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[Feat] (MG_Util/ShaderTranspiler): Implement simple shader compile
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@@ -12,8 +12,10 @@ add_executable(
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ProgramTest.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Pipelines/ShaderCompilationPipeline.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Pipelines/ProgramLinkingPipeline.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Pipelines/ShaderCompilationPipeline.cpp
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# ${MGL_ROOT}/MobileGL/MG_Util/Pipelines/ProgramLinkingPipeline.cpp
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${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
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${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
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)
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target_include_directories(ProgramTest PRIVATE
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