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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_State, MG_Backend/DirectGLES): preserve legacy texture reuse and clear default backend bindings - keep generated-but-unbound names alive for Minecraft 1.7.10 atlas uploads, synchronize bind-0 to native GLES without 1D/2D alias churn, and cover both paths with BGRA sub-image and binding-cache regressions
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@@ -380,10 +380,10 @@ TEST_F(TextureTest, GenThenBindCreatesObjectForUnsizedPackedBgraSubImageUpload)
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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}
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// GL 3.3 core 3.8.1: DeleteTextures makes the name unused again whether or not a bind ever
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// instantiated an object, so the reservation must go back to the generator's free list rather
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// than leaking, and binding the dead name afterwards must fail.
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TEST_F(TextureTest, DeleteGeneratedButUnboundNameReleasesReservationAndBindFails) {
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// Legacy Minecraft reserves a texture name, deletes it before first bind, then reuses the same
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// name for the atlas upload. Preserve that generated reservation so the later bind can instantiate
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// the object and subsequent sub-image uploads target it instead of the default texture.
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TEST_F(TextureTest, DeleteGeneratedReservationThenBindCreatesObjectForSubImageUpload) {
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GLuint texture = 0;
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MG_Impl::GLImpl::GenTextures(1, &texture);
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ASSERT_NE(texture, 0u);
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@@ -392,22 +392,36 @@ TEST_F(TextureTest, DeleteGeneratedButUnboundNameReleasesReservationAndBindFails
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MG_Impl::GLImpl::DeleteTextures(1, &texture);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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EXPECT_FALSE(MG_State::pGLContext->ValidateTextureName(texture));
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EXPECT_TRUE(MG_State::pGLContext->ValidateTextureName(texture));
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EXPECT_FALSE(MG_State::pGLContext->ValidateTextureObject(texture));
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// IsTexture answers about a dead name without raising anything (GL 3.3 core 6.1.4).
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EXPECT_EQ(MG_Impl::GLImpl::IsTexture(texture), GL_FALSE);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
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ExpectSingleGlError(GL_INVALID_OPERATION);
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EXPECT_FALSE(MG_State::pGLContext->ValidateTextureObject(texture));
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// The freed reservation is recycled (the generator's free list is LIFO, so the very same
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// name comes back) - a delete that skipped the release would hand out a fresh name here.
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GLuint recycled = 0;
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MG_Impl::GLImpl::GenTextures(1, &recycled);
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EXPECT_EQ(recycled, texture);
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EXPECT_TRUE(MG_State::pGLContext->ValidateTextureName(recycled));
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const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
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ASSERT_NE(textureObject, nullptr);
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EXPECT_TRUE(MG_State::pGLContext->ValidateTextureName(texture));
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EXPECT_TRUE(MG_State::pGLContext->ValidateTextureObject(texture));
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EXPECT_EQ(MG_Impl::GLImpl::IsTexture(texture), GL_TRUE);
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MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 1, 0, GL_BGRA,
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GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
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const Uint8 pixels[] = {
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10, 20, 30, 40,
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50, 60, 70, 80,
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};
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MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_BGRA,
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GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
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const auto* stored = GetBoundTexture2DLevelBytes(texture);
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ASSERT_NE(stored, nullptr);
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const Uint8 expected[] = {
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30, 20, 10, 40,
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70, 60, 50, 80,
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};
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EXPECT_EQ(std::memcmp(stored, expected, sizeof(expected)), 0);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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}
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TEST_F(TextureTest, DeleteInstantiatedTextureInvalidatesNameUntilRegenerated) {
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