 可达性遍历是**搬走**而不是消失;真实稳态拉取只有每 backend 每 draw 10-25 次 accessor(§2.3.1),不是 124/169 | 字节**与调用**计数器是 **P0 交付物**。每阶段验收用**逐线程 CPU 时间**,两台设备、reboot-clean、配对,**并设绝对 ns 上限**(相对噪声阈值在真实基线下会平凡通过)。P2 除渲染状态外**必须含一片 Track H**,否则测的不是要决定的事。加 Blaze3D blend-toggle 微基准与 CSO 内容寻址的负面对照。**先清工作树 per-draw `fprintf`** | +| **B-R3** | **monolith 字节一致门按构造死亡**,逐名集成基线也随之移动 | 五部分替代门,全部在 P0/P0.5/P1 落地(§10.3),其中 ② 逐 draw 逐字段影子比对在语义上严格强于任何符号 diff。两条字节等式仍作断言保留。**逐名功能基线明确定义为"P1 出口的重构后 monolith"**,而 P1 出口自己先用 verify 证明等价于 `81b17c0b`;`81b17c0b` 只作性能锚点 | +| **B-R4** | **server 发起的纹理拉取是新停顿类**,触发路径之一(整格式再生 `Managers.cpp:3950-4195`)在普通 `glTexImage` 格式变更上就会触发、无法被 hint 预防;**而且存在 client 根本答不出来的 level**(纯渲染产生 / `CanMirrorCopyImageShadow` 拒绝的 copy 目标 / GPU 生成的 mip),会让 apply 线程永久 park | 四条缓解同时上:`imageBindableHint` 预防主因;**异步** park-and-re-emit 让停顿落在 `mgl-srv-apply`;**`resource_subdata_complete` 终止符可携带零 region**,server 带着"已分配但为空"的存储继续(正是 monolith 的行为,`DirectGLES.cpp:6270-6271`);保留 LRU **默认关闭**(`MipmapStorage` 保有完整 CPU 影子,所以拉取总能被服务,缓存买的是延迟不是正确性)。`TextureRemintPullScenario` **必须包含无解用例并在终止符前是红的**,**拉取计数逐 trace 用例发布** | +| **B-R5** | **P3b/P4b(29-38 天)与 P7 中的 `VkTextureManager` 是最大最险的段**,压在实测 +6ms/frame 悬崖(rect 列表 vs union box)与 7 条 fallback-repack 路径上,**而后者的可行性判定 `uploadData == mipData`(`Managers.cpp:4278-4283`)在 split 下不成立**——它要求上传源就是整 level shadow 并按整 level 步长跨步 | `resource_subdata` 同时带 box 与 region 列表、**server 选形状**;**`MGPSubRegion` 显式携带 `srcRowStride`/`srcSliceStride` 与 `sourceIsVerbatimLevelShadow`**,`Managers.cpp:4274-4326` 改为从描述符取步长(形状照抄已存在的 `UnpackStagingBlock`,`:4340-4390`,ring 路径本来就紧密重打包)。**这项工作计入子系统 5 的天数**(+3-4 天),不再列为"原地不动"。**`TextureUploadShapeScenario` 录金标比对上传形状与作业数**,因为 SSIM 对这个悬崖完全不敏感。P3b/P4b 拆成两个可独立落地的半 | +| **B-R6** | **tracker 完整性**:推送之后 server 不能再重读活状态校验快路径。任何 tracker 忘记发的 mutator 会静默漂移。历史上最危险的正是这个形状(`DirectGLES.cpp:1441-1465`) | **四层**:**(1) 构建期** G5 的逐 verb 世代表 + G7 的 render-state setter 一致性测试;**(2) 运行期** poison 在**需要该字段的那个 verb** 上 `Fatal`(不是某个后续 draw);**(3) 语义** `MOBILEGL_PIPE_VERIFY` 逐 draw 逐字段比对(**含纹理 subdata 的保留模式**,否则最危险的子系统是瞎区);**(4) 枚举** `gen_pipe_dirty_surface.py` 枚举 `MG_Impl` 里每个 mutator → 必须 bump 的聚合世代,CI 上未映射即失败。**迁移粒度是一个 accessor。** 477 行 inventory 保留为覆盖检查表 | +| **B-R7** | **`AcquirePersistentMap` 跨进程无解**会葬送 MC 26.3 的结果,而没有任何目标平台的支持被验证过 | **显式隔离**:改造期完全不碰,只有 IPC 那一步会打破它。决策交给三档 POST 探针与 **P0 第一周的 spike B**。T2 前端已在三处容忍并让 client 侧块推送成为强制(P5 交付)。若两台设备都否,P11 从 8 天缩为 2 天。**注意 T1 是每次存储定义一次 round trip,不是每 store 一次**(`StorageBufferRegrowScenario` 发布计数)。**不让一个平台未知数挡住 267 天的接口工作** | +| **B-R8** | **D18 的节点式容器纪律在重构中丢失**:`m_renderbufferResources` / `m_textureResources` 是**故意**用 `std::unordered_map`,一次扩表搬迁曾让 `BlitFramebuffer` 静默停在 "layout undefined"(`VkRenderPassManager.h:375-397`) | D18 是全表**唯一**标为 UNCHANGED 的身份行;**postmortem 注释必须逐字带进 P7 的 review checklist**。slot 数组在插入下稳定,实际改善了处境——但仍然点名 | +| **B-R9** | **逐 backend 的行为不对称被统一接口抹平**(Magma 故意不注册 `ResidentSubData`,`VkBufferManager.cpp:104-111`;`PrefersCpuXfbPrimitiveAccounting`;DirectVulkan 留空的 8 个槽) | 可选性是**接口的一等属性**:null 项在本代码库里**已经**表示"未实现,前端回退"(`BackendObject.h:212-215, 265-269`),`MGPCaps` 携带显式 `callMask`。**但 v2 收回了用 cap 位表达 emulation 归属的做法**(D-B7):`ResolveTierForBatch` 逐 batch 用 `programReadsDrawID`(server 独有事实)选档,且两个 backend 都做 restart 重写,所以那五个 cap 位没有门可控。归属规则改成一句话 + 一个 `kCapNeedsHostIndexBytes` | +| **B-R10** | **接口在未测量的形状上过早冻结**;若干 server 侧缓存的容量是按拉取模式调的 | payload 结构从第一天走 structSize-first 版本纪律,可增长。字节**与调用**计数器在 P0 落地。**`stage-ubo-named` 出数之前不冻结 `set_shader_buffers` 的 host payload 形状**(D-B8)。**P13 在计数器活着的情况下重调所有幸存缓存的容量**,并把它们当作带 env 覆盖的调优参数。screen/context 划分在 P0 定进头文件但按 context 计数 == 1 实现 | +| **B-R11** | **58 行非箭头 `pGLContext` 用法的迁移缺口**;`DirectGLES.cpp:146` 的 `.get()` 与 `:142` 的 `decltype` 别名 `sed` 完全抓不到 | §2.4 已逐形态分类。P1 的交付物**包含这份 58 行清单的逐条转换**。**纯度门 grep 的是 `pGLContext` 而不是 `pGLContext->`** | +| **B-R12** | **残余值块是迁移期边界上的一个洞**:poison 抓不到"两侧布局不同",而 monolith 的 verify harness **看不见它**(两侧是同一个 TU) | 逐成员 `offsetof` 断言 **加上** split 模式下逐字段序列化(走 G3 编解码器)。块的字节量单独计一类。`static_assert(sizeof == 0)` 让退役是编译错误 | +| **B-R13** | **`SEG_EVENT` 的 ERROR 无损化重新引入死锁** | 每秒 ERROR 速率限制器 + "N errors suppressed";`MGLOG_E_ONCE` 的 latch 变 per-server;P9 的故障注入门要求"日志洪泛下注入一次 link 失败,那行 ERROR 必须出现"**且**"两侧都恢复" | +| **B-R14** | **排期估计**:v1 的阶段天数与它自己的子系统表矛盾,且低于同口径的独立分析 | §11.5 的每个天数都是它所含 §6.4/§6.5 行的求和,**算术公布**。总数改报 **267-337**(不含 CTS)。三个再基线检查点按求和后的上界 +50% 设定。CTS 周转**单独计价** | +| **B-R15** | **在 GL setter 时刻推送**会让整件事变慢,且这是最容易被后续实现者做错的一处 | 写成规范条款并给出证据(`DirectGLES.cpp:2029-2032` 的 Blaze3D per-batch blend toggle);P2 的设备门直接暴露它。**v2 补一条同等重要的**:`glTexSubImage` **不是** GL 调用时刻推送的对象(它根本不调 backend 表,`GL_Texture.cpp` 只有 3 处 `MarkStorageDirtyRegion`),逐调用发 `resource_subdata` 会精确复现 Mali 的 ~100 作业形状(+6ms/frame)。规则的正确措辞在 §5.1.1;`resource_subdata` 逐帧发射次数进计数器并在 MC 动画图集 fixture 上设上限 | +| **B-R16(v2 新增)** | **stage C 之后 `MOBILEGL_PIPE_PUSH` 不再是对"旧 backend"的 A/B**:位清零时 `SnapshotFromGLContext` 仍要合成 handle,backend 仍跑重键后的 memo 代码,两个分支跑同一份新代码;一个重键 bug(D1/D2/D3/D11/D13 那一类)在两臂都在,位图二分不出来 | 在 §6.7 写明这条口径收窄。为 P3a 与 P4a 加**编译期** `MOBILEGL_PIPE_LEGACY_MEMOS`,让前两波 handle 化保留一个真正的旧-vs-新臂;随 pull 路径在 P13 退役。维护成本各阶段 +1 天,已计入 | +| **B-R17(v2 新增)** | **`MOBILEGL_PIPE_VERIFY` 是唯一的语义门,而 v1 的 P13 删掉了它的参照物**(`SnapshotFromGLContext`),删完之后设计没有语义绊线 | `SnapshotFromGLContext()` 与它的 `MG_State` include 整体包在 `#if MOBILEGL_PIPE_VERIFY` 里保留过 P13;三道纯度门**只跑非 verify 构建**;P13 另交付 MGPipe recorder 金标模式作为不依赖 `MG_State` 的长期语义门(同时是开放问题 11 的答案) | +| **B-R18(v2 新增)** | **monolith 的净代码量是增加的**(§2.7:约 +6,650 手写 + 4,000 生成,对 ~372 行真删除),所以"~550 行删除"不能当主论据 | 把 §10.3-④ 的**逐线程 CPU 数字**作为 monolith 论据的主体,删除清单降级为佐证。§2.7 公布净 LOC 估计,让 B-R2 有一个可证伪的预测。**若 P2 与 P13 的 CPU 数字持平而非改善,monolith 论据只剩架构性收益(ABA 不可表达、排序 hazard 消失、`inproc` 杠杆),必须据此重新评估是否值得** | + +--- + +## 13. 开放问题 + +1. **client 侧 dirty 走查的真实每 draw CPU 代价是多少?** 中心性能主张是"遍历搬走而不是翻倍",而真实基线只有每 backend 每 draw 10-25 次 accessor(§2.3.1)。P2 的头号数字,按逐线程 CPU + **绝对 ns**、两台设备报。 +2. **真实语料上纹理重铸拉取的实际发生率?** `imageBindableHint` 能预防主因,但整格式再生(`Managers.cpp:3950-4195`)在普通 `glTexImage` 格式变更上就触发。若 MC 或 Iris fixture 上实测率非平凡,保留 LRU 从"默认 0"升为强制并需要真预算。 +3. **`AcquirePersistentMap` 跨进程能不能成?** P0 spike B 第一周回答。未验证:`VK_KHR_external_memory_fd` 的 host-visible-coherent 支持在四条 lane 上的可用性;GLES 侧能否用 `GL_EXT_memory_object_fd` + `glBufferStorageMemEXT` 走同一条路。 +4. **渲染状态的 wire 粒度**:pipeline 子集的 chunk 划分定下来之后,CSO LRU 的容量(暂定 64)与 `set_dynamic_state` 的 chunk 粒度仍需 P0 计数器定。 +5. **`MG_Util` 的切割缝在哪里?** server 需要 SPIRV-Cross pass 流水线、ESSL 转译缓存、像素/纹理格式处理器、POST 探针、loader;client 需要 glslang phase A/B 与反射层。**P0.5 解决了 `ProgramObject.h` 这一处**,但 `MG_Util` 内部是否存在一条干净的 Transpile-vs-Reflect 缝**仍未审计**。 +6. **一份反射归档能服务三个消费者吗?** Espryt 读前端表,Magma 跑 SPIRV-Reflect,而 `DirectVulkan.cpp:161` 为 `glGetProgramResource*` 又反射了第二遍。 +7. **viewport-array 回放能塞进一次 `draw_vbo` 吗?** 今天它从 14 个 draw 入口经 `ForEachViewportRoutingPass` 重发应用的 draw N 次,而 `EndViewportRoutingPasses` 会调 `InvalidateSyncedRenderState`(`DirectGLES.cpp:3841`)。未验证各遍之间观察到的状态是否与今天一致。 +8. **`ResidentSubData` 的不对称该怎么收口?** null 项保住今天的行为,但拆分工作可能正是给 Magma 补一个真实现的时机——那是**行为变更而不是重构**,应作为独立 `dev` PR。 +9. **`SEG_STAGE` 的上限定多少?** 六类新字节(§8.2)需要 P8 之后用 MC in-world 与 Create 两类 fixture 的 `stage-*` 计数器给 p99 占用。**并且 G3 的"单条记录大于段容量"分块路径需要设计与测试**。 +10. **`FramebufferSrgb` / `DepthClamp` 无存储是潜伏 bug 还是有意为之?** 六个 backend 消费者今天读到恒定 false(`RenderState.cpp:380, 428-429`)。**必须在渲染状态 chunk 表冻结之前回答**。 +11. **P13 之后 `MOBILEGL_IPC_VALIDATE_SERVER` 还有对应物吗?** **v2 部分回答**:保留 verify 构建(D-B5)+ P13 的 MGPipe recorder 金标。但 split-only 的**渲染** bug(而非状态推送 bug)仍然没有 server 侧第二意见——recorder 只覆盖推送内容,不覆盖 backend 对它的解释。 +12. **~~client 侧 restart 重写与 indirect-count 解析会不会改变可观察行为?~~** **v2 已关闭**:D-B7 把 restart 重写与 multi-draw 分档留在 server,monolith 行为零变化,诊断仍落在原线程。**只有 `*IndirectCount` 的计数解析搬到 client**,它的 decline 路径(`DirectGLES.cpp:4682-4688`)随之落到应用线程——这是改善而非退化,但需要在 P8 的验收里核对日志文本与顺序。 +13. **Magma 的两个内部 shader 烘焙后,uniform location 与 UBO 布局能否在没有活 `ProgramObject` 的情况下表达?**(`VulkanRenderer.cpp:4238-4241, 4319-4324, 8450-8452`)未做原型。 +14. **推送模型会改变哪些按拉取模式调过的缓存命中率?** Magma 的 2048 槽 `VaoDrawMemo`、4 个 `SetupDrawSnapshot`、8 个 pipeline memo、8 个 `syncedTextureMemo`;Espryt 的 4096/256/64 槽 `TwinLookupMemo`(后者会消失)。幸存者的容量在 P13 重调。 +15. **(v2 新增)monolith 的 `*IndirectCount` 不调 `SyncGpuWrites()` 是不是一个潜在缺口?** `DirectGLES.cpp:4666-4667` 只做 `SyncPersistentMappedRange()`,而 compute 写的 indirect buffer 理论上需要前者。**这是一个独立的 `dev` 问题,拆分不得借机"顺手修"**——那会改变基线并让逐名对比失去意义。 +16. **(v2 新增)索引宿主镜像的实际内存占用?** D-B7 的预算是 64 MiB 默认上限,但 MC/Sodium/Iris 语料里 element-array buffer 的总量未测。若显著超预算,退化路径(逐 draw 通过 `MGHostSpan` 传送)的频率与代价必须实测,因为它会把 §0.4 的内存优势和 §9.1 的零 round trip 主张同时削弱。 + +--- + +## 14. 对方案 A 文档与 `Feat/CS-Delta-IPC` 的复用清单 + +### 14.1 对 `PLAN.md` 的复用 + +| 判定 | `PLAN.md` 章节 | +|---|---| +| **原样取(不复述)** | §6.1(段布局、shm 矩阵、`SCM_RIGHTS` 第一优先、`SEG_SHADOW` 退休规则);§6.2/§6.2a;§6.3;§6.4;§6.5;§6.6 前三条;§6.7 第 2、5 行;§6.8;§7.1-§7.3;§8 末尾;§9-§9.3;§10;§11.1-§11.6;§12 第 1-3 层与 §12.4;§13;§15 P0 的卫生与两个 spike | +| **取并改** | §7.4(**`on_log` 按严重级分级**);§12.2(隔离从四个进程全局降到**两个**);§5.10(第 2、3 条逐字取,第 1 条缩成一个 `hasLiveHostWrites` 位);§6.10(应用指针按 §5.8 归属;**陈旧索引纪律改为逐站点表**,§5.8.1);§5.9a(READ 面**编目**生成器改为**三道禁止门**);§6.4 的拷贝账(删掉第 (3) 行,P1-4=3 / P4.5=2);**§5.9b 的生成器改造而非删除**(`gen_impl_mutation_surface.py` → `gen_pipe_dirty_surface.py`,replay 义务消失、标记义务出现) | +| **弃** | §5.0、§5.1、§5.2、§5.4 的 replica 对象表规则与 `Fatal{IdentityDivergence}`、§5.6a、§5.7 的 Phase 1-4 分支与 `SetReplicaResolvedDrawProgram` 钩子、§5.9b 的 replay 半边(`MutationCoverage.def`、`ImplMutationSurface.inc`、`MG_Remote::Shared::`)、§6.9 的 relink 档与 `MOBILEGL_IPC_PROGRAM`、§12 第 4 层的字节一致断言、`Server/ReplicaContext.*`、阶段 **P5**、风险 **R1** 与 **R6**、开放问题 **§17-5** | +| **新增** | `MG_Pipe/` 全套与七个生成器;**P0.5 的两个头文件抽取与 include 图门**;`PipeInputs` + **逐 verb 世代** poison;`MOBILEGL_PIPE_VERIFY` 影子比对(**含保留模式,且活过 P13**);残余值块与其编译错误退役绊线;`MG_State` 的 5 个聚合世代 + dirty-surface 生成器;`set_dynamic_state`、`set_texture_params`;`Server/IndexHostMirror`(D-B7);`on_texture_pull_request` / `resource_subdata_complete` / `on_texture_writeback` / `on_mip_levels_generated` / `on_xfb_scatter_ready`;纹理拉取的四条缓解 + 终止符 + 计数器;`HandleRecycleScenario` / `TextureRemintPullScenario` / `TextureUploadShapeScenario` / view-owner 游标别名场景 / `ClientArrayAfterComputeWriteScenario`;`RenderbufferObject::GetLifetimeId()`;D21 的潜伏 bug 修复;`MOBILEGL_PIPE_LEGACY_MEMOS`;`check_doc_citations.py` | + +### 14.2 对 `Feat/CS-Delta-IPC`(worktree `../MobileGL-CS`)的复用 + +`PLAN.md` §14 的判定**整体继承**。方案 B 的四处差异: + +| 条目 | `PLAN.md` 判定 | 方案 B 的差异 | +|---|---|---| +| `docs/CS_Refactor/HandleSessionGeneration.md`(`546895aa`) | REUSE,其中"handle 清单补 `RenderbufferObject::GetLifetimeId()` **与 `GetVersion()`**" | **只补 `GetLifetimeId()`**。`GetVersion()` 只是 replica 的 delta 触发器;推送模型里 `glRenderbufferStorage*` **本身**就是一次 pipe 调用 | +| `docs/CS_Refactor/backend_read_inventory.md` + `extract_backend_read_inventory.py` | CHANGE 成 `gen_backend_state_surface.py`,未知 accessor 一律 UNMAPPED 并编译失败 | **同意其修正**(删掉制造"0 UNMAPPED"的前缀兜底规则 `:234-241`),但**用途改变**:它变成 tracker 侧的**覆盖检查表**(G6),真正的门是 §4.7.2 的**三道纯度门**。**另外 `gen_impl_mutation_surface.py` 在方案 B 里改造成 `gen_pipe_dirty_surface.py` 而不是删除**(推论 4) | +| `MobileGL/RemoteClient/StateEmitter.h:39-307`(仅 emit 半边) | CHANGE,各域字段遍历抬进 `WireMirror` | **更直接可用**:那些字段集**就是** pipe 的状态对象 payload。必须修的缺陷不变:GL name 换 lifetimeId(`:48-49, 85, 166-168, 203, 230`)、O(n²) 线性扫描换 handle map(`:175-181, 244-249, 253-258, 293-298`)、固定 6 attachment(`:232-236`)换 `MaxColorAttachments`、补上被跳过的 texture view(`:70-74`)。**applier 半边(`:312-501`)仍然不取** | +| `MobileGL/Protocol/mg_protocol_base.h` | REUSE | **同意**,且 **structSize-first 版本纪律是 B-R10 的对策** | + +**DROP 名单完全一致**:`bfa.h`、`mgruntime_api.h` + `UtilRuntime/*`、`LocalSocketTransport` 的实现(每次 send 的 UAF、无上限分配、**`fd=-1` 硬编码**)、`ServerHost/main.cpp`、`StateEquivalenceTest.cpp`、`c7c9e346`+`29d721ef` 的 share-group sessioning、`b50f3348` 的 `RenderState::InstallParameters` + 裸 `public:`、`d96be9f3` 的 per-draw `fprintf` TRIAGE 指令。 + +--- + +## 附 A:接口调用目录速查表 + +> Flags:`A`=`kNeedsAck`、`B`=`kHasBlob`、`V`=`kVarTail`、`H`=`kHostSpan`、`R`=`kReplySlot`、`O`=`kOptional`。 + +### `MGPipeScreen`(14) + +| 调用 | payload | flags | 取代 | +|---|---|---|---| +| `get_caps` | `MGPCaps` | R | 40 `pActiveBackendObject->` + 89 caps 读点 | +| `resource_create` | `MGPResourceDesc` | — | buffer/texture/renderbuffer 创建 | +| `resource_respecify` | `MGPResourceDesc` | — | `BufferBackendOps::Respecify` 泛化 | +| `resource_destroy` | handle | — | `OnDestroy` + 两个 `WeakPtr` GC 扫描 | +| `map_persistent` / `unmap_persistent` | handle | R, O | `AcquirePersistentMap`(改造期不碰) | +| `fence_create` / `_status` / `_wait` / `_destroy` | handle (+timeout) | — / — / R / — | `FenceSync`…`GetSyncStatus`(两值契约保留) | +| `query_create` / `_begin` / `_end` / `_available` / `_result` / `_destroy` | handle + kind | — | `BackendObject.h:230-256` | + +### `MGPipeContext` — CSO(15) + +`create/bind/delete` × `render_state` / `vertex_elements` / `sampler` / `sampler_view` / `shader`。 +`create_render_state` 带 `B`(**只带 pipeline 子集的 chunk**);`create_shader_state` 带 `B`(SPIR-V + `ProgramArtifacts` 归档)。 + +### `MGPipeContext` — `set_*`(17 + 1 临时) + +`set_dynamic_state`(B) · `set_framebuffer_state` · `set_vertex_buffers` · `set_index_buffer` · `set_indirect_buffers` · `set_sampler_views`(V) · `bind_sampler_states`(V) · `set_texture_params` · `set_shader_images`(V) · `set_shader_buffers`(V,H) · `set_stream_output_targets`(V) · `set_global_constants`(B) · `set_vertex_attrib_defaults` · `set_pixel_pack_state` · `set_patch_state` · `set_draw_program` / `set_dispatch_program` +**临时(P2..P13)**:`set_residual_value_state`(B),带 `static_assert(sizeof(ResidualValueBlock)==0)` 退役绊线。 + +### `MGPipeContext` — transfer(12) + +`resource_subdata`(B,V) · `buffer_subdata_resident`(B,O) · `resource_flush_range` · `resource_readback`(R) · `resource_copy_region` · `blit` · `clear` · `generate_mipmap` · `read_pixels`(R) · `get_texture_image`(R) · **`resource_subdata_complete`**(拉取终止符,可零 region) + +### `MGPipeContext` — 命令(10) + +`draw_vbo`(H,V) · `launch_grid` · `memory_barrier` · `begin/end/pause/resume_stream_output` · `flush` · `present` · `set_swap_interval`(O) + +### 反向:`MGPipeCallbacks`(10) + +`on_gl_error` · `on_gpu_written` · `on_buffer_writeback` · `on_texture_writeback` · `on_texture_pull_request` · `on_mip_levels_generated`(**只带形状**)· `on_surface_changed` · `on_caps_invalidated` · `on_log`(**≤WARN 有损 / ≥ERROR 无损 + 速率限制**)· `on_xfb_scatter_ready` + +### 显式删除 + +`GetIntegeri_v` · `GetInteger64i_v` · `GetProgramiv` · `ShaderStorageBlockBinding`(折进 `MGPProgramDesc`)· `set_pixel_unpack_state`(不存在)· 压缩格式概念(不存在)· `pipe_transfer`(不存在)· `set_sampler_views` 的 stage 维度(不存在)· `kCapPrimitiveRestart` / `kCapPrimitiveRestartFixedIndex` / `kCapMultiDraw` / `kCapMultiDrawIndirect` / `kCapMultiDrawIndirectCount`(**归属不可表达,D-B7**) + +--- + +## 附 B:环境变量与 CMake 选项 + +### CMake + +| 选项 | 默认 | 说明 | +|---|---|---| +| `MOBILEGL_BUILD_DISAGGREGATED` | OFF | 出货形态。开启后 `MG_Remote/**` 进 `SOURCE_FILES`。**两个**进程全局保持普通全局,GL 热路径无 TLS | +| `MOBILEGL_BUILD_DISAGGREGATED_INPROC` | OFF | CI/调试形态,隐含开启上者,额外加角色隔离 shim(只需隔离 `gPipeCtx` 与 `pActiveBackendObject`) | +| `MOBILEGL_PIPE_VERIFY` | OFF | **构建期开关**(不只是运行期):编译进 `SnapshotFromGLContext()` 与 G4 比对器。**P13 之后仍保留**;三道纯度门只跑此项为 OFF 的构建 | +| `MOBILEGL_PIPE_LEGACY_MEMOS` | ON(P2..P13) | 保留 registry / `TwinLookupMemo` 实现,给前两波 handle 化一个真正的旧-vs-新臂(B-R16) | +| `MOBILEGL_FLATC_EXECUTABLE` | 空 | 只服务 CI 的 `flatc-check`;默认构建图里没有 `flatc` | +| `MOBILEGL_BAKED_INTERNAL_SHADERS` | ON(P7+) | DirectVulkan 的 blit/depth-mipmap shader 烘焙成签进树的 SPIR-V,由 `MG_Test` 重跑树内 glslang 逐字节比对守新鲜度。**monolith 也受益** | + +> 注:`MG_Pipe/**` **不在任何 option 之后**——它是 monolith 的架构,永远进构建。 + +### 运行时(方案 B 新增) + +| 变量 | 默认 | 说明 | +|---|---|---| +| `MOBILEGL_PIPE_PUSH` | 迁移期按阶段推进;P13 后删除 | 子系统位图(0 = 全 pull),**含一位关闭 CSO 内容寻址**(P2 的负面对照)。**注意 stage C 之后 A/B 口径收窄**(§6.7、B-R16) | +| `MOBILEGL_PIPE_VERIFY` | 0 | 逐 draw 逐字段影子比对(~5-10× 慢,**含纹理 dirty 集合的保留模式**,永不出货) | +| `MOBILEGL_PIPE_STATS` | 0 | 字节 / **调用** / roundtrip / 纹理拉取 / 上传形状 / 残余块 / 索引镜像计数器转储 | +| `MOBILEGL_PIPE_TEXEL_RETAIN_MB` | **0**(v2 从 32 改) | 纹理重铸拉取的保留 LRU 预算。默认关闭:`MipmapStorage` 保有完整 CPU 影子,缓存买的是延迟不是正确性(§7.5c) | +| `MOBILEGL_PIPE_INDEX_MIRROR_MB` | 64 | server 侧索引宿主镜像预算(D-B7)。超预算退化为逐 draw 传送并计入 `index-bytes-shipped` | + +### 运行时(继承 `PLAN.md` 附录) + +`MOBILEGL_TRANSPORT`(`monolith` 默认 / `inproc` / `spawn` / `unix:` / `pipe:`)· `MOBILEGL_IPC_SERVER_PATH` · `MOBILEGL_IPC_RING_MB`(8) · `MOBILEGL_IPC_STAGE_MB`(32,上限由实测定) · `MOBILEGL_IPC_PRESENT_CREDIT`(**1**) · `MOBILEGL_IPC_SPIN_US`(50) · `MOBILEGL_IPC_POLL_ESCALATE`(64) · `MOBILEGL_IPC_PERSISTENT_BLOCK_KB`(64) · `MOBILEGL_IPC_ADOPT_TIER`(auto) · `MOBILEGL_IPC_SHADOW_SHM`(1,P4.5+) · `MOBILEGL_IPC_INLINE_PAYLOADS`(0,负面对照) · `MOBILEGL_IPC_SERVER_AFFINITY`(auto) · `MOBILEGL_IPC_STRICT_ERRORS`(0) · `MOBILEGL_IPC_AUDIT`(0) · `MOBILEGL_IPC_TRACE`(0) · `MOBILEGL_IPC_ATTACH`(空) · `MOBILEGL_IPC_RESPAWN`(0) · `MOBILEGL_IPC_IDLE_EXIT_S`(30) + +**删除**:`MOBILEGL_IPC_PROGRAM`(没有 relink 档)· `MOBILEGL_IPC_VALIDATE_SERVER`(server 没有 `MG_Impl` 校验器——替代手段是保留的 verify 构建 + P13 的 MGPipe recorder 金标,见开放问题 11) + +**保留的既有负面对照开关**:`MOBILEGL_ESPRYT_DISABLE_UBO_RING` · `_UNPACK_RING` · `_UPLOAD_RING` · `_INVALIDATE_FLUSH` · `MOBILEGL_DISABLE_LARGE_BUFFER_ADOPTION` · `MOBILEGL_COHERENT_AS_FLUSH`(**在拆分模式下照常生效**,这样两个 `coherent_as_flush: true` 的 Create fixture 在 split 与 monolith 下走同一条 buffer 路径,逐名对比才有意义) + diff --git a/docs/Disaggregated/PLAN.md b/docs/Disaggregated/PLAN.md index 40d6743d..b756d884 100644 --- a/docs/Disaggregated/PLAN.md +++ b/docs/Disaggregated/PLAN.md @@ -1,5 +1,6 @@ # MobileGL 前后端进程拆分实施计划(branch `feat/disaggregated`) +> **2026-09-05 追加:本文件是方案 A(replica `GLContext`)。经用户方向修正——backend 应拥有贴近后端 API 的状态机并通过 gallium 式显式接口解耦——推荐路线改为方案 B,见同目录 `PLAN-B-MGPipe.md`(含逐项对比与 GO/NO-GO 对冲路径)。本文件保留:§6-§13(传输、数据面、同步、present、线程、平台、构建)被方案 B 原样继承并以本文为准;§5、§12 的 replica 特化部分已被取代。** > 状态:设计定稿 v1(2026-09-05)。基线 `dev@81b17c0b`;实施分支 `feat/disaggregated`(worktree `../MobileGL-disagg`)。 > 产出方式:7 个只读代码调研 → 4 个独立架构方案 → 3 个评审打分 → 综合 → 3 个对抗性审查(38 条发现)→ 修订;评审记录见同目录 `REVIEW.md`。 > 上一次尝试 `Feat/CS-Delta-IPC`(2026-08-29/30,worktree `../MobileGL-CS`)的复用/丢弃结论见 §14。 diff --git a/docs/Disaggregated/REVIEW-B.md b/docs/Disaggregated/REVIEW-B.md new file mode 100644 index 00000000..a22becad --- /dev/null +++ b/docs/Disaggregated/REVIEW-B.md @@ -0,0 +1,316 @@ +# 方案 B(MGPipe 薄后端)设计评审记录 + +> 生成于 2026-09-05,配合 `PLAN-B-MGPipe.md` 阅读。这一轮的前提是用户的方向修正:backend 应拥有贴近后端 API 的状态机并暴露 gallium 式显式接口;memo/`SharedPtr`/版本计数器无 wire 对应物是要解决的工程问题,不是否定薄后端的理由。 + +## 1. 候选方案与评分 + +三个独立方案,三位评审按 5 项加权打分(边界清晰度/架构价值 0.25、改造成本与风险 0.20、性能 0.15、语义完整性 0.20、可增量/monolith 保留/可测试 0.20)。 + +| 方案 | 角度 | 三位评审加权分 | +|---|---|---| +| MGPipe: a split-first explicit backend interface (server owns its state machine, no MG_State replica) | SPLIT-FIRST PRAGMATIC. Keep PLAN.md's transport/data-plane/sync/present/threading/platform/build design essentially verbatim, and replace on | 8.2 / 8.8 / 8.4 | +| MGPipe: a gallium-faithful explicit interface for MobileGL | GALLIUM-FAITHFUL. Introduce MGPipe — an MGPipeScreen/MGPipeContext pair modelled directly on pipe_screen/pipe_context (CSOs with create/bind | 7.3 / 7.65 / 7.7 | +| MGPipe: a twin-derived explicit backend interface for MobileGL | Backend-native state machine first. The interface is not designed top-down from gallium; it is read off the memo/snapshot/twin structures Di | 8.45 / 8.6 / 8.25 | + +### 各评审的"薄后端 vs replica"判决 + +#### 评审 1(winner: Design 2 — MGPipe: a twin-derived explicit backend interface (weighted 8.45), but adopted with Design 3's phase plan grafted onto it. Design 2 defines the boundary best and verifies best; Design 3 sequences best. The recommended artifact is Design 2's interface catalogue, handle/generation model and D-class re-key table, executed on Design 3's split-first ordering (Track V/H decomposition, residual value block, poison mask, identity-before-memo-rekey), with Design 3's day-21 hedge as the go/no-go gate.) + +Thin (explicit interface) is the right direction and all three designs establish it — but the case rests on different ground than any of them leads with, and the replica plan retains one advantage none of them can neutralize. WHERE THIN WINS, verified: (1) Memory. PLAN.md's own R14 prices the replica at up to ~450 MiB new — a second PipeResource per sub-16MiB store, a second MipmapStorage per texture level, a second GLContext graph — in a project whose headline result was saving ~400 MB and which carries an LMK-kill memory. Thin adds the transport segments (~48 MiB) plus POD slot records plus an optional bounded texel LRU, ~+50-60 MiB. (2) Copies. PLAN.md 6.4 counts split P1-4 at 4 / P4.5 at 3 for glBufferSubData->store; copy (3) is SEG_STAGE->replica shadow, which does not exist without a replica, so thin is 3/2 — the plan's own 方案 B target reached with no extra design, closing its open question 17-5. (3) The drift surface. The replica keeps a hand-written state model that must reproduce MipmapStorage's 96-rect cascade merge and summedArea*4>=unionArea*3 heuristic, VecRange1D's gap ratio, PipeResource's mode transitions and BufferObject's persistent-map machine, in semantic lockstep with a 20k-line MG_State, forever; its own guard (is_same_v/sizeof/offsetof plus reflectionDigest) catches signature drift only, and the project has already measured a 6 ms/frame cliff on one of those heuristics. Thin has one state model, so that class is unrepresentable. (4) Whole subsystems delete rather than port: PLAN's seventh face (MG_Impl mutations beside table calls — AccountTransformFeedbackPrimitives at GL_Drawing.cpp:172/1133/1141/1195/1668 and EnsureGeneratedMipmapStorageAllocated at GL_Texture.cpp:501/542) plus its second code generator and risk R1; 5.6a's texture ack protocol and R6; 5.7's server-rebuilds-composite branch; 6.9's relink tier and phase P5, which I confirmed is impossible at all (ProgramObject.h:11-14 pulls ShaderObject.h with glslang::TShader at :146 and SpvcSession.h, so a server linking ProgramObject links glslang); and 12.2's pGLContext shim, which drops inproc isolation from four process globals to two and makes P2.5 — the earliest falsification gate — cheap. (5) The verification gate. Only thin can run both state models live in one address space and diff pushed-vs-snapshotted state field-wise per draw. That is a semantic gate; the replica's is a signature gate, and prior review already called that gap decisive. WHERE THE REPLICA STILL WINS, and it is not close: time to first cross-process frame. I confirmed PLAN.md's phases sum to exactly 77 days and that P1b — first cross-process frame — lands at day 15 (P0 5 + P1a 6 + P1b 4). The best thin plan in this set reaches inproc at day 57 and cross-process at day 62; the worst reaches it around day 220. If the question were still 'does a split work on this codebase and these devices at all', the replica answers it 4x faster for a quarter of the money, and its P2.5 falsification gate arrives at week 6. THE VERDICT. The user has already made the direction call and it is the correct one, because the replica's cost is permanent (a parallel state model maintained for as long as the split ships) while thin's is one-time (a refactor that leaves the monolith with ~550 lines of invalidation machinery deleted, the recycled-address ABA class unrepresentable, the FBO->program ordering hazard removed, the pDefaultFramebufferInfo layering inversion removed, and two latent bugs fixed — the bare-GL-name XFB counter slot at VulkanRenderer.cpp:11136-11146, which I verified, and the dead FramebufferSrgb/DepthClamp capability, which I also verified reads constant-false at six backend sites). But the direction only survives contact with a schedule if the plan is Design-3-shaped in sequencing, not Design-1-shaped. Thin-first-then-IPC at 260-340 days is how this decision gets reversed six months in; thin-with-split-first at ~192-260 days, with a real cross-process frame at week 9 and a genuine go/no-go at day 21, is how it survives. CONDITIONS: (a) land the byte/call counters and clear the working-tree per-draw fprintfs before anything else — every sizing decision and the central CPU claim are otherwise guesses; (b) inherit PLAN.md sections 6-13 essentially verbatim, they are state-model-independent and adversarially reviewed, with two corrections all three designs identified — SCM_RIGHTS in the first transport commit, and EvLogLine split by severity so a backend link failure (which I confirmed is surfaced ONLY as a log line plus a bind-program-0 no-op) cannot be dropped; (c) quarantine AcquirePersistentMap — it is a permanent address-space donation, it survives the monolith refactor untouched because it is already an explicit call returning a pointer, and only the IPC step breaks it, so spike B decides it in week one and must never block interface work; (d) accept explicitly, in writing, that the monolith byte-identity gate dies by construction and that the five-part replacement is the new contract. WHAT THE REPLICA PLAN STILL GETS RIGHT and must be preserved: its entire transport, data-plane, sync, present, threading, platform and build design; its insistence that Present be strictly 1:1 with eglSwapBuffers and present credit default 1 because latency is additive; fence completion from real per-fence retirement rather than the present watermark; the ring backpressure escalation ported from the backend's own proven PersistentRing; drain-the-event-ring-inside-every-wait-loop; no flatc in the default build graph; one shared library in two roles so versions cannot drift; and its P0 hygiene and spike discipline, which every design here inherits wholesale and none improves on. + +#### 评审 2(winner: Design 3 — MGPipe: a split-first explicit backend interface (8.80), narrowly over Design 2 (8.60). On architecture and performance alone the two tie; Design 3 wins on the concrete artifacts (render-state CSO-plus-blob, dense slots, client-resolved PipeFramebufferState), on risk distribution (the split question is answered at day 62 instead of month 9, and DirectVulkan parallelizes), and on having a compile-error retirement for every temporary it introduces. Design 1 is a strong third whose gallium discipline is worth keeping but whose one hot-path decision is wrong.) + +THIN WINS on architecture, memory and long-term value; the REPLICA wins decisively on time-to-answer. Verified evidence for thin: (1) Memory — PLAN.md line 1222 (R14) itself budgets 'up to ~450MiB new' for the replica (SEG_CMD 8MiB + SEG_STAGE 32MiB+ + a PipeResource per buffer + a MipmapStorage per texture level + the server's three 4→64MiB rings + the 64MiB pool), in a project whose headline result was saving ~400MB and which carries an LMK-kill memory from blanket-immutable buffers. The thin designs duplicate nothing: transport segments (~48MiB) plus POD slot records plus an optional bounded ≤32MiB texel-retention LRU, ≈ +50-60MiB. (2) Copies — PLAN.md §6.4 counts split P1-4 at 4 copies for glBufferSubData→store, of which copy (3) is SEG_STAGE→replica shadow. That copy does not exist without a replica, so thin is 3/2 where the plan is 4/3. Critically, PLAN.md line 549 describes its own 方案 B as '激进,需额外设计' requiring copy-on-write upgrades for every server-side write (WritebackFromBackend, generated mips, CopyImage mirror) and defers it to P6 contingent on Tracy data (line 1242, open question §17-5). Thin reaches that target structurally, for free, and closes the plan's own open question. (3) Drift — the replica keeps a hand-written parallel state model in semantic lockstep with a 20k-line MG_State forever, guarded only by signature-shaped asserts (is_same_v/sizeof/offsetof, reflectionDigest) that cannot see a behavioural divergence in MipmapStorage's 96-rect cascade merge or its summedArea*4>=unionArea*3 heuristic — precisely the area where this project already measured a +6 ms/frame cliff (Managers.cpp:4311-4319). Thin has one state model, so that failure class is unrepresentable, and it substitutes a gate the replica structurally cannot have: a per-draw, field-wise pushed-vs-snapshot comparison with both models live in one address space. (4) Deletions unique to thin: PLAN's seventh face (MG_Impl mutations beside table calls) with its second code generator, MutationCoverage.def, ImplMutationSurface.inc and risk R1; §5.6a's texture ack protocol and R6; §5.7's server-rebuilds-composite branch; §6.9's relink tier and phase P5 entirely (RecProgramLinkOp is not merely undesirable but impossible — ProgramObject.h:11→ShaderObject.h:12→ShaderCompileTask.h and ProgramObject.h:14→SpvcSession.h mean any server linking a real ProgramObject links glslang); and §12.2's pGLContext shim over 1494 MG_Impl sites, which drops inproc from four isolated process globals to two and makes PLAN's own earliest falsification gate (P2.5) cheap. WHAT THE REPLICA STILL GETS RIGHT, and all three thin designs correctly inherit essentially verbatim: the whole of §6-13. Segment taxonomy and the shm creation matrix with SCM_RIGHTS in the FIRST transport commit (the prior branch's hardcoded out->fd = -1 at LocalSocketTransport.cpp:296 is why its data plane never moved a byte on Android); RingControl's two independent cursor triples and three seq watermarks; the bidirectional doorbell with MOBILEGL_IPC_SPIN_US default 50µs; the 8B RecHeader / 24B BlobRef / no-per-record-seq record format with X-macro static_asserts plus generated runtime bounds checks; ring allocation and backpressure ported from the backend's own proven PersistentRing; FlatBuffers discipline with a committed protocol_generated.h and no flatc in the default build graph; two independent credit windows; the event ring drained inside every wait loop; fence completion from real per-fence retirement rather than the present watermark; Present strictly 1:1 with eglSwapBuffers at credit 1; the mgl-srv-io/mgl-srv-apply thread model and teardown ordering; the spawn/visibility/Android-:mgl-Service/X11/surfaceless/Windows-named-pipe platform work; the one-hook-point build fold; and the §14 REUSE/CHANGE/DROP verdicts on Feat/CS-Delta-IPC. That is a large, adversarially reviewed body of work that is state-model-independent, so choosing thin costs none of it. CONDITIONS. Take the replica if the binding constraint is 'a working split this quarter' or if the split's value is judged mostly on process isolation: ~day 15 to a first cross-process frame versus day 62 (Design 3) or ~month 9 (Designs 1 and 2), for roughly 77 planned days versus 192-340. Take thin if the goal is the one the user stated — the backend server owning its own state machine behind a unified, gallium-like interface that decouples the two sides — because the replica does not deliver that at any price: it answers the coupling by duplicating the frontend rather than by defining a contract, and its cost is permanent while thin's is one-time. RECOMMENDED PATH: run PLAN.md's P0 verbatim (hygiene, transport skeleton, the two spikes, and above all the TracyPlot byte counters, all state-model-independent), then run Design 3's P1+P2 — PipeInputs substitution with the verify harness, then render state pushed on both backends — for about 15 further days. At that point you hold a semantic gate proving push works, a measured monolith per-thread-CPU delta on both devices, and the sampled per-accessor cost of Track H. That is a genuine decision point and it costs three weeks whichever way it goes; the persistent-map spike (VK_KHR_external_memory_fd host-visible-coherent on Adreno 830 and the Mali) must run inside it, because a T2-only answer changes the IPC value proposition for both architectures equally. + +#### 评审 3(winner: Design 3 — MGPipe: a split-first explicit backend interface (8.40), narrowly over Design 2 (8.25). The margin is entirely schedule and incrementality: Design 3 is the only one that delivers the user's stated architecture AND a running split inside a quarter, via a real decomposition (Track V/Track H, two-wave handle-ification, a tripwire-retired residual block) rather than optimism. Design 2 is the better-derived interface and has the better tooling; the correct outcome is Design 3's runway executed with Design 2's derivation method and generator suite grafted in — see best_ideas_from_others.) + +THIN WINS ON SUBSTANCE; THE REPLICA WINS ONLY ON TIME-TO-FIRST-FRAME, and that win is narrower than it looks.\n\nWhat I verified against PLAN.md and the tree. (1) Memory: PLAN.md's own R14 (line 1222) states the replica's addition '合计可达 ~450MiB 新增' — a second PipeResource per buffer, a second MipmapStorage per texture level, a second GLContext graph, on top of segments and rings the monolith already pays — in a project whose headline result was saving ~400 MB and which carries an LMK-kill memory. Thin adds transport segments (~48 MiB) plus POD slot records plus an optional bounded texel LRU: ~+50-60 MiB. (2) Copies: PLAN.md §6.4 counts split P1-4 at 4 and P4.5 at 3 for glBufferSubData→store, where copy (3) is SEG_STAGE→replica shadow. That copy cannot exist without a replica, so thin is 3/2 — PLAN's own 方案 B target, which R14's mitigation column explicitly prioritises ('优先推进 §6.4 方案 B') and which open question §17-5 defers to P6 pending data. Thin closes that question for free. (3) The MG_Impl mutation face: AccountTransformFeedbackPrimitives (GL_Drawing.cpp:172) and EnsureGeneratedMipmapStorageAllocated (GL_Texture.cpp:501-544) are a split problem ONLY because a replica must replay them; with no replica, PLAN's §5.9b generator, MutationCoverage.def, ImplMutationSurface.inc, the MG_Remote::Shared:: helper family and risk R1 all delete. (4) RecProgramLinkOp is impossible, not merely undesirable: ProgramObject.h:11→ShaderObject.h:12→ShaderCompileTask.h and ProgramObject.h:14→SpvcSession.h mean any server linking a real ProgramObject links glslang. So PLAN's two-tier program scheme collapses to publish-only and its reflectionDigest divergence oracle has nothing to diverge against. (5) inproc isolation drops from four process globals to two (pGLContext never exists server-side; pDefaultFramebufferInfo becomes an interface output), removing the operator-> shim over 1,494 MG_Impl sites and the Android dlopen-TLS argument — which makes PLAN's P2.5, its earliest falsification gate, cheap enough to run early rather than late.\n\nThe decisive argument is semantic, not any of the above. The replica keeps a hand-written parallel state model that must stay behaviourally lockstep with a 20k-line MG_State forever, and its drift guard (generated is_same_v / sizeof / alignof / offsetof plus reflectionDigest) catches signature drift only. A divergent MipmapStorage cascade merge or a mis-transcribed summedArea*4 >= unionArea*3 union-box heuristic (MipmapStorage.cpp:287-312) compiles clean and renders correctly on most content — in exactly the area where this project already measured a 6 ms/frame cliff (Managers.cpp:4311-4319). Every thin design eliminates that failure class by construction (one state model) and replaces it with a failure class that has real tripwires: an unpushed field is Fatal on first draw (Design 3's poison mask) or a build error once the snapshot filler is deleted (all three), and a wrongly-pushed field is caught per-draw by a field-wise shadow-compare running BOTH models in one address space — a semantic gate that is only available because the interface lands in the monolith first, and that the replica structurally cannot have.\n\nWhat the replica plan still gets right, and which every thin design correctly inherits essentially verbatim: §6.1's segment taxonomy and shm matrix with SCM_RIGHTS in the FIRST transport commit (the CS branch's hardcoded out->fd = -1 at LocalSocketTransport.cpp:296 is why its data plane never moved a byte on Android/Linux); §6.2/6.2a RingControl with two cursor triples, three seq watermarks and a bidirectional doorbell at 50 µs (without which every client wait is a cross-process spin on a phone big core, and the tree has zero affinity control); §6.3's record format with per-kind static_asserts AND generated runtime bounds checks; §6.5's backpressure escalation ported from the backend's own proven PersistentRing; §6.8's POST-probed adoption tiers; §7.1's FlatBuffers discipline with no flatc in the default build graph; §7.2-7.4 publish triggers, dual credit windows and the event ring drained inside every wait loop; §8's fence-from-real-retirement rule; §9's Present strictly 1:1 with credit default 1; §10's thread model and teardown ordering; §11's platform matrix including the Android :mgl Service route at minSdk 26; §12-13's single hook point, one-library-two-roles and the three ctest traps; §14's REUSE/CHANGE/DROP verdicts; and §15 P0's hygiene and spikes. That is the majority of PLAN.md by volume and it is state-model-independent.\n\nConditions under which the replica is still the right call: if the objective is a shipping split THIS QUARTER, or if the split's value is judged primarily on process isolation and crash containment rather than on the boundary itself, PLAN.md reaches a cross-process frame at ~day 15 for ~77 days total and thin cannot match that. But note that PLAN's 77 is under-priced at exactly one place — P2 (breadth, 9 days), where all 477 backend read points must be satisfied by the hand-written model — and that is precisely where the unseeable drift lives.\n\nRecommended hedge, and it is cheap either way: run PLAN.md's P0 verbatim (hygiene, transport skeleton, spikes A and B, and the TracyPlot byte counters the tree entirely lacks — MG_Util/Metrics is format arithmetic and Tracy has zones but no plots), then run Design 3's P1 and P2 (15 days: PipeInputs substitution with the poison mask and MOBILEGL_PIPE_VERIFY, then render state pushed on both backends). At day 21 you hold the verify harness proving push works semantically at zero product risk, a measured per-thread CPU delta on both devices, and the sampled per-accessor cost of Track H. That is a genuine decision point and it costs three weeks whichever way it goes. + +### 评审指出的致命缺陷(已在综合稿中处理) + +- Design 1 — internal schedule contradiction, and it is the axis this review weighs hardest. Its comparison section claims 'the earliest honest IPC frame on a trivial workload is day ~45-55, and a Minecraft frame ~day 120+'. Its own phase list places the first IPC frame in P11, which follows P0-P10 (8-11 + 10-14 + 8-11 + 12-16 + 12-16 + 9-12 + 35-44 + 24-30 + 26-33 + 8-12 + 10-14 = 217-283 days). The phase list is the binding artifact, so the real first frame is ~day 220. A plan that asks for 260-340 engineer-days with zero IPC value for ten months, against a verified 77-day alternative (PLAN.md P0..P9 sums to exactly 77), will be rejected on schedule regardless of its architectural merit — and its own comparison text obscures that rather than confronting it. +- Design 1 — it takes the one gallium deviation the tree argues against, and takes it on the hottest path. Decomposing RenderStateParameters into blend/depth_stencil/rasterizer CSOs discards a documented layout invariant (ScissorBoxWrittenMask at RenderState.h:363 and ClipDistanceEnabledMask at :369 were deliberately placed in the tail span after LogicOp so DirectGLES's three-span memcmp at :2035-2046 catches them) and turns one 8-byte version compare into three hash computations plus three lookups per state transition. Content-addressing answers the correctness half but not the cost half, and DirectGLES still needs the blob per CSO anyway to diff against the driver and emit only changed GL calls — so the decomposition buys the server a handle compare while the client pays three hashes. Not fatal to the architecture; fatal to the claim that this is the cheapest shape. +- Design 3 — the residual value block is a live semantic hole during the P5-P8 split window with only half a guard. The poison mask catches UNFILLED fields; it does not catch a block whose layout differs between the emitting client and the applying server, which is exactly the failure a union of heterogeneous PODs invites across a compiler/ABI boundary. The design specifies static_assert on sizeof but not on member offsets. Without per-member offsetof asserts (or serializing the block field-wise rather than memcpying it), a padding difference produces silently wrong render state in split mode that the monolith verify harness cannot see, because in monolith mode both sides are the same translation unit. +- Design 3 — P7 (DirectVulkan, 48 days) is roughly half the independent 85-111 estimate for the same work, and it sits on the critical path for the second backend's split support. The design names this honestly and makes P3a the falsification point, which is the right response, but the 192-day total should be read as 192-260 and the plan should state that a P3a overrun by more than 50% re-baselines the whole schedule before P4a starts — which it says, but only in the risk list, not in the headline number. +- All three — the central performance claim is unfalsified and cannot be settled from the tree. Every design argues the per-draw reachability traversal MOVES to the client rather than doubling (as the replica plan's does), and therefore that net CPU is <= monolith. Nothing in the tree measures per-frame bytes or calls: MG_Util/Metrics is format arithmetic and Tracy has zones but no plots. All three correctly put TracyPlot counters in P0, and all three correctly nominate per-thread CPU time rather than wall-clock frame time as the metric. But until those land, every ring size, every batching threshold, the render-state wire granularity decision and the headline CPU argument are estimates. Any adopted plan must treat the P0 counters as a hard prerequisite, not a nice-to-have. +- All three — the server-initiated texture re-mint pull is a genuinely new stall class that the replica plan does not have, and its rate on the real corpus is unmeasured by all three. imageBindableHint pre-empts RequireImageBindableStorage (Managers.cpp:2813), but full format regeneration (:3950-4195) fires on ordinary glTexImage format changes and is not pre-emptible. All three ship the same three mitigations (hint, asynchronous park-and-re-emit so the stall lands on the apply thread, bounded retention LRU) and all three gate it with a scenario plus a published per-case pull counter, which is the right shape. The residual risk is identical across designs and should be tracked as a portfolio risk, not scored against any one of them. +- Design 1 — the render-state CSO decomposition is wrong and its justification is internally inconsistent. I verified both halves of the counter-evidence: DirectGLES.cpp:2025-2050 does a three-span head/blend/tail memcmp guarded by static_assert(is_trivially_copyable_v), and RenderState.h:355-370 states verbatim that ScissorBoxWrittenMask and ClipDistanceEnabledMask were placed 'Deliberately beside ScissorBoxes so it shares their tail span (after LogicOp) and DirectGLES' span memcmp picks a transition up like any other state.' Design 1 §5.4 then proposes hashing 'the three spans DirectGLES already memcmps' to obtain three CSO handles — but head/blend/tail is not the blend/depth-stencil/rasterizer partition, so the proposed mechanism cannot produce the proposed handles. Beyond the inconsistency, decomposition introduces a hand-maintained field→CSO partition over a ~150-field struct with no completeness tripwire: a field added to RenderStateParameters and not assigned to a CSO is silently never pushed, whereas under the blob it rides along and a sizeof static_assert catches schema drift. Not fatal to the design as a whole — replace this one entry with Design 3's create/bind_render_state and Design 1 becomes competitive. +- Design 2 — handle/data-structure mismatch. MGHandle is defined as the monotone, never-reused GetLifetimeId() (8 B), and the design then claims the six StateBackendObjectRegistry instances and thirteen Magma caches become 'arrays indexed by handle' and that this is what deletes TwinLookupMemo/OwnerEquals/g_fbSlotCache. A sparse monotone u64 cannot index an array; without a dense per-kind slot allocator the server keeps a hash map and retains most of the lookup cost the design books as deleted. The fix is Design 3's PipeHandle{slot, gen} with per-kind dense slots plus reserved bands — same 8 bytes, same ABA guarantee, and it actually delivers the array. +- Design 2 — an asserted factual correction that is itself wrong. It opens by 'correcting' the evidence to 'exactly 71 function pointers plus one capability bool, GLFunctionsTable BackendObject.h:117-278 … not 67, not 73.' Measured: 67 function pointers in that range. Minor in substance, non-trivial in credibility for a design whose entire method is 'I re-measured the tree where the reports disagree.' +- Design 3 — the day-62 milestone is narrower than it reads. Emulations (client vertex/index arrays, primitive-restart rewrite, indirect-count resolve, CopyImage mirror) are deliberately Fatal in split mode until P8, so 'first cross-process frame' means OpenRA on a reduced path. That is a legitimate engineering choice but it must be labelled at the go/no-go, or a stakeholder will read it as 'the split works' when the answer is 'the transport and five object classes work.' +- Design 3 — the 192-day total is the least defensible number in the set, against a refactor-cost evidence range of 202-266 days for the backend work alone plus ~68 for IPC. The design concedes this and names a falsification (P3a overrun >50% ⇒ re-baseline before P4a), which is the right response, but the headline figure should be presented as a range with the P3a checkpoint attached. +- All three — the central performance claim (the per-draw reachability traversal MOVES to the client and gets cheaper rather than doubling) is unmeasured, because the tree has no per-frame byte or call metric at all (MG_Util/Metrics is format arithmetic; Tracy has zones and no plots). All three correctly schedule TracyPlot counters in P0/M0 and all three correctly insist the metric be per-thread CPU time rather than wall clock. No design should be believed on CPU until that lands, and the first real datapoint (render state on both backends) must be a hard go/no-go, not a report. +- All three — loss of PLAN.md's byte-identity monolith gate (nm --defined-only plus stripped .text equality) is unavoidable and all three say so explicitly. This is a shared cost, not a flaw of any one design, and the five-part replacement (purity grep + nm, per-draw field-wise MOBILEGL_PIPE_VERIFY, behavioural A/B across {monolith-pull, monolith-push, split}, per-thread CPU non-regression, coverage/poison/no-raw-pointer-memo asserts) is stronger semantically than what it replaces. It must be written down as a cost in the final doc, not buried. +- DESIGN 1 — MAJOR, not strictly fatal but must be reversed before P0 freezes the header: decomposing RenderStateParameters into blend/depth_stencil/rasterizer CSOs (§1.2 D3, §3.2). Its own evidence contradicts it — RenderState.h:359-368 records that ScissorBoxWrittenMask and ClipDistanceEnabledMask were deliberately placed in the tail span so DirectGLES' three-span memcmp (DirectGLES.cpp:2035-2046, guarded by a static_assert(is_trivially_copyable_v) at :2033) picks a transition up like any other state. Espryt keeps a byte-for-byte value mirror precisely so it can emit only the changed GL calls, so the server must retain the blob per CSO regardless; the decomposition therefore buys a handle compare the versioned blob already provides and adds a span re-hash plus three cache lookups on every GetPipelineStateVersion move. Fix: adopt Design 2/3's versioned blob with a dirty-span mask (Design 3's client LRU makes a repeat cost 12 bytes), and let the server derive whatever CSOs it wants internally. +- DESIGN 2 — CREDIBILITY, not architecture: the opening Verification note asserts 'GLFunctionsTable has exactly 71 function pointers plus one capability bool ... with Present/SetSwapInterval that is 74 members — not 67, not 73' and explicitly overrides the other reports. Measured at dev@81b17c0b: 67 function pointers + 1 Bool = 68 members, 70 with GlobalBackendFunctionsTable. It also states '50 include lines over 18 distinct MG_State headers' where I measure 50 lines over 15 distinct MG_State paths, and carries 169 DirectVulkan pGLContext reads where the actual count is 166 (VulkanRenderer 126 + DirectVulkan 18 + UniformManager 14 + VkRenderPassManager 3 + VkTextureManager 2 + BackendObject_DirectVulkan 2 + VkClearManager 1). A design whose central methodological claim is 'I re-derived this from the tree rather than copying the brief' cannot afford to be wrong in the one place it says so loudest. None of this invalidates the design, but every other unverified number in it now needs an independent check before it is used for sizing. +- DESIGN 3 — SCHEDULE, acknowledged but under-absorbed: P7 (DirectVulkan, all subsystems) is priced at 48 days against the refactor-cost reader's 85-111 for the same scope, and the 192-day total sits below the reader's 202-266 for the backend refactor ALONE. Design 3 names this as a risk and supplies a falsification trigger (re-baseline if P3a overruns >50%), which is the right instinct, but the trigger fires on Espryt's wave-1 and cannot detect a Magma-specific overrun until P7 is already the critical path. Fix: add a second explicit re-baseline gate at P7 midpoint, and price the CTS turnaround (gl44to46 is ~56,271 cases) as a separate line rather than folding it into the phase estimates. +- ALL THREE — completeness gap in the migration mechanism, shared and unaddressed: MG_Backend has 348 pGLContext mentions of which only 290 are arrow uses. All three designs propose a mechanical sed of 'MG_State::pGLContext->' to a macro/alias over '293 sites' and none accounts for the 58 non-arrow uses — the null-guards (Managers.cpp:3608, 3737, 3808, 4663, 8678; BackendObject_DirectVulkan.cpp:388, 788), the MOBILEGL_ASSERT truth tests, the raw-pointer capture at DirectGLES.cpp:146 (MG_State::GLState::GLContext* ctx = MG_State::pGLContext.get()), and the patch-parameter ternaries at Managers.cpp:7120-7131 that sit inside the transpile path. The patch reads are semantically covered by set_patch_state in all three catalogues, but the mechanical step is under-specified and the raw .get() capture defeats an accessor-shaped alias entirely. Whichever design is chosen must enumerate and convert those 58 sites explicitly, and the interface-purity gate must grep for 'pGLContext' (not 'pGLContext->'). +- NONE OF THE THREE is fatally incomplete on semantics. Each satisfies all 290 backend reads, both texture-byte channels, the 26 reverse pulls, XFB (CPU accounting client-side, capture writeback as a reply), queries and fences (client-minted, two-valued contract preserved), persistent maps (explicitly quarantined from the refactor, decided by a POST-probed tier), GPU-written buffer reads (conservative client pending set narrowed by an EvGpuWritten reply), share groups (one flat handle space in v1, screen/context split declared in the header from day one), and the composite pipeline program (never crosses; resolved by Core.cpp:592-744 as today). All three correctly identify the server-initiated texture re-mint pull as the one genuinely NEW stall class and mitigate it three ways with a dedicated gate and a per-trace-case counter. + +### 评审建议嫁接的要点 + +- From Design 3 — the Track V / Track H accessor split. Roughly 55% of the class-B reads are value-typed (RenderStateParameters, PixelStoreParameters, IsCapabilityEnabled, GetStencilState, GetColorMaskIndexed, the ~22 Magma singletons) and need no reshaping whatsoever: the client memcpys, the server hands the backend a reference to its own copy. Only the 167 SharedPtr points need real work. This is the decomposition that makes migration granularity one accessor rather than one subsystem, and it is the load-bearing premise under any split-first schedule. Neither Design 1 nor Design 2 states it. +- From Design 3 — the residual value block with a compile-error retirement. One temporary set_residual_value_state carrying the union of not-yet-migrated value accessors, guarded by static_assert(sizeof(ResidualValueBlock) == MGL_RESIDUAL_BLOCK_SIZE) with the constant bumped DOWN each phase, ending at static_assert(sizeof(...) == 0). This is what lets the split run subsystem by subsystem instead of after a finished refactor, and it is the only temporary in any of the three designs with a mechanical (not procedural) retirement. Add the layout static_assert it omits: the block must be byte-identically laid out on both sides, so assert offsetof for every member, not only sizeof. +- From Design 3 — the PipeInputs::m_filledMask poison. In debug and disaggregated builds, reading a field the tracker never pushed is Fatal{UnmigratedPipeInput, "GetStencilState"} on the first draw. Design 2's G5 written-once bitmask is the same idea, but Design 3's runtime-fatal formulation is the one that cannot be rendered past, and it works during the split window where Design 2's generated comparer needs both models live in one address space. +- From Design 3 — the ordering rule that identity handle-ification precedes the first frame while memo re-keying follows it (P3a/P4a before P5/P6; P3b/P4b after). The wire needs handles; the 28 days of memo re-keying, dirty-flag inversion and program-staleness rework are optimizations that can land behind a working split. This single reordering is worth ~5 weeks of time-to-first-frame and neither other design exploits it. +- From Design 3 — the explicit day-21 hedge: run PLAN.md's P0 verbatim (its hygiene, skeleton, spikes and byte counters are state-model-independent), then MGPipe P1+P2 (15 days), then decide. At day 21 you hold the verify harness proving push works, render state pushed on both backends, a measured monolith per-thread CPU delta on two devices, and the per-accessor cost of Track H sampled. That is a genuine, cheap decision point, and it is the only one offered in the set. +- From Design 1 — the client-side content-addressed CSO cache modelled on Mesa's cso_context/cso_cache, with per-kind caps and LRU eviction issuing delete_*_state. Design 2's render-state LRU is the same idea applied to one blob; Design 1 generalizes it to vertex-elements, samplers and sampler views, and the property that two different programs setting identical state produce ZERO server-side transitions is a real per-draw win worth keeping even while shipping the render-state blob rather than three CSOs. +- From Design 1 — the framing that inproc IS u_threaded_context: a push-only interface recorded into batches and applied on the server thread. Mesa proved this shape can be transparently threaded, and it reframes the monolith render-thread deliverable from 'an IPC side effect' to 'the interface's second consumer'. Worth stating explicitly in whatever plan is adopted, because it is the argument that the interface pays for itself even if the process split never ships. +- From Design 1 — homing each emulation by gallium's own rule (state-tracker side when caps say the driver cannot, driver side when it is a driver lowering) with a named cap bit per decision: kCapPrimitiveRestart, kCapMultiDrawIndirectCount, kCapFloat64VertexAttrib, kCapNeedsHostIndexBytes. That turns the per-backend asymmetry (Magma's deliberately null ResidentSubData, the 8 null slots, PrefersCpuXfbPrimitiveAccounting) from a wart into the mechanism, and it replaces today's implicit slot-nullness capability probes at GL_Query.cpp:471/545/768. +- From Design 2 — PipeCalls.def as one X-macro consumed by five generators (function table, monolith thunks, wire records with per-kind static_assert plus generated runtime bounds checks, the shadow-compare comparer, the written-once mask). Design 3 has the coverage generator but not the comparer/mask generators; generating the semantic gate from the same source as the call table is what stops the gate going stale as the catalogue grows. +- From Design 2 — the D18 exception. Its D-class table is the only one that marks VkRenderPassManager::m_renderbufferResources / VkTextureManager::m_textureResources as UNCHANGED, with the reason (callers cache Resource* across further lookups; a table grow once relocated a cached &layout and BlitFramebuffer silently bailed at 'source image layout undefined'; ska's erase-shift makes it worse, not historical). Whichever plan is adopted must carry that postmortem verbatim into the review checklist, because converting those to slot arrays is exactly the change a refactor makes without reading the comment. +- From Design 2 — the DERIVATION METHOD, adopted as the doc's opening chapter: build the call catalogue by inverting the backends' own key structures (SetupDrawSnapshot VulkanRenderer.h:948-1042, BackendTextureObject::IsDrawSyncClean Managers.h:1003-1020, ResolvedDrawBuffers Managers.h:697-717, ResolvedVertexBindings VulkanRenderer.h:1153-1218, g_syncedRenderStateParameters DirectGLES.cpp:1956, BufferBackendOps BufferObject.h:76-120), not top-down from gallium. This is both the honest justification for every entry and the reason the interface is complete: the inputs to those structures ARE the interface. +- From Design 2 — PipeCalls.def as single source of truth with FIVE generators: function tables, monolith thunks, wire records with per-kind static_assert plus generated runtime bounds checks, the MOBILEGL_PIPE_VERIFY field-wise comparer, and the written-once bitmask. Generating both tripwires removes the hand-maintenance risk that is the design's own biggest exposure. Graft over Design 3's hand-written verify. +- From Design 2 — the explicit two-kinds-of-generation statement: client-owned identity vs the twelve server-only epochs (g_bufferMutationEpoch, g_bufferBackendIdGeneration, g_attachmentBackendIdGeneration, g_backendContextGeneration, m_textureImageEpoch, m_resourceEraseEpoch, m_renderbufferImageEpoch, m_sliceEpochCounter, m_cacheStructureEpoch, m_evictionEpoch, m_recordingGeneration, m_frameSerial) that the client must never be asked about. Write this as a normative interface rule, not prose. +- From Design 2 — D18 marked UNCHANGED with a review-checklist note: VkRenderPassManager::m_renderbufferResources and VkTextureManager::m_textureResources are deliberately node-based std::unordered_map, not the project's open-addressed UnorderedMap, because callers cache Resource* across further lookups (postmortem at VkRenderPassManager.h:375-397, a BlitFramebuffer silently bailing at 'source image layout undefined' after a table grow relocated a cached &layout). It is the only design that explicitly flags 'do not optimise this container back during the refactor.' +- From Design 2 — the dirtySpanMask on the render-state wire. Compose with Design 3's CSO: on a CSO cache MISS ship only the changed spans of the blob plus the previous CSO handle as a base, rather than the full ~1.1 KiB. Cheapest of all three encodings. +- From Design 1 — CAPS-GATED emulation homing, replacing fixed client/server assignment. MGPipeCaps carries kCapPrimitiveRestart, kCapPrimitiveRestartFixedIndex, kCapMultiDraw, kCapMultiDrawIndirectCount, kCapFloat64VertexAttrib, kCapResidentSubData, kCapCpuXfbPrimitiveAccounting, kCapNeedsHostIndexBytes, and each lowering (u_primconvert-style restart rewrite, indirect-count fallback, client-array upload) runs client-side only when the cap says the server cannot. This replaces today's implicit null-slot capability probes at GL_Query.cpp:471/545/768 and makes per-backend asymmetry (Magma's deliberately absent ResidentSubData, VkBufferManager.cpp:104-111) the mechanism rather than a wart. +- From Design 1 — kCapNeedsHostIndexBytes specifically: it prices the monolith/split asymmetry of MGHostSpan honestly (a free pointer in-process, a copy on the wire) so a backend that never needs host index bytes does not pay. +- From Design 1 — the explicit deviations-from-gallium table with a tree citation per row. Keep the format; replace only the render-state row with Design 3's blob-CSO. +- From Design 3 — the render-state shape itself: create_render_state(cso, blob) + bind_render_state(cso, v, pipeV) with a client LRU. Graft into whichever design wins. +- From Design 3 — PipeFramebufferState with a CLIENT-RESOLVED readSurface and inline attachment internalFormats. Two defect classes and one lookup deleted by struct shape alone. +- From Design 3 — Track V / Track H accessor split, per-accessor migration granularity, and MOBILEGL_PIPE_PUSH as a per-subsystem bitmask latched at init like MOBILEGL_BACKEND_TYPE (ConfigLoader.cpp:212-225), so every commit has a same-binary A/B on either backend. +- From Design 3 — every temporary gets a compile-error retirement: PipeInputs::m_filledMask poison giving Fatal{UnmigratedPipeInput, fieldName}, and static_assert(sizeof(ResidualValueBlock) == 0) before the pull path may be deleted. Adopt this rule wholesale; it is the difference between a strangler that finishes and one that ossifies. +- From all three, unchanged — the EvLogLine severity split (level <= WARN lossy, level >= ERROR lossless plus a per-second rate limiter emitting 'N suppressed'), because backend program link failure is surfaced ONLY as MGLOG_E plus a bind-program-0 no-op (Managers.cpp:8091-8126, 8357-8372) and PLAN.md §7.4's uniform lossy policy would silently drop the system's most valuable diagnostic. +- FROM DESIGN 2 — derive the interface from the backends' own key structures, not from gallium top-down. SetupDrawSnapshot (VulkanRenderer.h:948-1042) is a 40-field enumeration of everything Magma must have pinned for a draw; DrawTextureSyncKeys + IsDrawSyncClean (Managers.h:1003-1020) is the same for Espryt's textures; ResolvedDrawBuffers/ResolvedVertexBindings are the vertex-input statement; g_syncedRenderStateParameters is the render-state statement verbatim. This is a stronger completeness argument than any coverage table, and it is what produces the correct blob-not-CSO answer on render state. Design 3 should adopt this as the explicit derivation rationale for its call catalogue. +- FROM DESIGN 2 — PipeCalls.def with five generators from one file: function table, monolith thunks, wire records + per-kind static_assert + generated runtime bounds checks, the MOBILEGL_PIPE_VERIFY field-wise comparer, and the written-once bitmask. Generating the verify comparer and the completeness tripwire from the same declaration as the call list means the gates cannot drift from the interface. Design 3 hand-writes both; it should generate them. +- FROM DESIGN 2 — keying PipeInputs on MEMO KEYS rather than read sites. That is why the pushed block stays ~20 KB with a field set stable across the migration, and it is the reason per-accessor granularity actually works. Design 3's PipeInputs is described per-accessor, which is a larger and less stable field set. +- FROM DESIGN 2 — D18 explicitly marked UNCHANGED with the VkRenderPassManager.h:375-397 postmortem carried verbatim into the review checklist, so nobody 'optimises' m_renderbufferResources/m_textureResources back to the project's open-addressed UnorderedMap. The ska erase-shift behaviour makes that hazard worse, not historical. Neither other design guards this. +- FROM DESIGN 2 — MGHostSpan: one 32-byte accessor for the four host-byte classes (client vertex arrays, client index arrays, indirect/parameter command blocks, index bytes) whose fill policy differs by build. Zero monolith cost (one pointer load), and it is the abstraction that makes the disappearance of the 26 SyncPersistentMappedRange/SyncGpuWrites reverse pulls a mechanical consequence rather than a per-site argument. +- FROM DESIGN 1 — the emulation-homing RULE (gallium's own: state-tracker lowering when a cap says the driver cannot, driver lowering when the driver forces it), with each emulation gated on a named capability bit — kCapPrimitiveRestart, kCapMultiDrawIndirectCount, kCapFloat64VertexAttrib, kCapNeedsHostIndexBytes. Designs 2 and 3 assign emulation ownership case by case; Design 1's rule generalises to a third backend and makes the assignment auditable. +- FROM DESIGN 1 — kCapNeedsHostIndexBytes specifically: it prices the monolith-vs-split asymmetry (a shadow pointer costs nothing in-process, a copy in split) into the interface as a capability, so a backend that never needs host index bytes never pays. +- FROM DESIGN 1 — the explicit 8-deviation ledger (each deviation from gallium named, justified by a file:line or a measured cliff, and numbered). This is the right way to document an interface that will outlive its authors; Designs 2 and 3 justify their deviations inline and less traceably. +- FROM DESIGN 1 — MGPipeCallbacks as a single named struct of 8 reply/event kinds installed at context_create, rather than an ad-hoc event list. In the monolith they are direct calls; in split they are records. This makes the reverse channel a first-class part of the interface rather than an appendix. +- FROM DESIGN 3 (keep) — dense per-kind slots in an 8-byte PipeHandle{slot, gen}. Designs 1 and 2 use sparse 64-bit lifetime ids as the wire handle, which keeps the server on a hash table; dense slots make the server's object tables literal arrays, which is what actually deletes the hashing/ABA layer rather than merely re-keying it. The lifetime id stays client-side as the tracker's own identity. +- FROM DESIGN 3 (keep) — client-resolved readSurface in the framebuffer payload, and static_assert(sizeof(ResidualValueBlock)==0) as the retirement device for a deliberate temporary. + +## 2. 对抗性审查(三个视角) + +### GL 语义正确性(refuted=False,12 条) + +- **[major] The headline per-draw cost comparison (§10.2, §5.1) is a static-site-count vs dynamic-call-count category error; the baseline is overstated by roughly an order of magnitude** + - 问题:§10.2's table and §5.1 price today's per-draw state acquisition as "Espryt 124 / Magma 169 accessor calls + version compares + a ~1.2KB three-span memcmp + CurrentUnitBindingsEpoch's per-unit owner walk + Magma's two lossy version sums + ~40 payload accessor walks". 124/169 are STATIC `pGLContext->` call sites (§2.1's own definition), not dynamic per-draw calls. Every one of those costs is already memo-gated in the tree: - `SyncRenderState` returns at the top on a single Uint16 compare (`MobileGL/MG_Backend/DirectGLES/DirectGLES.cpp:2016-2018`: `if (!forceFullPush && !colorMaskWidenDirty && g_hasSyncedRenderState && currentRenderStateVersion == g_syncedRenderStateVersion) return;`). The three memcmps run only when the version moved. - `SyncNeccessaryTextures` steady state is a 6-value key compare plus `PairingsIntact` and a per-entry `IsDrawSyncClean` word compare (`DirectGLES.cpp:1537-1560`); the unit walk runs only on a miss. - `CurrentUnitBindingsEpoch` has a three-value fast gate and only walks owners when the bind generation moved (`DirectGLES.cpp:1421-1426`). - Magma's `TrySetupDrawFastPath` steady state is ~10 accessor calls and ~20 word compares (`MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp:6002-6300`), not 169. - `GetOrCreatePipeline` recomputes the pipeline-state hash only when `GetPipelineStateVersion()` moved (`VulkanRenderer.cpp:4982-4993`), and the "~40 payload accessor walk" at :5155-5200 runs only on a pipeline memo MISS. - `ApplyDynamicDrawStateTail` has a two-level gate: one version compare, then a value key built from one bulk fetch (`VulkanRenderer.cpp:5888-5893`). So the real steady-state pull cost is on the order of 10-25 accessor calls and a few dozen word compares per draw per backend. Comparing that against "1 dirty word test + N set_*" is a much narrower margin than the plan's table implies, and the plan's entire business case (B-R2, the day-24 GO/NO-GO in §0.6/P2, the "traversal is moved, not doubled" claim) is built on the inflated figure. + - 修法:Restate §10.2's table in DYNAMIC terms and stop citing 124/169 as a per-draw cost anywhere in the document (they belong only in §2.1's coupling-surface argument). Add a per-draw dynamic counter (accessor calls executed, memo hit/miss per gate) to P0's TracyPlot deliverable list alongside the byte counters — the plan currently lands byte counters but no call counters, so it will still be guessing at P2. Then make the day-24 GO/NO-GO threshold an ABSOLUTE number (ns/draw of tracker cost measured on both devices) rather than "within the noise of monolith-pull", because relative-to-noise passes trivially when the true baseline is 20 calls, not 124. +- **[major] The tracker is specified as a poll of existing counters, which is the same traversal it claims to eliminate — §5.2 and §10.2 are mutually inconsistent** + - 问题:§1.1/§5.2 state "MG_State 零新增记账" and map every dirty bit onto an existing version counter; §5.4-2 explicitly requires the two high-water-mark walks (`TouchBindPoint`/`GetTouchedBindPointCount`, `NoteUnitTouched`/`GetMaxTouchedUnit`) to stay "in the tracker's walk". That means `m_dirty` is COMPUTED by polling, not SET by the mutators. But §10.2 and §5.1 price the steady state as "one 64-bit dirty word test + N set_* calls". These cannot both be true. `MGPIPE_NEW_SAMPLER_VIEWS` alone is mapped in §5.2 onto `GetContentVersion` + `GetShapeVersion` + `GetTextureParamsVersion` + `GetTextureBindGeneration` + `GetSamplingResolutionGeneration`. The first three are PER-TEXTURE, so computing that one bit requires walking the touched units and reading three counters per bound texture — which is exactly `SetupDrawSnapshot`'s `sampledContentSum`/`sampledParamsSum` walk (`VulkanRenderer.cpp:6253-6254`) that §4.7.3-D14 claims collapses to "one compare", and exactly Espryt's unit list walk. Same for `NEW_VERTEX_BUFFERS` (per-attribute `VertexAttributeVersion` triples) and `NEW_FRAMEBUFFER` (`Array` attachment versions). Gallium does not work this way: `st_invalidate_*` sets dirty bits from the GL entry points; `st_validate_state` never polls object versions. The plan adopts gallium's validate-time push but not gallium's dirty-marking, and then quotes gallium's cost. + - 修法:Choose explicitly, in the design document, and price the choice. The correct answer is dirty-MARKING: have MG_Impl's mutating entry points call `MGPipeTracker::MarkDirty(group)` so validate is genuinely O(dirty groups). Then delete the "zero new bookkeeping in MG_State" claim, add the marking-site audit to B-R6 (it is the same completeness obligation as the reconciler, on a larger surface — every GL setter, not every backend read), and let the G5 written-once bitmask plus MOBILEGL_PIPE_VERIFY cover it. If instead polling is kept, §10.2 and §5.1 must be rewritten to say the tracker performs the same per-object walk as today's backend, and the net win reduces to the server-side memo deletions only. +- **[major] The ~115-line unit-bindings epoch machinery is booked as deleted, but it cannot be deleted — only moved to the client** + - 问题:§2.5, §4.7.3-D3 ("结构性删除") and §10.4-1 count `UnitBindingsSnapshot`/`CaptureUnitBindings`/`UnitBindingsUnchanged`/`CurrentUnitBindingsEpoch`/`UnitTextureSyncEntry`/`PairingsIntact` (~115 lines, `DirectGLES.cpp:1372-1489`) as a structural deletion, on the ground that "the push call IS the change signal". That is only true if the client can cheaply decide WHETHER to push. It cannot, for exactly the reason the machinery exists: `GetTextureBindGeneration()` bumps on REDUNDANT rebinds — the comment at `DirectGLES.cpp:1414-1420` records that MC 26.2 rebinds the same sampler around every texture-unit switch. If the tracker keys `set_sampler_views` on the bind generation it will push a full resolved view array on every redundant `glBindSampler`, which in the workload that motivated the machinery is per-batch. To avoid that it must do the same owner-comparison walk — i.e. the code moves to `MG_Impl/Pipe/Tracker.cpp`, it does not disappear. Worse, in split mode a spurious push is not just CPU: `set_sampler_views` is a `kVarTail` record carrying an `MGPSamplerView`-shaped entry per sampled unit, so a redundant push costs hundreds of ring bytes per draw. The same argument applies to `g_fboTextureSyncList` (D8) and, in weaker form, to `ResolvedTextureBindingMemo` (D9): the client needs its own memo keyed on the same epoch to avoid re-resolving completeness (`IsMipmapCompleteForFilter` / `SamplesAsIncompleteTexture` / `IsUndefinedDefaultTexture`) per draw, since §5.5 puts view resolution on the client. + - 修法:Move these rows from "deleted" to "relocated" in §2.5, §4.7.3 and §10.4-1, and subtract them from the "~550 lines deleted" ledger (which then drops to roughly 350-400, of which the genuinely-deleted parts are TwinLookupMemo×3 + OwnerEquals, the six registry GC sweeps, `sourcePin`, and the placeholder-texture puppetry). Add the client-side epoch memo and its key to §5.5 as an explicit deliverable of P3b/P4b, and add a `set_sampler_views` push-count-per-frame counter to the P0 counter list so a regression to per-batch pushing is visible immediately. +- **[major] D-B1's whole-block RenderStateCso re-creates the exact regression the two version counters exist to prevent** + - 问题:`RenderState.h:519-528` documents why there are two counters: "Viewport, scissor, depth range, blend colour, line width, polygon offset, stencil write mask, the clear values, hints and the point-size family are all either dynamic pipeline state or not pipeline state at all, so changing one of them must not evict a cached pipeline. Keeping one counter for both made a glViewport call knock the next draw off the pipeline memo AND the draw fast path." Verified: `RenderState.cpp:639-640, 702-735` and neighbours bump only `++m_version` for those setters, never `BumpVersions()`. D-B1 makes the CSO identity the CONTENT of the whole `RenderStateParameters` block. Therefore `glViewport`, `glScissor`, `glBlendColor`, `glClearColor`, `glLineWidth`, `glStencilMask` and `glPolygonOffset` each produce a different content hash, hence a different CSO handle. Consequences: (a) a 64-entry client LRU (§4.5.2/§4.1) keyed on a block containing 16 viewports + 16 scissor boxes + 16 depth ranges + clear values will thrash under Iris shader packs and shadow-cascade rendering, which change viewport/scissor many times per frame; (b) each LRU miss re-sends a ~1.2 KB `create_render_state` blob; (c) a new CSO handle invalidates any per-CSO pipeline-hash memo the server keeps, which is the very thing §4.5.2 promises ("Magma 每 CSO 算一次 pipeline hash"). D-B1 and D3 ("CSO 边界跟 Vulkan 动态状态走") therefore contradict each other inside the same document. + - 修法:Key the CSO on the pipeline-relevant subset only — the same field set `ComputePipelineStateHash` already enumerates (`VulkanRenderer.cpp:4826-4906`) and the same subset `m_pipelineStateVersion` guards — and carry viewport/scissor/depth-range/blend-colour/line-width/polygon-offset/stencil-ref-and-write-mask as a separate `set_dynamic_state` payload, mirroring `DynamicStateShadow` and `ApplyDynamicDrawStateTail`. Accept and state that this breaks the "reuse the existing head/blend/tail span division" argument (the head span starts with `Viewports` and also contains `LineWidth`/`PointSize`/`PolygonOffset*`, so the existing spans do not align with the pipeline/dynamic split); the span-memcmp layout invariant then applies inside the pipeline-subset blob and must be re-derived, which is cheaper than paying a CSO per glViewport. +- **[major] Content-addressed CSOs make the single path the code names as hottest more expensive, not cheaper** + - 问题:`DirectGLES.cpp:2029-2032` names the target: "a per-draw blend toggle used to re-diff all ~40 pieces of state field by field on every draw (Blaze3D brackets every batch with glEnable/glDisable(GL_BLEND), making this the hottest thing mc_state_toggle did)". Verified that a real toggle does move the version — `SET_CAPABILITY` short-circuits only on a REDUNDANT set (`RenderState.cpp:311-313`), and enable/disable pairs are not redundant. Today's cost on that path: three memcmps over ~1.2 KB, server-side, once per draw whose version moved. Under the plan the client must find the CSO by hashing, and it cannot shortcut via the version: `m_version` is monotonic (`++m_version`), so a version value never repeats and no version→CSO memo can ever hit on the alternating-content pattern. So the client pays an xxHash over the same ~1.2 KB plus a `ska::flat_hash_map` probe on every such draw. Then, because the handle changed, Espryt's 693-line body still runs its span memcmp — P2's deliverable explicitly keeps it "一行不动". Net: a full-block hash and a map probe ADDED, nothing removed. For Magma it is worse in a subtler way: `ComputePipelineStateHash` folds roughly 25-30 words out of one bulk fetch (`VulkanRenderer.cpp:4826-4906`) — far cheaper than an xxHash of the full 1.2 KB block. Moving pipeline-hash computation behind a CSO handle therefore trades a cheap server-side hash for an expensive client-side one on precisely the toggle pattern §4.5.2 cites as the justification. + - 修法:Do not content-address on the full block. Derive the CSO key from the pipeline-subset field list (reuse `ComputePipelineStateHash`'s enumeration verbatim so the two can never disagree) plus the two version counters, and let the CSO cache hold the small key. Alternatively drop content addressing on the hot path entirely: mint a CSO per distinct `m_pipelineStateVersion` value and run a dedupe/coalesce pass off the draw path at frame boundaries. Either way, P2's acceptance must include a dedicated microbenchmark of the Blaze3D toggle pattern (enable/draw/disable/draw at MC batch rates) on both devices, because that single pattern decides whether §10.2's central claim survives. +- **[major] §5.8.1's blanket reconcile rule adds a per-frame round trip on the *IndirectCount path that the monolith does not pay, on a named trace fixture** + - 问题:§5.8.1 asserts that "every client-side scan/rewrite in the table above immediately follows `SyncPersistentMappedRange()` + `SyncGpuWrites()` in the monolith" and mandates "publish → wait for appliedSeq → drain events" at each. That is true for the restart rewrite and multi-draw flattening (`DirectGLES.cpp:4412-4413`, `MultiDraw.cpp:498-499`, `VulkanRenderer.cpp:3431, 4159`), but it is NOT true for the `*IndirectCount` CPU fallback, which §5.8's table also assigns to the client. Verified: `MultiDrawElementsIndirectCount` (`DirectGLES.cpp:4667-4668`) calls only `drawBuffer->SyncPersistentMappedRange(); parameterBuffer->SyncPersistentMappedRange();` and then reads the count and the command block straight out of `MappedData()` (`:4690-4694`). There is no `SyncGpuWrites()` and therefore no stall today. `SyncGpuWrites` is what triggers `ReadbackFromGpu` (`BufferObject.cpp:265-274`). If the plan applies its blanket rule here, every `glMultiDrawElementsIndirectCount` acquires a publish-and-wait round trip. The trace corpus contains `minecraft-1.21.1-neoforge-create-indirect-in-world` — a Create/Flywheel fixture whose indirect and parameter buffers are compute-written each frame — so this would be a per-frame, per-batch synchronous round trip on a named acceptance fixture, and the plan's §9.2 #10 dismisses it as "常见情况不 pending,代价为零". + - 修法:Replace the blanket rule with a per-site table that reproduces the monolith's reconcile set exactly: `SyncPersistentMappedRange` only where the monolith calls only that, `SyncPersistentMappedRange + SyncGpuWrites` where the monolith calls both. Add the round-trip counter for the indirect-count path to the P8 acceptance and require it to read zero on `create-indirect`. Separately, note that the monolith's omission of `SyncGpuWrites` there may itself be a latent correctness gap — but that is a `dev` question, not something the split should silently fix by adding a stall. +- **[major] The day-24 GO/NO-GO measures the one subsystem where push's benefit is smallest and its overhead is largest** + - 问题:§0.6 and P2's acceptance make the day-24 decision on "monolith-push within monolith-pull's noise on p50 and p99 per-thread CPU" after converting only render state. But render state is the subsystem where push helps LEAST and the plan's CSO design costs MOST: - Espryt already holds a byte-exact value mirror with a version early-out and a span memcmp (`DirectGLES.cpp:2016-2047`) — there is almost nothing to save. - Magma already caches the pipeline-state hash under the version (`VulkanRenderer.cpp:4982-4993`) and gates the dynamic tail twice (`:5888-5893`). - The CSO overheads identified above (full-block hash on the client, CSO churn on glViewport) land squarely and only on this subsystem. So a GREEN P2 does not validate the claim it gates (that Track H handle-ization pays for itself across 200+ days), and a RED P2 is more likely to indict the CSO design than the push model. Either way the decision the gate is supposed to inform is not the decision it measures. §0.6 also asserts the fallback cost is "only 16 of the 24 days", which understates it: P1's 293-site sed plus the 58 hand-converted non-arrow sites plus the G4/G5 generators are not reusable by 方案 A. + - 修法:Extend the day-24 gate to require both (a) the render-state conversion and (b) one Track H slice — the plan already prices the cheapest ones: 0d handle infrastructure (5-7 days, §6.4) and Magma's `VertexInputStateFactory`/`VaoDrawMemo` re-key (2-3 days, §6.5-4, explicitly "低(纯结构性收益)"). That yields a real Track H unit cost, which is what B-R14's re-baselining actually needs. Add an explicit exit criterion that separates "push is slower" from "the CSO design is slower" by running P2 with content addressing disabled (a `MOBILEGL_PIPE_PUSH` sub-bit) as a negative control. +- **[major] The interface-purity gate's shared-value-header allowlist is not achievable as written, and the nm gate cannot detect the failure** + - 问题:§4.7.2 and §10.3-① define the purity gate as: `MG_Backend` may include only "a shared VALUE header allowlist (`RenderStateParameters` from RenderState.h, `SamplerParameters` from SamplerObject.h, `PixelStoreParameters`, `VertexAttribute`, texture/format enums)", plus `nm --undefined-only libMobileGLServer.so | grep -E 'MG_State::GLState::|glslang'` empty. Verified that the allowlist is not a leaf set: `MobileGL/MG_State/GLState/RenderState/RenderState.h:12` includes `MG_State/GLState/FramebufferState/FramebufferObject.h`, which at `:12-13` includes `MG_State/GLState/TextureState/TextureObject.h` and `MG_State/GLState/RenderbufferState/RenderbufferObject.h`. The dependency is structural: `RenderStateParameters` sizes two of its arrays with `MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS` (`RenderState.h:263, 273`). So shipping `RenderStateParameters` to a "pure" MG_Backend drags the entire framebuffer/texture/renderbuffer class graph in with it. And the nm gate is blind to this: header inclusion of classes whose members are never called emits no undefined symbols, so `nm --undefined-only | grep MG_State::GLState::` can be empty while the include graph is fully coupled. The plan prices this cleanup inside P13's 6 days ("MG_Backend 的 MG_State include 收缩到共享值头白名单") as if it were a mechanical trim. + - 修法:Make header extraction an explicit P0/P1 deliverable, not a P13 trim: move `MAX_DRAW_BUFFERS`, `PerBufferBlendState`, `StencilFaceState`, `PixelStoreParameters` and `RenderStateParameters` into a dependency-free `MG_Pipe/MGPipeValueTypes.h` that includes nothing from `MG_State/GLState`, and have `RenderState.h` include that instead. Then replace the nm gate with an INCLUDE-GRAPH gate — compile `MG_Backend` in the disaggregated configuration with `MG_State/GLState` removed from the include search path (or assert on `-H` output), which is the only check that can actually go red for the reason the gate exists. +- **[minor] draw_vbo's payload construction is priced at parity with today's 3-scalar call, and mandates fields that are currently computed only where needed** + - 问题:§10.2's first table row reads "每 verb 的分发: 1 次间接调用 (已经在付) → 1 次间接调用", implying parity. But today's entry is `DrawArrays(GLenum mode, GLint first, GLsizei count)` — three scalars in registers (`MG_Backend/BackendObject.h:117`). The replacement is `draw_vbo(const MGPDrawInfo*, Uint32, const MGPDrawIndirect*, const MGPDrawRange*, Uint)`, and `MGPDrawInfo` as specified in §4.5.7 is ~80 bytes (mode, indexSize, flags, pad, instanceCount, startInstance, restartIndex, minIndex, maxIndex, an 8-byte handle, a 32-byte `MGHostSpan`, and an 8-byte `xfbCpuCapturedVertices`) plus a 12-byte `MGPDrawRange`. That is ~90 bytes of stores constructed per draw where there were three register moves. Two of those fields are new work, not just new stores: `minIndex`/`maxIndex` come from an index scan that today runs only for client-memory arrays (`TryComputeMaxIndexFromHostBytes`, `VulkanRenderer.cpp:3407-3470`, used at `:3599`), and `xfbCpuCapturedVertices` is a `GetTransformFeedbackCapturedVertices()` read that today happens only inside the XFB scatter path (`DirectGLES.cpp:~900`). At MC draw rates this is small but not nothing, and §10.2 accounts for none of it. + - 修法:State the payload cost explicitly in §10.2, gate `minIndex`/`maxIndex` and `xfbCpuCapturedVertices` behind `MGPDrawInfo::flags` so they are only computed when a consumer asked for them, and add per-draw payload bytes to the P0 counter set (`cmd-records` is per-frame; a per-draw histogram is what sizes SEG_CMD). +- **[minor] The +50-60 MiB memory figure omits the retention LRU the same document introduces, and that LRU is probably unnecessary** + - 问题:§0.4-1 and the §3 comparison table give 方案 B's memory as "transport segments (~48MiB) + POD slot records + an optional bounded ≤32MiB texel-retention LRU ≈ +50-60MiB". The arithmetic does not include the LRU it just described: §8.1's segment defaults are SEG_CMD 8 + SEG_STAGE 32 + SEG_REPLY 8 + SEG_EVENT 0.25 = 48.25 MiB, and `MOBILEGL_PIPE_TEXEL_RETAIN_MB` defaults to 32 (附 B). That is 80 MiB before §8.2's mandated SEG_STAGE growth for the four new byte classes. Separately, the retention LRU appears to be unnecessary. `MipmapStorage` keeps `Vector> m_data` — a complete CPU shadow of every level (`MobileGL/MG_State/GLState/TextureState/MipmapStorage.h:117`) — so a server-initiated pull (§7.5) can always be serviced from bytes the client already holds. The LRU therefore buys latency, not correctness, and its cost lands on the metric (memory) that §0.4 uses as 方案 B's strongest argument against 方案 A in a project whose headline result was saving ~400 MB. + - 修法:Correct the arithmetic to 48 MiB + SEG_STAGE headroom + POD records, and default `MOBILEGL_PIPE_TEXEL_RETAIN_MB=0`. Turn it on only if §7.5(d)'s measured per-trace pull rate justifies it — which is exactly the discipline §7.5 already commits to for the pull count itself. +- **[minor] §9.1's "glGetTexImage = 0 round trips on DirectGLES" does not survive the plan's own generated-mipmap ownership split** + - 问题:§9.1 claims zero round trips for `glGetTexImage`/`glGetTextureImage` on DirectGLES because the client shadow answers. Verified that MG_Impl routes to the backend only when the backend is DirectVulkan (`MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp:6453-6459`), otherwise calling `CopyTextureImageToClientOrPBO_State`. But §5.8's row for generated mipmaps splits ownership: "client 分配 level 存储 … server 生成". A GPU-generated mip level therefore has allocated-but-empty client storage. `CopyTextureImageToClientOrPBO_State` will happily answer from that empty shadow. The plan's answer is `on_mip_levels_generated` (§7.1), but that callback as specified carries only `{res, base, count}` — no texels — so it can only mark the levels as needing a pull, which converts the query into a blocking round trip (the same class as §9.2 #9), or the design must instead eagerly write back every generated level (potentially megabytes per `glGenerateMipmap` on an atlas). The plan never says which, and §9.1 books it as zero. + - 修法:Decide explicitly in §5.8/§7.2 between eager `on_texture_writeback` of generated levels and lazy pull-on-query, and move the DirectGLES `glGetTexImage` row from §9.1 (zero) to §9.2 (conditional blocking) with the condition named. Add the generated-level case to `TextureRemintPullScenario` so the chosen path has a gate. +- **[minor] Two smaller round-trip accountings are optimistic: map_persistent is per-respecify not per-object-lifetime, and MGHostSpan is not free** + - 问题:(a) §9.2 #8 prices `map_persistent` under tier T1 as "每 store 生命桥期一次,不是每次使用". But storage respecification re-mints the store, and the plan's own P3a acceptance lists `StorageBufferRegrowScenario`. `TryAdoptLargeStorage` fires at storage-definition time, so a buffer that grows N times costs N blocking round trips, not one. For a workload that grows chunk arenas during world load this is a burst of stalls at exactly the moment the user perceives them. (b) §4.5.7 states "monolith 代价为零(一次指针加载)" for `MGHostSpan`. It is a 32-byte struct embedded in every `MGPDrawInfo` and read through `MGPipeHostBytes` which the same section describes as "一次分支,每次使用解析一次". That is a branch plus 32 bytes of payload on every draw record, whether or not the draw uses host bytes — which for VBO-based workloads (all of MC/Sodium) is every draw. + - 修法:(a) Reword §9.2 #8 to "once per storage definition" and add a `map-persistent-roundtrips` counter to the P0/P11 counter set, with `StorageBufferRegrowScenario` publishing it. (b) Reword §4.5.7's cost line to "one predictable branch plus 32 bytes on the draw record", and consider moving `userIndices` out of `MGPDrawInfo` into the `kHostSpan` var-tail so draws that carry no host bytes do not pay for the field. + +已验证的优点: +- Push at draw-validate time rather than at GL-setter time (推论 1 / §5.1) is the right call and is directly supported by the tree: `RenderState::SetCapability` short-circuits redundant sets (`RenderState.cpp:311-313`) but a real enable/disable pair does bump the version, and `DirectGLES.cpp:2029-2032` names the Blaze3D per-batch blend toggle as the hottest path. A per-setter push would have turned that into an interface call plus a server CSO lookup per toggle. The plan identifies this as its most-likely-to-be-implemented-wrong decision and writes it as a spec clause (B-R15). +- The A/B/C/D/E read classification (§2.3) and the conclusion that the interface must push VALUES not invalidation is correct and load-bearing. Verified: Magma keeps no render-state mirror and rebuilds its payload from ~40 direct field reads on a pipeline miss (`VulkanRenderer.cpp:5155-5200` region) while Espryt keeps a byte mirror and diffs it (`DirectGLES.cpp:1956`, `:2035-2047`). A bump-a-version-and-let-the-server-pull interface would indeed regress to today's model. +- `MOBILEGL_PIPE_VERIFY` (§10.3-②) is a genuine semantic gate that exists only because the interface lands in the monolith first, and the plan is right to require FIELD-WISE comparison rather than memcmp — `DirectGLES.cpp:2029-2032` documents that a `RenderStateParameters` memcmp can false-DIFFER on padding but never false-match, so a byte comparer would produce false positives in the verify harness. This is the specific defect prior candidate designs were judged on, and it is answered. +- D-B5 is honest about the cost: the plan states plainly that 方案 A's byte-identity gate dies by construction and puts the loss in the design document rather than hiding it. Verified that no configuration can preserve it — the backend stops reading `pGLContext`, memos re-key, and MG_Impl gains validate calls. +- Keeping `resource_subdata` carrying BOTH the union box and the rect list with the shape decision server-side (§4.5.6, §7.3) correctly preserves a measured hardware cliff. `MipmapStorage.h:60-83` documents the 96-slot rationale and the ~100-sprites/frame Minecraft pattern that motivated it; putting the decision on the side that pays the GPU cost is the right call. +- PBO readback becoming fire-and-forget (§9.1) is strictly better than the monolith, verified: `DirectGLES.cpp:9191-9204` maps the pack PBO with `GL_MAP_READ_BIT` and copies back synchronously inside `ReadPixels`, which stalls on the read regardless of whether the application ever touches the PBO. Likewise `glFinish`/`glFlush` are genuine no-ops today (`MG_Impl/GLImpl/Exporting/Definitions.cpp:111-112`), so the requirement that they stay free is achievable rather than aspirational. +- Per-backend optionality as a first-class interface property (§4.4.4, B-R9) is faithful to the existing contract: `BackendObject.h:212-215` and `:265-269` already document null table entries as "not implemented, frontend falls back", DirectVulkan already leaves 8 entries null, and Magma's deliberate omission of `ResidentSubData` (`VkBufferManager.cpp:104-111`) is preserved rather than papered over. Choosing a function-pointer struct over a virtual base is correctly justified by this, not by dispatch cost. +- The composite pipeline-program answer (§5.6.3) is correct and cost-free: `GLContext::GetProgramForDraw` (`Core.cpp:592`) already resolves and links the composite entirely frontend-side, so the client pushes one handle and the blocking `JoinLinkAndSpirv()` leaves the server draw path. This closes the objection that killed the prior thin-server design without adding machinery. +- P0 landing per-frame byte and call counters BEFORE any migration, and clearing the uncommitted per-draw `fprintf` instrumentation first, is the right sequencing — the tree genuinely has no per-frame byte or call metrics today, so every ring size, batching threshold and wire-granularity decision would otherwise be a guess. +- The identity model is sound where it matters: verified that the ABA hazards the re-key table addresses are real and documented in-tree (`TwinLookupMemo`'s owner-equality at `DirectGLES.cpp:83-90` exists precisely because a recycled heap address would otherwise hit a memo slot), and that a dense `{slot, gen}` array index genuinely replaces a Fibonacci-hashed probe plus two `owner_before` calls that touch a control block — a real per-draw win on three lookups per draw. + +### 改造可行性与估时(refuted=False,13 条) + +- **[major] Stage-A snapshot is filled at 2 sites, but 48 of 70 backend entry points read pGLContext outside them** + - 问题:§6.2.1 and §11 P1 place `SnapshotFromGLContext()` at exactly two points: the top of `PrepareForDraw` (DirectGLES.cpp:2916) and `SetupDraw` (VulkanRenderer.cpp:6371). §5.1's tracker has exactly four validate entry points (ValidateForDraw/Dispatch/Clear/BlitOrCopy). Both are far too few. Of the 70 distinct `gBackendFunctionsTable.GL.*` entries reached from MG_Impl (89 call sites), 48 are neither draw nor dispatch, and many read pGLContext on their own: `UpdateTextureBindingAtTarget` reads `GetActiveTextureUnit()`/`GetTextureUnitObject()` at DirectGLES.cpp:6051-6052 and is reached from CopyTexImage2D/CopyTexSubImage2D; `GenerateMipmap` reads them at :6876-6877; `GetTexImage` at :9254-9257; `BlitFramebuffer` reads both FBO slots at :5988-5989; `Clear` reads `GetRenderStateParameters().ClearColor` at :4106 and the draw FBO at :4165; the readback family reads pack state at :6129/:7614/:9101/:9480 and the pack PBO at :7622/:8604/:8834/:9144/:9570; DSA-by-name reads at :4038-4043 and :7417-7418. The code says so explicitly: the comment at DirectGLES.cpp:1501-1502 states the no-arg `CaptureDrawTextureSyncKeys` wrappers exist "for every non-draw call site (Clear, readbacks)". The G5 poison mask does not save this: it fires only on a field that was NEVER filled; a field filled by an earlier draw reads STALE, not poisoned. + - 修法:Enumerate a validate/fill hook per non-draw backend entry class (texture-op, readback, blit, clear, xfb-span, query, DSA-by-name) in `PipeCalls.def` alongside the verbs, and make G5's written-once bitmask assert per CALL rather than per draw (a field written by draw N must not satisfy the read in the glTexSubImage that follows it). Alternatively make `PipeInputs` accessors lazily filled with a per-call fill generation. Until this is fixed P1's acceptance criterion ("40 traces green under MOBILEGL_PIPE_VERIFY") is unreachable, and §11's day-16 milestone should not be scheduled against the two-site design. +- **[major] Pushing texture resource_subdata at GL-call time destroys the dirty-rect coalescing the plan's own +6 ms/frame evidence rests on** + - 问题:§5.1 states the rule "only resource mutations push at GL-call time — which is exactly what BufferBackendOps does today". That is true for buffers and false for textures. `glTexSubImage*` never calls the backend table at all: MG_Impl/GLImpl/Texture/GL_Texture.cpp:1817, :1937, :2004 only call `MarkStorageDirtyRegion`. Espryt coalesces the ACCUMULATED region at sync time (Managers.cpp:4274-4311), where MipmapStorage's 96-rect cascade merge and the `summedArea*4 >= unionArea*3` union-box fallback run, and then deliberately collapses the rect list to one box when the unpack ring is live (`if (BufferImpl::UnpackRingAvailable()) dirtyRectCount = 0;`, :4321) with the in-tree measurement "~100 sprite rects become ~100 jobs ... measured +6 ms/frame of GPU time in MC's animated-atlas ticks. One box, one job." Emitting one `resource_subdata` per glTexSubImage call reproduces exactly the ~100-job shape. §7.3 gestures at a deferred "emission cursor" but never resolves the contradiction with §5.1, and §5.1 is the section an implementer will follow because it is written as the design's most emphatic rule. + - 修法:Amend §5.1 to say the GL-call-time rule applies only to the ops that already dispatch at GL-call time today (the seven BufferBackendOps hooks). State that texture subdata is accumulated in the client's existing MipmapStorage rect model and emitted at the next validate/flush point, so the merge heuristic keeps running before anything crosses the interface. Add a MOBILEGL_PIPE_STATS counter for `resource_subdata` emits per frame with an explicit ceiling on the MC animated-atlas fixture. +- **[major] Sub-rect texture upload is gated on pointer identity and whole-level stride arithmetic that no MGPBlobRef can satisfy in split mode** + - 问题:§6.4 prices subsystem 5's repack family as "unchanged in place, only the input changes from a pulled shadow pointer to an MGPBlobRef (the same pointer in monolith)". The code does not permit that. Managers.cpp:4278-4283 gates the whole sub-rect path on `uploadData == mipData` — literally "the upload source IS the whole level shadow" — and :4288-4293 computes `regionPtr = uploadData + z*levelSliceBytes + y*levelRowBytes + x*bpp`, striding into the FULL level with UNPACK_ROW_LENGTH; `rectShadowPtr` (:4321-4326) does the same per rect. The comment at :4270-4273 says conversion fallbacks "rewrite the whole level into a fresh buffer, so they stay on the full-level path" — i.e. the moment the source is not the level shadow, sub-rect upload is disabled by design. In split mode the client can stage (a) the whole level every time, which destroys the bandwidth benefit and contradicts §0.4's "零副本 / +50-60MiB" headline claim, (b) tightly-packed regions, which makes `uploadData == mipData` false and silently forces full-level uploads, or (c) nothing — requiring a server-side whole-level mirror, which IS the duplicated MipmapStorage the plan's strongest argument against 方案 A says it avoids. §4.5.6's "carry both box and rect list, server picks the shape" does not address the stride source at all. + - 修法:Redefine MGPSubData so each region carries {dstBox, srcRowStride, srcSliceStride, blob} and rework Managers.cpp:4274-4326 to take a strided-source descriptor instead of comparing pointers, so the server can set UNPACK_ROW_LENGTH from the descriptor over a tightly-packed staged region. Move this out of "原地不动" and into subsystem 5's day estimate, and add a Mali-device gate that publishes the box-vs-rect job count and frame-time delta at P3b/P4b exit — the plan already names this as B-R5's cliff but assigns it no work. +- **[major] The XFB scatter path is a read-modify-write of the client's buffer shadow, and MGPipeCallbacks has no buffer pull** + - 问题:§7.2 assigns all 8 `WritebackFromBackend` sites to `MGPReplySlot` (readback) plus `on_buffer_writeback` (XFB capture, PBO readback) — all one-way server→client. But `ScatterCapturedRecords` (DirectGLES.cpp:928) does `Memcpy(staged.data(), target.buffer->MappedData() + target.start, rangeBytes)`: it STARTS from the application's existing bytes so that the holes `gl_SkipComponents` asks for keep whatever the application had put there (the comment at :891-895 says this is "the whole point of the feature"), patches only the captured varyings in, then writes back and re-uploads. The server has no `MappedData()`, and §7.1's callback table has `on_texture_pull_request` but no buffer equivalent. As specified the scatter either zero-fills the skip holes — a conformance break; DirectGLES.cpp:882-883 names `KHR-GL46.transform_feedback.capture_special_interleaved_test` as the case that reaches this path — or needs an unnamed synchronous reverse buffer read at glEndTransformFeedback, a stall class the plan's §9.2 roundtrip table does not list. + - 修法:Move the scatter to the client: the server pushes the packed scratch bytes via `on_buffer_writeback`, and the client — which owns the destination shadow and already has `GetTransformFeedbackVaryings()`/`GetTransformFeedbackStride()`/`GetTransformFeedbackPackedStride()` from the reflection archive — performs the patch and re-emits the range as an ordinary `resource_subdata`. If the scatter must stay server-side, add an explicit `resource_read_host(res, off, size)` reverse request to §7.1 and price its stall in §9.2 next to the texture pull. +- **[major] The unit-bindings debouncer is deleted while its dirty signal is replaced by the very counter it exists to filter** + - 问题:§2.5, §10.4-1, and §4.7.3 D3/D9 book ~115 lines at DirectGLES.cpp:1372-1489 as deleted because "the push call IS the change signal". But the comment at DirectGLES.cpp:1412-1421 states why `CurrentUnitBindingsEpoch` exists: `GetTextureBindGeneration()` bumps on REDUNDANT re-binds (26.2 re-binds the same sampler around every texture-unit switch), so the counter is untrustworthy and the epoch is built to "move exactly when WHAT is bound changes, never on a redundant re-bind". §5.2 then names `GetTextureBindGeneration()` as a dirty-bit input for NEW_SAMPLER_VIEWS. The tracker therefore re-emits `set_sampler_views` on every redundant re-bind, and D9's replacement (`viewSetSerial` bumped by the server inside `set_sampler_views`) invalidates the server's resolved-binding and sampler-pass memos on every batch — a per-batch regression on the exact workload the project optimises for, concealed inside a claimed 115-line deletion. `set_sampler_views` is a kVarTail `set_*`, not a CSO, so §4.2.3's "content addressing gives N=0 for repeated state" does not cover it; the same holds for `set_shader_images` and `set_shader_buffers`. + - 修法:State that the debounce MOVES to the client rather than disappearing: the tracker must hash the resolved view/image/buffer sets and suppress the emit on an unchanged hash (`MGPFramebufferState::contentHash` already demonstrates the pattern — extend it to the other var-tail set_* calls and use it client-side as an emit suppressor, not only as the server's memo key). Re-charge ~115 lines to MG_Impl/Pipe/Tracker.cpp and correct §10.2's per-draw arithmetic and §10.4's deletion count accordingly. +- **[major] Multi-draw cannot be split by a static screen cap: tier selection is per-batch and depends on backend-only program facts** + - 问题:§5.8 assigns "CPU tier on the client (!kCapMultiDraw); compute tier stays server-side". `ResolveTierForBatch` (MultiDraw.cpp:282-320) chooses among five tiers PER BATCH using `programReadsDrawID` — a property of the transpiled ESSL, which exists only on the server — plus `perSubDrawBaseVertex` and the batch's index totals against `kMaxFlattenedIndices` (MultiDraw.cpp:72, 1<<24) and `kMaxComputeFlattenedIndices` (:82). The auto ladder is Ext → BaseVertex → MultiIndirect → Indirect → DrawElements (:241-243), so the CPU-flatten `DrawElements` tier is a FALLBACK reached only after the batched tiers decline for reasons the client cannot evaluate. A client that flattens whenever `!kCapMultiDraw` bypasses the BaseVertex and compute tiers; a client that does not flatten leaves the server-side fallback with no index bytes in split mode. `kCapMultiDraw*` as a lowering-ownership switch is therefore not expressible. + - 修法:Keep all five tiers server-side. Carry what they need through the interface instead: `draw_vbo(info, indirect, MGPDrawRange[], numDraws)` plus a `kCapNeedsHostIndexBytes`-gated `MGHostSpan` for the index data, with the server deciding the tier. Delete `kCapMultiDraw`/`kCapMultiDrawIndirect`/`kCapMultiDrawIndirectCount` from §5.8's ownership table and replace them with a single rule: the server always owns multi-draw tiering; the client supplies index bytes when the caps say the server may need them. +- **[major] on_texture_pull_request can park a twin forever: there is no negative completion** + - 问题:§7.5(b) says the server marks the twin not-ready and the client re-emits on its next publish, and §9.2-9 says the resulting stall lands on mgl-srv-apply. But the client may have nothing to send. `RequireImageBindableStorage` (Managers.cpp:2789-2822) re-dirties every level of every upload target, and the replay reads the shadow — while :2810-2812 already skips levels whose `GetMipmapByteSize(...)` is 0, and a level whose content came from rendering, from a `glCopyTexSubImage` into a shape `CanMirrorCopyImageShadow` declines (DirectGLES.cpp:7068-7073), or from a GPU-side mip generation has no client bytes at all. With no negative completion the apply thread blocks on a twin that never becomes ready. B-R4 and the `TextureRemintPullScenario` gate address the RATE of pulls, never the unanswerable pull. + - 修法:Make the pull a request/response pair terminated by an explicit `resource_subdata_complete(res, target, firstLevel, levelCount)` that may carry zero regions, and specify that the server proceeds with allocated-and-empty storage on an empty answer (matching today's monolith behaviour) with a logged diagnostic. Add the unanswerable case — a texture whose only content came from rendering, then image-bound — to TextureRemintPullScenario, and require the scenario to be red before the terminator lands. +- **[major] MOBILEGL_PIPE_VERIFY is the plan's only semantic gate, and P13 deletes the code that produces its reference** + - 问题:§10.3-② calls the per-draw per-field shadow compare "the decisive one" and §0.5 D-B5 makes it the whole justification for abandoning 方案 A's byte-identity gate. Verify computes its reference by calling `SnapshotFromGLContext()` (§6.2.1 stage B). §6.7 and §11 P13 then say: "delete SnapshotFromGLContext(), the MGB_CTX macro, MOBILEGL_PIPE_PUSH ... KEEP the MOBILEGL_PIPE_VERIFY harness for later work." With the snapshot gone, verify has nothing to compare against; after P13 the design has no semantic tripwire at all. Open question 11 half-acknowledges the same hole for split-only diagnosis ("方案 B's server has no MG_Impl, so a split-only rendering bug has no second opinion") without connecting it to the loss of verify. + - 修法:Decide this before P0 freezes the gate list, because it changes what P13's purity gate may assert. Either keep SnapshotFromGLContext() compiled only under MOBILEGL_PIPE_VERIFY past P13 and scope the purity gate's `grep -c 'pGLContext' MG_Backend/` to the non-verify build, or replace it at P13 with the recorded-golden mode the plan already sketches at §10.4-9: turn MG_Test's mock backend into an MGPipe recorder, capture pushed state per draw on a set of fixtures, and diff future builds against the stored trace. +- **[minor] Texture parameters are modelled only on sampler-view CSOs, but they are per-texture-object state that non-sampled textures still need** + - 问题:§4.7.1 maps the "TexParam / SamplerParam" delta class (9 read points) entirely onto `create_sampler_view` (base/max level, swizzle, dsMode) plus `create_sampler_state`. But Espryt calls `SyncTextureParamsToBackend` for every touched unit binding AND every draw-FBO attachment texture (DirectGLES.cpp:1548-1560 for the unit list, :1580-1601 for the attachment list), and `RequireImageBindableStorage` sets `m_forceTextureParamsResync` precisely because a channel-widened carrier needs a swizzle override the frontend params version never moves (Managers.cpp:2815-2821). A texture that is only an FBO attachment, only an image-unit binding, or only a `glCopyImageSubData` endpoint has no sampler view, so under §4.7.1 its `glTexParameter` state has no carrier across the interface. + - 修法:Put base/max level, swizzle, depth-stencil mode and the LOD clamps on `MGPResourceDesc` or a dedicated `set_texture_params(res, ...)` call, and let `MGPSamplerView` carry only the view restriction (min/num level, min/num layer, alias format). This also keeps `glTextureView` modellable as what it actually is — a real texture object with its own parameters that can itself be an FBO attachment and a glTexSubImage destination (TextureObjectView.cpp:281, :290) — rather than the "ordinary view CSO" §4.5.4 reduces it to. +- **[minor] The client's per-(texture, uploadTarget, level) emission cursor aliases across glTextureView and its storage owner** + - 问题:§7.3 inverts dirty ownership and gives the client a cursor keyed on `(texture, uploadTarget, level)` that it clears on emit. But `TextureObjectView` forwards `IsStorageDirty`, `MapMipmapData` and `GetStorageDirtyRegion` to the storage OWNER's mipmap with index remapping (TextureObjectView.cpp:290-322, and :281 writes into the owner's data). A view and its owner therefore share one underlying dirty state while carrying two independent cursors: whichever emits first clears the flag the other still needed, or both emit the same texels. The plan's own §4.7.3-D18 discipline about not "optimising" a documented hazard away applies here too, but the aliasing is never mentioned. + - 修法:Key the emission cursor on `(storageOwner, ownerUploadTarget, ownerLevel)` — resolve through `GetViewStorageOwner()` and the view's `ToOwnerUploadTarget()`/`ToOwnerLevel()` mapping before consulting or clearing. Add a scenario that uploads through a view and samples through the owner (and the reverse) across a draw boundary. +- **[minor] The OOM-ack story names entry points that never reach the backend** + - 问题:§7.4 and §9.2-7 mark "glRenderbufferStorage*, the failure-capable forms of glTexImage*/glTexStorage*/glCopyTexImage*, and glBufferStorage" as kNeedsAck so the OOM-probe idiom works. The texture family never calls the backend table at all: MG_Impl/GLImpl/Texture/GL_Texture.cpp only calls `MarkStorageDirty(..., true)` at :2515, :2671, :2755, and Espryt allocates lazily at sync time. `RecordGLError` (DirectGLES.cpp:6309-6324) — the texture-side error reporter — has exactly one caller, glGenerateMipmap at :6916. Even the one genuine synchronous allocation, `glRenderbufferStorage*`, runs its OOM check inside `BackendRenderbufferObject::SyncToBackend` (Managers.cpp:8674-8684), i.e. also lazily. So kNeedsAck as specified has no producer for the texture family, and the renderbuffer case would need a forced sync at the GL call to be ackable at all. + - 修法:Enumerate the actual synchronous allocation points rather than the GL entry points that look like them. State plainly that texture allocation OOM is already deferred to sync time in the monolith so the split changes nothing observable, and restrict kNeedsAck to the one case that can be made synchronous (renderbuffer storage, if forced to sync at the GL call) plus glBufferStorage. Otherwise §9.2-7's "rare and already expensive, so the ack is nearly free" is pricing a mechanism that does not fire. +- **[minor] SEG_STAGE sizing omits the largest single-call payload the plan itself moves to the client** + - 问题:§8.2 lists four new byte classes for SEG_STAGE (client vertex arrays, client index arrays, multi-draw argument blocks, client-resolved indirect command blocks) and claims "byte volume unchanged — they are re-uploaded per draw today". The whole-EBO primitive-restart rewrite that §5.8 moves to the client is not among them, and it is bounded at `kMaxRestartRewriteBytes = SizeT{1} << 26` — 64 MiB (DirectGLES.cpp:4218) — twice the default `MOBILEGL_IPC_STAGE_MB=32` in Appendix B. Unlike client vertex arrays these bytes are not re-uploaded per draw today: the rewrite lands in a backend scratch buffer the driver keeps. The multi-draw flattened index stream (kMaxFlattenedIndices = 1<<24 indices, MultiDraw.cpp:72) is in the same class. + - 修法:Add the restart-rewrite blob and the multi-draw flattened index stream to §8.2's list, size SEG_STAGE against them or specify the grow/decline path for a single record larger than the segment, and keep the ceiling check with its `m_valid=false` decline and MGLOG_E_ONCE on the client (DirectGLES.cpp:4401-4409) so the diagnostic still fires on the thread that issued the draw. +- **[minor] The fixed validate order puts set_shader_images after set_draw_program, contradicting D-B3's own argument** + - 问题:§5.3's order is 1 framebuffer, 2 program, 3 sampler views / images / buffers / global constants, 4 render state, 5 vertex. D-B3 (§0.5) and §5.3 both claim the fixed order is what retires `ImageUnitFormatsStillMatch` (Managers.cpp:6545-6573, whose comment says it is "not expressible as a monotone version") by telling the server the image formats before the program build — but images are pushed at step 3, after the program at step 2. It only works because D-B2 defers specialization to draw time. And once specialization is deferred to `draw_vbo`, the framebuffer-before-program ordering argument carries no weight either: what actually retires the fragColor-broadcast workaround at DirectGLES.cpp:2712-2732 is LATE specialization, not call order. An implementer who takes §5.3 literally will build ordering assumptions the design does not need and does not honour. + - 修法:Replace the numbered order with the invariant that actually holds: all set_* for a command complete before the verb, and the server specializes the shader at the verb from whatever has been pushed. Then §5.3's list is a convenience, and D-B3's claim should be restated as "late specialization plus complete state at the verb" rather than "framebuffer strictly first". + +已验证的优点: +- The dead-capability finding is real and independently verified: CapabilityInput::FramebufferSrgb and DepthClamp exist as enum values (RenderState.h:165, :168) but SetCapability falls to `default: // not supported currently` (RenderState.cpp:380) and IsCapabilityEnabled returns false at the `default:` arm (:428-429). All six backend consumers therefore read a constant false today. §10.4-6 is right to demand an answer before the render-state blob is frozen; writing the interface down genuinely surfaced this. +- The dirty-ownership inversion (§7.3) is sound and rests on a fact I verified: `grep -rn 'IsStorageDirty|GetStorageDirtyRects|GetStorageDirtyRegion' MG_Impl/` returns exactly 0 hits — the frontend never reads its own texture dirty state, only sets and clears it. Deleting PLAN.md §5.6a's ack protocol and risk R6 is therefore justified. +- The backend-memo-writeback asymmetry is exactly as claimed: DirectGLES writes zero Set*Memo calls into frontend objects (0 grep hits under MG_Backend/DirectGLES/), while DirectVulkan writes four — ProgramFactory.cpp:3448 and VertexInputStateFactory.cpp:60/78/83, with :78 storing a raw backend-heap pointer (`vao.SetBackendStateMemo(&entry, m_evictionEpoch)`). D12's verdict of "delete outright, do not translate" is the right call and the D13 VaoDrawMemo replacement really does already exist. +- D21 is a genuine latent bug, verified: `VulkanRenderer::CurrentXfbCounterSlot` (VulkanRenderer.cpp:11136-11146) keys `m_xfbCounterSlotByObject` on `GetBoundTransformFeedbackName()` — a raw, LIFO-recycled GL name with no generation — so a deleted-and-regenerated XFB object inherits the predecessor's counter slot. Landing this on `dev` independently at P0 is correct sequencing. +- The composite-pipeline-program answer ("nothing to do") is correct. GLContext::GetProgramForDraw (Core.cpp:592-660) already performs the whole flattening frontend-side, including both J1 join sites, `ComputeDrawProgramSignature()`, and `MakeShared(0u)` at :644 with the in-code rationale "deliberately not a named program ... backend registries key on the object, not the name". Deleting PLAN.md's proposed `SetReplicaResolvedDrawProgram` hook is justified, and this answers the prior judges' "unpriced composite" objection. +- Moving the CopyImage shadow mirror to the client is correct and does delete a whole reverse byte channel. `MirrorCopyImageIntoDestinationShadow` (DirectGLES.cpp:7085-7148) is a pure shadow→shadow row memcpy whose eligibility (`CanMirrorCopyImageShadow`, :7068-7073 — single upload target, not 1D-array) and whose bounds/texel-size checks are all decidable from frontend data alone, and it deliberately does not mark dirty. +- `RecProgramLinkOp` really is impossible, not merely undesirable: ProgramObject.h:11 includes ShaderObject.h, which at :12 includes ShaderCompileTask.h and at :145 returns `const SharedPtr&`; ProgramObject.h:14 pulls SpvcSession.h. Collapsing PLAN.md's two program tiers to one, deleting phase P5, and promoting `nm -D | grep glslang` to a P7 acceptance criterion all follow correctly. +- §2.4's catalogue of the 58 non-arrow `pGLContext` uses is a real gap no prior design caught, and DirectGLES.cpp:146 (`MG_State::GLState::GLContext* ctx = MG_State::pGLContext.get();`) is verified as sed-invisible. The adjacent `using FbBindingSlot = std::remove_reference_tGetFramebufferBindingSlot(...))>` at :142 is a second wrinkle in the same family. Making the purity gate grep `pGLContext` rather than `pGLContext->` is the right response. +- The interface-purity gate (§4.7.2) is a genuinely stronger completeness argument than the prior branch's 477-row read inventory: making `MG_State::pGLContext` undeclared in the MGPipe build turns every unsatisfied read into a named compile error rather than a catalogue entry that can go stale. Keeping the inventory only as a G6 coverage checklist is the right demotion. +- Carrying the CPU-modelled XFB vertex count on MGPDrawInfo is correct on the point I expected to be wrong: `AccountTransformFeedbackPrimitives(mode, count)` runs BEFORE the backend draw call (GL_Drawing.cpp:1132-1133, :1140-1141), so the value pushed with a draw already includes that draw's contribution. +- The function-pointer-struct-not-vtable decision (§4.1) is well grounded in this codebase: the boundary already is a function-pointer struct installed at one hook point, null entries already mean "not implemented, frontend falls back", and that is the natural expression of a partially migrated subsystem during the strangler. A pure-virtual class would need stub overrides that lie. +- D18 being the single identity row marked UNCHANGED — the deliberate node-based `std::unordered_map` for VkTextureManager/VkRenderPassManager resources, with the BlitFramebuffer "layout undefined" postmortem carried verbatim into the review checklist — is exactly the right instinct for a refactor of this size, and B-R8 names the failure mode (someone "optimising" it back) correctly. +- The plan is honest about the two things that most threaten it: D-B5 states in the open that 方案 A's byte-identity gate dies by construction and is a cost of this design, and B-R2 states that the central performance claim (the reachability traversal moves rather than doubles) is unmeasured and that the tree has no per-frame byte or call metric today. Landing TracyPlot counters and clearing the working-tree per-draw fprintf in P0, before any migration, is the correct ordering. + +### 性能(refuted=False,14 条) + +- **[major] Program reflection payload cannot be decoded without linking glslang — the plan's own enforcement gate is unreachable and the fix is unbudgeted** + - 问题:§4.5.5 defines MGPProgramDesc.reflection as "Visit() 归档的 LinkArtifacts + SpirvArtifacts(全结构体)", and §5.7/§11-P7 make `nm -D libMobileGLServer.so | grep glslang` empty the "整个论点的强制执行点". But all five payload types are declared INSIDE ProgramObject.h: TypeFacts at MG_State/GLState/ProgramState/ProgramObject.h:44, ResourceReflection :76, XfbVarying :1146, LinkArtifacts :1210, SpirvArtifacts :1409. ProgramObject.h:11 includes ShaderObject.h (which exposes `SharedPtr` at ShaderObject.h:146 and at :12 includes ShaderCompileTask.h, which itself pulls MG_Util/Async/JobNode.h, MG_Util/ShaderTranspiler/CompileEnv.h and MG_State/GLState/BufferState/BufferState.h), and ProgramObject.h:14 includes MG_Util/ShaderTranspiler/SpvcSession.h, which at :11 includes spirv_reflect.h. The server must have the *definitions* of LinkArtifacts/SpirvArtifacts to deserialize into, so it must include the exact header the gate forbids. ProgramObject.h is 1803 lines with 10 in-tree includers. The plan never budgets this extraction in any phase, and open question 5 concedes the MG_Util/MG_State seam "没有审计过" — while P7 acceptance depends on it. + - 修法:Insert an explicit phase (before P4a, ~5-8 days) that extracts TypeFacts/ResourceReflection/XfbVarying/LinkArtifacts/SpirvArtifacts into a standalone MG_State/GLState/ProgramState/ProgramArtifacts.h with no ShaderObject.h/SpvcSession.h dependency, update the 10 includers, and add a CI assert that ProgramArtifacts.h's transitive include closure contains no glslang, no SPIRV-Cross and no spirv_reflect header. Only then is `nm -D | grep glslang` a gate rather than a wish. +- **[major] Per-draw named-uniform-block bytes have no MGPipe call — the "all 26 reverse pulls disappear" claim is false and SEG_STAGE is under-sized** + - 问题:§7.2 asserts the 20 SyncPersistentMappedRange sites "作为反向调用彻底消失" because "每一处都紧挨着一次对客户端字节的 CPU 读,而那些读全部搬到了 client(§5.8)". Verified counter-example: UniformManager::ResolveUniformBufferPayload calls bufferObject->SyncPersistentMappedRange() at MG_Backend/DirectVulkan/Renderer/UniformManager.cpp:2022 and then reads `outData = bufferObject->MappedData() + rangeStart` at :2052 (with a zero-padding copy at :2053-2057) to pack the block into Magma's own UBO ring — a per-draw read whose consumer is server-side, so it cannot move to the client. §5.8's ownership table does not list it; §4.4.3 and 附A define set_shader_buffers(cls, start, count, const MGPBufferRange*, writableMask) with flags V only, no kHasBlob and no MGHostSpan. §5.7/D6's set_global_constants covers only the DEFAULT uniform block (SpirvArtifacts::globalUboScratch), not named blocks. So every Iris/MC draw with a named UBO has an uncarried data dependency, and §8.2's SEG_STAGE sizing list (client vertex arrays, client index arrays, multi-draw args, resolved indirect blocks) omits it. + - 修法:Either (a) add kHasBlob/MGHostSpan to set_shader_buffers for cls==Uniform and price the per-draw byte volume with the P0 counters before freezing the payload, or (b) land a separate dev PR making Magma descriptor-bind the resident VkBuffer range instead of ring-packing it, with its own perf gate on the Iris traces. Then re-audit all 26 sites individually (they are 20+6 and enumerable) and publish the per-site disposition rather than a blanket claim. +- **[major] Phase days contradict the plan's own per-subsystem tables; P3a's re-baseline checkpoint fires by construction** + - 问题:§11-P3a is "slot 基建、buffer、VAO(12 天)" and its deliverable list is exactly §6.4 rows 0b (handle infra, 5-7 d), 2 (buffer + 7 BufferBackendOps, 10-13 d) and 3 (VAO/vertex elements, 7-9 d) = 22-29 days. The phase then declares "⚠ 再基线检查点 1:若 P3a 超期 >50%(>18 天)… 必须重定基线" — i.e. the plan's own subsystem table already predicts the checkpoint trips. Same shape at P4a: 16 days for §6.4 row 4 (7-9) plus the identity halves of rows 5 (20-26) and 6 (14-18). P7 is stated 48-85 against §6.5's own total of 85-111, and B-R14 admits "P7 的 48 天下界明显低于同口径的 85-111" yet the headline 199-236/200-260 still uses 48. Espryt subsystem 7 (XFB, 5-7 d) has no phase home at all — it appears only in P9's split acceptance list. Summing §6.4 (89-120) + §6.5 (85-111) + shared infra + the 51 days of IPC phases (P5 12 + P6 5 + P9 10 + P10 6 + P11 8 + P12 10) gives ~245-310 excluding CTS, versus the advertised 200-260 including IPC. + - 修法:Rebuild §11's day column by summing §6.4/§6.5 rows per phase rather than assigning budgets independently; publish the arithmetic. Set P3a's checkpoint at the subsystem-derived number (e.g. >36 days) and give Espryt XFB an explicit phase. Restate the headline as ~245-310 person-days excluding CTS turnaround, or split P3a into P3a-i (handle infra) / P3a-ii (buffer) / P3a-iii (VAO) so each has a checkpoint that can actually fire early. +- **[major] The verify harness — the plan's decisive replacement for the byte gate — is structurally blind in the subsystem the plan calls most dangerous** + - 问题:§10.3-② and §6.2.1 stage B make MOBILEGL_PIPE_VERIFY (tracker fills a second PipeInputs via SnapshotFromGLContext, G4 compares field-wise per draw) the mechanism that "在语义上严格强于任何符号 diff" and the answer to every prior review. But §7.3 inverts texture dirty ownership: the client keeps the MipmapStorage rect model, maintains a per-(texture, uploadTarget, level) emission cursor, and "在发射后清自己的标志". Once the client has cleared the flags, a from-scratch snapshot recompute cannot reconstruct the dirty rect set, so the comparator has no independent second opinion for resource_subdata payloads — precisely subsystem 5, which §6.4 and B-R5 both single out as "全表最危险" because of the measured +6 ms/frame box-vs-rects cliff (Managers.cpp:4311-4319) and the 7 fallback-repack paths whose eligibility test requires uploadData == mipData. The same blindness applies to any group where the push path consumes-and-clears rather than reads. + - 修法:Add a verify-only retention mode: under MOBILEGL_PIPE_VERIFY the tracker keeps the pre-clear dirty set for the draw and G4 compares emitted (box, rectCount, rects[]) against a snapshot recompute. Additionally record the pull-mode upload shape per texture per frame into a golden and compare it in a TextureUploadShapeScenario, so the +6 ms cliff is gated by shape equality, not only by SSIM. +- **[major] After stage C the MOBILEGL_PIPE_PUSH knob is no longer an A/B against the old backend, and the plan claims otherwise** + - 问题:§6.7 states "任何一次提交都能在同一份二进制上按子系统 A/B" and "设备回归可以二分到'哪个子系统'", and §12-B-R1/B-R3 lean on this as the migration-risk mitigation. But stage C (§6.2.1) changes the PipeInputs field TYPE from SharedPtr to MGPipeHandle + POD descriptor, rekeys the backend memos to {slot,gen}, and (P3a) replaces the six StateBackendObjectRegistry hash tables (Managers.h:270-390, instances at :806/:1123/:1216/:1731/:1830/:1858) with slot arrays while deleting TwinLookupMemo x3 and OwnerEquals. With the bit cleared, SnapshotFromGLContext must still synthesise the handle from the client slot map and the backend still executes the rekeyed memo code — so both arms run the same new code. A rekeying bug (exactly the D1/D2/D3/D11/D13 hazard class the plan is trying to close) is present in both arms and cannot be bisected by the knob. The plan never states this narrowing. + - 修法:State in §6.7 that the bitmask A/B is scoped to stage-B value fields. For P3a and P4a add a second, compile-time switch (e.g. MOBILEGL_PIPE_LEGACY_MEMOS) that keeps the registry/TwinLookupMemo implementations alive behind the same PipeInputs surface, so the first two handle waves retain a true old-vs-new arm on device; retire it at P13 with the pull path. +- **[major] P2's day-24 GO/NO-GO measures the one face where the pull model is already nearly free, so a green result does not de-risk the central claim** + - 问题:§0.6 and §11-P2 make day 24 the GO/NO-GO for "可达性遍历是搬走了而不是翻倍", on monolith-push per-thread CPU after only render state, pack state, patch state and attrib defaults have moved. But Espryt's render-state pull already early-outs on a single Uint16 compare before ever touching the block: DirectGLES.cpp:2007 reads GetRenderStateParametersVersion(), :2016-2018 returns when it matches g_syncedRenderStateVersion, and only then is GetRenderStateParameters() read at :2021 and the three-span memcmp run at :2042-2047. The tracker replaces that with an xxHash over the same ~1.2 KB plus a 64-entry CSO LRU probe — roughly neutral for Espryt, a clear win for Magma (~55 reads), and in neither case representative. The costs the claim actually rests on are the ones P2 does not move and that become NEW client work at P3a/P4a: the touched-unit sampler walk over Array (TextureState.h:41,128), the 84-per-target buffer binding-point walk, the 32-attribute VAO walk, and the per-texture content/params version reads. §3's own table concedes "这是主张,不是测量". + - 修法:Move one object-valued group into the GO/NO-GO — set_sampler_views over the GetMaxTouchedUnit prefix is the cheapest honest candidate — and measure that. Otherwise relabel day 24 as "mechanism proven, zero product risk" and place the real GO/NO-GO at the P3a exit, where the first Track-H walk exists; adjust B-R1's "退回方案 A 只损失 16 天" accordingly (it becomes ~36 days). +- **[major] "Zero new bookkeeping in MG_State" and "one 64-bit dirty word test" cannot both hold for object-valued groups; the mutator-enumeration obligation plan A had is not deleted, only renamed** + - 问题:§5.2 promises the dirty bits come entirely from existing counters with "MG_State 零新增记账"; §5.1 and §10.2 price steady state at "一次 64 位 dirty word 测试 + N 次 set_*". For NEW_SAMPLER_VIEWS the listed sources are per-object and per-slot — ITextureObject::GetContentVersion/GetShapeVersion/GetTextureParamsVersion plus GetTextureBindGeneration()/GetSamplingResolutionGeneration() — and there is no aggregate covering "did any bound texture's content move". That is exactly why Magma resorts to the lossy sampledContentSum/sampledParamsSum (VulkanRenderer.h:975-1000). So the tracker must either walk the touched units at every validate (not O(1), and it is new client work the backend's ResolvedTextureBindingMemo currently skips), or add aggregate generations to TextureState (new bookkeeping), or set dirty bits from every MG_Impl mutator entry point — MobileGL implements desktop GL 4.6 and MG_Impl/GLImpl alone references 181 distinct gl* names. §0.4-4 claims plan A's "第七个面" and gen_impl_mutation_surface.py vanish because there is no replica to replay into; but plan A enumerated MG_Impl mutations to REPLAY them and plan B must enumerate them to MARK them dirty. The generator is deleted; the enumeration is not, and no phase budgets it. B-R6 names the risk but its three mitigations (written-once bitmap, poison, verify) all detect omissions, none enumerate the surface. + - 修法:Decide per group and write it down: for value groups use the existing counter; for object groups either add an explicit aggregate generation to TextureState/BufferState/VertexArrayState (and price it as MG_State work), or keep gen_impl_mutation_surface.py in a repurposed form that enumerates the MG_Impl mutators which must set each MGPIPE_NEW_* bit and fails CI on an unmapped mutator. Then correct §10.2's steady-state cost row to show the per-group walk that survives. +- **[minor] P1's byte-identity acceptance is contradicted by P1's own deliverables** + - 问题:§11-P1 acceptance: "pull 构建里 nm --defined-only + 剥调试信息 .text size 与替换前完全一致——本阶段可证明是一次替换(这是最后一次这条等式成立)". But P1's deliverables include the §2.4 conversion list, of which the ~22 real null guards generate code: 7 `if (MG_State::pGLContext)` (e.g. Managers.cpp:3608, verified: the guard wraps three assignments in BackendTextureObject::StampViewSyncKeys), 14 `!= nullptr` and 1 `== nullptr`. Deleting or unconditionalising those changes .text in RelWithDebInfo. Only the 34 MOBILEGL_ASSERT sites are genuinely free — Defines.h:114 defines the macro as empty outside debug builds (verified). P1 also installs SnapshotFromGLContext() at the top of PrepareForDraw (DirectGLES.cpp:2916) and SetupDraw (VulkanRenderer.cpp:6371) with no stated #if guard, which adds a call in the pull build. + - 修法:Guard SnapshotFromGLContext and the G4/G5 machinery behind MOBILEGL_PIPE_PUSH/_VERIFY/debug, defer the null-guard and ternary rewrites to P2 (where the fields are genuinely always-valid), and restate P1's acceptance as "nm --defined-only unchanged; .text within N bytes with the delta attributable line-by-line" rather than exact equality. +- **[minor] P1 snapshots only at the two draw-prepare sites, but a large share of the pull reads are in non-draw verbs — the poison mask will Fatal on the first glGenerateMipmap/glReadPixels** + - 问题:§11-P1 places SnapshotFromGLContext() at PrepareForDraw and SetupDraw only, while arming G5's poison mask so that reading an unfilled field is Fatal{UnmigratedPipeInput} "发生在第一个 draw 上", and then requires "全部 40 个 trace 与 367 个集成测试在 MOBILEGL_PIPE_VERIFY=1 下零分歧". Verified non-draw reads that would be unfilled: DirectGLES.cpp:6051-6052 (GetActiveTextureUnit + GetTextureUnitObject inside the GenerateMipmap path), :6129 and :7614 (GetPixelStoreParameters(false) in readback paths), :6643-6644, :6738-6739, :6876-6877 (texture verbs resolving the active unit), :6319 (RecordError). §5.1 does declare ValidateForClear/ValidateForBlitOrCopy/ValidateForDispatch, but P1's deliverable list does not enumerate them or the texture/readback verbs. + - 修法:Make the per-verb snapshot points an explicit P1 deliverable derived from PipeCalls.def: generate, per kCtxVerb/kCtxObject call, the set of PipeInputs fields it may read, and emit the snapshot/validate call at each of the ~89 MG_Impl boundary sites accordingly. This also converts G5 from "catches an omission at some draw" into "catches it at the specific verb that needed it". +- **[minor] §4.5.7 and §5.8 disagree on where primitive-restart rewrite and indirect-count resolve live; either answer moves the A/B baseline a second time** + - 问题:§4.5.7's MGHostSpan consumer table says for restart rewrite / multi-draw flattening: "monolith 填法: ptr 指向 shadow" (server does it) / "split 填法: 暂存,或 client 已重写". §5.8's ownership table says client, gated on !kCapPrimitiveRestart. Both backends actually perform the rewrite — DirectGLES.cpp:4283 RewriteRestartIndices, :4377 ScopedRestartIndexSubstitution, whole-EBO bounded by kMaxRestartRewriteBytes = 1<<26 at :4218; VulkanRenderer.cpp:3990/:4089/:4161 — so the cap is false on both and the client always does it, i.e. a monolith behaviour change scheduled at P8 (day ~97-111), long after §10.3-③'s name-for-name integration baseline was taken at P2. If instead it is split-only, monolith and split run different implementations of a whole-buffer correctness-critical transform and the name-for-name gate compares two different programs. Open question 12 flags the diagnostic-thread change but not the baseline problem. + - 修法:Choose client-side unconditionally, land it as an independent dev PR before P2 together with the decline-diagnostic relocation (resolving open question 12), so the monolith baseline moves exactly once and before any comparison is taken. Delete the conflicting row from §4.5.7's table. +- **[minor] set_sampler_views/bind_sampler_states import a per-stage slot space that MobileGL's state model does not have** + - 问题:§4.4.3 defines set_sampler_views(stage, start, count, const MGPBoundView*) and bind_sampler_states(stage, start, count, const MGPipeHandle*). Verified model: TextureState::m_textureUnits is Array with MAX_TEXTURE_IMAGE_UNITS = 192 (TextureState.h:41, :128) — one COMBINED unit space, with the per-stage limit only an advertised number (:42). TextureUnit holds Array, TextureTargetCount> plus a single sampler (TextureUnit.h:20, :24-25). The same combined unit can be sampled by two stages, and both backends bind by combined unit (g_boundTexturesCache[192][TargetCount]). A stage parameter forces the client either to duplicate views under each stage or to invent a stage attribution GL does not define, and it adds a dimension the server must collapse again. + - 修法:Drop the stage parameter from both calls and address the combined unit space directly — which is also what LinkArtifacts::uniformSamplerOrImageUnitIndex already yields for the client-side resolution described in §5.5. Keep stage only where the target API genuinely needs it (Magma's descriptor stage flags), derived server-side from the reflection archive. +- **[minor] The monolith benefit is argued on ~550 deleted lines with no accounting of the code added** + - 问题:§2.5, §3's comparison table and §10.4-1 lead the monolith case with "~550 行 per-draw 失效发现机制删除". Nowhere does the plan estimate the permanent additions: PipeCalls.def plus six generators (G1-G6), MG_Impl/Pipe/{Tracker, SlotAllocator, CsoCache, HostResolve, CompositeResolver}, MG_Pipe/{MGPipeTypes, MGPipeHandles, MGPipeCallbacks, MGPipeHostSpan}, MG_Backend/MGPipe/{PipeInputs, two impl files}, plus MG_Remote's emitter and PipeApplier/PipeObjectTables. For a ~72-call interface with ~14 POD payloads across two backends that is plainly an order of magnitude more than 550 lines, all permanently maintained, and it is added to a codebase where MG_Backend is already 68k lines and MG_Impl 37k. + - 修法:Publish a net-LOC estimate and, more importantly, a net per-draw instruction/cache-line estimate next to the deletion list, and make §10.3-④'s per-thread CPU number — not the deletion count — the stated monolith case. This also gives B-R2 a falsifiable prediction rather than a qualitative claim. +- **[minor] A block of SamplerObject.h citations point at lines that do not exist in the file** + - 问题:The document header asserts "全部 file:line 引用针对工作树 dev@81b17c0b". MG_State/GLState/SamplerState/SamplerObject.h is 160 lines at 81b17c0b (identical at HEAD): BorderColorForm is at :66-70 and struct SamplerParameters at :72-96. But §4.5.4 cites ":468-492" for SamplerParameters, ":462-466" for BorderColorForm and ":455-461" for its rationale; §5.2 cites ":532, 551" for GetVersion/m_version; §4.2.1 cites ":533-537" for GetLifetimeId. All are past end-of-file. The substance is correct and is in the file (borderColorForm is mandatory because all three representations are always populated, :60-66; BumpVersion also bumps the context-wide sampling-resolution generation, :152-158), so this is an inherited transcription error rather than an invented fact — but the plan is meant to be an implementation spec, and every other citation I sampled was exact (293 arrow / 58 non-arrow pGLContext, 89 gBackendFunctionsTable.GL. sites, 40 pActiveBackendObject-> sites, 354/709 MG_State:: mentions, 50 include lines over 18 headers, DirectGLES.cpp:2035 static_assert, :2042-2047 three-span memcmp, RenderState.h:363/:369/:522/:529 all verified). + - 修法:Re-verify the SamplerObject.h block and anything else inherited from the same reader report before P0 freezes MGPipeTypes.h, and add a cheap CI lint that every file:line in docs/Disaggregated/*.md resolves to a line that exists at the referenced baseline. +- **[minor] The day-64 "first inproc IPC frame" milestone is unfalsifiable as specified** + - 问题:§11-P5 delivers InProcessTransport and claims the milestone "★ 第 64 天 — 首个 IPC 帧(inproc)", honestly flagged as a reduced path. But nothing in §11-P5 or §8.1 says whether inproc goes through the same G3-generated encode/decode as spawn or short-circuits it. If it passes PipeInputs by pointer inside one address space, the subsystems not yet handle-ified at P5 (Espryt XFB, which has no phase at all; readback beyond the single blocking read_pixels) keep working via SharedPtr and the milestone proves nothing about wire completeness — while P6 (spawn, day 69) would then discover the gap five days later, on the critical path. + - 修法:Specify that InProcessTransport uses the identical G3 serialization and differs only in the doorbell/copy mechanism, and add a debug assertion in PipeApplier that no SharedPtr or raw frontend pointer crosses the applier boundary in any transport. Then day 64 and day 69 differ only by process boundary, which is what the milestone is meant to assert. + +已验证的优点: +- The pull-surface accounting is exact and better than every prior design's. Verified at dev@81b17c0b: 293 `pGLContext->` occurrences and 58 lines using pGLContext without the arrow, with the plan's §2.4 breakdown reproducing precisely (34 MOBILEGL_ASSERT truth tests, 14 `!= nullptr`, 7 `if (`, 1 `== nullptr`, 1 `.get()` at DirectGLES.cpp:146, 1 comment at VertexInputStateFactory.h:133). Identifying the `.get()` capture as invisible to sed, and specifying that the purity gate greps `pGLContext` rather than `pGLContext->`, closes a real hole the three earlier candidate designs all left open. +- The function-pointer-table-over-vtable decision is correctly argued from this codebase rather than from gallium. Verified: GLFunctionsTable + GlobalBackendFunctionsTable contain 69 function pointers (BackendObject.h:117-285), reached from 89 `gBackendFunctionsTable.GL.` sites and 40 `pActiveBackendObject->` sites in MG_Impl, installed at the single hook point MG_Backend/Init.cpp, and null entries already mean "not implemented, frontend falls back" (documented at BackendObject.h:212-215, 265-269). A null `set_*` is a native expression of "this subsystem is not migrated"; a pure-virtual class would need stub overrides that lie. +- D-B1 (ship RenderStateParameters as one blob, not three gallium CSOs) is grounded in verified in-tree evidence rather than preference: `static_assert(std::is_trivially_copyable_v)` at DirectGLES.cpp:2035, the head/blend/tail memcmp at :2042-2047 keyed on offsetof(...,BlendStates)/offsetof(...,LogicOp), and the load-bearing field placement of ScissorBoxWrittenMask (RenderState.h:363) and ClipDistanceEnabledMask (:369). Carrying both m_version (:522) and m_pipelineStateVersion (:529) on the wire is likewise correct and correctly justified by the glViewport-evicts-pipeline-memo regression recorded at :523-528. +- The texture dirty-ownership inversion rests on a fact I confirmed independently: MG_Impl contains zero `IsStorageDirty(`, `GetStorageDirtyRects(` and `GetStorageDirtyRegion(` call sites while calling `MarkStorageDirty(` 14 times. Deleting plan A's §5.6a ack protocol and risk R6 on that basis is sound, and keeping the box-vs-rects upload-shape decision server-side (MGPSubData carrying both payloads) correctly leaves the choice on the side that paid for the +6 ms/frame measurement at Managers.cpp:4311-4319. +- D-B4 — leave AcquirePersistentMap completely untouched through the entire monolith refactor and isolate it to the IPC step behind a week-one POST spike — is the right structural call. It is already an explicit call returning a pointer (BufferObject.h), so it genuinely passes through unchanged, and refusing to let one platform unknown gate ~200 days of interface work is exactly the right sequencing judgement. +- The two backend-internal MG_State usages that the previous review round priced at zero are correctly identified and costed. Verified: UniformManager::MakePlaceholderTextureObject at UniformManager.cpp:161-181 with the real construction at :1417-1424, :1479-1496 (including SetSamples(2) for VUID-RuntimeSpirv-samples-08726 and TruncateMipmapLevels at :1496) and :1620; and the two internal shaders at VulkanRenderer.cpp:4211 and :4287 building MakeShared (:4214, :4222, :4290, :4300), a ProgramObject (:4230) and calling Link(false) (:4233). Preferring checked-in SPIR-V guarded by an in-tree-glslang byte-compare MG_Test over a host-tool build step is the right trade for this repo's four build lanes. +- VertexInputStateFactory's backend-heap-pointer write-back into the frontend VAO is correctly classified D12 "delete, do not translate", and D18 (VkRenderPassManager/VkTextureManager's deliberate node-based std::unordered_map) is correctly the single UNCHANGED row with a mandate to carry its postmortem comment verbatim into the P7 review checklist. Naming the one thing a large refactor must not "optimise back" is exactly the discipline these reviews usually find missing. +- The milestone labelling is honest where a weaker plan would have overclaimed: P5/P6 are explicitly marked 缩减路径 with emulation Fatal in split until P8; §3 concedes plan A wins first-frame time by 4-5x; D-B5 states outright that the byte-identity gate dies by construction and calls it a cost that must be written down rather than hidden; and §9.3 refuses a blanket zero-round-trip claim in favour of published per-trace-case round-trip and texture-pull counters. +- The design surfaced two genuine in-tree defects as by-products and routed them correctly: D21, m_xfbCounterSlotByObject keyed on the raw GL name (VulkanRenderer.cpp:11136-11146), so a deleted-and-regenerated XFB object resumes a capture that should restart — scheduled as an independent dev PR in P0; and the dead CapabilityInput::FramebufferSrgb/DepthClamp with no storage (RenderState.cpp:380, :428-429) feeding six constant-false backend reads, correctly made a blocking question before the render-state blob is frozen. +- Ordering the strangler so framebuffer precedes textures and programs (D-B3, §6.6 step 4) is right and well-evidenced: the four cross-object masks are derived from attachment formats at Managers.cpp:5616-5619 and consumed by the render-state push (DirectGLES.cpp:2014) and the program staleness test (:2769-2770), and inlining internalFormat into MGPSurface lets them be derived at push time with no lookup — which genuinely retires the fragColor re-derivation workaround at :2712-2732 rather than porting it. + +## 3. 综合稿的关键决定 + +- Wrote 5 files (part2 split into 2a/2b): part1=§0-3, part2a=§4, part2b=§5-6, part3=§7-10, part4=§11-14+附. Single title in part1 only; §0-§14+附 headings in required order; each file ~35-49KB UTF-8 ≈ 12-16K Chinese chars, well under the cap. +- Base = winning Design 3 (split-first) phase plan, grafted with Design 2's twin-derived interface derivation (SetupDrawSnapshot / IsDrawSyncClean / ResolvedDrawBuffers / g_syncedRenderStateParameters / BufferBackendOps as the source of the call catalogue), its PipeCalls.def six-generator toolchain, its two-kinds-of-generation split (client identity vs 12 server-only MGGen epochs), its D18-UNCHANGED node-container discipline, and its MGHostSpan; plus Design 1's caps-gated emulation-homing rule, its numbered gallium-deviation ledger, and MGPipeCallbacks as a named struct. +- Resolved Design 1's fatal flaw: render state ships as ONE versioned blob behind a content-addressed CSO handle (create_render_state(blob) + bind_render_state 12B, client 64-entry LRU keyed on the three existing memcmp spans), never decomposed into blend/depth-stencil/rasterizer CSOs — cited RenderState.h:359-368 (field order load-bearing), DirectGLES.cpp:2035 static_assert + :2042-2047 three-span memcmp, and the :523-528 two-counter regression. +- Resolved Design 2's fatal flaw: MGPipeHandle is {slot:Uint32, gen:Uint32} with CLIENT-ALLOCATED DENSE PER-KIND SLOTS (not a sparse 64-bit lifetimeId), which is what actually turns the 6 StateBackendObjectRegistry hash tables and 13 Magma caches into arrays; GetLifetimeId() stays client-side as the tracker's own identity; 2^32 slot-reuse wrap documented and asserted. +- Re-measured every contested count against the working tree rather than inheriting any report: GLFunctionsTable = 67 function pointers + 1 Bool (BackendObject.h:117-278), 69 fps with GlobalBackendFunctionsTable (not 73 or 71); 293 pGLContext-> occurrences over 290 lines + 58 non-arrow lines; 50 MG_State include lines over 18 distinct headers; 95 backend->frontend mutator sites over 17 methods; 7 BufferBackendOps hooks; 89 MG_Impl table sites + 40 pActiveBackendObject->; 1494 MG_Impl pGLContext->; 367 TEST_F / 428 TEST( / 40 trace cases at SSIM 0.99; PLAN.md phases sum to exactly 77 days. +- Closed the shared migration gap all three designs missed: the 58 non-arrow pGLContext uses (≈40 MOBILEGL_ASSERT truth tests, ~10 null guards, 3 patch-param ternaries, the DirectGLES.cpp:146 .get() raw capture that sed cannot catch, 2 != nullptr conditions, 1 comment) are enumerated by form in §2.4, made an explicit P1 deliverable, and the purity gate greps 'pGLContext' not 'pGLContext->'. +- Hardened the residual value block (the split-first accelerant): per-member offsetof static_asserts in addition to sizeof, AND field-wise serialization in split mode instead of a bulk memcpy — because the monolith verify harness cannot see a layout mismatch when both sides are the same TU; retirement is a compile error via static_assert(sizeof(ResidualValueBlock)==0) at P13. +- Priced the schedule honestly: 200-260 engineer-days (single track 199-236, P7/Magma 48-85), first inproc IPC frame day 64 and first cross-process frame day 69 — both explicitly labelled REDUCED PATH (emulations Fatal in split until P8, full function at day 111) — against PLAN.md's verified 77 days and day-15 cross-process frame; added TWO re-baseline checkpoints (P3a overrun >50%, P7 midpoint <40% complete) and priced CTS turnaround (~56,271 cases) as a separate tiered-gating line, not folded into phase estimates. +- Stated D-B5 as an explicit cost in the TL;DR: PLAN.md's byte-identity monolith gate dies by construction, replaced by a five-part gate (purity grep+nm, per-draw field-wise MOBILEGL_PIPE_VERIFY shadow-compare, behavioural A/B across {monolith-pull, monolith-push, split}, per-thread-CPU non-regression, coverage+poison+handle-recycle asserts) with two surviving nm equalities kept as assertions and .text drift published as informational. +- Kept the texture re-mint pull as a named NEW stall class with all three mitigations shipping together (imageBindableHint pre-emption, asynchronous park-and-re-emit so the stall lands on mgl-srv-apply not the app thread, bounded 32MiB retention LRU), a dedicated TextureRemintPullScenario, and a per-trace-case pull counter that is PUBLISHED rather than asserted to zero. +- Corrected PLAN.md §7.4 with evidence: backend program link/compile failure is surfaced ONLY as MGLOG_E plus a bind-program-0 no-op (Managers.cpp:8091-8126, 8357-8372, rationale at :7098/:7247-7249/:6478/:7827), so on_log must split by severity — <=WARN lossy, >=ERROR lossless with a per-second rate limiter emitting 'N errors suppressed' — with a log-flood fault-injection gate. +- Quarantined AcquirePersistentMap from the refactor entirely (it is already an explicit pointer-returning call and survives P0-P13 untouched; only IPC breaks it), deferring it to PLAN.md §6.8's three POST-probed tiers with spike B in week one, so no platform unknown blocks 200 days of interface work. +- Inherited PLAN.md §6-§13 essentially verbatim with a per-section table in §8.1 (no re-derivation), and listed every delete/change/add against it in §8.2 and §14.1 — including that the copy account drops to 3/2 (PLAN.md's own '方案 B' target) and inproc isolation drops from four process globals to two, which makes PLAN.md's earliest falsification gate cheap. + +## 4. 修订记录(综合稿 v1 → 定稿 v2) + +- [stage-A fill sites] Verified only ~22 of the 70 table entries MG_Impl uses are draw/dispatch; confirmed non-draw entries read pGLContext themselves (DirectGLES.cpp:6051-6052 GenerateMipmap path, :6129 pack state, :4106/:4165 Clear, :5988-5989 Blit, :1501-1502 comment). Replaced the 2-site SnapshotFromGLContext with G5-generated per-verb-class fill/validate points at the ~93 MG_Impl boundary sites; Tracker grows from 4 to 8 validate entries (§5.1, §6.2.1, P1). +- [poison granularity] Upgraded G5's written-once bitmask to a per-verb generation (m_filledGen[f] == m_currentVerbSerial, sticky fields listed explicitly), so a field filled by draw N no longer satisfies the read in the following glTexSubImage; poison now fires on the verb that needed it (§6.2.2). +- [texture push timing] Verified glTexSubImage* never calls the backend table (GL_Texture.cpp has 3 MarkStorageDirtyRegion sites only) and that Espryt coalesces at sync time with the union-box collapse at Managers.cpp:4386-4390 (+6 ms/frame). Rewrote 推论 1 and added §5.1.1: the GL-call-time push rule applies only to the seven BufferBackendOps hooks; texture subdata accumulates in the client's rect model and is emitted as one resource_subdata at the next validate/flush point, with a per-frame emit counter and an MC animated-atlas ceiling. +- [sub-rect upload] Verified the `uploadData == mipData` gate (Managers.cpp:4278-4283) and whole-level stride arithmetic (:4288-4293, :4321-4326), and that the unpack-ring path already uses a strided source descriptor (UnpackStagingBlock, :4340-4390, tightly repacked). Redefined MGPSubData to carry MGPSubRegion{dstBox, srcRowStride, srcSliceStride, srcOffset} plus sourceIsVerbatimLevelShadow, reworked Managers.cpp:4274-4326 to read strides from the descriptor, moved this out of 原地不动 and priced it into Espryt subsystem 5 (+3-4 days). +- [XFB scatter] Verified ScatterCapturedRecords does a read-modify-write of the client shadow (DirectGLES.cpp:928, rationale :889-892, case KHR-GL46.transform_feedback.capture_special_interleaved_test). Moved the scatter to the client: server pushes packed scratch bytes via on_buffer_writeback + new on_xfb_scatter_ready{packedStride, vertices}; client patches and re-emits an ordinary resource_subdata. No new reverse read is introduced (§7.2.1). +- [unit-bindings debouncer] Confirmed GetTextureBindGeneration bumps on redundant re-binds (DirectGLES.cpp:1414-1420). Reclassified the ~115 lines from 'deleted' to 'relocated': the debounce becomes a client-side resolved-set xxHash emit suppressor (m_lastSetHash[]) covering every kVarTail set_*, and D9's viewSetSerial now has that as an explicit precondition. §2.5 split into ~372 lines truly deleted vs ~175 relocated; §3, §10.2 and §10.4 ledgers corrected. +- [multi-draw / restart ownership] Verified ResolveTierForBatch (MultiDraw.cpp:282-320) selects per batch using programReadsDrawID (a server-only ESSL fact) and that both backends perform the restart rewrite. Deleted kCapPrimitiveRestart/kCapPrimitiveRestartFixedIndex/kCapMultiDraw/kCapMultiDrawIndirect/kCapMultiDrawIndirectCount as ownership switches (D-B7); all five tiers and the restart rewrite stay server-side, fed in split mode by a new incrementally-maintained Server/IndexHostMirror gated on kCapNeedsHostIndexBytes (budgeted, counted, with a per-draw shipping fallback). Resolves the §4.5.7-vs-§5.8 contradiction and closes open question 12. +- [texture pull terminator] Added resource_subdata_complete(res, target, firstLevel, levelCount, pullSerial) which may carry zero regions; server proceeds with allocated-and-empty storage (matching monolith EnsureGenerateMipmapStorageAllocated at DirectGLES.cpp:6270-6271) plus a logged diagnostic. TextureRemintPullScenario must include the unanswerable case (render-only texture later image-bound) and be red before the terminator lands (§7.5e, P9). +- [verify survives P13] SnapshotFromGLContext and its MG_State includes are now kept behind #if MOBILEGL_PIPE_VERIFY past P13; the three purity gates run only on the non-verify build; P13 additionally delivers the MGPipe recorder golden mode as a long-term MG_State-free semantic gate and as the answer to open question 11 (D-B5, B-R17). +- [texture params] Verified SyncTextureParamsToBackend runs for FBO attachment textures (DirectGLES.cpp:1580-1601) and that RequireImageBindableStorage sets m_forceTextureParamsResync (Managers.cpp:2815-2821). Added set_texture_params(res, ...) carrying base/max level, swizzle, depth-stencil mode, LOD clamps and forceResync; MGPSamplerView reduced to view restriction only (new gallium deviation D10, plus a gate for attachment-only / image-only / CopyImage-endpoint textures). +- [emission cursor aliasing] Verified TextureObjectView forwards IsStorageDirty/MapMipmapData/MarkStorageDirty(Region)/GetStorageDirtyRegion to the storage owner with index remapping (TextureObjectView.cpp:281, 290-322). Keyed the client emission cursor on (storageOwnerHandle, ownerUploadTarget, ownerLevel) and added a view/owner aliasing scenario. +- [OOM ack] Verified the texture family never reaches the backend table and that even glRenderbufferStorage allocates lazily in SyncToBackend (Managers.cpp:8674-8684). Narrowed kNeedsAck to glBufferStorage plus, conditionally, glRenderbufferStorage*; P0 must answer whether the corpus actually contains a glRenderbufferStorage OOM probe. Stated plainly that texture allocation OOM is already deferred in the monolith so the split changes nothing observable (§7.4, §9.2-7). +- [SEG_STAGE sizing] Rewrote the new-byte-class list to six items including named-UBO host payloads and tightly repacked texture regions; removed the 64 MiB restart rewrite and the multi-draw flattened stream from SEG_STAGE entirely (they are served by the index host mirror), and required G3 to define a chunking/degradation path for a single record larger than the segment (§8.2, open question 9). +- [validate order] Replaced the numbered order contract with the invariant 'all set_* for a command complete before the verb; the server specializes at the verb'. D-B3 restated: what retires the fragColor workaround and ImageUnitFormatsStillMatch is late specialization, not framebuffer-first ordering (§5.3, D-B3). +- [reflection payload / glslang gate] Verified TypeFacts/ResourceReflection/XfbVarying/LinkArtifacts/SpirvArtifacts all live in ProgramObject.h, which includes ShaderObject.h (glslang) and SpvcSession.h (spirv_reflect), with 7 in-tree includers. Added a new prerequisite phase P0.5 that extracts them into ProgramArtifacts.h with a CI include-closure assertion, without which P7's `nm -D | grep glslang` criterion is unreachable (§0.4, §4.5.5, P0.5). +- [named UBO bytes] Verified UniformManager::ResolveUniformBufferPayload syncs at UniformManager.cpp:2022 and reads MappedData()+rangeStart at :2052 into Magma's own UBO ring - a server-side consumer that cannot move. Added an optional MGHostSpan payload to set_shader_buffers(cls==Uniform) gated by a new kCapNeedsHostUboBytes, plus a stage-ubo-named counter, and forbade freezing the payload shape before P0 gives byte volumes (D-B8, §5.7, §7.2). +- [phase arithmetic] Rebuilt every phase day count as the sum of the §6.4/§6.5 rows it contains and published the arithmetic; total changed from 200-260 to 267-337 person-days excluding CTS turnaround; milestones moved to days 25 / 43 / 99 / 104 / 145 / 187 / 267; re-baseline checkpoints set at the summed upper bound +50% (P3a >27d, P4a >39d); Espryt XFB given an explicit phase home in P3b/P4b (§11.5, B-R14). +- [verify blind spot] Added a verify-only retention mode: under MOBILEGL_PIPE_VERIFY the tracker keeps the pre-clear dirty set and G4 compares the emitted (unionBox, regionCount, regions[]) against a snapshot recompute; added TextureUploadShapeScenario recording upload shape and job count as a golden, because SSIM is insensitive to the +6 ms/frame box-vs-rect cliff (§7.3, §10.3-②, P3b/P4b). +- [stage-C A/B narrowing] Stated in §6.7 that MOBILEGL_PIPE_PUSH stops being an old-vs-new arm after stage C (both arms run the rekeyed memo code), and added a compile-time MOBILEGL_PIPE_LEGACY_MEMOS switch keeping the registry/TwinLookupMemo implementations alive through P3a/P4a, retired with the pull path at P13 (+1 day per phase, costed; new risk B-R16). +- [GO/NO-GO scope] Extended P2 to include one Track H slice per backend (Espryt 0b handle infrastructure, Magma subsystem 4) plus a Blaze3D blend-toggle microbenchmark and a CSO-content-addressing negative control, so day 43 measures the decision it gates; fallback cost restated honestly as 28-39 days rather than 16 (§0.6, P2, B-R1). +- [dirty marking vs polling] Verified no aggregate exists for 'did any bound texture's content move' (which is why Magma uses lossy sampledContentSum/sampledParamsSum). Added 推论 4: value groups keep the polling model with zero new bookkeeping; object groups get 5 new aggregate generations in MG_State (~20 lines at existing bump points), and gen_impl_mutation_surface.py is repurposed as gen_pipe_dirty_surface.py enumerating MG_Impl mutators to aggregate generations with a CI failure on any unmapped mutator (§0.3, §5.2, §10.3-⑤, B-R6 layer 4). +- [P1 byte identity] Verified MOBILEGL_ASSERT compiles away outside debug (Defines.h:114) but that the 7 null guards, 14 != nullptr conditions and 3 ternaries do generate code. Deferred those rewrites to P2, guarded SnapshotFromGLContext/G4/G5 behind build switches, and restated P1's acceptance as 'nm unchanged; .text delta attributable line by line' (P1). +- [restart/indirect ownership conflict] Resolved the §4.5.7-vs-§5.8 contradiction by keeping restart rewrite and multi-draw tiering server-side (D-B7), which also means the monolith's behaviour and diagnostic thread do not change and the name-for-name baseline moves only once (open question 12 closed). +- [stage parameter] Verified MobileGL has one combined 192-unit texture space (TextureState.h:41,128; TextureUnit.h:20,24-25) with the per-stage 32 being an advertised number only. Dropped the stage parameter from set_sampler_views and bind_sampler_states; stage flags are derived server-side from the reflection archive where the target API needs them (§4.4.3). +- [net LOC honesty] Added §2.7 estimating MGPipe's permanent additions (~6,650 hand-written + ~4,000 generated in the monolith, excluding MG_Remote) against ~372 lines truly deleted, demoted the deletion ledger to supporting evidence, and made §10.3-④'s per-thread CPU number the primary monolith argument (new risk B-R18). +- [citations] Verified SamplerObject.h is 160 lines and corrected every reference (BorderColorForm :60-70, SamplerParameters :72-96, GetLifetimeId :141, BumpVersion :151, m_version :155); added scripts/check_doc_citations.py as a P0 CI lint that every file:line in the docs resolves at the baseline commit. +- [per-draw cost口径] Verified the dynamic early-outs (SyncRenderState :2016-2018, SyncNeccessaryTextures, CurrentUnitBindingsEpoch :1418-1436, TrySetupDrawFastPath, GetOrCreatePipeline :4982-4993, ApplyDynamicDrawStateTail :5888-5893) and added §2.3.1: the real steady-state pull is ~10-25 accessor calls per backend per draw, not 124/169. Rewrote §10.2 in dynamic terms, added dynamic call/memo-hit counters to P0's deliverables, and required an absolute ns/draw threshold at the GO/NO-GO instead of a relative-to-noise one. +- [render-state CSO] Verified the two-counter rationale (RenderState.h:519-528) and that viewport/scissor/line-width setters bump only ++m_version while SET_CAPABILITY bumps BumpVersions (RenderState.cpp:312). Rewrote D-B1: the blob still travels whole for Espryt's span memcmp, but the CSO identity is the pipeline subset only (MGPipeComputePipelineSubsetHash moved verbatim out of VulkanRenderer.cpp:4826-4906 into MG_Pipe/), the dynamic subset goes through a new set_dynamic_state, the server keeps one working RenderStateParameters, and G7 generates a setter-consistency test asserting pipelineSubsetHash changes iff m_pipelineStateVersion changes. Client gates the hash on m_pipelineStateVersion so glViewport costs zero hashing and never evicts Magma's pipeline memo. +- [reconcile discipline] Verified MultiDrawElementsIndirectCount calls only SyncPersistentMappedRange (DirectGLES.cpp:4666-4667), never SyncGpuWrites. Replaced §5.8.1's blanket publish/wait/drain rule with a per-site table reproducing the monolith's set exactly, and added a P8 acceptance requiring roundtrips-per-frame to read zero on the create-indirect fixture; flagged the monolith's own omission as a separate dev question the split must not silently fix (open question 15). +- [purity gate] Verified RenderState.h:12 includes FramebufferObject.h which includes TextureObject.h/RenderbufferObject.h, and that RenderStateParameters sizes arrays with FramebufferObject::MAX_DRAW_BUFFERS (:263, :273), so the value-header allowlist is not a leaf set and nm --undefined-only is blind to include coupling. Split the purity gate into three: an include-graph gate (compile MG_Backend with MG_State/GLState off the search path) backed by a new MGPipeValueTypes.h extracted in P0.5, the symbol gate, and the undeclared gate - all run only on the non-verify build. +- [draw payload cost] Stated MGPDrawInfo's real cost against today's three-register DrawArrays, flag-gated minIndex/maxIndex and xfbCpuCapturedVertices (computed only where a consumer asked), moved the 32-byte MGHostSpan out of the fixed header into the var-tail, and added a per-draw payload-byte histogram to P0's counters (§4.5.7, §10.2). +- [memory arithmetic] Corrected §0.4-1 to a full table: 48.25 MiB transport + 0-32 MiB SEG_STAGE headroom + 0-64 MiB index host mirror (split only) + ~1-2 MiB records, with MOBILEGL_PIPE_TEXEL_RETAIN_MB defaulted to 0 because MipmapStorage keeps a complete CPU shadow so retention buys latency, not correctness. Typical +50-60 MiB, worst case ~+145 MiB. +- [generated mipmaps] Verified EnsureGenerateMipmapStorageAllocated does AllocateStorage + MarkStorageDirty(false) with no content (DirectGLES.cpp:6270-6271), so GPU-generated levels are allocated-and-zero in the monolith too. Decided explicitly that on_mip_levels_generated carries shape only, glGetTexImage stays 0 round trips on DirectGLES, and only the CPU fallback path produces texels via on_texture_writeback (§9.1). +- [map_persistent frequency] Corrected 'once per store lifetime' to 'once per storage definition' (TryAdoptLargeStorage fires at storage-definition time, so a regrowing arena pays N times) and required StorageBufferRegrowScenario to publish a map-persistent-roundtrips counter (D-B4, §8.3, §9.2-8). +- [MGHostSpan cost] Restated the monolith cost as one predictable branch plus 32 bytes carried only when kHasUserIndices is set, rather than 'zero'. +- [P5 inproc honesty] Added a specification clause that InProcessTransport uses the identical G3 serialization and differs only in doorbell/copy mechanism, plus a PipeApplier debug assertion that no SharedPtr or raw frontend pointer crosses the applier boundary in any transport, so the day-99 milestone actually proves wire completeness (P5). +- [P2 baseline definition] Defined the name-for-name functional baseline as 'the refactored monolith at P1 exit' (itself proven equivalent to 81b17c0b by verify), with 81b17c0b retained only as the performance anchor (§10.3-③, B-R3). +- [gate list] Added HandleRecycleScenario / TextureRemintPullScenario (with the unanswerable case) / TextureUploadShapeScenario / view-owner cursor aliasing scenario / attachment-only glTexParameter scenario / ClientArrayAfterComputeWriteScenario, each with an explicit statement of what must make it red before the corresponding fix lands. +- [callbacks] MGPipeCallbacks grew from 9 to 10 (added on_xfb_scatter_ready) plus the forward terminator resource_subdata_complete; set_* grew from 14 to 17 (set_dynamic_state, set_texture_params, and set_shader_buffers gaining kHostSpan); appendix A and the call-count totals updated throughout. + +## 5. 被驳回或部分驳回的审查意见 + +- [performance #11, partial] 'glGetTexImage = 0 round trips does not survive the generated-mipmap ownership split' - the demand for an explicit decision was accepted, but the implied conclusion (it must become a blocking round trip or an eager multi-megabyte writeback) is refuted. EnsureGenerateMipmapStorageAllocated (DirectGLES.cpp:6270-6271) does AllocateStorage + MarkStorageDirty(false) with no content, so a GPU-generated level's shadow is allocated-and-zero in the monolith too; CopyTextureImageToClientOrPBO_State answers from it identically in both modes. on_mip_levels_generated therefore carries shape only and the row stays in §9.1 at zero round trips; only the CPU fallback path (RGB16F/RGB32F, :6811-6861) needs on_texture_writeback. Documented as an explicit decision in §9.1 rather than a fix. +- [skeptic framing on §0.4-4] The claim that gen_impl_mutation_surface.py 'vanishes' was corrected rather than accepted as-is: the replay obligation genuinely disappears (there is no replica), but the enumeration obligation reappears as dirty-marking, so the generator is repurposed (gen_pipe_dirty_surface.py) rather than deleted. Listing it as a pure deletion in §0.4-4 was the error; listing the enumeration obligation as unbudgeted was also inaccurate once the generator is repurposed - it is now a P2 deliverable. +- [correctness #6, partial] The proposed fix 'delete kCapMultiDraw* and let the client supply index bytes when caps say the server may need them' was accepted for tiering ownership but rejected in its transport form: shipping index bytes per draw through MGHostSpan would put up to 1<<24 indices on the ring per batch. Replaced with an incrementally-maintained server-side index host mirror (D-B7) that costs zero per-draw wire traffic, at the price of a budgeted, counted memory duplication limited to element-array-bound buffers in split mode only - stated openly in the §0.4-1 memory table as the design's one data copy.