mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 13:48:30 +09:00
[Feat] (MG_Util/ShaderTranspiler): Implement simple shader compile
This commit is contained in:
@@ -0,0 +1,28 @@
|
||||
//
|
||||
// Created by Swung 0x48 on 2025/7/20.
|
||||
//
|
||||
|
||||
#include "Includes.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
EShLanguage ConvertGLEnumToEShLanguage(GLenum shaderType) {
|
||||
switch (shaderType) {
|
||||
case GL_VERTEX_SHADER:
|
||||
return EShLanguage::EShLangVertex;
|
||||
case GL_FRAGMENT_SHADER:
|
||||
return EShLanguage::EShLangFragment;
|
||||
case GL_COMPUTE_SHADER:
|
||||
return EShLanguage::EShLangCompute;
|
||||
case GL_TESS_CONTROL_SHADER:
|
||||
return EShLanguage::EShLangTessControl;
|
||||
case GL_TESS_EVALUATION_SHADER:
|
||||
return EShLanguage::EShLangTessEvaluation;
|
||||
case GL_GEOMETRY_SHADER:
|
||||
return EShLanguage::EShLangGeometry;
|
||||
default:
|
||||
return EShLanguage::EShLangCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
//
|
||||
// Created by Swung 0x48 on 2025/7/20.
|
||||
//
|
||||
|
||||
#ifndef MOBILEGL_GLSHADERLANGCONVERTER_H
|
||||
#define MOBILEGL_GLSHADERLANGCONVERTER_H
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
EShLanguage ConvertGLEnumToEShLanguage(GLenum shaderType);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif //MOBILEGL_GLSHADERLANGCONVERTER_H
|
||||
@@ -0,0 +1,158 @@
|
||||
//
|
||||
// Created by Swung 0x48 on 2025/7/20.
|
||||
//
|
||||
|
||||
#include "Includes.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
namespace ShaderTranspiler {
|
||||
TBuiltInResource& GetTBuiltInResourceInstance()
|
||||
{
|
||||
static TBuiltInResource Resources{};
|
||||
Resources.maxLights = 32;
|
||||
Resources.maxClipPlanes = 6;
|
||||
Resources.maxTextureUnits = 32;
|
||||
Resources.maxTextureCoords = 32;
|
||||
Resources.maxVertexAttribs = 64;
|
||||
Resources.maxVertexUniformComponents = 4096;
|
||||
Resources.maxVaryingFloats = 64;
|
||||
Resources.maxVertexTextureImageUnits = 32;
|
||||
Resources.maxCombinedTextureImageUnits = 80;
|
||||
Resources.maxTextureImageUnits = 32;
|
||||
Resources.maxFragmentUniformComponents = 4096;
|
||||
Resources.maxDrawBuffers = 32;
|
||||
Resources.maxVertexUniformVectors = 128;
|
||||
Resources.maxVaryingVectors = 8;
|
||||
Resources.maxFragmentUniformVectors = 16;
|
||||
Resources.maxVertexOutputVectors = 16;
|
||||
Resources.maxFragmentInputVectors = 15;
|
||||
Resources.minProgramTexelOffset = -8;
|
||||
Resources.maxProgramTexelOffset = 7;
|
||||
Resources.maxClipDistances = 8;
|
||||
Resources.maxComputeWorkGroupCountX = 65535;
|
||||
Resources.maxComputeWorkGroupCountY = 65535;
|
||||
Resources.maxComputeWorkGroupCountZ = 65535;
|
||||
Resources.maxComputeWorkGroupSizeX = 1024;
|
||||
Resources.maxComputeWorkGroupSizeY = 1024;
|
||||
Resources.maxComputeWorkGroupSizeZ = 64;
|
||||
Resources.maxComputeUniformComponents = 1024;
|
||||
Resources.maxComputeTextureImageUnits = 16;
|
||||
Resources.maxComputeImageUniforms = 8;
|
||||
Resources.maxComputeAtomicCounters = 8;
|
||||
Resources.maxComputeAtomicCounterBuffers = 1;
|
||||
Resources.maxVaryingComponents = 60;
|
||||
Resources.maxVertexOutputComponents = 64;
|
||||
Resources.maxGeometryInputComponents = 64;
|
||||
Resources.maxGeometryOutputComponents = 128;
|
||||
Resources.maxFragmentInputComponents = 128;
|
||||
Resources.maxImageUnits = 8;
|
||||
Resources.maxCombinedImageUnitsAndFragmentOutputs = 8;
|
||||
Resources.maxCombinedShaderOutputResources = 8;
|
||||
Resources.maxImageSamples = 0;
|
||||
Resources.maxVertexImageUniforms = 0;
|
||||
Resources.maxTessControlImageUniforms = 0;
|
||||
Resources.maxTessEvaluationImageUniforms = 0;
|
||||
Resources.maxGeometryImageUniforms = 0;
|
||||
Resources.maxFragmentImageUniforms = 8;
|
||||
Resources.maxCombinedImageUniforms = 8;
|
||||
Resources.maxGeometryTextureImageUnits = 16;
|
||||
Resources.maxGeometryOutputVertices = 256;
|
||||
Resources.maxGeometryTotalOutputComponents = 1024;
|
||||
Resources.maxGeometryUniformComponents = 1024;
|
||||
Resources.maxGeometryVaryingComponents = 64;
|
||||
Resources.maxTessControlInputComponents = 128;
|
||||
Resources.maxTessControlOutputComponents = 128;
|
||||
Resources.maxTessControlTextureImageUnits = 16;
|
||||
Resources.maxTessControlUniformComponents = 1024;
|
||||
Resources.maxTessControlTotalOutputComponents = 4096;
|
||||
Resources.maxTessEvaluationInputComponents = 128;
|
||||
Resources.maxTessEvaluationOutputComponents = 128;
|
||||
Resources.maxTessEvaluationTextureImageUnits = 16;
|
||||
Resources.maxTessEvaluationUniformComponents = 1024;
|
||||
Resources.maxTessPatchComponents = 120;
|
||||
Resources.maxPatchVertices = 32;
|
||||
Resources.maxTessGenLevel = 64;
|
||||
Resources.maxViewports = 16;
|
||||
Resources.maxVertexAtomicCounters = 0;
|
||||
Resources.maxTessControlAtomicCounters = 0;
|
||||
Resources.maxTessEvaluationAtomicCounters = 0;
|
||||
Resources.maxGeometryAtomicCounters = 0;
|
||||
Resources.maxFragmentAtomicCounters = 8;
|
||||
Resources.maxCombinedAtomicCounters = 8;
|
||||
Resources.maxAtomicCounterBindings = 1;
|
||||
Resources.maxVertexAtomicCounterBuffers = 0;
|
||||
Resources.maxTessControlAtomicCounterBuffers = 0;
|
||||
Resources.maxTessEvaluationAtomicCounterBuffers = 0;
|
||||
Resources.maxGeometryAtomicCounterBuffers = 0;
|
||||
Resources.maxFragmentAtomicCounterBuffers = 1;
|
||||
Resources.maxCombinedAtomicCounterBuffers = 1;
|
||||
Resources.maxAtomicCounterBufferSize = 16384;
|
||||
Resources.maxTransformFeedbackBuffers = 4;
|
||||
Resources.maxTransformFeedbackInterleavedComponents = 64;
|
||||
Resources.maxCullDistances = 8;
|
||||
Resources.maxCombinedClipAndCullDistances = 8;
|
||||
Resources.maxSamples = 4;
|
||||
Resources.maxMeshOutputVerticesNV = 256;
|
||||
Resources.maxMeshOutputPrimitivesNV = 512;
|
||||
Resources.maxMeshWorkGroupSizeX_NV = 32;
|
||||
Resources.maxMeshWorkGroupSizeY_NV = 1;
|
||||
Resources.maxMeshWorkGroupSizeZ_NV = 1;
|
||||
Resources.maxTaskWorkGroupSizeX_NV = 32;
|
||||
Resources.maxTaskWorkGroupSizeY_NV = 1;
|
||||
Resources.maxTaskWorkGroupSizeZ_NV = 1;
|
||||
Resources.maxMeshViewCountNV = 4;
|
||||
|
||||
Resources.limits.nonInductiveForLoops = true;
|
||||
Resources.limits.whileLoops = true;
|
||||
Resources.limits.doWhileLoops = true;
|
||||
Resources.limits.generalUniformIndexing = true;
|
||||
Resources.limits.generalAttributeMatrixVectorIndexing = true;
|
||||
Resources.limits.generalVaryingIndexing = true;
|
||||
Resources.limits.generalSamplerIndexing = true;
|
||||
Resources.limits.generalVariableIndexing = true;
|
||||
Resources.limits.generalConstantMatrixVectorIndexing = true;
|
||||
|
||||
return Resources;
|
||||
}
|
||||
|
||||
CompilerResult ShaderCompiler::CompileShader(const ShaderAttrib& attrib) {
|
||||
auto shaderType = attrib.shaderType;
|
||||
auto sourceStr = attrib.sourceStr;
|
||||
|
||||
auto lang = GetEShLanguageByShaderType(shaderType);
|
||||
if (lang == EShLanguage::EShLangCount) {
|
||||
ShaderCompileResult<false> r;
|
||||
r.log += "Error: [Preprocess] Unsupported shader type: " +
|
||||
ConvertGLEnumToString(shaderType);
|
||||
r.errc = -1;
|
||||
return std::unexpected(r);
|
||||
}
|
||||
|
||||
ShaderCompileResult<true> res;
|
||||
auto& tshader = res.TShader;
|
||||
tshader = MakeUnique<glslang::TShader>(lang);
|
||||
const char* src[] = { sourceStr.c_str() };
|
||||
tshader->setStrings(src, 1);
|
||||
tshader->setInvertY(true);
|
||||
tshader->setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientVulkan, 450);
|
||||
tshader->setEnvClient(glslang::EShClientOpenGL, glslang::EShTargetOpenGL_450);
|
||||
tshader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_6);
|
||||
tshader->setAutoMapLocations(true);
|
||||
tshader->setAutoMapBindings(true);
|
||||
tshader->setEnvInputVulkanRulesRelaxed(); // using EXT_vulkan_glsl_relaxed for gl_VertexID and gl_InstanceID?
|
||||
if (!tshader->parse(&GetTBuiltInResourceInstance(), 150, ECompatibilityProfile,
|
||||
/*forceDefaultVersionAndProfile: */false,
|
||||
/*forwardCompatible: */true, EShMsgDefault)) {
|
||||
ShaderCompileResult<false> r;
|
||||
r.log += "Error: [glslang] Cannot compile " + ConvertGLEnumToString(shaderType) + ":\n"
|
||||
+ std::string(tshader->getInfoLog());
|
||||
r.errc = -2;
|
||||
return std::unexpected(r);
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
//
|
||||
// Created by Swung 0x48 on 2025/7/20.
|
||||
//
|
||||
|
||||
#ifndef MOBILEGLTEST_SHADERCOMPILER_H
|
||||
#define MOBILEGLTEST_SHADERCOMPILER_H
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
namespace ShaderTranspiler {
|
||||
class ShaderCompiler {
|
||||
public:
|
||||
static CompilerResult CompileShader(const ShaderAttrib& attrib);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif //MOBILEGLTEST_SHADERCOMPILER_H
|
||||
@@ -0,0 +1,109 @@
|
||||
//
|
||||
// Created by Swung 0x48 on 2025/7/20.
|
||||
//
|
||||
|
||||
#ifndef MG_UTIL_SHADERTRANSPILER_TYPES_H
|
||||
#define MG_UTIL_SHADERTRANSPILER_TYPES_H
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
namespace ShaderTranspiler {
|
||||
enum class TUniformType {
|
||||
Uniform,
|
||||
Sampler
|
||||
};
|
||||
|
||||
template <TUniformType T>
|
||||
struct TUniform {
|
||||
static_assert(false, "TUniform<T> does not accept this enum");
|
||||
};
|
||||
|
||||
template <>
|
||||
struct TUniform<TUniformType::Uniform> {
|
||||
String name;
|
||||
|
||||
glslang::TStorageQualifier storageQualifier;
|
||||
Uint layoutLocation = 0;
|
||||
Uint layoutBinding = 0;
|
||||
glslang::TLayoutPacking layoutPacking;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct TUniform<TUniformType::Sampler> {
|
||||
String name;
|
||||
|
||||
glslang::TSampler sampler;
|
||||
};
|
||||
|
||||
struct EmptyType {};
|
||||
|
||||
struct ShaderAttrib {
|
||||
GLenum shaderType;
|
||||
String sourceStr;
|
||||
};
|
||||
|
||||
struct CompiledTShader {
|
||||
UniquePtr<glslang::TShader> TShader;
|
||||
Vector<TUniform<TUniformType::Uniform>> uniforms;
|
||||
Vector<TUniform<TUniformType::Sampler>> samplers;
|
||||
};
|
||||
|
||||
template <bool Succeeded>
|
||||
struct ShaderCompileResult:
|
||||
public std::conditional_t<Succeeded, CompiledTShader, EmptyType> {
|
||||
Int errc = 0;
|
||||
String log;
|
||||
};
|
||||
|
||||
using CompilerResult = std::expected<ShaderCompileResult<true>, ShaderCompileResult<false>>;
|
||||
|
||||
struct ShaderPayload {
|
||||
// In
|
||||
GLenum shaderType;
|
||||
String sourceStr;
|
||||
|
||||
// Out
|
||||
UniquePtr<glslang::TShader> TShader;
|
||||
Vector<TUniform<TUniformType::Uniform>> uniforms;
|
||||
Vector<TUniform<TUniformType::Sampler>> samplers;
|
||||
Int errc = 0;
|
||||
String log;
|
||||
};
|
||||
|
||||
struct ProgramPayload {
|
||||
// In
|
||||
Vector<GLenum> shaderTypes;
|
||||
Vector<UniquePtr<glslang::TShader>> shadersToLink;
|
||||
|
||||
// Out
|
||||
glslang::TProgram linkedProgram;
|
||||
Vector<Vector<Uint>> programSpirv;
|
||||
Int errc = 0;
|
||||
String log;
|
||||
};
|
||||
|
||||
inline static EShLanguage GetEShLanguageByShaderType(GLenum shaderType) {
|
||||
switch (shaderType) {
|
||||
case GL_VERTEX_SHADER:
|
||||
return EShLanguage::EShLangVertex;
|
||||
case GL_FRAGMENT_SHADER:
|
||||
return EShLanguage::EShLangFragment;
|
||||
case GL_COMPUTE_SHADER:
|
||||
return EShLanguage::EShLangCompute;
|
||||
case GL_TESS_CONTROL_SHADER:
|
||||
return EShLanguage::EShLangTessControl;
|
||||
case GL_TESS_EVALUATION_SHADER:
|
||||
return EShLanguage::EShLangTessEvaluation;
|
||||
case GL_GEOMETRY_SHADER:
|
||||
return EShLanguage::EShLangGeometry;
|
||||
default:
|
||||
return EShLanguage::EShLangCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#include "ShaderCompiler.h"
|
||||
|
||||
#endif //MG_UTIL_SHADERTRANSPILER_TYPES_H
|
||||
@@ -0,0 +1,30 @@
|
||||
//
|
||||
// Created by Swung 0x48 on 2025/7/20.
|
||||
//
|
||||
|
||||
#include "Includes.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
namespace ShaderTranspiler {
|
||||
void UniformTraverser::visitSymbol(glslang::TIntermSymbol *symbol) {
|
||||
const auto &type = symbol->getType();
|
||||
if (symbol->getQualifier().isUniform()) {
|
||||
auto name = symbol->getName();
|
||||
auto qualifier = symbol->getQualifier();
|
||||
|
||||
auto &uniform = uniforms.emplace_back();
|
||||
uniform.name = name;
|
||||
uniform.storageQualifier = qualifier.storage;
|
||||
uniform.layoutLocation = qualifier.layoutLocation;
|
||||
uniform.layoutBinding = qualifier.layoutBinding;
|
||||
uniform.layoutPacking = qualifier.layoutPacking;
|
||||
} else if (type.getBasicType() == glslang::EbtSampler) {
|
||||
auto &uniform = samplers.emplace_back();
|
||||
uniform.name = symbol->getName();
|
||||
uniform.sampler = type.getSampler();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Swung 0x48 on 2025/7/20.
|
||||
//
|
||||
|
||||
#ifndef MOBILEGL_UNIFORMTRAVERSER_H
|
||||
#define MOBILEGL_UNIFORMTRAVERSER_H
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
namespace ShaderTranspiler {
|
||||
class UniformTraverser : public glslang::TIntermTraverser {
|
||||
public:
|
||||
UniformTraverser(Vector<TUniform<TUniformType::Uniform>> &u, Vector<TUniform<TUniformType::Sampler>> &s)
|
||||
: uniforms(u), samplers(s) {}
|
||||
|
||||
void visitSymbol(glslang::TIntermSymbol *symbol) override;
|
||||
|
||||
Vector<TUniform<TUniformType::Uniform>> &uniforms;
|
||||
Vector<TUniform<TUniformType::Sampler>> &samplers;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif //MOBILEGL_UNIFORMTRAVERSER_H
|
||||
@@ -162,4 +162,4 @@ namespace MobileGL {
|
||||
};
|
||||
}
|
||||
|
||||
#include "Pipelines/Types.h"
|
||||
#include "MG_Util/ShaderTranspiler/Types.h"
|
||||
|
||||
Reference in New Issue
Block a user