[Feat] (MG_Util/ShaderTranspiler): Implement simple shader compile

This commit is contained in:
2025-07-20 19:54:29 +08:00
parent 0388cd316b
commit 18675f72f3
13 changed files with 436 additions and 10 deletions
+4 -2
View File
@@ -12,8 +12,10 @@ add_executable(
ProgramTest.cpp
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
${MGL_ROOT}/MobileGL/MG_Util/Pipelines/ShaderCompilationPipeline.cpp
${MGL_ROOT}/MobileGL/MG_Util/Pipelines/ProgramLinkingPipeline.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/Pipelines/ShaderCompilationPipeline.cpp
# ${MGL_ROOT}/MobileGL/MG_Util/Pipelines/ProgramLinkingPipeline.cpp
${MGL_ROOT}/MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
${MGL_ROOT}/MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
)
target_include_directories(ProgramTest PRIVATE